Ninja Gaiden Dragon Sword Review

Scribbleslash.

Version tested: DS

Button-mashing is a familiar part of the gaming landscape. Who hasn't, at some time or other, fluked their way through a bastard-hard hackandslash battle by jumping around like a Tartrazine freakoid and hammering random attack buttons until something comes off? This kind of combo trickery can be pulled off in a way that - to the untrained eye - looks calculated, skillful and deliberate. But don't be fooled. Even the most hardcore games tend to kneel to the all-conquering might of the persistent, determined button-masher.

In the process of bringing the Ninja Gaiden to the DS, Team Ninja has come up with another brilliantly random gameplay mechanic: screen-scribbling. If the screen is loaded with gurning enemies, your health's going down and your best-laid plans are all going to pot, a quick, concerted scribble winds dear old Ryu Hayabusa up like a clockwork toy. In a flash, he's zipping around the screen slicing people up. It's only one of many of the moves available to you in the course of the 5-6 hour adventure that constitutes Dragon Sword, but it's critical. Indeed, much of the gameplay bears a closer resemblance to getting a spiteful ball point pen to function than skilled, hardcore action-adventuring.

Very typically, the overall idea is to save the world from a deep, dark menace, chasing after bad guys, rescuing hapless maidens; you know, the usual. As ever, you play Hayabusa, chief arse-kicker of the Dragon clan, on a quest to protect the Dragon Sword and ensure the dreaded Spider clan's evil plans to bring darkness to the land don't succeed. Set across 15 relatively brief chapters, you must hunt down the eight dragon stones that give the sword its power, and gradually build up the power required to take the endless supply of increasingly powerful goons down.

'Ninja Gaiden Dragon Sword' Screenshot 1

Filling in outlines to cast spells isn't very taxing, but it's a nice touch regardless.

To kick off, the game seamlessly and very stylishly introduces you to an array of basic moves performed with the stylus. Holding the DS like a book, Brain Training-style, you discover that Team Ninja has dispensed with the d-pad and face buttons almost entirely, with the stylus used for everything from basic movement and jumping to throwing, dodging and combat manoeuvres. With the touch-screen given over to the main action, the top acts as a map - something which helps a great deal in orientating yourself as you move between various lavishly detailed fixed-perspective locations.

Movement is a simple process of pointing to where you want to go. Jumping is an upward stroke, basic slash attacks are little more than drawing lines across enemies, and firing shurikens, throwing stars, and arrows is as simple as tapping on a specific enemy. More complex combos may involve a double slash up, followed by down, or combinations of other directions. Perhaps the neatest touch of all is the magic attack system, which requires players to touch the icon in the top left and then swiftly fill in a pre-determined symbol on the screen within a time limit to, say, loose off a fireball or fry enemies with lightning. The further you get, the more complex the symbols.

Despite throwing all manner of novel control concepts at you in one go, the game is surprisingly accessible. Compared to the fearsome learning curve of recent full-blown Ninja Gaidens, Dragon Sword takes a completely contrary approach, making it instantly playable - something that hardcore fans may initially take issue with as they carve up everything in double quick time without breaking sweat.

Romping through early chapters and boss monsters is almost alarmingly easy, not least thanks to the intuitive control system and rather simple but nevertheless ingenious puzzles, but also due to extremely regular save points which also fill up magic attacks and health into the bargain. Essentially, if you can survive a single battle, that's generally enough to get you through to safety - something that no doubt reduces frustration (and works well for commuters) but also ensures that the game is a fairly short-lived experience compared to the full-fat versions we're all well-versed in.

When the game starts to up the ante in terms of the challenge, its core weaknesses really start to peep through. While at first the control system feels fresh and interesting, that scribbleslashing is too effective. What's more, with Ryu often scaled down to tiny proportions on-screen, it can be a real struggle to even see what's going on. Most irritatingly, you have to press buttons to block, and hold any button and tap the screen to perform an evasive roll, and the defensive part of the game feels horribly unnatural as a result. We just can't get used to pressing buttons while holding the DS like a book, and it makes you wonder why Team Ninja felt the need to re-orientate the game in the first place.

