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Ninja Gaiden II Hands On

Xbox 360 Hands On by Kristan Reed

7 May, 2008

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Team Ninja main man Tomonobu Itagaki reckons Ninja Gaiden II will be "the world's premier action game", and as hyperbolic as that sounds, there's a good chance it will be. The brand's certainly built on firm foundations - back in March 2004, Tom reckoned the Xbox original was "one of the finest action games ever made". But that was then, and plenty of challengers have come along since that have been even more spectacular - not to mention far more accessible. Ninja Gaiden could give most hardcore gamers a bloody nose at ten paces.

Just a year ago, of course, we got back up to speed with the revised PS3 version, Ninja Gaiden Sigma, which was a good excuse to start preparing a mental wish-list of improvements for the pending sequel if nothing else. Although remarkably solid in the combat stakes, it was painfully obvious that Team Ninja had plenty of niggles to address if it wanted to win back its crown, such as needlessly respawning enemies, regular loading pauses between areas and an irritating save-game system that could leave you high and dry at inopportune moments.

Thankfully, it's evident within minutes that most minor issues have been dealt with, and the promise is of a far more entertaining and accessible sequel, without diluting what made it so beloved of action gamers in the first place. Blessed with a feature-complete preview build, we rattled through almost half of the game's eight chapters and came away impressed in almost every area.

'Ninja Gaiden II' Screenshot 1

Do the shake and hack and put the freshness back.

The first thing that hits you about Ninja Gaiden II is the level of polish lavished upon it. When we last saw the game at the Tokyo Game Show, we expressed some concerns that the game didn't quite look at strikingly beautiful as, say, Devil May Cry 4. Since that time, Team Ninja has evidently gone to town with the 360's hardware, creating one of the most assured, confident action games seen to date. Often, a 50" 1080p panel can expose high-definition titles, but Ninja Gaiden II appears to be designed to exploit such treatment. Boasting incredibly sharp textures, vivid and atmospheric backdrops, and frenetic, pinball-like action that barely flinches no matter what chaos is unfolding on the screen, it's every bit as in-your-face as the trailers and controlled demos suggested it would be. As you might expect from a studio with so many visually opulent games under its belt, technical excellence is almost a given - but what about the rest of it?

Once again starring leather-clad ninja warrior Ryu Hayabusa, the game kicks off as it means to go on - at a hundred miles an hour with a blizzard of severed limbs. Set high up in the night-time Tokyo metropolis, you battle Black Spider clan minions five at a time down walkways and corridors, with the neon glow of the skyscrapers and city streets below providing a stark contrast to the serene opening of the previous Ninja Gaiden. With no tutorial to speak of, you learn basic moves such as Reverse Wind, Technique of Shadowless Footsteps, and The Furious Wind Technique on the job. Based around a few simple button combinations, you'll have a firm grasp of wall-running, light/heavy attacks, blocks and dashes quickly. For the most part, the combat centres around the Y and B buttons (for heavy and light attacks respectively) with the left trigger providing the essential blocking ability, and A to jump.

'Ninja Gaiden II' Screenshot 2

Such a lovely shade of red.

Soon after you've mastered the basics and marveled at how Ryu's Dragon Sword slices through flesh and bone like a hot knife through butter, your move-set is embellished with more gory, death-dealing tricks. The first NINPO attack, The Art of Inferno, gets added to your arsenal, and becomes accessible via the intuitive d-pad selection system. Once activated with Y or B, it acts as a good old-fashioned smart-bomb attack, where you switch to a first-person perspective and have a few seconds to move left or right to change the direction of the blast and set everyone on fire.

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Comments: 1-50 of 112 in total | next 50 »

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boyakoosha
07/05/08 @ 08:41
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Looking forward to this puppy!
cyacomini
07/05/08 @ 08:44
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Can

Not

Wait
Dizzy
07/05/08 @ 08:46
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Finally I can play a real fighting game again after all those years!

