Ninja Gaiden 2 Review
Come and have a go.
Version tested: Xbox 360
My living room is full of twenty-something gamers, and they're watching a friend play through the first level of Ninja Gaiden 2. The air is filled with laughter - hooting, cackling, whooping laughter, punctuated with sharp intakes of breath and observations that, well, everything looks like it hurts. Really quite a lot.
Ninja Gaiden 2 is a spectacle. Its predecessor has come to be remembered for a steep but perfectly pitched difficulty curve - but firing up NG2 for the first time is a reminder of just how cinematic and exciting the whole thing is, too. With Ninja Gaiden, we came for the eye-catching, beautiful combat, and stayed for the challenge. Ninja Gaiden 2 ramps up the first part of that formula to a whole new level.
Graphically, of course, it's a stunner, but it's the battle animation and choreography that really pulls in your attention. Ryu's adventure this time around is a far more brutal and violent than his last outing, which featured the occasional decapitation (excised from the European release, you may recall) as a finishing move. Here, the bloodlust goes into overdrive - and with it, Team Ninja's brilliant, over-the-top battle animations.
In NG2, limbs and heads are severed and tossed around like confetti at a wedding. A fairly wide selection of your basic attacks have the ability to sever arms, legs and even heads, assuming you hit them unguarded and at the right time. Every other attack simply sends huge spouts of blood-splatter across the playing area - and even your non-bladed weapons have the ability to cripple, except that instead of cleanly lopping off an arm, they smash the offending limb (or head) into chunky giblets, leaving thick lumps of ichor on the surrounding walls and floor.

We take back what we said about Ryu being a fetishist. That costume is clearly for practical, wipe-clean purposes.
Adding to the ludicrous level of comic-book violence is the fact that your relentless foes aren't that bothered by losing limbs. Enemies without arms are restricted in the attacks they can make, but they'll still have a bloody good go; those without legs crawl across the floor and try to grab you for a suicidal bomb attack. To despatch them, you simply press Y in their vicinity. That'll perform a brutal finishing move (usually involving plenty more smashed or sliced limbs) on the nearest crippled enemy, and it's these moves which are likely to generate the loudest cackles and sharpest intakes of breath.
That, then, is the immediate hook of the game - and it's brilliant. No other action game comes close to Ninja Gaiden 2 for looks, for animation or for ferocity. NG2 doesn't even need a map to guide you around, because the section you're looking for is clearly signposted by the absence of blood, gore and limbless torsos, which are strewn and caked all over everywhere you've been. Even the solid and enjoyable Devil May Cry 4 doesn't have the mesmerising quality that watching someone play NG2 exerts. The problem, sadly, arises when you actually pick up the controller yourself.
Ninja Gaiden has always been a harsh mistress, and we've loved her for it. Ninja Gaiden Black, which is probably the high point of the series so far (the PS3's Sigma being essentially the same game), is hard as nails, demanding that you develop superb reaction times, a stunning mastery of Ryu's moves and a perfect understanding of your enemies' animations and abilities as you progress. For many players, it's simply too hard. The popular view around these parts, however, is that NGB isn't too hard, it's just right - as long as you're willing to put in the time and effort.

These claw-like weapons are a nicely balanced between offence and defence - but you'll need to go toe-to-toe with the bad guys to use them effectively.
But Ninja Gaiden 2 strays from the path. Perhaps mindful of the series' reputation for difficulty, Team Ninja ramped up the difficulty level once again - and torn by the conflicting need to provide accessibility for less dedicated players, it's seriously messed up the balance. NG2 regularly stops being challenging and becomes impossible.
Where Ninja Gaiden balanced frustration with satisfaction, giving you a glow of accomplishment when you finally mastered a tricky section, NG2 breaks the equation on a regular basis. It spawns enemies on top of you - occasionally blinking them into existence right in front of your astonished face. It bombards you with unblockable, long-range attacks - and then restricts your movements, limiting your ability to dodge. It throws exploding kunai at you the second you walk through a door, from enemies you can't even see yet. It tantalises with the possibility of clever solutions or stealth (you are a bloody ninja, after all), allowing you to shoot out searchlights, and then instantly respawns the searchlights and bombards you with long-range rockets again.
These situations aren't something that you pass through by getting better at Ninja Gaiden 2. The game isn't challenging you to improve your skills or work out a cunning solution. It's just kicking your arse until you get lucky. Perhaps the AI will slip up and decide it can't see you, or it can't be bothered attacking you for a few seconds, or you'll score a somewhat random limb-removal against a tough foe and get to finish him off with the Y button.
This isn't to say that Ninja Gaiden 2 never gets it right. There are lengthy sections in the game - entire sprawling levels, in some cases - which capture the beautiful challenge and satisfaction of the previous game. Up against ninja-type enemies, or even some of the better-designed demons, the game flows like liquid silk. Every weapon becomes a joy to use, with its own strengths and weaknesses to master, and every encounter becomes a delicious trial of your reflexes, skill, timing and positioning.
In a sense, it's the knowledge that Team Ninja knows how to do this right that makes it so frustrating when it goes wrong. Some lengthy sections of truly excellent play, combined with genuinely great boss battles - which are still spikes in the difficulty curve, but encourage you to grit your teeth and try again rather than howl in frustration and smash your 360 pad - just make it even more painful when it all goes to pot.
The designers are extremely random in terms of putting save-points directly before or after bosses, although at least they have the decency to auto-restart you at the beginning of a boss battle if you die during one. But one encounter, where you fight two bosses in a row with no intermediate save point, perfectly sums up the overall problem. Upon defeating the second boss (one of the game's cheapest, with lots of phases where you're expected to dodge bombardments of projectiles covering most of the play area), you get the final animation - sinking your scythe into its unprotected skull. For most of the game, this means the battle is over. In this specific battle, however, the boss explodes, and if you don't have enough health to survive it, or can't turn and block in time (which didn't seem to block all the damage anyway), you die and have to do the entire battle again.