'Ninja Gaiden Dragon Sword' Screenshot 2

It's certainly a fantastic-looking game throughout - one of the best yet on the DS.

That said, these niggles are just that, and therefore not a big deal. Otherwise it's a polished game. Despite the low resolution, the static backdrops are beautiful, and the numerous narrative interludes and cut-scenes are stylish. Boss battles, meanwhile, are almost always a treat, demonstrating the DS' underused 3D prowess with a selection of beefy creatures. Even the audio gets the full treatment with an excellent soundtrack, and for all-round polish there's very little the game doesn't do well.

Inevitably, the lack of meat on the bones is Dragon Sword's major failing, coupled with the fact that the combat descends into repetitive scribbling after a short while, lacking the kind of long-term depth that makes the game's parent offerings so revered. The novelty of new magic attacks and combos will keep you going for the initial run-through, but there's little motivation to run through it all again on a harder difficulty level. Ninja Gaiden: Dragon Sword is undoubtedly a solid, polished and innovative offering, but simply lacks enough substance and variety to make it an essential purchase.

7 / 10

Read the Eurogamer.net scoring policy

Comments (29) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Dizzy #1 4 years ago

  • muscleblade #2 4 years ago

    Im buying this no matter what.
  • onyxbox #3 4 years ago

    i found it a bit dull.. i guess after playing Ninja Gaiden it feels a little bit empty. Graphics are nice for a DS and it's not too chanllenging for a quick dip now and again.

    I'd say EG's 7 is about right.
  • Prodigy_BE #4 4 years ago

    /Looks at his M3 DS Real card and smiles
  • lemonfist #5 4 years ago

    Yeah, I agree. It's good fun in the 7/10 kinda way. It looks like Ninja Gaiden, but doesn't quite taste like it. Not even close to matching the original's combat mechanics.
  • peasoup #6 4 years ago

    I also think 7 is about right. Its still a good game and i really enjoyed it in short bursts.
  • Razz #7 4 years ago

    "Ninja Gaiden: Dragon Sword is undoubtedly a solid, polished and innovative offering, but simply lacks enough substance and variety to make it an essential purchase."

    So 7/10 is not an essential purchase? Pardon?
  • StarchildHypocrethes #8 4 years ago

    Yep, I'm fairly sure that's pretty much what their scoring policy has said for the last 7 billion* years.

    *may be an exaggeration
  • krudster #9 4 years ago

  • JonFE #10 4 years ago

    I'm waiting for this to arrive in the mail. Hopefully it won't be long until I found out whether I'll enjoy it more than you did :)
  • Camorrista #11 4 years ago

    It's a good game, and definitely one for people who like to see new and clever control mechanics. I think the graphics are just spectacular for the DS, plus for some reason I like games that have you hold the thing sideways :)

    It's not the game for me, though - I like my handheld action to be simple to control and to watch. Shifting camera angles, large movesets, lots of polygon characters (as opposed to stylized, blocky, simplified stuff) IMO really belong on the TV, not on a handheld screen.
  • Kazzahdrane #12 4 years ago

    This is a real joy to play, or at least is as far as I've played so far which is about 6 chapters in. It's getting quite hard, but the levels are fun and the enemies are interesting to fight. Great use of the DS features too!
  • FooAtari #13 4 years ago

    "So 7/10 is not an essential purchase? Pardon?"