DMC lasted 2h before I fell asleep (yeah check my GT ;)

/sharpens Katana
ParanoidZombie
07/05/08 @ 08:47
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want want want want WANT
anomagnus
07/05/08 @ 08:47
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i'm gonna lap this up like a thirsty man from his mommas lactating titty (hmm possibly too much just or unjust)
asphaltcowboy
07/05/08 @ 08:49
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If it is indeed more accessible and forgiving than the original, consider me interested. Otherwise it's no purchase from me. I enjoyed NG, but I like being able to see everything I've paid for when I get a game. Oh and please don't put attack and 'action' (open door/chest) on the same button. Seriously, that was one the most stupid button config decisions ever!
robg
07/05/08 @ 08:51
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I'm just playing through the original on the 2nd difficulty level and it's amazing. Been killing bosses using Unlaboured Flawlessness and its runes, so much fun :)
betahoven
07/05/08 @ 08:53
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Surprised there is no mention of the camera. EDGE were pretty scathing about it in their latest preview.
lambtron
07/05/08 @ 08:55
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This will be awesomo.

That is all.
tjlazr
07/05/08 @ 08:56
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Just thinking the same about the camera, Edge's preview seemed to suggest it was a massive issue and potential game breaker! I really hope it isn't as the rest of the game sounds fantastic. Shame it doesn't appear to have a rock hard first boss to get you warmed up at the start though :)
Dizzy
07/05/08 @ 08:56
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"it will be interesting to see how the elite fare later this summer."

They will be 1000 million times better than me once again.

After finishing NG1 I watched some movies of the top Japanese players. Totally crazy. They must have tentacles.
krudster [mod]
07/05/08 @ 09:02
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The camera's by no means perfect. I did encounter a couple of times where it went a little bonkers, but no more than dozens of other games (GTA IV included). All told, it's a million times better than having a fixed perspective where you can't even see the enemy you're fighting.
Dizzy
07/05/08 @ 09:05
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"The camera's by no means perfect"

TBH there is no way to make a camera perfect for these kind of games.
ParanoidZombie
07/05/08 @ 09:06
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NG is so fast, how could the camera be perfectly placed all the time anyway?
CUR715
07/05/08 @ 09:10
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Not long now!
JediMasterMalik
07/05/08 @ 09:15
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At least they've sorted it out mechanically and technically, now they need to get someone to fix the NG art, it's inconsistent and rather ugly, the story could do with a re-vamp as well. I admit though, after reading this I'm a little bit more excited about it then I was before.
Dizzy
07/05/08 @ 09:17
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"the story could do with a re-vamp as well"

Dude.. it is NINJA Gaiden. Nobody cares about the story.
anomagnus
07/05/08 @ 09:26
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does anyone know if pirate gaiden is coming out soon?
Fairlane
07/05/08 @ 09:32
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This is my most anticipated pre-order. Even higher placed than MGS4
JediMasterMalik
07/05/08 @ 09:38
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@Dizzy - Clearly, me. Both DMC and GoW, NG's main competitors have managed to tell decent stories, they're not always great, but they're not anywhere near as bad as NG's. Itagaki needs to not look only at the technical aspects of his game anymore, those seem to be just fine and have been from the start, he needs to look at developing his art and story imo. And get some decent VA.
Max_Powers
07/05/08 @ 09:42
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I was very interested in this game, but then I read EDGE's very dissapointing preview (the camera ruins it).

Good to hear Eurogamer is more positive
ParanoidZombie
07/05/08 @ 09:43
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@Jedi: Are u kidding, DMC4's story is terrible, even NG1's story was "better" than this. It was pure Capcom nonsense all the way. At least, Ryu Hayabusa keeps it quiet, unlike the often embarassing Dante.
Dizzy
07/05/08 @ 09:45
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" Clearly, me. Both DMC and GoW NG's main competitors have managed to tell decent stories"

That is a joke right?
Edited 1 times, most recently on 07/05/08 @ 10:45
space ace
07/05/08 @ 09:47
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(afraid of ninja ga||den)
Rash'
07/05/08 @ 09:50
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Yeah, Edge's preview was pretty damning. I'm surprised how divided EG and Edge are on this game. I'll stick with Edge on this game as experience tells me they are usually spot on. (Sorry EG I loved Halo and your review of that game was plain wrong.)
asphaltcowboy
07/05/08 @ 09:52
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That is a joke right?

