No dedicated servers for BioShock 2
Un/ranked matches not separated either.
2K Marin has revealed that BioShock 2 will not support dedicated nor LAN servers on PC.
"There is always a finite amount of time for the development of a game," explained the developer on the Cult of Rapture website. "Bringing multiplayer to BioShock was a daunting task between the tech (there was no multiplayer support in the codebase from the first game) and the expectations of the community.
"Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers."
BioShock 2 will not separate online matches into ranked or unranked affairs, either. But you will be able to use a lobby area to invite friends into your four-man team, and the game's matchmaking system will keep you together and pit you against teams of similar leaderboard rank and connection speed.
You'll also be able to create private matches for you and your friends to practice in without the results being recorded. Private matches will be capped at 10 players.
"We felt like having just one giant place to meet players would be easier for getting better matches, and it is very important to us that we never split your parties. We want you to make friends, play with your friends, and compete with your friends," added the developer.
2K Marin has also decided not to implement a 'kick' option to boot unfriendly players and 'griefers' from matches.
"There is no kick option as we felt like it often leads to more unfair kicking than fair kicking. We hope that because there are a variety of player goals and a multitude of options for ranking up and killing, the player will always feel like he or she is gaining something in a match with mean people and griefers," explained the developer. "If you do get matched up with one of those people, please report it, leave that game, and we'll try to smooth out the online experience as best as we can."
BioShock 2 will be released on PC, PS3 and Xbox 360 on 9th February - yes, a Tuesday.
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Comments (37) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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If they ran out of time for dedicated servers, then they shouldn't have bothered with multiplayer at all and should have focused on a great singleplayer, with replayability.
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Anyone up for a game of MW2 on PC? Nah I thought not.....
(To be fair IWnet may have improved by now but it's too late for me to care)
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Just for that, I gave 'em a pass - and the game is a blast to play! Not perfect, no, but not malware either...
This, on the other hand, has fuck all going for it on PC!!!
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Halo, Half-Life, GoldenEye and Call Of Duty 2 disagree. But generally, yes.
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I'd add CoD4, CoD:WaW and MW2 to that list! (What, I enjoyed WaW and MW2 - did anyone else?)...
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I, for one, can't bloody wait for this game, loved the first one.
You can all carry on moaning now. Don't forget to neg me, and be miserable and pissed off about pretty much anything.
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Developers sure seem to think so!
For a while there I actually thought MP was going to become more than just a bullet point on the back of the box for many SP focused games, but it seems determined to stay that way.
And I'd imagine that LAN play shouldn't be much different than online MP. Just a lot faster and more reliable for those that can/care to have a few PC's connected to a LAN. No idea why it would be that great of a technical difficulty.
I mean, the developers must have used a LAN environment at some point while testing the game, right?
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Im sure you are right. The singleplayer is lacking though according to my friend.
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So if that is the CASE, would we expect a same level of anger and disappointments that was given to MW2 MP? That would be a fair assessment but another question is would future games be more reliance on peer MP support?
Are publishers tired of having the responsibility to support dedicated games in the age of second hand market where they take zero profit for hosting matches other than an initial sale?
Suppose a better happy medium in the future is where games are downloaded directly and gamers subscribes a bit for dedicated servers? Just posing questions as there is another 'AAA' game that takes the same route as IW.
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I loved Bioshock
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What? apart from better graphics and control scheme?
@ hello_fi "Makes sense. Any self respecting gamer would be playing this on a console anyway."
If I remember rightly the PS3 version ran like a dog with it testicles caught in a door.
The PC was the superior version.
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This isn't because I'm disappointed that a proper prequel isn't being made. It's because this seems like it could well become the new textbook definition of a cynical corporate cash-in sequel. I enjoyed Bioshock, but it was wearing very thin towards the end, as a story, as a gameplay mechanic (splicers taking entire clips of fully modded machinegun ammo to go down). A sequel promising 'more of the same' with a bunch of retcons (locations the metro never even offered to take you to, characters never mentioned before) to justify it forcing itself into the fiction doesn't wash with me. Hell, just like System Shock 2 (which, like it or not, Bioshock was nothing more than an art deco, dumbed-down retread of) it completely lost its way in the final third and they couldn't come up with an ending to do it justice.
Cynical/hater/it's out yet? Can you honestly tell me, from what you've seen, that this is going to rock your gaming world as hard? Nobody makes a fuss over their second kiss.
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Also, it's not entirely true that dedicated servers needs no support from the developers. In general they need to supply a master server which the servers can register too and clients can query for servers. Like a repository of servers. It's not a must though, but omitting it means that players will have to find server IPs themselves which hampers the user experience.
They will certainly need to provide one in this case, because I assume it's some kind of P2P solution with matchmaking. For 360 maybe Microsoft provides one, but I doubt they will for PC.
I agree though, no dedicated servers on a PC game is mostly disappointing.
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they dont realise theres no such thing as a perfect game and this is no example i think the one game i can credit in sayin thats its both as fun offline as it is on is the last 3 call of duty series
now theres probably lots of world of warcraft nerds crawlin round here so ill be delicate but its a solid series of games consistently being brought out and modern warfare 2 has fully lived to the name and its length in gameplay anyonewho plays it will know that i mean its made not just video game history but entertainment history and for all u haters how can over 10 million people be wrong for buying it but some sad little bitches sitting criticising it be right?
one expression diff horses for diff courses
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