    When was 7/10 ever an essential purchase?
  • Slipstream #14 4 years ago

    Well the Fanboys came out of the woods early for this one. Grow up! The score does not stop YOU from buying it, christ, go to Gamefaqs and read some reader reviews or something. >.>

    As for the score, yup seems very reasonable to me, I know I'll be picking this up, but that fact that Ryu owns everything way to easy will detract from that hardcore NG feel, but still it is very well done in terms of presentation and innovation. Might even help introduce some more people to the series =)
  • DUFFKING #15 4 years ago

    Are you reading the same thread as me Slipstream? Christ.
  • mingster #16 4 years ago

    4-5 hours long? thats very short and people moaned GOW on PSP was too short this is even quicker.
  • Pac #17 4 years ago

    @Mingster

    To be honest it seems longer than that when you are actually playing it.

    As it does not hold up well to long play sessions you end up playing it for half an hour or so and then doing something else (It is a bit repetitive at the end of the day).

    That said I am still enjoying it. Also it bridges the gap in the story between NG1 and NG2 so it is essential for completists.
  • krudster #18 4 years ago

    I did end up using the shoulder buttons to block, roll, etc, but still felt a bit wrong. There's no reason why they couldn't have made the game in normal horizontal orientation.
    Edited by 1 at 15/04/08 @ 11:00
  • rock27gr #19 4 years ago

    Does it cater to left-handed gamers?
  • thomasbeff #20 4 years ago

    Lefties?

    Yes, they looked after us
  • SirScratchalot #21 4 years ago

    Very different on hard.
    It's very sad that normal is the only difficulty available at the start because scribble on hard and you will die.
  • rock27gr #22 4 years ago

    @ thomasbeff

    Good! Thanks!
  • bleeptest #23 4 years ago

    On the 1up show they made a point that it was a mediocre game on the default difficulty setting, but a much better game from the harder setting (which I think is only available after you've completed the game on default).

    ANy thoughts on that from anyone who's played it?
  • dryden555 #24 4 years ago

    too short for the money. I'll pass.
  • SirScratchalot #25 4 years ago

    @Bleeptest, yup that's my exact feelings.
    It's a wholly different game on hard I felt and much more rewarding.

    It feels to me like the game was balanced for hard and then someone backpedaled to not scare away the DS audience.
    Still, normal is a whole lot of fun, just wish I could persuade the reviewer to play through on hard.
    It is not that long a game after all.
  • krudster #26 4 years ago

    Is it too much to ask to have hard difficulty unlocked from the beginning?
  • Slipstream #27 4 years ago

    @ DUFFKING

    0.0 Err Well, I wasn't going to name any individuals, just because I don't like picking on people, but I swear there was a post here this morning complaining about the score >.< Either they deleted it or I just woke up for a good morning moan LOL.
    Whatever the case, it stays as a deterrent!
  • RejuvenationX #28 4 years ago

    Meh, I think the game is worth at least a 9 or a solid 8 for the incredibly intuitive stylus controls, eye-bleeding speed and the fact it's a truly amazing technical accomplishment.

    I'm not sure why the supposedly 'easy' difficulty (I thought it was pretty well-balanced on Normal) is an issue, considering the fact that 'insane difficulty' has been one of the biggest gripes amongst gamers as far the Ninja Gaiden series goes.

    As for the length, like God of War: Chains of Olympus, it's a handheld action-adventure game. Do you honestly expect a 30 hour romp? Just because a few RPGs cheat to provide a 30-60+ hour experience by having constant level grinding or other mindlessly repetitive tasks, it doesn't mean that they're the final arbiter on matters of game length.
  • iago71 #29 4 years ago

    I like it quite a bit. After all who would have thought DS would get something like this? and yes I am a fan of the XBox version and yes it is fairly watered down but its great to see something innovative like this particularly with an established franchise. Perhaps if it werent Ninja Gaiden and just a new Japan based ninja romp doing all the things it does people would say "wow thats novel!"but as it stands theres a large handful of criteria that go with N G and I guess people find that hard to shake off. Tomonobu Itagaki already said he wasnt interested in doing it on PSP as he felt he could do something more experimental on DS and at the end of the day thats what hes done. Mind you having said that I wouldnt mind a more 'regular' version on PSP as well but thats out of the question from what he implied......
    Edited by 2 at 16/04/08 @ 09:21