Cheap? They'd turn their noses up at this in the game design Poundsaver, frankly. What makes it even worse is that there are tons of other bosses who explode at the end, but Ryu calmly walks away from those without any interaction from you.

One of the game's fastest weapons, the Kusari-Gama also has great range. That said, all the weapons here are fast - NG's slower types have been removed entirely.
The balance of the game, of course, ultimately comes down to opinion. It's our view that NG2 regularly fails to provide the same level of combat challenge that NG did, instead stooping to cheap shots at the player's health bar in order to create the artificial impression of difficulty. There will undoubtedly be huge NG fans who disagree, and we should add that even if we think this drops the game's quality well below that of its predecessor, it's still hugely compelling to play, as long as you've got a fairly dogged persistence and high tolerance for frustration.
What aren't a matter of opinion, however, are the technical flaws. Frame-rate is a persistent issue, and while a little slowdown can actually look quite cool in places, it's not so great when it prevents you from pulling off a move in combat or just makes the whole display laggy. This is especially noticeable if you're running in 1080p - we had to drop our 360's display back to 1080i to get the game to run at an acceptable frame-rate, and this on a brand new 360 running a boxed copy of the PAL release. There are other minor bugs, too. We occasionally got stuck on the legs of the larger boss creatures, and couldn't move around until the boss moved and we popped out.
The biggest issue, though, is one that's been around since the first Ninja Gaiden on Xbox and hasn't improved in all that time: the camera. NG2's camera is awful - really, speechlessly awful. It's manually controlled with the right thumb-stick, while the right trigger provides you with the ability to centre it behind you, but in a game this fast and intense, the fact that the camera has no intelligence of its own is as crippling to you as Ryu's limb-severing attacks are to his enemies. It'll happily sit there showing you the wall next to you while a boss pounds on you from off-screen, and it makes the game's otherwise-excellent platforming sections (a huge improvement on the previous game's, with definite cues from Prince of Persia) very painful at times. Worst of all, it's not just bad, it's buggy and bad; on several occasions it became stuck behind scenery and showed us a close-up of a wall while we got smashed into kibbles.

The new Ninja Cinema feature allows you to record the action at any point and upload and share the results.
All of which is mainly depressing because Ninja Gaiden 2 is still a good game. It's beautiful, cinematic and full of fantastically detailed enemies, gorgeous animations and incredibly fast, exciting combat. But while it's good, it's not quite great. It's marred by technical problems and Team Ninja's previously perfect balancing act just isn't in evidence in major sections. There's too much trial-and-error gameplay, too many cheap shots, and not enough real challenge. There's a difference between kicking your arse until you learn from it, and kicking your arse until you get lucky, and Ninja Gaiden 2 fails that crucial test all too often.
None of which is to say that you shouldn't go out and buy the most balletic, explosive combat game we've seen in years - especially if you were a fan of the last one. Just don't expect it to be as good as its predecessor, allow for the fact that sometimes you're going to have to grit your teeth and accept that some bits just aren't fun - and always remember, if you have to throw a controller, your sofa's cushions make a better target than your TV.
7 / 10
Ninja Gaiden 2 is due out exclusively for Xbox 360 on 6th June.
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Comments (237) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Having played the demo I would think that was true of pretty much every game, ever
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I'll go pre-order this now I think.
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schizophrenic review
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Oh dear.
...although at least they have the decency to auto-restart you at the beginning of a boss battle if you die during one
Yay. Exploding boss, however, sounds like a remarkably retarded decision.
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"These situations aren't something that you pass through by getting better at Ninja Gaiden 2. The game isn't challenging you to improve your skills or work out a cunning solution. It's just kicking your arse until you get lucky."
...reminded me of DOA4 - and that just wasn't fun to play singleplayer.
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I was never expecting this to get more than an 8, but some comments in the review hurt my heart. The loss of balance and the cheap shit especially.
But I have £40 worth of HMV vouchers, so I'm definately getting this either way.
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I'm sure you must be chuffed at reading this.
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Do you only watch the highest rated movies too?. Reviews are very subjective and using them as the only source when you buy games isnt always the right move.
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Actually, I sort-of do. The combat itself is easier, definitely, and in the areas where you're fighting against ninja opponents (sadly few and far between - lots more monsters, robots and rocket-launcher wielding soldiers this time around) it simply isn't as difficult. The bosses are easier, too - I reckon you could button-bash some of them, amazingly. However, the overall "difficulty" of the game is lifted massively by the desperately cheap design of a lot of the encounters - rocket launcher spam, enemies spawning on top of you, and so on.
I wouldn't say it's harder - in fact, I'd say it's easier - but that's more than balanced by being more unfair in its design. I think that's a big step in the wrong direction.
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Sticking to my Sigma copy then... flying limbs and overdone blood is not a reason for me to get this game.
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The part about the 'exploding boss' tipped the decision. Such retarded game design would surely make me throw my controller at my TV, and I like my TV.
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What does this mean for 720p or SD users? Does the framerate improve even more?
As for the camera, I understand the criticism and would welcome and appreciate any genuine improvements, but if it is like NG:B I think it's passable.
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Im also hoping Rob didnt really like the first game as much as others did because the "cheap" comments sounds like something I said of the first game when I was just getting into it... could well be the case.
Still I hope MS delay this and ask them to fix the technical issues, this isnt right I dont want to be waiting for a "black" version a year later just for the polish that should have been there.
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Having said that, it's reviewing pretty well so far, and don't forget that EG gave DMC4 a 7 as well and I'm sure I'm not alone in thinking that that was pretty awesome.
I'll be getting this, that's for sure
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I loved the first game. One of my favourite videogames of all time, and one of the few I've played through more once - I think I'm up to five or six now, if you count Black and Sigma. I like NG2, but it seriously isn't on the same level.
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Judging by what's been said recently re: sigma and a possible port of NG2, I think the answer is 'hell no'. Never say never though
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A 'Black' edition on the 360 a year down the line is more likely I imagine.
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Also, NG had also its share of CHEAP AI and enemies appearing out of nowhere and this has never bothered me either.
