No Far Cry 2 demo planned
Too complex to "give away".
Far Cry 2 creative director Clint Hocking has confirmed that there will be no pre-release demo of Ubisoft's open-world shooter sequel. Or, "no, no demo" as he put it to us last week at the team's HQ in Montreal.
And that's because, according to Ubisoft, the open nature of the game would make it impossible to offer a worthwhile teaser without serving up too great a slice of the content.
Hocking explained: "One reason is, even if we were to give out what you played today - even if we put invisible walls around it and said, here's the demo, you can go anywhere you like inside these walls and play it how you want - that's potentially right there eight-to-ten hours of gameplay. I don't know too many people who are willing to give away a 12-hour game for free." Spoilsports.
Hocking further confirmed that the game was now feature complete, with the vast majority of the team involved in the lengthy process of debugging. "Once you push 100 guys onto debugging for a week, things can get stable really fast."
You can read all about what we made of the brand new E3 build of Far Cry 2 today. The game's due out on PS3, 360 and PC before Christmas.
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Comments (20) Latest comment 4 years ago
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Volition did it with the Saints Row demo... I played that for well over 15 hours!!! LOL
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They're obviously worried people will discover Far Cry 2 is shit, just like the Assassin's Creed team were.
Which publisher is doing Far Cry 2 again?
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So why sit on it for a week before telling us?
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AC wouldnt have sold as well as it did if a demo was released prior to the retail game. Demos kind of kills the hype.
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Maybe the real reason has to do with the piracy problem, they're become hesitant about making their code public in case this gives away too much info?
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The problem is though, that many many gamers only play retail games for 30-60 minutes. If a demo is to long it will actually put people off buying the game because they already felt they have played it.
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Sorry am a bit quick to judge this, maybe it will become clearer in time.
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Time the fucking demo then instead of putting walls around it. But in the end of year aftermath I'm spoiled for choice as it is.
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Days of buying a game based on biased videos or photoshopped pictures are long gone. No demo. No purchase. Just dl.
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And Ubisoft basically admits here that the game is dull enough that you will get tired of it by playing the demo. Noone should pay for this game.
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That, though, is arrogance on the part of Rockstar. One does not normally expect demos of established franchises (not that tht stopped Square from putting out Final Fantasy demos on PS1 and 2 official magazine cover disks).
New (or revived old) IP on the other hand, can greatly benefit from demos, and not having one looks like a lack of confidence.
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Crysis was pretty linear though in comparison to Far Cry 1 and certainly linear compared to the way FC2 appears to be built.
I think he makes a fair point. Demos are a pain in the ass for devs for many reasons, and tbh they don't make a whole lot of difference to sales.
I know there are people on here wheeling out the usual "/cancels pre-order" comments, but they are in the minority. Reviews and word of mouth have more of an effect than demos. There are exceptions of course (Crackdown was probably one of them), but they are just that, exceptions.
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Its not really arogance, its just common sense and business sense.
If Rockstar (actually it will be Take 2 that make the demo decision, not Rockstar, but anyway) know that sales will not be affected by the lack of a demo, why on earth would they spend money develping one?
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Personally I think this game is going to be junk. I hope Ubisoft can finally make a game that looks great and is fun to play but won't hold my breath...... So far they only have been able to do one of the two on Assasins Creed.
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