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Ninja Gaiden 2 Review

Xbox 360 Review by Rob Fahey

26 May, 2008

Page 2 of 2. <- Page 1

This isn't to say that Ninja Gaiden 2 never gets it right. There are lengthy sections in the game - entire sprawling levels, in some cases - which capture the beautiful challenge and satisfaction of the previous game. Up against ninja-type enemies, or even some of the better-designed demons, the game flows like liquid silk. Every weapon becomes a joy to use, with its own strengths and weaknesses to master, and every encounter becomes a delicious trial of your reflexes, skill, timing and positioning.

In a sense, it's the knowledge that Team Ninja knows how to do this right that makes it so frustrating when it goes wrong. Some lengthy sections of truly excellent play, combined with genuinely great boss battles - which are still spikes in the difficulty curve, but encourage you to grit your teeth and try again rather than howl in frustration and smash your 360 pad - just make it even more painful when it all goes to pot.

The designers are extremely random in terms of putting save-points directly before or after bosses, although at least they have the decency to auto-restart you at the beginning of a boss battle if you die during one. But one encounter, where you fight two bosses in a row with no intermediate save point, perfectly sums up the overall problem. Upon defeating the second boss (one of the game's cheapest, with lots of phases where you're expected to dodge bombardments of projectiles covering most of the play area), you get the final animation - sinking your scythe into its unprotected skull. For most of the game, this means the battle is over. In this specific battle, however, the boss explodes, and if you don't have enough health to survive it, or can't turn and block in time (which didn't seem to block all the damage anyway), you die and have to do the entire battle again.

Cheap? They'd turn their noses up at this in the game design Poundsaver, frankly. What makes it even worse is that there are tons of other bosses who explode at the end, but Ryu calmly walks away from those without any interaction from you.

'Ninja Gaiden 2' Screenshot 4

One of the game's fastest weapons, the Kusari-Gama also has great range. That said, all the weapons here are fast - NG's slower types have been removed entirely.

The balance of the game, of course, ultimately comes down to opinion. It's our view that NG2 regularly fails to provide the same level of combat challenge that NG did, instead stooping to cheap shots at the player's health bar in order to create the artificial impression of difficulty. There will undoubtedly be huge NG fans who disagree, and we should add that even if we think this drops the game's quality well below that of its predecessor, it's still hugely compelling to play, as long as you've got a fairly dogged persistence and high tolerance for frustration.

What aren't a matter of opinion, however, are the technical flaws. Frame-rate is a persistent issue, and while a little slowdown can actually look quite cool in places, it's not so great when it prevents you from pulling off a move in combat or just makes the whole display laggy. This is especially noticeable if you're running in 1080p - we had to drop our 360's display back to 1080i to get the game to run at an acceptable frame-rate, and this on a brand new 360 running a boxed copy of the PAL release. There are other minor bugs, too. We occasionally got stuck on the legs of the larger boss creatures, and couldn't move around until the boss moved and we popped out.

The biggest issue, though, is one that's been around since the first Ninja Gaiden on Xbox and hasn't improved in all that time: the camera. NG2's camera is awful - really, speechlessly awful. It's manually controlled with the right thumb-stick, while the right trigger provides you with the ability to centre it behind you, but in a game this fast and intense, the fact that the camera has no intelligence of its own is as crippling to you as Ryu's limb-severing attacks are to his enemies. It'll happily sit there showing you the wall next to you while a boss pounds on you from off-screen, and it makes the game's otherwise-excellent platforming sections (a huge improvement on the previous game's, with definite cues from Prince of Persia) very painful at times. Worst of all, it's not just bad, it's buggy and bad; on several occasions it became stuck behind scenery and showed us a close-up of a wall while we got smashed into kibbles.

'Ninja Gaiden 2' Screenshot 6

The new Ninja Cinema feature allows you to record the action at any point and upload and share the results.

All of which is mainly depressing because Ninja Gaiden 2 is still a good game. It's beautiful, cinematic and full of fantastically detailed enemies, gorgeous animations and incredibly fast, exciting combat. But while it's good, it's not quite great. It's marred by technical problems and Team Ninja's previously perfect balancing act just isn't in evidence in major sections. There's too much trial-and-error gameplay, too many cheap shots, and not enough real challenge. There's a difference between kicking your arse until you learn from it, and kicking your arse until you get lucky, and Ninja Gaiden 2 fails that crucial test all too often.

None of which is to say that you shouldn't go out and buy the most balletic, explosive combat game we've seen in years - especially if you were a fan of the last one. Just don't expect it to be as good as its predecessor, allow for the fact that sometimes you're going to have to grit your teeth and accept that some bits just aren't fun - and always remember, if you have to throw a controller, your sofa's cushions make a better target than your TV.

7/10

Read our Scoring Policy

Ninja Gaiden 2 is due out exclusively for Xbox 360 on 6th June.