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I dont see why they havent, this isnt a busy time of year in the calander for game sales to begin with, a couple of months delay would only be a good thing for them if they fix all the issues.
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What planet are you on?
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And for those asking if it will come on the ps3? MS are exclusive shared publishers. They invested money into it's development.
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Shockwave said:
we are holding off for a retail build of the game because the review build discs had some framerate/load time issues that we've been told have been resolved in the retail release. So we wanted to wait to post a review so we can verify this.
I'm surprised other sites posted their reviews already, more so by the ones that even pointed out the load time and framerate issues after we were specifically told about this and that it was something that's supposedly isolated to the review builds only, and NOT the final code.
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Fair enough, I can see what you're saying actually. Thanks for the clarification. I'm still going to buy it!
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It's a shame that a game that I was looking forward to so much has been slightly sullied by this review. But then I'll try and remember that all these complaints of uneven difficulty, camera issues and other technical issues were raised as negatives in the first game. The only negative I thought had any merit was the removal of decapitations in the first game. Apart from that, one of my top three games on the original Xbox.
Bring it on.
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Are new 360s supposed to run games better?
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--------------------------------------------------------
I could say the same about GTA IV, I found the game dull as ditch water, terrible save points, if you die at the end of a mission you get ported to a hospital and have to do it ALL again, shoddy frame rate with pop in, terrible controls on foot. Yet that game gets 10/10, it's perfect a masterpiece of modern gaming. Yet you complain about the save points in Ninja Gaiden 2 even though they put you right back at teh start of a boss fight?. You complain about certain sections being impossible even though you are probably no authority on combat games and well probably aren't very good at them.
I guess what I'm trying to say is I don't give a shit what people score games after the fuck up that was GTA IV,
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"...this on a brand new 360 running a boxed copy of the PAL release."
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lol How could we forget the other one above!
Apolol sure they are... go and play them then and stay out of Ninja Gaiden threads, this is for the big boys!
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Now i have heard it all. Heavenly Sword had really weak combat. Although IMO NGB > NGS.
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Ah, but if it were any other game (perhaps one that wasn't heralded for being a bastard to get through), would you still be saying the same thing?
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Next time you review a gamers game, throw out the pretty girls and friends, the bottle of wine or should that be whine, and play the game as it's meant to be played. Alone, with skill.
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You're excused.
If you think that MS in the last minute, whilst the game has been finalised, gold, pressed, mass produced, shipped globally, spent millions in marketing and launching the title, that they will just decide that they will just stop the delivery of the games, recall all of them back, kcik start development, then spend even more money developing the game whilst completely messing up thier entire plans, then you might be a bit naive.
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That would almost be good news for me as I'm considering buying a PS3 mostly for MGS4, but if Sigma will hold up as being the best NG game to date then that would be all the more reason to take the plunge.
Still, I would have wished for this to be better as the things they got right certainly do look impressive.
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But put this review next to that of GTA4. Both are hd upgrades of last gen games. Both share pretty much all of their predecessors' faults, while NG2 adds one. NG2 is rightly punished in the score for this, GTA4 is not. Makes you wonder...
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NG2 however, sounds like it could in fact be the opposite where it'll be really impressive out of the bag, but the flaws would only become more apparent on harder difficulties. The respawning rocket launchers bring back all kinds of unpleasant thoughts of Lost Planet where you'd repeatedly get your ass handed to you for all the wrong reasons. But who knows, maybe with enough practice one can learn to circumvent the cheap aspects and it'll get better.
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"The world sux..., everything's bland and unoriginal, and I'm so awesome..., I'm buying yet another Joy Division LP (yes, because vynil rules and shit...)"
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With regards to frame rate issues, there was a video (I think on IGN) that was some play video and that seems very choppy.... sometimes its difficult to know if they are capturing these things on some dodgy device or its really what you see is what you get.
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Not enough time to struggle with a bad camera & poor game design.
Also, what's up with the graphics? Not exactly the quantum leap forward the original was.
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"but if Sigma will hold up as being the best NG game to date then that would be all the more reason to take the plunge"
Sigma was a lousy lackluster port of the original. Ninja Gaiden Black was superior to Sigma in every way. And who actually thouth that NG2 could be better than Black. I didnt. I honestly hoped it would be closer than it seems to be from the reviews though.
I agree alot more with your last post btw Mr DurandPierre
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Oh well, that won't stop me from playing it (I even bought Sigma, just for the HD graphics).
But still, cool hardcore gameplay aside, God of War is just SOO much better on the story and "coolness" front.
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]http://www .gamersyde.com/news_6534_en.html
[/link]
here are some 720p 60 fps videos for you guys
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Ah, but if it were any other game (perhaps one that wasn't heralded for being a bastard to get through), would you still be saying the same thing?
I'll admit it. I am a Ninja Gaiden fanboy. After playing the first game and becoming quite proud of my NG skills, I find it hard to imagine that proper proficiency with the moves and weapons will still leave you feeling that this game is unfair. But then, I also thought that Dead or Alive 4 couldn't actually take 15 steps back in comparison with Dead or Alive 3. (Whoever thought that introducing a fourth reversal mechanic was a good idea is an idiot).
The proof is in the pudding. When I finally get to play it and feel that the review is 100%, I will personally send an email to Rob Fahey, apologising for my cheek.
Edit: I tidied up my Dead or Alive 4/Dead or Alive 3 comparison.
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Would you really rather prefer it if the editorial content and the advertisements were somehow intertwined?
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Pros: Excellent gameplay; nice variety in the later levels; great difficulty curve.
Cons: Story isn’t all that interesting; camera can get in the way; few framerate hiccups here and there. 9/10
"In a spanish web page (meristation.com) they reviewed the final build and they stated that there are NO frame rate issues at all. It got a 9/10"
7/10 from Gamesradar but the quality of their review was terrible. Nowhere near eurogamer.
One thing I disagree with in a ll the reviews in is the camera (assuming it the same as NGB). Its impossible to have a 3d game that follows the character like ng and not have these issue. If the camera was angled or fixed like GOW the game wouldnt have the same personal feel or accuracy IMHO. The game leaves it to you to centre the camera and not get in situation where you are boxed in (like a "real" ninja :] )
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For everyone else, casuals, man babies ect,avoid this game, the 7/10 is for you.
