Ninja Gaiden II
World of gorecraft.
Team Ninja main man Tomonobu Itagaki reckons Ninja Gaiden II will be "the world's premier action game", and as hyperbolic as that sounds, there's a good chance it will be. The brand's certainly built on firm foundations - back in March 2004, Tom reckoned the Xbox original was "one of the finest action games ever made". But that was then, and plenty of challengers have come along since that have been even more spectacular - not to mention far more accessible. Ninja Gaiden could give most hardcore gamers a bloody nose at ten paces.
Just a year ago, of course, we got back up to speed with the revised PS3 version, Ninja Gaiden Sigma, which was a good excuse to start preparing a mental wish-list of improvements for the pending sequel if nothing else. Although remarkably solid in the combat stakes, it was painfully obvious that Team Ninja had plenty of niggles to address if it wanted to win back its crown, such as needlessly respawning enemies, regular loading pauses between areas and an irritating save-game system that could leave you high and dry at inopportune moments.
Thankfully, it's evident within minutes that most minor issues have been dealt with, and the promise is of a far more entertaining and accessible sequel, without diluting what made it so beloved of action gamers in the first place. Blessed with a feature-complete preview build, we rattled through almost half of the game's eight chapters and came away impressed in almost every area.

Do the shake and hack and put the freshness back.
The first thing that hits you about Ninja Gaiden II is the level of polish lavished upon it. When we last saw the game at the Tokyo Game Show, we expressed some concerns that the game didn't quite look at strikingly beautiful as, say, Devil May Cry 4. Since that time, Team Ninja has evidently gone to town with the 360's hardware, creating one of the most assured, confident action games seen to date. Often, a 50" 1080p panel can expose high-definition titles, but Ninja Gaiden II appears to be designed to exploit such treatment. Boasting incredibly sharp textures, vivid and atmospheric backdrops, and frenetic, pinball-like action that barely flinches no matter what chaos is unfolding on the screen, it's every bit as in-your-face as the trailers and controlled demos suggested it would be. As you might expect from a studio with so many visually opulent games under its belt, technical excellence is almost a given - but what about the rest of it?
Once again starring leather-clad ninja warrior Ryu Hayabusa, the game kicks off as it means to go on - at a hundred miles an hour with a blizzard of severed limbs. Set high up in the night-time Tokyo metropolis, you battle Black Spider clan minions five at a time down walkways and corridors, with the neon glow of the skyscrapers and city streets below providing a stark contrast to the serene opening of the previous Ninja Gaiden. With no tutorial to speak of, you learn basic moves such as Reverse Wind, Technique of Shadowless Footsteps, and The Furious Wind Technique on the job. Based around a few simple button combinations, you'll have a firm grasp of wall-running, light/heavy attacks, blocks and dashes quickly. For the most part, the combat centres around the Y and B buttons (for heavy and light attacks respectively) with the left trigger providing the essential blocking ability, and A to jump.

Such a lovely shade of red.
Soon after you've mastered the basics and marveled at how Ryu's Dragon Sword slices through flesh and bone like a hot knife through butter, your move-set is embellished with more gory, death-dealing tricks. The first NINPO attack, The Art of Inferno, gets added to your arsenal, and becomes accessible via the intuitive d-pad selection system. Once activated with Y or B, it acts as a good old-fashioned smart-bomb attack, where you switch to a first-person perspective and have a few seconds to move left or right to change the direction of the blast and set everyone on fire.
Elsewhere, the hilariously grisly Obliteration Technique gives you a chance to rub salt into your enemy's stumps; if they've already been dismembered, holding Y finishes them off in grisly style. As ever, the pace is ridiculous, so it's more blink-and-you'll-miss-it cartoon violence than the gratuitous slow-motion seen in, say, Viking. Honestly, it probably looks worse in the screenshots than in real-life.
You soon also gain the Flying Swallow aerial attack, followed by the Ultimate Attack, where holding down the Y button charges up your newly acquired Lunar Staff and pirouettes around the room in the blink of an eye, smashing up everything in the vicinity in comical fashion. Before the first chapter is over with, you're already more than capable of dishing out some pretty nifty moves without having to resort to finger-crippling combos to get there. As long as you're diligent about using the block-dash move and picking your foes off, it's a fairly straightforward task to chip your way through the mayhem. And thanks to regular save-game opportunities, which also replenish your health, you never find yourself having to repeat large sections, as was the case previously. Even the obligatory end-of-level boss encounters are within the realms of sanity, which is good news for most of you.