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Comments: 1-50 of 255 in total | next 50 »

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Mildew
26/05/08 @ 12:34
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Not bad...
reddevil93
26/05/08 @ 12:35
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Not overly brilliant either. One for fans I think
DUFFKING
26/05/08 @ 12:36
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I'm going to get it and I'm going to kick it's arse.
Beano
26/05/08 @ 12:37
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Better than Haze!
Xerx3s
26/05/08 @ 12:37
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Worse than halo.
lambtron
26/05/08 @ 12:38
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"Better than Haze!"

Having played the demo I would think that was true of pretty much every game, ever ;).
Bloodkult
26/05/08 @ 12:40
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They can fuck off with their cheap bosses and technical issues.
I'll wait for the inevitable finished 'Black' version next year.
Scrumhalf
26/05/08 @ 12:40
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Is this the review we have been waiting for? It appeared to be here at 1:30pm, so are we to expect something else?
AtomicBanana
26/05/08 @ 12:42
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Interesting . . other reviews have said it's easier than the previous game, but it seems you do not agree :)
penhalion
26/05/08 @ 12:42
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I don't recall having any problems with the ninja gaiden camera in either Black on the 360 or Sigma on the PS3. If the camera for 2 is the same, then I'm a little stumped about what exactly the problem with a self controlled camera is. I recall that you quickly got used to re-centering the camera during battles and simply leaving it at a vantage point while fighting.

I'll go pre-order this now I think.
Yossarian
26/05/08 @ 12:43
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Well-written review. I'm not sure if it reads quite like a 7, but the arguments throughout are good. I don't give a toss about the camera provided it hasn't somehow regressed since the Xbox games, but the balance being off is a serious worry if Eurogamer are on the money about this.
M83J01P97
26/05/08 @ 12:43
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Wasn't there meant to be a demo of this appearing sometime soon? Anyone know when?
patchbox360
26/05/08 @ 12:45
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schizophrenic review
FabricatedLunatic
26/05/08 @ 12:47
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The designers are extremely random in terms of putting save-points directly before or after bosses...

Oh dear.

...although at least they have the decency to auto-restart you at the beginning of a boss battle if you die during one

Yay. Exploding boss, however, sounds like a remarkably retarded decision.
TONYgr
26/05/08 @ 12:47
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well i will see for myself!
suicida
26/05/08 @ 12:47
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Err, no thanks then. This bit:

"These situations aren't something that you pass through by getting better at Ninja Gaiden 2. The game isn't challenging you to improve your skills or work out a cunning solution. It's just kicking your arse until you get lucky."

...reminded me of DOA4 - and that just wasn't fun to play singleplayer.
Yossarian
26/05/08 @ 12:48
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Eurogamer: find out what Tom thinks!
muscleblade
26/05/08 @ 12:49
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Same score as DMC4 so its kind of dissapointing. DMC4 is one of my favourite 360 games so im still buying of course. Still kind of dissapointing that they couldnt reprise their success with Ninja Gaiden Black. I never thouth they could either.
alimokrane
26/05/08 @ 12:49
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there is talk of the retail version not having any of the technical problemes mentioned apart from the wacky camera but anyway 7/10 is still very solid.
The Bodybuilder
26/05/08 @ 12:49
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My heart sinks.
I was never expecting this to get more than an 8, but some comments in the review hurt my heart. The loss of balance and the cheap shit especially.

But I have £40 worth of HMV vouchers, so I'm definately getting this either way.
The Bodybuilder
26/05/08 @ 12:50
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@ Wonga

I'm sure you must be chuffed at reading this.
kissthestick
26/05/08 @ 12:51
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good review, since i got a thick back log i'll wait till the price drops 2nd hand
Edited 1 times, most recently on 26/05/08 @ 13:53
The Bodybuilder
26/05/08 @ 12:52
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What does tom think of this?
muscleblade
26/05/08 @ 12:52
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"life is just too short to be sat inside playing 7/10 games"

Do you only watch the highest rated movies too?. Reviews are very subjective and using them as the only source when you buy games isnt always the right move.
asphaltcowboy
26/05/08 @ 12:52
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Hmmm... is there a demo coming?
Shinji [mod]
26/05/08 @ 12:53
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Interesting . . other reviews have said it's easier than the previous game, but it seems you do not agree :)

Actually, I sort-of do. The combat itself is easier, definitely, and in the areas where you're fighting against ninja opponents (sadly few and far between - lots more monsters, robots and rocket-launcher wielding soldiers this time around) it simply isn't as difficult. The bosses are easier, too - I reckon you could button-bash some of them, amazingly. However, the overall "difficulty" of the game is lifted massively by the desperately cheap design of a lot of the encounters - rocket launcher spam, enemies spawning on top of you, and so on.

I wouldn't say it's harder - in fact, I'd say it's easier - but that's more than balanced by being more unfair in its design. I think that's a big step in the wrong direction.
Beano
26/05/08 @ 12:53
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Sad to see the framerate issues mentioned in several reviews - must be a big problem if all reviewers (so far) are mentioning it :(

Sticking to my Sigma copy then... flying limbs and overdone blood is not a reason for me to get this game.
sirtacos
26/05/08 @ 12:53
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I'm certainly not buying this.