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Yeah. I mean a game as fast as GoW with a constantly moving camera? I think you would get motion sickness pretty quick (even if you could tell what's going on). The reason the fixed camera thing works for GoW is precisely that Kratos isn't exactly a quick mover.
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Care to elaborate on why Sigma isn't as good? I just saw that Rob said they were essentially the same game, but since Sigma is on the PS3 with better graphics I just assumed it was better, but I could be wrong. I never had an original Xbox, so I missed out on earlier Ninja Gaidens and by the time I got a 360 I just figured I'd wait for the new one since it would be out soon enough and I got spoiled on next-gen graphics. Ironically, it's upon NG2's reviews coming out that I'm more interested than ever in the previous Ninja Gaiden.
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Still looking for the answer to an JonFE's question earlier on - does it have framerate issues at 720p? The 360 was never designed to output at 1080p, and my TV can't display it anyway.
Just gave this a shot, and it seems to be the same at 1080i and 720p - still some significant framerate problems in heavy combat scenarios. 1080p is where it gets really nasty - downright unplayable, in places - it's just a slight annoyance at 720p / 1080i. Doesn't seem to be much to choose between the two modes.
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Thanks to the magic of secondhand Amazon.com games, you can pick up Ninja Gaiden 1 for a nominal £5. I'd recommend it. Just for the fact that it is a game that has stayed the test of time, in my opinion. And from everything that I have read about NG2, there seems to be a lot more effective magic in this game. Again, in my opinion, I actually think that is a bad thing. NG1 had a lot less emphasis on magic and more on evil fighting. Since there is a pronounced difference, and it is so cheap, treat yourself.
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I was asking Muscleblade about the differences between Sigma and Black, but now that you mention it, is there really much difference between regular Ninja Gaiden and Ninja Gaiden Black? Enough to justify the price increase on the harder to find NGB? I figured I'd like the definitive version of the game (probably Black, but maybe Sigma if I get a PS3), but if the core game is largely the same maybe I could go for the original at that price.
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Also, people that are being influenced (as far as purchasing the game) solely by this review should look around. It's not the only opinion in the world being offered.
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I own both Sigma and Black. IMO you are far better off getting black - its a far better game. Basically Black is a tweaked version of the original (so the things that were niggly about the original were all fixed). As such its very well balanced.
Sigma on the other hand, doesn't feel as polished. And the levels they added where you play as Rachel are frankly quite poor. I'm actually thinking about trading it to buy NG2 (and I don't usually trade in games).
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The difference between Ninja Gaiden and Ninja Gaiden Black is a simple free download. If I remember rightly, there were two add-on packs that you could download that are still available to download now. Obviously, there is no background downloading for Xbox 1 games using your 360, but it's a small price to pay.
There is a bigger difference between Ninja Gaiden/ NG Black and Ninja Gaiden Sigma. But for that you would need a PS3. Look on Amazon, that's where I got my second copy from late last year.
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Probably because at high res the low quality of the original assets really stands out. Most reviewers (for whatever that's worth) that Sigma is the definitive version of NG but it hasn't exactly aged well (compared to e.g. GoW), which I can confirm. In any version however, you have to deal with Team Ninja's horrible taste and lack of artistic skill.
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I hope the next God of War makes a better transition to the new hardware than its Hack 'n Slash action progenitors.
Whatever else, that limb slicing sure does make for some fun screenshots.
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Thanks for the follow-up. I'm not particularly technically minded, but I believe 720p and 1080i resolutions take similar amounts of effort to render (1080p is a fair deal more), so that's to be expected, I guess.
The slowdown is a little disappointing seeing as the game doesn't appear to be a massive leap forward visually, but as long as it's not game-breaking I'm sure I can put up with it. The random death and punishing checkpointing I'm not so sure about, I thought we left that school of game design back in the 90s.
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http://ww w.ps3fanboy.com/2008/05/21/itag...
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O'RLY?
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Itagaki already said it is.
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The same reviewers that gave GTA IV 10/10,a 20 fps game with same old crappy missions structure.
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I don't doubt it'll do well, but it'll be traded in just as quickly.
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Of course if the demo is as good as I thought the game was going to be, then I'll be buying the full game, day 1.
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A bit reality in here, I mean 360 was dead a year ago..., PS3 would never have any games..., Wii was a fad..., doom and gloom, always. Thing is, they keep coming.
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Cheap Ai and shitty camera, definite 360 thrown out the window if I get this. Might pick it up when it's budget.
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Fools! They could have made this PERFECT! Balance your game!
Patch it. IDIOTAS!
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Isn't it a bit too early? Wouldn't it be nice if reviewers said in their articles how long did they play the game before having to hastily write the review? Especially in this kind of game where true satisfaction comes from surviving the harder difficulties...
I enjoyed NG1, and having done Master Ninja I can say I have been in Hell and back, but it wasn't a short ride, or something a human could possibly do in, say... one week? Or less? (gasp...)
Of course can't blame the writer about playing times, I know time frames aren't their decision.
Still it's nice to hear a bit about what's wrong in a game before buying it. But this won't change my pre-order of course!
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It's like Resident Evil 4 in its continues...die, it asks you 'quit' or 'continue', and you carry on until real life beckons or you win. Save points are generous, and the bosses can be quite tough, but always fair. Having two bosses on the trot is not uncommon.
Why can't NG2 do the same thing? Perhaps the lack of story means they have to bombard you unfairly and ramp up the challenge, otherwise you'd get bored?
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Mayhaps, good sir, if you tried to re-read the article again, then you would understand, or as you say, "get it".
I dare say the fault is with you. Alot of other were able to comment successfully w/o looking like morons. tata~
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"drama queenish" from me or from Itagaki?
I'm just repeating what was said, I'm not claiming if it is true or not. In his last interview, he (Itagaki) stated that he wanted NG2 to be the definitive NG (which we now know it isn't) as he didn't feel there was anywhere he could take. He said it may continue, but he most definately won't be involved in it. Pretty fair justification, wouldn't you say?