Another massive improvement in evidence is the total absence of loading during each level. Once you kick off, that's it, and you can roam around the lavish environments without a pause, enjoy the new free camera system, and backtrack without fear of being nailed by respawning denizens. Again, for most of you who enjoy hackandslash titles (or third-person action games in general), this can only be a good thing for your sanity levels, and as you progress through each chapter, the typically hammy story unfolds, concerning a bunch of fiends "trying to resurrect the arch fiend". They're planning to do so by stealing a demon statue, which makes you wonder why more people don't try it.

This guy has a serious attitude problem.
Of course, while you're busy smashing things up, 'essence' pours out of your slain foes. As has been the case in every hackandslash game since Onimusha, these coloured blobs serve multiple purposes, with yellow essence acting as the game's currency, blue for health top-ups, and red for NINPO magic. When you've harvested enough cash, you can visit a nearby Muramasa shop and spend your winnings on either upgrading your weapons or some vital health packs for when the going gets tough. Fortunately, the new pseudo recharging health mechanic makes it less of a requirement to constantly top up your health, but enduring repeated damage in combat ultimately reduces the size of your health bar, so it's a reasonable concession to the rather ludicrous recent trend of simply resting to regain all your health.
Without giving away too much, the game continues to drip-feed new weapons (Falcon's Talons, Field's Bane Bow, Incendiary Shurikens) and tons of crazy new abilities - usually involving flesh-ripping attacks of extreme prejudice. That it does so at a sensible pace is to be applauded - it's clear that Team Ninja has really worked on balancing the game every step of the way for a much broader audience. At the default lowest difficulty level (The Path of the Acolyte) you get a fantastic, enjoyable introduction to the game without handing your arse back to you on a plate, and the contrast to the ruthlessly unforgiving approach of the original couldn't be more evident. And yet with a total of four difficulty levels to wade through (Warrior, Mentor, Master Ninja), old-school hardcore players shouldn't feel abandoned. The level of depth and challenge promises to remain for those who demand it, and with the facility to upload your gameplay clips to Xbox Live, it will be interesting to see how the elite fare later this summer.
Ninja Gaiden II is due out exclusively on Xbox 360 on 6th June. Look out for our review very soon.
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Comments (103) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Not
Wait
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DMC lasted 2h before I fell asleep (yeah check my GT
/sharpens Katana
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That is all.
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They will be 1000 million times better than me once again.
After finishing NG1 I watched some movies of the top Japanese players. Totally crazy. They must have tentacles.
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TBH there is no way to make a camera perfect for these kind of games.
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Dude.. it is NINJA Gaiden. Nobody cares about the story.
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Good to hear Eurogamer is more positive
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That is a joke right?
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Don't know about DMC (haven't played) but I liked the stories in God of War - thought it was very nice how they wove the greek myths into the game!
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Given the lead-time of magazines, EG's version could well be a few weeks on, with the camera issues sorted.
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The game is rated 18 in the UK it seens so expect a lot of Blood and gore!
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I think this about the Ghost Recon and Rainbowsix series' but devs sell out for sales.
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stupidity.
Even with the higher difficulties available, I'll bet that all the content can be unlocked by just completing it on the easiest difficultly, therefore giving no incentive to us out there who enjoy a skill-reliant game.
Please explain how someone playing on an easier difficulty destroys your incentive to play the game at the difficulty you want?
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Very true.
I will be opting for a harder setting, but my enjoyment of the game is not diminished because somebody plays it on easy.
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Seems like the sequel will be even better. Bring it!
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I hope these are stackable so i dont need to play it on easy to unlock the achieves for the easier difficultys though. Im not sure if i will start on warrior or mentor difficulty.
The Path of the Acolyte: 100G
Clear The Path of the Acolyte
The Path of the Warrior: 100G
Clear The Path of the Warrior
The Path of the Mentor: 100G
Clear The Path of the Mentor
The Path of the Master Ninja: 100G
Clear The Path of the Master Ninja
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The voice of reason!
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I gave up on NG at the two worms boss. Had the save point been immediately prior to the encounter, rather than a few minutes back, I might have been more inclined to keep at it. If this kind of issue has been addressed in NG2 there'll be little to complain about.
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I appreciate the comments about checkpoints and a wider audience. But to be honest... fuck everyone else. I loved NG and Godhand because they were rock hard but had a fantastic learning curve. Initial frustration just gave a greater sense of satisfaction when I did complete a difficult section.
I hate having to play through a game and alter the difficulty setting, it feels as though I am not playing the game as it was intended to be played.
