No cross-platform UT3 at launch
But maybe in future, says Rein.
Epic Games chief Mark Rein has said Unreal Tournament 3 will not feature cross-platform play between PC and PS3 at launch.
The news came from an IRC chat with site Beyond Unreal [is it 1996? - Ed].
"There will not be cross-platform play at launch," said Rein, before going to get a can of soda. "This doesn't completely rule out adding this feature at some point in the future."
The reason, according to "MarkRein[Epic]", was that it takes much longer to get a console build up and running because of lengthy certification processes - a problem also experienced by patches.
Synchronising the two, then, would mean constantly holding back PC users so the PS3 could catch up. This wasn't an option Mark Rein and his can of soda liked.
"Our PC fan base is of ultimate importance to us. They are our bread and butter. We can't let them down or compromise their experience in any way to accommodate cross-platform play," insisted Rein.
There you go; the PC is used for something other than spreadsheets. For more detail and any other questions you could possibly have thought of, head over to the Beyond Unreal IRC chat.
Unreal Tournament 3 will be released on PC and PS3 in November, followed by a 360 version at a later date.
Head over to our Unreal Tournament 3 gamepage for all out coverage to date.
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Comments (27) Latest comment 4 years ago
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I am truly gobsmacked.
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The can had a point!
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Imaging how badly they'd do in an instagib match against someone using mouse & keyboard
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A day without bad news for Playstation 3 is like a day without sunshine.
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The last 5 years of game revenue statistics shows a clear trend. Consoles revenues are going up. PC revenues are going down - with the occasional trend-defying sales spike due to warcraft or some similar online (non-pirateable) game.
PC games as we know it is doomed. Do0omed I say
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"Yeah right. Their "Bread and butter" is consoles. Much lower piracy. Higher prices. Dedicated platform partners and brand owners. And as console engine Dev environments evolve, easier development towards a homogeneous environment."
I call BULLSHIT. I believe the developer more then a forum geek.
PC's are only getting more and more popular.
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It's really not.
Apart from the fact the company founder is quoted above you as saying exactly the opposite, a single console game (plus a couple of ports) in their entire history doesn't constitute bread and butter.
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Wasn't true in the early 90ies when I first heard it, isn't true now. Puberescent console nerds with inferiority complexes think the PC is dead everytime they buy a shiny new console.
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I reckon it was quietly prompting Rein.
/doesn't quit day job
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P.S. To the "PC is doomed" comment... Go tell that to the just-under 10 million people playing WoW.
No MMO has succeeded on console yet... and WoW has more subscribers by far than xbox live (xbox live is like, what, 7m or so? Less?) And thats just one.
WoW + GW + EQ + Lineage2 + LoTRO = So many more PC gamers than people with a 360, its just crazy - and thats just MMOs.
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>Skillian said: "It's really not." [..]
It really is. And they know it.
On
http://ww w.theinquirer.net/en/inquirer/n...
Mark Rein is quoted to say: "Consoles will pretty much define what the next five years of games look like on the PC... We're just now at the point where it's viable to ship games on these next-gen consoles and it's GOING TO BE A GOLD MINE FOR A COUPLE OF YEARS..."
On
[link url=http://forum.pcvsconsole.com/viewthread.php?tid=15831 ]http://fo rum.pcvsconsole.com/viewthread....[/link]
you get:
US Console & Handheld Game Software Sales
1998 - $3.7 billion
1999 - $4.2 billion
2000 - $4.1 billion (130.6 million units)
2001 - $4.6 billion (141.5 million units)
2002 - $5.5 billion (162.8 million units)
2003 - $5.8 billion (186.4 million units)
2004 - $6.2 billion (203 million units)
2005 - $6.1 billion (190.5 million units)
2006 - $6.5 billion
US PC Game Software Sales
1998 - $1.8 billion
1999 - $1.9 billion
2000 - $1.78 billion (84.9 million units)
2001 - $1.75 billion (83.6 million units)
2002 - $1.4 billion (61.5 million units)
2003 - $1.2 billion (52.8 million units)
2004 - $1.1 billion (47 million units)
2005 - $953 million (38 million units)
2006 - $970 million
On
[link url=http://www.jupiterresearch.com/bin/item .pl/research:concept/111/id=99627/
]http://ww w.jupiterresearch.com/bin/item....[/link]
you get
"The PC has long been an important game platform, and the primary locus of innovation and testing for new product strategies. The PC has, however, become the platform of last resort as dedicated system suppliers have successfully attracted customers with a high willingness to pay for games. "
and so the story goes.
Live with it
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"P.S. To the "PC is doomed" comment... Go tell that to the just-under 10 million people playing WoW. "
As I said : "with the occasional trend-defying sales spike due to warcraft or some similar online (non-pirateable) game. ".
Oh, and Sims2 also attract PC gamers. Especially female gamers. For some reason you cannot get the ordinary Sims2 game on a non-pc platform. Yet.
Vandrius said:" No MMO has succeeded on console yet... and WoW has more subscribers by far than xbox live (xbox live is like, what, 7m or so? Less?) And thats just one. "
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I think that if you mine the data, check the references of those dabbling in this segment, look at what publishers predict, notice towards what future segment most developers are focused on and optimizing their engines for, pay attention to what segment has the biggets marketing budget, observe who get's the largest sales revenues where, etc. - and you still choose to make this a simple matter of my subjective oppinion, then perhaps you should be happy with being second best
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Ditto!
Thanks for the "mini-debate"