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And, as far as I'm concerned I see NG games like John Carpenter's movies..., not to be taken that serious, but most times a lot of fun, and pretty hardcore.
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Anyone thinking a patch will make the game amazing are fooling themselfs.
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Just let us choose a difficulty at the start and be done with it.
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Geeks, damnit.
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Although you always feel like you're giving in with that! (remembers slogging past Nightmare)
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Yes they do. Sometimes I can understand, if they feel a continuation of the IP is as stake (case study of shenmue for more information).
However, since Itagaki said this was the final (from him at least), I don't mind anymore. I'm still getting the game.
Those who won't super-seller tend to be fanboys who want another game to gloat with.
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The thing is, I bloody loved the first one on the Xbox, I was one of the guys that actually, y'know, got past the very first boss, (Still doesn't get why folk have trouble with that guy) saying that I did eventually give up, I think I was on Chapter 13.
But until that point it was friggin awesome, fiddily camera or not.
So even though it's a bit of a dissapointment to hear of number 2's faults, I'm sure I'll still thoroughly enjoy it.
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How can you hope to compare NG2 to GTA4?
GTA has a gigantic open world environment with a day night cycle and a crap load of AI scripting running at any one time, it also is multi platform and unlike the precise and punishing combat of NG, does not require a silky smooth rate.
NG is basically the opposite of all these things and it having a sloppy frame rate (probably a case of not enough time spent in optimization) is fairly unforgivable. My litmus test is Burnout Paradise. If Criterion can get a huge fast paced game that looks amazing running so solidly (newest patch problems excepted) on both consoles there is really no excuse for a lot of games having frame rate issues.
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Shitty framerates are not excusable in this day and age.
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Lego Indiana Jones that Friday it is then.....
Seriously, that is a huge problem. To go from 'hard because you're shit and it's challenging you to get better and to focus' to 'hard because it can be an unfair wanker of a game' is a pretty big deal.
Ninja Gaiden was hard yes, but anytime you got stuck it was always your fault and not due to the game design. This was what differentiated NG and NGB from other 'bastard hard' games, and was the reason why everyone whoever complained about it's difficulty was just wrong. The thought of playing a Ninja Gaiden where it's hard because of twatty and unfair game design really, really puts me off.
I don't play games for that kind of stress. I have work for that.......
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Geeks, damnit.
they may be geeks, but the "xbox360 biased eurogamer" just gave what could have been an awesome game a 7.
get over it, fanboys. ninja gaiden just isn't that great.
this is another average game in a time where innovation has disappeared and the future of gaming is looking shit. and now the 360 fanboys are damage limiting by saying "oh, but (insert game here) had those flaws as well, and that was great (being on 360 and all...) so i will get it anyway" and ps3 fanboys are saying "no better than sigmalol"
Cameras can be fixed with a patch, it's not like haze or DMC which needs giant overhaul
errr... yes they can both be fixed. it just requires a new executable to be built.
seriously people, stop being morons.
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Deal with it!
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I had a specific save that I never overwrite, a save just so I could randomly pick up and fight the first boss. He's without doubt one of my fav bosses ever. People would sit round and watch me fight him, as I made it look so cool (made it seem like an even fight).
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NG2 Black may or may not happen in a year or two, dont wait up for it!
Will still get the game as Rob have said its still good, that fans would still enjoy it but now we are forewarned and prepared for the disappointment and thus should still be able to enjoy the overall experiences.
Same score as DMC and other games that gamers still had lots of fun with, so dont get it if you know you wont enjoy it.
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I trully believe most of you aren't really into games anymore (maybe due to Playstation brand overall disapointment) because every time a 10 spawns - BioShock: Halo - EG is biased, when it's a high profile game that gets less than a 9 it's like " wooot wooot! I told you gaming is over!", you should try gardening.
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Reality check maybe.
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tried gardening, it takes too long
everyone knows about eg's bias, they have been biased for a while... but i don't mind, they're still my favourite gaming site (get me on staff, and they definately will be...)
but seriously, gaming is in decline. i have been gaming for over 20 years, these 10/10 games that are coming out just aren't that great either, never mind the 8/10's and below.
the playstation brand hasn't disappointed me, it's not as strong as last gen but they still provide me with good games, but gaming in general has degenerated into blood, gore, guns and cars.
it is truly a sorry state of affairs.
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And I know for example of friends that they are too disapointed with this gen, but only the PS-ultras.
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i agree, the 360 has the best games, as long as you like first person shooters and arcade racers.
anything else, buy yourself an amiga 500. or a playstation 2.
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but ps2 has better jrpg's, and i don't like shooters anymore.
and yes, i'm getting old
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Actually it is, we think it is and that's all we care about... well those of us with common sense anyway. In my case I have seen nothing that says this game is not worth buying, and it very well could turn out to be the best game I've played this generation, or maybe not, but either way, I'm not into arguing what I believe with other people. I'm just irritated by the amount of people who seem to live or die based on what Eurogamer say.
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Holy shit, that's awesome. So if I write some secret messages into my next review, I can convince people to top themselves? Brilliant. I'm making a list.
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Maybe people should look around or play the demo (when it arrives) to formulate their own opinion before concluding that Ninja Gaiden II fell short of expectations?
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An experienced response and an educated response are very different things. Ideally, we would want to share opinions informed by both, but if pressured into a choice an educated response is imo always more valid than an uneducated experienced response. Is the opinion of the guy that thinks Rise of the Robots is good because he's played it more valid than the guy that thinks it isn't because he's bothered to read up on why it's not?
I'm not saying reviews are the only way to appreciation (Golden Eye, Radiant Silvergun and Rez prove otherwise) but they are a more consistent way of finding quality gaming in a congested creative industry.
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I wasnt impressed when I saw videos of this,word of advice tecmo reinvent dont rehash.
New prince of persia game will blow this away.