But hey, I am sure it will still be fantastic and is one of my most anticipated games for the 360.
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Everyone seems to forget that with NG1 they patched in a free, user-controlled camera with the Hurricane Packs, and then nobody used it because it was completely useless given the pace of the action.
Once you get used to it, NG's camera is about as good as you can hope for, considering the nature of the game.
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"Ooops, didn't mean to go that way"
/turn around
/All the ninjas you just killed reappear
/get bored
/switch off.
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I am hugely excited for this one.
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I shouldn't have to change the difficulty on NG, if I do it alters my sense of enjoyment (odd as that may be!) NG has a reputation as being rock hard. I guess my real concern is that it there is an attitude that accessibility is king and people will cease to produce games that are difficult. Given the vast amount of titles and the disposable way in which people treat games, it feels fairly inevitable.
A game that I can play through in one sitting is fine but it shouldn't be the case for every game.
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The first boss was fantastic and not at all difficult compared to the 7th boss Alma first form. The hardest boss in gaming history.
Took me about 30 tries to beat her on normal.
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I still don't see the problem, just play every game on the hardest available setting right from the start.
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Indeed. This, for me, is why NG > GoW + DMC. You are forced to improve but that is where the true joy of the game lies.
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Don't be an idiot. There's four difficulty levels, so if you're very good then just play on the third or fourth hardest difficulty.
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The learning curve is steep but you get better and better every time you play. Its like Guitar Hero in that way. You have to practice a lot to be really good at it. I actually beat Alma surprisingly easy when i played Ninja Gaiden Black about a year later because i had a lot of practice.
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Took me about 30 tries to beat her on normal. '
Agreed. The bit that annoyed me the most was having to traipse back to her every time and fighting three ninjas on the way.
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playing cod4 on veteran and halo3 on legendary solo, rainbow6 on highest difficulty was the hardest, most demoralising, most exciting, most exhilarating gaming experiences ever and when you see those credits rolling, its F-ING GREAT!!
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Oh its a 360 game.
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yeah that must be it!
anyway looking forward to this probably GOTY
that is all
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Sounds like they've fixed the camera, the difficulty spikes, the respawning enemies, and made it an excelent an beautiful game to boot.
I'll be so tempted to get this on launch day, but really shouldn't as it's summertime and I want to go to New York or Greece!
Gaming expenses aren't helping with my travel and holiday plans!
/interested!
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Don't talk shit. Just because you have no life, and can dedicate your entire world to a game to master it, doens't mean everyone else can.
I'd have been great at NG if I was 13, but I'm not - I'm 28 and spend half of every day managing a Football Club's IT - That, my finances and my friends/family are my priorities.
Gaming comes next - but if the game has a broken camera and broken mechanics, plus a difficulty curve that spikes within moments while the game leaves you disorientated running round in circles with respawning enemies, then it needs fixing.
I hate people who are completely unable to consider anything from a perspective other than their own. Fool.
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It's be a leap forward for gaming if these type of games would dynamically alter the difficulty from one second to the next depending on how well you're doing, and how hard you want the game to be.
I like the idea of God of War suggesting a lower difficulty level - I've never once obliged and THAT made me more determined to get better at the game.
However, if/ when I die at an obviously much more difficult section, I shouldn't have to play the prior 5+ mins of the game to get back to the section, just to be killed again and again.
I purposely turned off any OCD tendencies within myself a good several years ago, but still want to enjoy a challenging game.
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I kinda tuned out after taking out two TANKS ?!?! saving my game on low health etc...
then being confronted by...
A FUCKING HELICOPTER!
I gave the fucker hell with my bow and arrows :S ,before - as is worryingly the trend these days - something new and shiny caught my eyes... so I played that instead.
yes, I fail at life etc.
sue me
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I FORGOT to save after those 2 tanks, and had to confrontate the helicopter right away!
Yes, I defeated it first time.
Alma, YOU BITCH!!!
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Games without a real challenge is just boring imo. The bigger the challenge the bigger the feeling of actually accomplishing something.
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This whole thing still doesn't make any sense, because you can still play it on super-hard if you want. They know they're a 'hardcore' game and they know they have a hardcore audience. That's why there are four difficulty levels. I don't know how to put it any more simply: OTHER PEOPLE PLAYING THIS GAME AT A LOWER DIFFICULTY LEVEL DOES NOT AFFECT YOU OR YOUR ENJOYMENT OF THE GAME.
EDIT: krudster in before me!
