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No dedicated servers for PC MW2 News

PC News by Tom Bramwell

19 October, 2009

Infinity Ward appears to have dumped dedicated servers for the PC version of Modern Warfare 2 in favour of its own proprietary matchmaking service.

According to IW's Robert Bowling, speaking about 1 hour 40 minutes into the BASH podcast (thanks Kotaku), the new service will be called IWNet and is part of the developer's attempts to make the game "very equal on every platform".

"We've been building up this system on the backend called IWNet to allow matchmaking for our PC users as well, just like you have on the console that's built in on Xbox Live and PSN, but PC never had it, so we're building in our own, you know, matchmaking so you can get in there and play with players your same rank," Bowling explained.

"You're completely reliant on IWNet, and there's no dedicated server or server list, so you rely on IWNet for your matchmaking on your games, but then you also have the private match, much like the other platforms, where you can go in and customise and, you know, turn off air support, turn off this, turn off that, customise the game rules all via private match, and invite people to the server that way."

When asked to confirm that this meant no dedicated servers, Bowling replied, to stunned silence from the PC fans running the podcast, "Correct. Yep."

Asked whether this meant each player's PC would have to host other players, he said: "As far as I know. But as far as getting down into the technicals of all IWNet, I'm hoping we can get some, you know, get some of the tech guys into some stuff later on to explain it in depth."

He also said that the player limit would be greater on PC than on console, and that since IWNet worked in conjunction with Steam the game would use VAC rather thank PunkBuster to detect cheating.

Bowling was coy about other specifics. Asked about support for custom content and modifications, all he would say is that he wasn't certain about the future of IWNet. "I know they're putting a lot of work into it and the stuff you'll be able to do to it later on," he said.

"But at launch it's mostly focused on, you know, handling all the matchmaking and all that stuff. But for customising your game to playing how you want, you're going to have quite a few options in private match to do all the typical stuff you would do - remove things, or change things to make it more realistic, changing health variables, or damage variables and spawn, and all that stuff can be done via private match."

One of the chaps on the BASH podcast then tried to pin Bowling down about the dedicated server issue, suggesting that perhaps a wily operator could buy another copy of the game, install a meaty graphics card in his dedicated server and still run the game for other people to connect to as if the server were a fellow client. But Bowling either didn't hear this properly or didn't reply to it directly, as he reiterated the previous point about graduating to IWNet for "accessibility" reasons.

He did, though, say that patches could follow the release of the game according to feedback from the PC community. (Yeah. Er, probably do expect some feedback.)

Asked how he saw the Modern Warfare PC community two or three months down the line, he said: "I think that's going to be much more like the rest of the gaming scene, where you have your sites where you congregate and you discuss and you set up matches and you schedule, and then you jump into a private match and you invite everybody in, and you do your clan games there.

"Much more than how it currently is in PC where you have your clan... everything's ran by... you have complete control. This is much more of a communal thing."

Inevitably there's already a petition (45,000 signatures at the time of writing) set up to "get Infinity Ward to review [its] decision not to allow fully dedicated servers for [Modern Warfare 2]."

"Remember that this Call of Duty was made popular by PC Gamers who have supported the series throughout," the petition notes.

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Comments: 1-50 of 81 in total | next 50 »

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Cpt_McOneball
19/10/09 @ 08:24
#1
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The PC guys have been going absolutely mental over on the IW forums, really bad.
Whizzo
19/10/09 @ 08:25
#2
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"Never in the field of conflict gaming have so many pre-orders turned to so few" as Churchill didn't say.
Promey
19/10/09 @ 08:26
#3
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The only reason I buy CoD games anymore is for the online multiplayer. Now that they've messed that up... pre-order cancelled.
Edited 2 times, most recently on 19/10/09 @ 09:30
paulf
19/10/09 @ 08:29
#4
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mmm lets make something that works really well into something that works not as well, not a good move
RobotRocker
19/10/09 @ 08:32
#5
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Not heard: Bobby Kottick cackling away in his Transylvania Castle
kangarootoo
19/10/09 @ 08:37
#7
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Explain to someone who left PC gaming behind years ago, what effect does this not havcing dedicated servers have on the game?
DDevil
19/10/09 @ 08:39
#8
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Petitions ALWAYS work. They're NEVER pointless! That's why they're used so often.
Fab4
19/10/09 @ 08:51
#10
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Wouldnt be so bad if their matchmaking was worth a crap, but it isnt. In fact its some of the shitiest matchmaking I've seen in a console game.
kangarootoo
19/10/09 @ 08:52
#11
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@MilkybKid1985

So in a nutshell, no dedicated servers means that one of the players in the game is hosting the game on his/her own PC? I can see how that might cause a few headaches.