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well played dude. Too bad everyone got you on ignore from now on, no matter if your banned or not. (y)
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I thought the original Ninja Gaiden was good yet nothing special beyond the combat mechanics. I confess I found it waaaaay too hard and gave up on it when I couldn't advance past that boss on horseback on the bridge. I bought NG Black specifically because it was easier - or rather had an easier mode which unlocked - and sure enough I managed to get further into the game and complete it. I admit I even enjoyed it... enough to buy NG Sigma for the PS3 but that game was massively underwhelming and ultimately a disappointment given the hardware it was running on. This proper sequel looks pretty much the same as the first game to me from the four First Ten Minutes videos I've watched on Gamersyde. It looks... well OK... but doesn't look like anything amazing to me in terms of gameplay. Unlike, say, Devil May Cry 4, this game looks as if it takes itself far too seriously. With Team Ninja's previous two 360 games being massive disappointments (IMHO) I can't help but feel they're living off past glories and wish they'd try something completely new instead of remaking the same three games over and over!
Do I buy or not... that is the question I'm asking myself... :?
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"...and while a little slowdown can actually look quite cool in places.." What?? I can only assume that by that you mean intentional slow-motion rather than a technical issue, which is what it sounded like.
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The only reason for a multi platform gaming site to be biased towards one platform is because they actually prefer that platform. If PS3 was a better platform things would have been different. Most gaming sites and mags tend to be biased towards the 360 i wonder why? Perhaps its beacause its simply the superior platform. I think thats the only reason.
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I guess it profited from a lack of competition on it's home platform. With DMC now on xbox as well it's clear that NG is just average as a game and utter shit when it comes to presentation.
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You are a moron. DMC4 also got a 7 on this site. And none of the DMC games comes even close to Ninja Gaiden Black. Everybody that has actually played both frachises know this. I loved DMC4 but it cant compare to Ninja gaiden. Ninja gaiden 2 got the same score as DMC4 on ign too btw so their probably pretty much even. Ryu haybusa is much cooler than Nero though.
I never thouth that NG2 would be as good as Ninja gaiden Black. I hoped it would be but i was pretty certain that it wouldnt.
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I used do the same to Les but I think he put me on ignore...how sad!
I think he thinks he's an intellectual but he's usually just a cynical and condescending PS3 fanboy except when he puts on his Wii "is the leader" mask.
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Darren, no offense mate, but you've purchased Haze... Do you really have to question this purchase?!?
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I had high hopes for this .... still, it's better than Haze
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This is especially noticeable if you're running in 1080p - we had to drop our 360's display back to 1080i to get the game to run at an acceptable frame-rate, and this on a brand new 360 running a boxed copy of the PAL release.
did the old one blow up then?
and I don't care about the game, not my cup of tea. + yeah haze sucks
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DMC4's enemies may have been targets rather than threats, but at least the AI was consistent and fair... and it also made the character appear as powerful as he was meant to be. The annoying thing I find about these games usually is that in cut scenes the character is fucking immortal and the best thing ever, yet as soon as you come across an average enemy in the actual game, he can barely do any moves from the cut scene and turns into a complete fag. DMC4 didn't do that and it was refreshing.
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"Funny, in most threads the ps3 fanboys moan about 'xbots' yet here we are. Clinging onto one 7/10 to claim how this sucks, how fucking sad you are."
"Boy, no wonder the UK's pass rate for maths has gone down the shitter if 7/10 means ''bad'' to some people."
The trouble is, it's one of those reviews where the score says "It's worth a purchase" but the actual text of the review says "Stay away unless you enjoy being punched repeatedly in the testicles"...or something like that. That review really doesn't say 7/10 to me.
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And if my fellow PS-oldtimers fellows allow me to tip thee...: you can moan about MS beeing evil, the loudness, the RRoD that you never experienced (7 or 8 times!), but... not about the games. oh man, the games are freakin awesome!
yeah, that's right... bad ass and shit!
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Sure the sucky camera's still there, but I honestly didn't find NG1's that bad, once I realised you're pretty much always needing to move it to an ideal position yourself.
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Ha! You assume too much, good sir
I'm back doing Acolyte again now - I think it'll be a while before I've skilled up to the point where I can take on the later levels on Warrior. The problem is, I'm not sure I want to. I've got the niggling knowledge in my mind that even when I get good enough to take on higher difficulty levels, it won't make any difference because I'll randomly die and have to restart anyway. That's not a good way to feel about the challenge in a game.
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That's a sale lost then as I would have bought this had the difficulty been at least sane, this sounds like a frustrate-a-thon.
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Erm, I don't think you read it properly. Didn't he describe it as the most balletic and exciting action game around? And then said it was marred by some questionable unfair difficulty spikes. If I remember rightly he said, it's awesome in parts but you'll have to put up with some frustrating stuff as well. I thought it was reading like an eight... I imagine the technical faults brought it down again to a 7...
/goes and checks article...
Yep that's pretty much exactly what he said:
"All of which is mainly depressing because Ninja Gaiden 2 is still a good game. It's beautiful, cinematic and full of fantastically detailed enemies, gorgeous animations and incredibly fast, exciting combat... It's marred by technical problems... There's too much trial-and-error gameplay, too many cheap shots, and not enough real challenge.
None of which is to say that you shouldn't go out and buy the most balletic, explosive combat game we've seen in years - especially if you were a fan of the last one."
He actually almost says exactly "It's worth a purchase" .
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you are joking right? Nero was shooting bullets out the air doing loads of amazing moves you could never do in the game!
didn't bother me though as both game and cutscenes were great.
It's always a bit disapointing to see any negative comments about a game you are looking forward to, but then GTAIV is a 10/10 and suffers from severe checkpointing annoyance, unhelpful camera +random AI and severe difficulty spikes! Lets not get ahead of ourselves, it's still gonna be awesome.
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"
The only DMC game to come close to the original Ninja Gaiden Black was the awesome DMC3, all other 3D fighters in the genre pale in comparison including the fantastic yet really only button mashing God of War games. I think someone above mentioned Heavenly Sword also, don't make me laugh despite the excellent production values the game was very weak in terms of length and combat mechanics.