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The achievements for completing the game on the harder settings is there and should be motivation for playing on a harder setting. I will keep track of your gamertag to see that you complete it on Mentor anyway. So you better!
I still agree with you though. Ninja Gaiden has always been and should stay a game for the hardcore only.
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That just about says it all
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Would be awesome to have deathmatches involving people running up walls and ceilings outflanking each other, parrying and shit. It'd be like playing the alien in AVP deathmatch, but (slightly) less disorientating.
And capture the flag Ninja style? AWESOME.
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I don't like altering the level. I want to play the game as it was intended to be played, the "normal" setting is the main focus of the team who developed the game. The first NG was a challenging and rewarding game, I loved it. I don't pay 30-40 quid for a game and then give up, because it actually requires some dedication!
Cranking up the difficulty right from the start tends to unbalance a game. I have never encountered a game where the difficultly setting did anything other than disproportionately alter the damage inflicted by enemies and conversely the damage your character inflicts or simply increase the number of enemies.The AI doesn't become better, the core nature of the game, whether it be jumping a ravine or dodging poisonous flying rabbits is never altered. That is the issue.
I don't want a game that is easy and I don't want a game that has enemies that simply take longer to kill or can kill my character with one or two hits, because I cranked up the heat.
I would much rather own 1 challenging game then 10 piss easy games.
Does that help explain the issue?
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Heck, I do remember living a freaking hell on my couch every time I browse through my CoD2 Vet Achievements. That's what Achievements are to me, too. A photo album!
On the other hand, I'm pretty sure you wont remember that exp increased 5% if you beat Mass Effect on Hard...
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Thanks for the analysis chum. As for business sense, you're the idiot buying games then not playing them.
All these people with no time on their hands! Maybe you all need to give up gaming and find a new less time consuming hobby.
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This will sell well regardless of the difficulty level. I am not asking for a game that is harder than the original, just for them to produce another great game. NG got a 9/10 from EG and I don't see how making the game easier would be an improvement.
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Every true NG fan like myself knew from the beginning that we would have to start NG2 on warrior difficulty, anyway: Even if NG2's acolyte difficulty was as punishing as NG1's normal mode, it would still be a pushover for any serious NG gamer. So why should "normal" players be penalized? You want them to suffer as much as you did when Alma kicked your ass for the first time?
IMO, hardcore gamers will have no trouble separating themselves from the pack anyway, thanks to the leaderboards + achievements...
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Take Halo 3 for example, there are too many ppl saying "oh it's so easy", when it has one (if not the most) the most customizable dificulty levels ever. I mean, try to beat it solo, on Lgendary, with all Skulls on.
A game is the whole package, dificulty modes included, everything. I shouldn't just say "it is supposed to be played in Normal"...
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"This will sell well regardless of the difficulty level. I am not asking for a game that is harder than the original, just for them to produce another great game. NG got a 9/10 from EG and I don't see how making the game easier would be an improvement."
How about waiting for it to be released first and then judge for yourself?
In theory, easier difficulty/learning curve should not affect gamers like you - given that higher difficulty settings are available (which may be handled in a more sophisticated way that the one you fear). On the other hand it would benefit those who don't have the time / determination / skills (you name it) to truly master it, but have every right to enjoy it too.
Personally, I never finished the original Ninja Gaiden, yet still purchased and played through to the bloody end Ninja Gaiden: Black; don't ask me why I managed the second and not the first, I really don't know...
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For someone who claims to be a big fan of NG, you sure aren't aware of the fact that the first one had pretty poor sales BECAUSE of the difficulty.
You;re stupid, yes STUPID if you expect team ninja to spend millions of a game to cater to just you and some other dweebs.
Oh, and I finished the game on hard.
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Such as....?
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Too bad there wasnt any achievement for completing the game that way. It was easy on Legendary compared to Halo and Halo 2 thats for sure. Legendary difficulty was perfect though because i didnt get frustrated at all playing through it, but it wasnt exactly hard.
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I dont think youve played Ninja Gaiden tbh. Ninja gaiden Black was in the top five highest rated games in its generation.
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"but doesn't mean that I should like it regardless"
Of course it doesnt.
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Ninja Gaiden was a huge hit wasnt it? I bought the Xbox just to play it. Ninja Gaiden and Halo 2 was the only two games i owned on the Xbox. I was a huge Nintendo fan.
I know of people that disliked Ninja Gaiden. The only reason was that they died a lot ( they were not very good at games iow).
To bad MS didnt let them add negative achievements. That would have been hilarious. The 0G achievements will do i guess.
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