"And this is assuming that IW have some sort of server farm where they will have there own servers that we will use"

If they DO have that sort of thing set up, is that not effectively the same as having dedicated servers?


Are there any other popular games out there with no dedicated servers? How do they deal with things?
Water1111
19/10/09 @ 08:52
#12
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Does this mean you won't be able to do lans?
smoison
19/10/09 @ 08:55
#13
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Matchmaking is the worst part about L4D PC, but at least they use dedicated servers!

I will stay away from this untill it gets fixed (or hacked back in).
Mangerman
19/10/09 @ 08:56
#14
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@kangarootoo

"If they DO have that sort of thing set up, is that not effectively the same as having dedicated servers?"

Not really, because from what Robert Bowling said, there won't be any search function to find the server you want to play on, thus there still won't be any sense of community.
JonFE
19/10/09 @ 08:56
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@kangarootoo:

If I dared to guess, I'd say that with multiplayer completely reliant on IWNet's backend, people fear that they will be restricted by and totally dependent on Infinity Ward (or is that Activision?).

They may also fear that CoD's multiplayer success (as already demonstrated with the previous installations) could lead Activision to start charging for the privilege and having that tied to their service makes that aim easier to accomplish.
Edited 2 times, most recently on 19/10/09 @ 10:02
Danoxth
19/10/09 @ 08:57
#16
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It's also going to have quite a big impact on the competitive gaming arena, not to mention clans now get royally smacked in the face.

Read that there was approx 14,000 dedicated Modern Warfare servers, and although can't be sure of the number I wouldn't be that surprised.

Companies that rent game servers must be spitting feathers =/
spiny
19/10/09 @ 09:08
#18
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I feel a great disturbance in the force, as if a million pre-orders cried out and were suddenly canceled.

Anyone for cod4?
Fab4
19/10/09 @ 09:09
#19
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MrMarc marked down for being a pretentious git.
Tetsuo_Shima
19/10/09 @ 09:12
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Fab4 marked up for making me chuckle
Ringot
19/10/09 @ 09:13
#21
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Woah hold on there EG, your actually posting relevant links within the article now instead of us having to google to get to some source of information?!?! What is this 1996?
sigmagoat
19/10/09 @ 09:22
#23
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Bobby Kotick needs your money to soak with baby oil and rub into his man boobs. DO NOT DENY HIM THIS PLEASURE
Freek
19/10/09 @ 09:29
#24
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It works on consoles because that's a different audiance.

On the PC side of things, modded maps, custom settings, private clan servers, admin features are simply the norm for FPS games. They do not like having all those things removed from the game.
General_Zod
19/10/09 @ 09:32
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If anyone thinks IW are going to be running a dedicated server cluster themselves they are smoking crack. Server clusters cost far more money than releasing a dedicated server option that players can setup. All this means is that the host will be one of the players, meaning smaller player count and the chance to be sent to a host on the other side of the world. Activision are doing this so that they can push PC users to buy map packs and buy any of the mods that they approve. I HATE matchmaking and although I was not going to buy MW2 on release I was going to purchase it later on, thanks for saving me some monies IW!
crozon
19/10/09 @ 09:33
#26
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"So basically IW are making the PC version of MW2's multiplayer work the same was as it currently does on the console... and this kills multiplayer how?
360 multiplayer games are almost always hosted on a client machine rather than a dedicated server, it's been that way for years and for the most part works out fine. I really don't see the issue here."

yeah well you never play on dedicated servers so you won't know about the lag issues. From my experience using dedicated servers means less lag and i can pick choose servers according to ping and player count. don't want that lagfest you console gamers put up with.
fuck this not buying this game. what about lan support????
Chazmeister
19/10/09 @ 09:39
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You would have thought with all this extra money they are charging for the game, that they could afford to run a few dedicated servers.
rawburger
19/10/09 @ 09:45
#28
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Was not going to buy full price, waiting for a decent price drop was the plan. Now, waiting for a server list is now the plan.

If a game does not let me tell my clan mates, "hey guys, this server has a really nice ping, do you want the I.P, or, this server has decent moderators active come and join, just remember not to bunnyhop.", is in my opinion an epic fail.

Raiten
19/10/09 @ 09:50
#29
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They're realy pushing their luck with this game.. and this latest pc feature will without doubt cause more harm than good for them.
Dedicated servers are allways better than the matchmaking system on consoles, there's variery of reasons why and some of those have been told allready.