I'm dissapointed to hear that Team Ninja have replaced the genuine difficulty that requires skill to pass of the original, and replaced it with cheap tactics. I'll still be getting it however, just not looking forward to it as much as I was.
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Exactly.
Good thing eurogamer has lowered my expectations so my dissapointment of it not being as good as the first wont be too bad.
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I think I'll be giving this one a miss for a while. Still have my hands full with DMC4 (which deserves a 9 btw EG!).
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They're both pretty much exactly what you'd expect. The music is Team Ninja's usual fare of totally inoffensive soft rock stuff that you really don't even notice, since you're too busy focusing on the screams and squishy noises. As for the story, well.. Yeah, you're on the money there. It's absolutely abysmal, far worse even than NG1's storyline. It's used entirely as an excuse to drag you through a handful of major global locations, with wafer-thin plot to explain the transitions.
Thankfully it's the kind of game you don't really play for the story or dialogue. For the love of god, though, switch to Japanese audio before you start. I played the first chunk with the English voiceovers, and they cut my brain like knives.
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"you are joking right? Nero was shooting bullets out the air doing loads of amazing moves you could never do in the game!"
Yep, that was his point exactly.
"didn't bother me though as both game and cutscenes were great.
It's always a bit disapointing to see any negative comments about a game you are looking forward to, but then GTAIV is a 10/10 and suffers from severe checkpointing annoyance, unhelpful camera +random AI and severe difficulty spikes! Lets not get ahead of ourselves, it's still gonna be awesome."
That's true. If you think you'll like it; go for it! 7 isn't bad, just not fantastic.
Technically GTA didn't exactly wow me, great fun thought; in GTA IV the fact that other drivers try to drive around you if you ever get caught at the lights hacks me off more than it should; Hello? I'm in the outside lane here! I'm not parked! If one more person rams me or tries to overtake me at the lights I swear I'l*Crunch*
And that point, your honour, is when I put on the handbrake, got out and shot them all.
(That was when I thought the cops might give a crap about me running a red light, the cops were the ones who rammed me).
Anyway, enough rambling.
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PS3 fanboys coming out of the woodwork to do a happy dance, to add insult to injury, fair enough if it was a game that hadnt earned its reputation and was being hyped(like Killzone2 or something) but not this one there were gamers genuinely looking forward to this being the definitive version.... should have gone out in style, what a waste.
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Rash, in my experience Edge and Eurogamer have slated some games that I absolutely love. Hell, Edge only gave Metroid Prime 3, one of the best games I've played this generation, 7/10. And educated and experienced opinion are one and the same, you cannot possibly know ultimately what your reaction to a game will be based on what others say. Now if your not that interested in the game really in the first place, fair enough, this game is only meant for it's audience anyway, but for those part of it, they shouldn't be put off by these reviews because lets face it, they practically lie. Ninja Gaiden Black's difficulty, perfect? Heck no, it was cheap as hell at times, but it just happened to nonetheless be the best you'll find, and I'm betting it'll be the same with NG2, especially as these reviewers are A. not playing the retail build, something that they could have mentioned, and B. they haven't got good enough at the game to beat normal yet. So no, I don't see what makes these reviews educated or trustworthy.
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oh ok, I thought your point was the opposite, heh oh well eh!
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Except DMC 3, whic is not only much better than any NG game mechanics-wise, but also has atmosphere, pacing and charm -- qualities no NG game to date has even come close to having.
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It's been pointed out repeated in this thread, as well as in the text of the review itself, that we've played a RETAIL, BOXED copy of the game, on a RETAIL Xbox. I don't know why TeamXbox only got a gold-disc copy and didn't subsequently get sent a retail version, but that's their problem, not ours.
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Sound always gets overlooked anyway!
booo!!
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"Except DMC 3, whic is not only much better than any NG game mechanics-wise, but also has atmosphere, pacing and charm -- qualities no NG game to date has even come close to having"
Your definently in the minority if you reallty think that.
Ninja gaiden Black
TeamXbox 9/20/2005 9.6 out of 10 96.0%
IGN 9/19/2005 9.4 out of 10 94.0%
GameSpot 9/20/2005 9.4 out of 10 94.0%
Official Xbox Magazine 11/1/2005 9 out of 10 90.0%
Game Informer 10/1/2005 9.5 out of 10 95.0%
Play Magazine 10/1/2005 9.5 out of 10 95.0%
GameZone 9/23/2005 9.6 out of 10 96.0%
GameSpy 9/26/2005 5 out of 5 100.0%
Worth Playing 10/14/2005 9.6 out of 10 96.0%
1UP 9/16/2005 10 out of 10 100.0%
DMC3 has an average of 84% enough said.
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If 7/10 is bad, there arent many good games out there especially not for the PS3.
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(Ive just wasted 30sec of my own!)
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[link url=http://www.gamerankings.com/itemranking s/launchreview.asp?reviewid=941069
]http://ww w.gamerankings.com/itemrankings...[/link]
It's almost never unfair, but unless you're 100 per cent focussed don't expect to make it very far.
Playing Ninja Gaiden 2 is a very different experience to playing the majority of games. No other game I've ever played is as rewarding so often. Whether it's for simply beating a wave of blood-thirsty bats or for finally slaying a boss you've been tearing your hair out over for more than an hour, the sense of reward and gratification is practically unrivalled. For every level you beat you feel like you're becoming a better gamer and that's a feeling that very few games can claim to give. This is action gaming at its very best.
------------------------------------------
The Eurogamer review is just another bad review from them imo, like their RE4 Wii review. Some people just don't get Ninja Gaiden or throw a fit when things don't go their way in a game, politics also play a big role in this sites review scores I think. This review is one for the trash me thinks, this game is more fun than the original in every way, yet they can only manage a 7 for it...ok whatever, go back to your 10/10 GTA IV that most people have stopped playing already as it's boring as hell after a few days.
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What has that got to do with NG being soulless, lacking atmosphere, charm, and pacing, and not having as good combat mechanics as DMC 3?
