No home-made music for Rock Band 2
Harmonix needs time to do it "properly".
Harmonix co-founder Alex Rigopulos has said that you won't be able to make your own music in Rock Band 2.
This is a key feature in rival game Guitar Hero World Tour, but Rigopulos said it was the sort of mechanic Harmonix would rather take time over than rush.
"We really felt like we wanted to do it right," Rigopulos told Associated Press. "We're taking a radically different approach to that problem. It's something we wanted to take more time to do it right.
"It's actually something we're not focused on in Rock Band 2. We're really focused on other areas related to the music and bringing the community together."
Rock Band 2 was unveiled earlier this week and will let you carry downloadable songs between the first and second game as well as make good on hordes of fan feedback to expand the party and online options.
There will be the usual update in instrument peripherals, too, although the existing set will be compatible.
All that plus more songs; the first indications point to "Give It Away" by Red Hot Chili Peppers and "Ace of Spades" by Motorhead leading the charge.
Rock Band 2 is due out in September across America as a timed exclusive for Xbox 360. Other platforms are to follow.
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Comments (28) Latest comment 4 years ago
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"We really want a decent excuse to make Rock Band 3 once the inital appeal has worn off and we've milked everything we can from the feel good factor that will fuel Rock Band 2"
Fixed.
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Actually I think the real reason is "we need to have a game to launch alongside GH4 as a direct competitor, and we don't have time to this in and still get it out in time to fight the war effectively".
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On the other hand though, if other people can make and share them, that's something entirely different. I'll be more than happy to download user-created content! I just can't be arsed to do it myself.
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...and "More than a feeling" > every other song ever
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Rock Band is missing a trick here.
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Mind you, that's probably an answer from Neversoft to the fact that their charts are badly charted: just let the players make them.
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This statement its self confrims there rushing it out. Come on Harmonix dont whore out RB like activision are doing to GH!
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Im all for staying competitive i appreciate its a buisness after all. My complaint is as a consumer, as a european having to wait the additional 5 months was bad enough, but to hear that the second one will be out so soon is crap feeling!
I could have just waited and got the superior version a mere 4/5 month down the line.
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I'm actyually chomping at the bit to try and make my own music to play to. I'll probably be completely rubbish at it, but that doesn't mean it'll be less fun. XD And yes, the ability to download hundreds of tracks for free is a huge plus. =)
On the other hand, I'm feeling somewhat confident that Harmonix is truly trying to make a platform out of Rock Band, so I'm hoping DLC will stay compatible across all future RB games. Having access to all songs ever released through one game is very appealing too...
Edit:
Anyway, I'm wondering if you're an actual guitar player? I'm asking since you're slagging off on Neversoft's note charts. I've been reading a lot of negative comments about Neversoft's note charts lately, saying that they aren't realistic, but there are so many complainers that I'm beginning to wonder if all those people actually know how to play the music on a real guitar. After all, if not, then how could they claim the note charts are bad?
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As for GH3 having crappy note charts; change the record already! Its seems very fashionable right now for a small number of RB fans to hate GH3 & Neversoft cos they're beloved Harmonix wasn't involved. Considering it was Neversofts first ever rhythm action game I think they did a pretty good job and actually like alot of their note charts and I've heard people who actually play guitar agree. Harmonix dont always get it right. Their version of Reptilia on RB copies most of the best bits from GH3 and then foolishly mixes in the rhythm guitar part to make it easier. Their Metalica note charts are fairly dull and easy until they throw in a guitar solo which is way out of proportion in difficulty to the rest of the song.
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Edit: @daz_john_smith
Yes it was there first game, but first impressions count. its likely Activision only went with Neversoft to develop GH3 after rejecting Harmonix wanting to take the brand in a different direction (Full Band). Activision had bought the GH brand, and didn't want to mess with it, instead milking it for all its worth. The fact is, that alone makes me less likely to like GH stuff, since Activision have other brands to fall back on if GH fails. They only care about selling loads of copies, so tracklisting etc is more important to them than actually putting effort into the backend.
Harmonix on the other hand, while also wanting to make lots and lots of money (I'm not denying everyones in this as its a monetary goldmine), but they have a vested interest in making sure the fans enjoy it and want more. Harmonix only has 1 game genre, and one game at a time, always has since Frequency. If they fuck up a game, and everyone decides to go over to the competition, they're likely going to go under.
Simple fact is, its in Harmonix's best interests to make the better game. Activision/Neversoft can give or take and milk the franchise till it dies, then rely on Call of Duty, Tony Hawks or the iD games they publish to pull in a profit. My point is I guess, trust the company more thats got more to lose. Or better the devil you know.
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Hmm... I agree that the chord progression seems to be overly hard, but what do you mean with the same thing happening to HO/PO's? Is it that you have to strum in the middle of some of them? That seemed more realistic to me, since you now have to strum the notes that you can hear being strummed in the music too. Apart from that, loosening up the timing window a bit actually made HO/PO's easier, which helps immensely in the solo's; that's an improvement too as far as I'm concerned.
About Activison and Harmonix, I'm not really sure sure why you would trust Activision/Neversoft any less because of those reasons. You could very well say that Harmonix have the most reasons to do this right, but that doesn't automatically mean that Neversoft isn't doing it's very best to do this right too. At least to me, Neversoft seems to be working hard to move the genre forward too. In GH III they added battle mode (which might not be realistic, but is extremely fun to play in multiplayer as far as I'm concerned; it's the one mode where a better player doesn't automatically win but actually has to put in as much as an effort as the other player). And for GH:WT they're expanding the bass to 6 notes to make it more interesting (which is sorely needed) and adding the music creator.
As long as they do that stuff, add truly new features to the games, I'm not bothered by them releasing what seems like too many games.
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"after rejecting Harmonix wanting to take the brand in a different direction (Full Band)"
Where did you get that from? I've never heard that before. I'd heard that the Band formula was being worked on with RedOctane whilst Harmonix were still at Activision and they jumped ship to team up with EA/MTV.
It annoys me that noone ever mentions or praises RedOctane, its always Harmonix that gets all the credit. RedOctane came up with the idea for GH (after "borrowing" it from Guitar Freaks), they secured the initial investment, they made and designed the peripherals, they co-designed the game and enlisted Harmonix to make it. Harmonix make great rhythm action games, but what sold GH and makes GH and RB unique is the peripherals.
@grussbarber
+1
Sure we don't exactly know what new features RB2 will have (and I love both brands btw), but it does seem that Activision/RedOctane/Neversoft are making more of an effort to add features and new gameplay mechanics. The Bass Guitar has been crying out for something to set it apart from Lead Guitar and the open chord is a welcome addition
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You're absolutely right. Red Octane should be given their due credit, since much of the subgenre's popularity stems from the excellent peripherals. The first Guitar Hero was indeed a great accomplishment by both Harmonix and Red Octane.
And Red Octane is continually thinking of ways to improve the Guitar Hero peripherals. I love the easy way the GH III guitar can be taken apart for traveling purposes and the elevated cymbal pads on the GH:WT drum kit look great fun to play with. (Striking them both at the same time to activate Star Power must feel awesome! =D ) And I'm really looking forward to seeing what things the GH:WT guitar neck touch pad can do.
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+1... again