No Assassin's Creed demo
Too difficult!
Jade Raymond has said there won't be an Assassin's Creed demo ahead of the game's release in November.
Speaking in a roundtable interview at Tokyo Game Show posted by Gametrailers (if you listen carefully you'll hear our own Kristan Reed asking a few questions), Raymond answers a question about the prospect of a demo: "No, we're not making a demo."
Apparently that's because Assassin's Creed is too much of a sandbox game. "There was no way to really make a demo," Raymond said, "and I think that's the same reason that games like GTA don't have a demo - when you have a city it's hard to figure out exactly what you put on there."
They did try to come up with a solution, she says, but in the end they gave up.
Assassin's Creed, which sees players take on the role of an assassin during the Third Crusade or is it the Third Crusade etc, is due out on PS3, 360 and PC in November, and you can read more about it in our cunningly titled Assassin's Creed first impressions.
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Comments (50) Latest comment 4 years ago
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\0/
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and what about h3lo demo?
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Oh.
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Just kidding.
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I think theres enough video footage etc to not really warrant a demo.
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The 360 is the lead platform though isn't it?
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in fact, as this game draws closer, everything i see of it becomes ever so slightly more flawed.
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I always grin when the internet gaming forum monkeys go ape when something like this happends. "I'm not buying it then" "must be shit" blah blah blah bitch bitch whine whine whine. Fucking children I tell ye.
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And this is going to have to get bloody good reviews if to warrent some of my hard earned.
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When I first heard about it, it sounds like the sort of thing that could be my game of the year, but it all depends on how it's implemented.
Also I'll be getting the PC version, and with the current state of console to PC ports, plus EG's tendency to review the 360 version of multi-platform games, even the reviews might not be a decent guide on what to expect.
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Have a feeling (from a couple of movies seen thus far) that this will be a big let down. Same old scripted 'you have to fight in a contained area right now' moments would ruin it for me. However, bet it still gets an 8 from Eurogamer ))
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"We don't want to spent time making a demo as the open nature of the game means demo build would be a reasonable deviation from the proper title. This means pouring time into its production instead of focussing on making sure the proper game itself is of as high a quality as we can in the time we have left.
We discovered recently that time and money are both finite, so it would be irresponsible to act as if that weren't the case.
Can everyone just rent the game or something when it comes out and make their descision based on that? They can you say? Ace."
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Somehow I get the feeling this is going to be delayed 'til after Christmas on all formats.
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Oh hey, I'm not really picking the comments here. I have just experienced the other side of the coin when it comes to demos.
In some extreme cases producing frequent demos for private and publich show (publisher review or wstuff like E3) can fundamentally hit the quality of the final title, as hacks are shoehorned in for demos and then never properly removed from the core build.
I understand from a player's point of view demos are very useful. With my player hat on I love them as much as anyone else. However, how they are produced by the development team is often not quite as oiled process as perhaps it should be.
One thing you can sure of in the vast majority of cases is that demos don't appear in the schedule. And they bloody should, right? If every dev schedule included time and resources to produce a demo they wouldn't (theoretically) impact the core product, AND they would stand a better chance of representing the final product.
This hardly ever happens though. Usually things just get rearranged on the fly to accomodate the work needed to produce the demo (it is almost always never as simple a process as it appears to the observing gamer), and either late nights take up the slack or quality drops.
Most small devs just have to take the hit and produce the demo if their publisher demands it. In other cases they have enough weight to push back, or maybe even reject the idea. I guess Ubi internal have a mix of things going on. Not only are they in a position to negotiate these things from a stronger postion of trust, but also to quote your own post "and everyone seems to be interested in it. When you have that why bother with a demo".
A demo is a sales tool at the end of the day. The cynical take on that which perhaps doesn't work in the favour of gamers is the "they will buy it anyway, so lets not bother". Perhaps another way of seeing it though is "we don't HAVE to soend time on this to make the game a sucess, so lets not do that. Lets invest in the quality of the final title and gamers will thanks us for it, just not perhaps in the short term".
As for what this says about the quality of the final game... I don't think you can read anything at all into it. There are so many factors involved anything that is "concluded" is really just supposition.
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You can't rent PC games.
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And therein lies a lesson
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Of course, it's pretty easy to try before you buy with PC games anyway, just not legally
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But if someone downloads it just to see what it's like/how it runs, then their good intentions to buy it might just disappear when the whole game is sitting installed on their hard drive.
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that's right, it's an Innuendo. i'd innuendo her any time
oh god, i can't stop.
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In any case, the finishing off and certification of the demo has come after the main project has been finished. The time taken to produce and distribute mastered game discs can still leave weeks, or as much as a month between the demo coming out and the full game hitting the shops.
They're not producing a demo because either
A - they're just lazy or
B - they've got something to hide (Assassin's Creed is quite short, perhaps?)
Edit: finished, not released
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from the hide outside her house?
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Might wait for the reviews though, lesson learned from the quite impressive Lair videos and their - disjunction - with the actual game.
Though demos can make people buy a game, e. g. the excellent Skate tutorial and demo.
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Much more likely, as has been pointed out, that they just don't have the time if they want to finish it before Christmas.
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