But the main advantage a dedicated server has is that, you never need to wait for some sort of matchmaking to gatherup all the players needed to finaly start a match. Instead you can allways open the game, check the server list and choose where you want to play instantly, along with having the benefit of people being able to freely join midmatch without any troubles.
Masterless
19/10/09 @ 09:55
#30
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I'm jumping on the "cancelling my pre-order" bandwagon.

Latency issues aside, this is still really retarded. In COD4, I only ever play on my favourite 3-5 servers as I know the other who play on them. Certain servers through time evolve in to a demographic and now this can't happen.

Also, if you and a friend want to join an already active game and you both have different levels how are you meant to play together? A private game yes but it only starts as 1v1 them, are you expect to wait for it to fill? Bollocks!
Buran
19/10/09 @ 10:18
#31
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Without dedicated servers and mod support the multiplayer in MW2 is already dead. WaW has no dedicated servers and his population is only 1/6 of COD 4 and 1/3 of COD 2 -which is 3 years older!-. And without mp the PC sales will be abysmal (no one will pay 60 $/€ to a 8 hours "on rails" campaign).

In the fisrt person shooters, I can't remember a single game I 've played in which his mp has not supported dedicated servers. From UT 2004, BF2, F.E.A.R., Quake Wars, Crysis Wars... All my time in clan servers or in official servers from the publisher.

Even in PS3: UT III has dedicated servers supported by Midway (even if the max players in console version is limited to 16), Killzone 2 (32 players), Resistance (40 players), Resistance 2 (60 players), MAG beta (256 players)... all with dedicated servers support.

Confront it: MW2 in PC isn't a PC game. Is a 360 version with better res and k+m support that doesn't even has split screen -useless, but another deficiency-.

Activision is moving in a very risky direction, taking in consideration that more than 50% of his money comes from the PC market (with WoW overshadowing all). His rivals will take advantage from the mistake, and games as Bad Company 2, Battlefield 3, Rage and Crysis 2 will fill the gap. Even worse: COD 4 players will focus in the older versions of the series because the mod support and free stuff. But the community will lose strength because of the lack of future for clans and modders, resulting in a migration to other games.
Edited 1 times, most recently on 19/10/09 @ 11:38
hollowroom
19/10/09 @ 10:20
#32
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If you want to know how well this works, check out Operation Flashpoint 2 multiplayer.

It's a disaster.

Massive pings, no way to know where the game is being hosted, no anti cheat (at least COD will have that) and, in the case of OF2 no CD keys. It's already a laggy hackfest.

For most PC gamers, dedicated servers are a must.

Battlefield 2 still has over 1300 servers on my list, so I'll be staying there I think.
Co_Starring
19/10/09 @ 10:22
#33
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DLC is the key here.
People will need to start paying instead of waiting for the free stuff. (remember, PC players got theirs for free after about 3 months. This costs ActiBlizz a lot of potential revenue)
It isn't so much about the servers, I think.
ToySoldier94
19/10/09 @ 10:25
#35
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i have a ps3 and 360 but i buy pc verson on cod for one resone i can pick what server i want to join pre order cancelled
gjgjg
19/10/09 @ 10:25
#36
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lol, good move activision / IW. great understanding of what the PC market wants. ...fail
kangarootoo
19/10/09 @ 10:35
#37
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Thanks to those who responded. I understand the situation a little better now. And I agree that comparisons to the world of consoles don't really float, as versatility is one of the key advantages of PC gaming.

The only thing that would ever draw me back is mods and things of that ilk. It is one of the biggests strengths of the platform, and stuff like this reduces that strength.
Buran
19/10/09 @ 10:37
#38
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@Co_Starring:

It will cost a lot more money to Activision if the people flee from his game to some others in which modders offer free stuff and have full community support. Titan Pack from UT III is free, and the game has toms of mods. The same with BD2/2142, Crysis Wars and COD 4. ¿Why the people will jump to MW 2 if it offers lesss for more money?

Probably, new weapons and contents from MW2 multiplayer will be hacked and modded to COD 4 servers, that will be ironic.
Spekingur
19/10/09 @ 10:51
#39
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So... if they one day stop supporting the game (as happens with games that get old) but alot of people are still playing it - what happens?
If IWNet is a community portal towards finding friends, putting up groups to play with, etc then that's going to be awesome. But it should just be an addition to an already great game, changing it too much has always proved to be more hazardous than "a good idea".
JahB
19/10/09 @ 11:03
#40
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well it's pretty obvious why this is happening...

a) much better situation for ubi to sell DLC maps
b) i bet my next salary that IWnet has some kind of piracy protection (be it serial numbers, some DRM check or anything else)

this will probably change the face of PC gaming quite a bit, and i'm afraid it won't be for the better...
Nodebug
19/10/09 @ 11:08
#41
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IMO it seems to me like a blatant Activision decision based on future profits.