Don't know about DMC (haven't played) but I liked the stories in God of War - thought it was very nice how they wove the greek myths into the game!
Eighthours
07/05/08 @ 09:55
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Yeah, Edge's preview was pretty damning. I'm surprised how divided EG and Edge are on this game. I'll stick with Edge on this game as experience tells me they are usually spot on. (Sorry EG I loved Halo and your review of that game was plain wrong.)

Given the lead-time of magazines, EG's version could well be a few weeks on, with the camera issues sorted.
Kormakur
07/05/08 @ 10:03
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What I want to know is whether or not the European version will be censored like the original was. Whether the blood and gore will only be in the US version (pretty sure it's not in the Japanese one).
alimokrane
07/05/08 @ 10:04
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@Kormakur

The game is rated 18 in the UK it seens so expect a lot of Blood and gore!
muscleblade
07/05/08 @ 10:04
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This will be GOTY for me. Only Gears 2 will stand a chance against this imo. I dont care about the story, its the gameplay thats important in a game like this. I loved Dark Sector even though i skipped through every cutscene.
Rash'
07/05/08 @ 10:07
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Eighthours, here's hoping. The reviews out next month so all will be explained
Lexx87
07/05/08 @ 10:14
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GTA needs Ninjas
muscleblade
07/05/08 @ 10:14
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This is why i love achievements. Only the best will get the achievements for completing the game on mentor or higher. The rumoured achievement list is real im sure. So most gamers will get almost all the achievements exept for the 200G for the higher difficultys.
Crofto
07/05/08 @ 10:28
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Ugh, everytime I read someone saying this is more accessible it puts me off buying it.

Seriously, if you couldn't handle the original then you shouldn't be playing them full-stop. I hate it when people who are too lazy to learn the game mechanics force the developers to make the sequel easier. >_>

Even with the higher difficulties available, I'll bet that all the content can be unlocked by just completing it on the easiest difficultly, therefore giving no incentive to us out there who enjoy a skill-reliant game.

People who say "Ninja Gaiden is too hard!" are nearly more annoying than people who say "WHERE'S TEAMSLAYER!?!" for non-multiplayer games. It's almost tempting to wish death upon them, they're that annoying.
LiquidViolence
07/05/08 @ 10:32
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"Seriously, if you couldn't handle the original then you shouldn't be playing them full-stop. I hate it when people who are too lazy to learn the game mechanics force the developers to make the sequel easier. >_> "


I think this about the Ghost Recon and Rainbowsix series' but devs sell out for sales.
Edited 2 times, most recently on 07/05/08 @ 11:33
penhalion
07/05/08 @ 10:42
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With the likes of MGS4 and Ninja Gaiden 2. A poster for owning all consoles if ever I saw one....well maybe PS360 ownership if the wha..er I mean Wii isn't quite your cup of tea.
gman7714
07/05/08 @ 10:44
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Darn it. I thought this was out end of June. I'm on my Stag weekend from the 6th! Looks like my early night on the 5th has just gone out the window!


asphaltcowboy
07/05/08 @ 10:46
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I hate it when people who are too lazy to learn the game mechanics force the developers to make the sequel easier.

stupidity.


Even with the higher difficulties available, I'll bet that all the content can be unlocked by just completing it on the easiest difficultly, therefore giving no incentive to us out there who enjoy a skill-reliant game.