Just because many reviewers imagined DMC 3 as having unfair difficulty (erm...easy mode anyone?) and forgave NG's shortcoming because of its shiny Xbox powered graphics...well, doesn't make it right you know
DMC 3 > NG...end of.
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oh but in that case, it's this and that, and the bias, and the shit...
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On the other hand it has got me curious - It can't be that unfair!
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Game Informer = 9.5 out of 10
IGN = 8.7 out of 10
VideoGamer = 9 out of 10
Eurogamer = 7 out of 10
Computer & Video Games UK = 8 out of 10
GameTap = 9 out of 10
GameDaily = 9 out of 10
Gameradar = 9 out of 10
Fast, bloody, violent, cool, hard (level adjustable), best action beat em up released!...that's what ALL reviews are saying!!!
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thats the best news ive read all day!
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I can tell you that without having played it ;D
I seriously can't wait, just to be playing a new NG game is exciting, I'm pretty sure if you had a month to review something rather than a few days it would be different, there's loads of games like Guitar hero that if I only had a few days to play it I may have criticised it unfairly when it actually becomes clear what it's all about after a long play time.
not saying the reviewr is wrong but I'll spend a month finishing it in a relaxed pace and not having a deadline hanging over my head.
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Numbers are nonsense, you cant say with any accuracy one game is worth a higher number than the other. And scores are often bought anyhows.
The WORDS tell you if the game is any good.. ignore the fucking score would you please!!! Sheesh
"my dicks better than yours because it's got a higher score"
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In defence of NG... Despite the fact that both of these games are labeled as hack and slash, there is a certain difference in the way their combat systems work. DMC is in part about "long combos" and in part about "mass-combat" (the kind of combat in games like diablo gauntlet dynasty warriors etc.) In NG on the other hand, as Itagaki mentioned in some of his interviews, there aren't that many enemies attacking you at once, and they don't just wait for you to "use" them in chaining combos.
NG is much faster than DMC I mean compare the average amount of time taken between enemy X attacks you twice in DMC vs ninja gaiden. In DMC sometimes enemies won't attack even if it is completely obvious that they have the opportunity to do it. They'll just sort of dance around using some animation that is supposed to look threatening, and it will take ages before they actually attack. That's because they sit there for you to do some kind of combo. Compare that to NG's AI.
God of war is similar to DMC, either the enemies will attack slowly or if they're fast the amount of damage they do upon landing a hit will be small, and the game ends up kind of like playing diablo. It doesn't really matter if you get hit or not, since your moves are stronger, and eventually you will overpower your enemies by brute force. So DMC is like 75% about who's got the stronger moves that cover more area, and 25% skil and timing, while NG is the opposite. DMC is about pressing square rythmically and watching the attack animations, while NG plays like a fighting game, the fights have a much more complex flow.
I'm curious if NG2 has gone down the DMC route (sadly it looks like that by watching the videos) and also about the cheap sections
that most reviewers complained about. Personally I found that NG was an easy game once you've learned how to play it, I mean
got the feel of the right flow of attacks against each enemy. I got to the point where I can easily finish it on very hard (and I generally suck at games) *aside from that fight with alma*, which was cheap and badly programmed imo, and I'm worried if those negative comments about the difficulty mean that parts of the game are like that.
I have to agree though, that DMC does indeed have much more charm, NG sometimes feels like a world of retarded DOA wrestlers, with unimaginative architecture and directx-y graphics
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You conveniently left out of the 1up 75% review.
When it comes to reliable reviews I usually go for the holy trinity of EDGE, EG and 1up. I haven't read the EDGE review yet but I recall someone commenting that 'EDGE were right' earlier in the comment list so I'm going to assume it got a 7 there too.
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/fixed
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Well only one way to know for sure.
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Numbers are nonsense, you cant say with any accuracy one game is worth a higher number than the other.
haha, yeah no-one should ever get hung up on a simple review score right smelly? i mean, imagine still going on about a review score months after, still unable to get over it - would be a bit sad right?
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Game Informer = 9.5 out of 10
IGN = 8.7 out of 10
VideoGamer = 9 out of 10
Eurogamer = 7 out of 10
Computer & Video Games UK = 8 out of 10
GameTap = 9 out of 10
GameDaily = 9 out of 10
Gameradar = 7 out of 10
Console Domain = 8 out of 10
PlanetGames = 9 out of 10
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i was looking forward to this one. May have to check out a rental first...
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I'd also like to point out, that unlike Ninja dog mode, the new lower difficulty setting is very easy, the spider ninja's can be beating on your for minutes at a time, before you'll even come close to dying. It should be a great help for beginers that can't get used to the difficulty.
Also, the claws are a lot of fun for tearing through the enemies
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I will have to buy it because I loved the first one. A shame about the camera... It was completely unbearable in the first one.
What are they thinking??
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Thankfully it doesn't happen enough to infuriate me too much, so it's a definte 8.5/10 experience so far, the only real downer is that it's all sooo similar to the first (so far anyway).
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Butbutbut, the game has moments of pure battle bliss. 7 out of 10 is spot on.
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I just wish your health refilled before boss battles, it a little cheap on the first play through getting to a boss with like no health and then have the game restart u before the fight, with the same health... that really doesnt reflect sensible skill tbh... complete this boss without taking ANY damage! Yay, fun.... 7/10 is right
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its shit
harsh, butthe game just feels hollow, ryu feels too light, the camera and viewpoint are tragically flawed, i felt i was playing it for the sake of playing it. No enjoyment whatsoever
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WIMP!!!!
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The fighting is fantastic though, I love the new longer combos and the staff and claws - brilliant stuff!
(completed the original on Normal and Hard)
edit: also, the health bar mostly refilling after fights, up to the redline, Lives of a Thousand Gods now /restore your healthbar/ and the save points giving you health...I've not struggled at all for health so far. The only time I've died is at the end of level 2 boss, and that was before I looked at the sword combos...->XX->YY->Y = quick boss death.
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Not showing off, just saying it's damn easy compared to NG. They give you *loads* of health!
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i think a lot of people put on the rose specs for nr1, each to their own though, i like 2 more