Basically now that they have control over the gaming servers, that also means they have control to disable them when they like (think of all the EA games whose servers were switched off down the line). So when they decide they want everyone to switch to COD7 or 8, they just switch off the server support for MW2 and everyone runs out to buy a copy of the newer game...or not.
paketep
19/10/09 @ 11:18
#42
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Kotick's dirty work: first SC2's LAN, then the abysmal Wolfenstein, and now this bullshit.

Guess Activision is not going to get any of my money anymore.
Roamer
19/10/09 @ 11:25
#43
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That's actually the most worrying thing about this. This has just shortened the life span of MW2 considerably. You see this in console games all the time, where the multiplayer option gets shut down after a few years. On the PC however, you can often play 10 year old games and still find opponents, even for smaller games.

Hope this has noticable impact on PC sales.
jellyhead
19/10/09 @ 11:34
#44
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If it does impact sales on PC you can bet they'll be whining about piracy rather than their own ineptitude of gimping the PC version.
Mooglepies
19/10/09 @ 11:40
#45
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Ha. Hahahahahaha. Ha.

As a PC gamer, I laugh. I laugh for what we have and what we've lost. It strikes me that some of the larger PC developers are completely missing the strong points of the PC platform over consoles (and vice versa), in an attempt to completely homogenise the offerings available.

It's not just that you can add some nice shiny higher res textures, it's the sense of community that builds around a group of people that run their own server with their own rules, it's the crazed loon that spends 10 hours a day creating brand new game modes and nude mods for the latest releases, it's the FREEDOM TO CHOOSE.

The same way I've chosen not to buy this game.

That said, this still hasn't been confirmed and I await the damage control with a sense of barely contained glee.
makeamazing
19/10/09 @ 11:54
#46
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Unfortunately the PC has become the poor relation in gaming since this generation of consoles....and unfortunately its not going to get any better... I dont want to say the "PC is dead"... but its not the primary platform anymore... just look at the gaming charts, PC is just a small percentage of sales compared to consoles.

At least Diablo and Starcraft are PC only... for Now!
Bagpuss
19/10/09 @ 12:08
#47
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Fucking console kiddies.....this is what you and your fisher price toys have done.

The only red ring of death id like to see you get is a red hot poker up your arses.......





Buran
19/10/09 @ 12:40
#48
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@makeamazing: yeah, for this reason are you playing The Witcher, S.T.A.L.K.E.R., Dawn OF War II, ArmA II, Crysis & Warhead, Sins Of Solar Empire and some other amazing games in console, uh?

The market of games in PC area is fine, retail sells are the same or a bit less than in previous years, but the digital sells are in a boom. The only problem is that this will not be a reason to nerf the quality of the launchships, that seems that is the point with MW 2.
ManicDrunkMonk
19/10/09 @ 12:52
#49
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Bagpuss wrote :
"Fucking console kiddies.....this is what you and your fisher price toys have done.

The only red ring of death id like to see you get is a red hot poker up your arses......."

/irony overload


Buran
19/10/09 @ 13:08
#50
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@donnie080208:

How you can talk in that way? You known that more than the 50% of Activision-Blizzard revenues came from PC titles, with WoW overshadowing any pity sales in console franchises? You known that COD 4 has ver 14.000 still active dedicated servers? You known that COD 4 in consoles has no leagues, no stable communities, no custom maps, no promod competition? Are you mad?

PC gaming is the state-of-the-art in gaming, both in technical quality and provided contents and strength of the community. Almost any console game is dead after a 5 years cycle, whereas in PC gaming all the best games -Starcraft, UT, Quake, Diablo, Warcraft III...- is everlasting, thanx to the community support, mods, new contents and the use of dedicated servers...

You known that F.E.A.R. is still more played online than F.EA.R. 2, even the new one was launched this year, 3 years after the first one? This is because the quality of the first version -developed directly to PC- in contrast with the sequel -that is worse in both graphics and contents- was deployed for the console market.

Aside from my loved fighting titles, my main platform for gaming is PC. And if Infinity Ward likes the matchmaking from consoles, them use the model of PS3 first parties: dedicated servers in KZ2, Resistance, R2, Warhawk, Uncharted 2. MAG.

IW will lost. As Microsoft with his GFWL with anual fee was crushed ant turned into ashes. They will come in the future with the support that fans demans or it will totally overshadowed in PC gaming online by the last iterations of his games (COD 4, COD 2) or thye competence (BF 2/2142, Bad Company 2, BF 3, Crysis 2).
Edited 1 times, most recently on 19/10/09 @ 14:09

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