The part about the 'exploding boss' tipped the decision. Such retarded game design would surely make me throw my controller at my TV, and I like my TV.
lambtron
26/05/08 @ 12:55
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You're all wimps ;)
JonFE
26/05/08 @ 12:55
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"This is especially noticeable if you're running in 1080p - we had to drop our 360's display back to 1080i to get the game to run at an acceptable frame-rate..."

What does this mean for 720p or SD users? Does the framerate improve even more?

As for the camera, I understand the criticism and would welcome and appreciate any genuine improvements, but if it is like NG:B I think it's passable.
Calgon
26/05/08 @ 12:55
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Delay it ffs if there is framerate issues, delay it, fix the bugs and then release it in a polished state.

Im also hoping Rob didnt really like the first game as much as others did because the "cheap" comments sounds like something I said of the first game when I was just getting into it... could well be the case.

Still I hope MS delay this and ask them to fix the technical issues, this isnt right I dont want to be waiting for a "black" version a year later just for the polish that should have been there.
Yossarian
26/05/08 @ 12:56
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There was rocket launcher spam in the Xbox games too, though.
Paulanator
26/05/08 @ 12:57
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There are some strangely conflicting reviews up at the moment, and to be honest I haven't read one yet that felt paticularly well written or balanced. I'm wondering if everyones rushing to get them up as fast as possible rather than taking their time with the game.

Having said that, it's reviewing pretty well so far, and don't forget that EG gave DMC4 a 7 as well and I'm sure I'm not alone in thinking that that was pretty awesome.

I'll be getting this, that's for sure
Edited 1 times, most recently on 26/05/08 @ 13:57
Shinji [mod]
26/05/08 @ 12:58
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Im also hoping Rob didnt really like the first game as much as others did because the "cheap" comments sounds like something I said of the first game when I was just getting into it... could well be the case.

I loved the first game. One of my favourite videogames of all time, and one of the few I've played through more once - I think I'm up to five or six now, if you count Black and Sigma. I like NG2, but it seriously isn't on the same level.
Saladin
26/05/08 @ 12:58
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Anyone know if a improved PS3 version is on the cards?
Yossarian
26/05/08 @ 12:59
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Saladin, Itagaki is on record as saying that a PS3 version would be "a loss of face" for everyone involved.
AtomicBanana
26/05/08 @ 13:00
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'Anyone know if a improved PS3 version is on the cards?'

Judging by what's been said recently re: sigma and a possible port of NG2, I think the answer is 'hell no'. Never say never though ;)
Yossarian
26/05/08 @ 13:00
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Oh well, I'm looking forward to playing this and beating it into submission. I racked up silly playtime in the first game, after all.
Saladin
26/05/08 @ 13:01
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That's a shame. I played both Ninja Gaiden and Ninja Gaiden Sigma, and loved both. I was just hoping to have been able to avoid paying for two games this time before getting the definitive version.
Yossarian
26/05/08 @ 13:03
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Well Itagaki says a lot of silly things (he's not kind about Sigma either), so I wouldn't rule it out.

A 'Black' edition on the 360 a year down the line is more likely I imagine.
alimokrane
26/05/08 @ 13:06
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To be honest, the camera in NG has always been bad, really bad in fact but it never bothered me to be honest.I am still getting this no matter what!
Also, NG had also its share of CHEAP AI and enemies appearing out of nowhere and this has never bothered me either.
Edited 1 times, most recently on 26/05/08 @ 14:08
Calgon
26/05/08 @ 13:06
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Is it too late to delay it now? Has anyone delayed a game at a similar point of the scheduled release?

I dont see why they havent, this isnt a busy time of year in the calander for game sales to begin with, a couple of months delay would only be a good thing for them if they fix all the issues.
Edited 1 times, most recently on 26/05/08 @ 14:08
WinterSnowblind
26/05/08 @ 13:08
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The complaints sound like the exact same problems I had with the first game. Awkward control and an annoying camera. If you could put up with that in the first game, I doubt it's going to be any more of a problem here.
disc
26/05/08 @ 13:08
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Saladin: If they were to release it on PS3 they would probably double their sales. But there's nothing coming.

(If the sales of Devil May Cry 4 and Sigma is anything to go by...)
Edited 1 times, most recently on 26/05/08 @ 14:15
The Bodybuilder
26/05/08 @ 13:12
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The fact that you fight less ninjas is probably the saddest story.
JonFE
26/05/08 @ 13:12
#46
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disc, the same could be argued about MGS4 and the x360 though...
The Bodybuilder
26/05/08 @ 13:14
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>"Still I hope MS delay this and ask them to fix the technical issues"

What planet are you on?
disc
26/05/08 @ 13:15
#48
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JonFE: No you are exactly right. I think it's similar to Gears of War or Call of Duty in charm, the gamers on both sides like similar games.

Calgon
26/05/08 @ 13:15
#49
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JonFE "No teh blu-ray!!! Jibberjabber10-disks JibberjabberNot possible on 360 JibberjabberCell!!!!!... MGS4 most bestest game ever!"
disc
26/05/08 @ 13:17
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Calgon: No need for that :)

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