Please explain how someone playing on an easier difficulty destroys your incentive to play the game at the difficulty you want?
krudster [mod]
07/05/08 @ 10:48
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By "sell out" you mean "stay in business". Making a game that will appeal to only 10 per cent of your target audience hardly makes smart business sense. I'd say most of NG2's tweaks make it fairer and less frustrating rather than easier. I don't know about you, but I really object to having to repeat lengthy sections of a linear game because the developer thought it was purer to leave out a checkpoint or save game option. Remember, mr hardcore, if *you* want to play each chapter without saves, you can do that.

Dizzy
07/05/08 @ 10:50
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"Please explain how someone playing on an easier difficulty destroys your incentive to play the game at the difficulty you want? "

Very true.

I will be opting for a harder setting, but my enjoyment of the game is not diminished because somebody plays it on easy.
BooMMooB
07/05/08 @ 10:53
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Even the crappy save system, and other nitpicks, in the original game wasn't enough to take away the King Crown of Action games that it so rightly deserved.

Seems like the sequel will be even better. Bring it!
mcmonkeyplc
07/05/08 @ 10:58
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/cum
muscleblade
07/05/08 @ 10:58
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" I will be opting for a harder setting, but my enjoyment of the game is not diminished because somebody plays it on easy. " Agreed.

I hope these are stackable so i dont need to play it on easy to unlock the achieves for the easier difficultys though. Im not sure if i will start on warrior or mentor difficulty.

The Path of the Acolyte: 100G
Clear The Path of the Acolyte

The Path of the Warrior: 100G
Clear The Path of the Warrior

The Path of the Mentor: 100G
Clear The Path of the Mentor

The Path of the Master Ninja: 100G
Clear The Path of the Master Ninja

Edited 1 times, most recently on 07/05/08 @ 11:59
asphaltcowboy
07/05/08 @ 11:02
#44
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By "sell out" you mean "stay in business". Making a game that will appeal to only 10 per cent of your target audience hardly makes smart business sense. I'd say most of NG2's tweaks make it fairer and less frustrating rather than easier. I don't know about you, but I really object to having to repeat lengthy sections of a linear game because the developer thought it was purer to leave out a checkpoint or save game option. Remember, mr hardcore, if *you* want to play each chapter without saves, you can do that.

The voice of reason!
muscleblade
07/05/08 @ 11:03
#45
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Master Ninja will be extremely hard. Nothing like Insane on Gears or Legendary on Halo 3 i imagine.
septimus
07/05/08 @ 11:19
#46
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Want to get it, but I just hope this version doesn't make me want to lob the controller out of the windows. Both Black and Sigma had that effect towards the end (and middle sometimes).
DcP729UK
07/05/08 @ 11:19
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ZOMG! ... its almost here!!!!

/faints
Edited 1 times, most recently on 07/05/08 @ 12:20
FabricatedLunatic
07/05/08 @ 11:39
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6th June is sooner than I expected.

I gave up on NG at the two worms boss. Had the save point been immediately prior to the encounter, rather than a few minutes back, I might have been more inclined to keep at it. If this kind of issue has been addressed in NG2 there'll be little to complain about.
Load "$"
07/05/08 @ 11:42
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more accessible. The one phrase that I didn't want to see.

I appreciate the comments about checkpoints and a wider audience. But to be honest... fuck everyone else. I loved NG and Godhand because they were rock hard but had a fantastic learning curve. Initial frustration just gave a greater sense of satisfaction when I did complete a difficult section.

I hate having to play through a game and alter the difficulty setting, it feels as though I am not playing the game as it was intended to be played.

But hey, I am sure it will still be fantastic and is one of my most anticipated games for the 360.
Yossarian
07/05/08 @ 11:45
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TBH there is no way to make a camera perfect for these kind of games.

Everyone seems to forget that with NG1 they patched in a free, user-controlled camera with the Hurricane Packs, and then nobody used it because it was completely useless given the pace of the action.

Once you get used to it, NG's camera is about as good as you can hope for, considering the nature of the game.

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