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Ninja Blade Review

Xbox 360 ntsc-japan Import Review by Kieron Gillen

24 March, 2009

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Even when a game is as gleefully stupid as possible, developers are sometimes smart enough to leave room for the player to make it even more so. It's almost inspiring. Case in point: Ninja Blade. The game opens with a unit of ninjas, one of which is you, being dropped from a transport plane into a city that's been infected by Alpha Worms from Space. Or something. None of the ninjas have parachutes. On the way down - slashing enemy flying things who have the misfortune to be passing by - you proceed to land by crashing through the side of a skyscraper and slow the impact by doing a forward roll. That's as sane as it gets. By the end of the level, you've kicked an enormous demolition ball into the boss' equally enormous tendril-covered face.

Which is all mental enough. But then you finish the level, and realise it includes a costume editor. So now, when the high-octane straight-faced lunacy kicks off again, it's starring a fluorescent pink ninja. It only gets worse as you unlock other outfits. I went out the room when a friend was playing and he edited the ninja so he was rocking a scarlet leopard-skin with pink love-hearts all over his sleeves.

There are two sorts of ninjas. There's the sort who are big on hiding and the sort who really aren't. Ninja Blade is the latter. He thinks hiding is what animals are covered in. He's an expert in three weapons - the ancient ninja blades, mystical shuriken and the M60 machinegun. He is, to stress the point, mental. Lunacy is the primary constant. At Ninja Blade's best, it's hilarious, destructive and joyous. Even at its worst, it's often bad in a way that makes you wonder at the sanity of the developer for making whatever decision you're contemplating.

'Ninja Blade' Screenshot 1

Here you have to attack by pressing 'X'. No, really.

It is... well, let's go with "action game". Action-adventure would probably be the box to tick, but that doesn't quite grasp the entirety of its mood-swing game design. I'd say God of War, if I were to choose a single game, but while it's got all that increasing-combo quick-time event finishing move boss-fighting malarkey, its so fond of the wall-running that it pushes the platforming elements into something that even looks a little like Prince of Persia. And then it's got extended on-rails shooter sections where you're mowing down enemies while your truck or chopper trundles along. And the typically elaborate boss fights. And the quick-time events.

Ninja Blade likes its quick-time events. It's got more than I've seen since Fahrenheit, but they're integrated in a far less painful way. But still incredibly odd. Put it this way. It's like you're typing a paragraph in a review and you make some kind of mistkktsim fo dink emos ekam uoy dna wiever a ni hpargarap a ginpyt er'uoy ekil s'ti os. So it's like you're typing a paragraph in a review and you make some kind of mistake and then it rewinds and you try again with no further conseqeeqesnoc rehtruf on htiw niaga yrt uoy dna sdniwer ti neht dna ekatsim fo dink emos ekam uoy dna wiever a ni hpargarap a ginpyt er'uoy ekil s'ti os. So it's like you're typing a paragraph in a review and you make some kind of mistake and then it rewinds and lets you try again with no further consequences.

'Ninja Blade' Screenshot 2

Do ninjas have good arses? Discuss in the comment thread.

That's annoying and strange. As just demonstrated. But oddly, less annoying than the alternative of having to do the whole sequence again. While I suspect this is a total dead-end in game design, this compromise - the QTEs are set to be pretty damn easy on normal difficulty - does allow a developer to keep a tiny fraction interaction in events most games of the type would have as a cut-scene. The normal complaint in a game that runs an awesome video of your character taking down a baddy is, "Well, great - why can't I do it?" Ninja Blade's extended sequences of Dragons Lair-style action at least keep you slightly involved as the protagonist. Given the choice, I'll take this.

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Benno
23/03/09 @ 22:12
#1
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Ninjas have good arses. Confirmed.
Edited 1 times, most recently on 23/03/09 @ 22:12
IIIvirusIII
23/03/09 @ 22:21
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i played this about a month ago and really enjoyed it , its a fun game and a decent story which is well explained unlike some games .
AhrimaaN
23/03/09 @ 22:30
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Sounds a bit poor and thanks to the global economic crisis I blame poor sales on me having no money for fluff like this.
bad09
23/03/09 @ 22:49
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I have a good arse apparently, but I'm not a ninja.

Or am I....

/ disappears into the night to play Ninja Gaiden
crwoody
23/03/09 @ 22:50
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give me a pirate any day :)
GordonJ
23/03/09 @ 22:55
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Played the demo and hated it. Way too many QTEs
Peew971
23/03/09 @ 22:57
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Loved the demo, almost bought it from Play-asia a while ago but couldn't find a single review. Definitely on my "to buy" list.
Lukus
23/03/09 @ 22:59
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A good, informative review. And having played the demo last night, I can see what you're getting at.
PinkSpider
23/03/09 @ 23:00
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"Played the demo and hated it. Way too many QTEs"

This.

The intro to the demo was a QTE. Played a few minutes after this, was alright but didnt strike me as amazing.
Pastici
23/03/09 @ 23:01
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It seems like one of those games that you buy and like even though you really shouldn't. Which means I'll love it, just skint at the moment :(. When is it due for release over here?
Cheeky
23/03/09 @ 23:06
#11
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This game sounds average. There is no way I'm going to-

*Gets taken away by Ninjas*
Buztafen
23/03/09 @ 23:15
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As a mate of mine said...."its either the worst game in the world....or fucking awesome....i just dont know which!"
Ryze
23/03/09 @ 23:22
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Hey - at least the camera's not too annoying, eh?
photoboy
23/03/09 @ 23:25
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Loved the demo of this, especially dropping the wrecking ball on the giant spider boss. I'll definitely be buying as it seems to offer the panache and visual flair that was oddly missing from Ninja Gaiden 2. I just hope the game is as mentally over the top as the demo suggests.

Plus I've always quite liked QTEs, and it's good to see a review acknowledge that they're a way to make cut scenes interactive rather than leave you sitting there watching passively for several minutes.
Lukus
23/03/09 @ 23:30
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A good cut scene shouldn't need QTEs to keep you feeling involved in the game.
Azazel
23/03/09 @ 23:38
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Ugh... features snails. No sale! *shudder*
Ronan_Crawford
23/03/09 @ 23:45
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Didn't really expect that. I'll think about getting it when I get back from Uni.
Schiff
23/03/09 @ 23:47
#18
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I've never read a more useless review.... :S man, the first page is full of silly sentences and jokes that don't really make me laugh.... anyway I'm going to try the game....
Eraysor
24/03/09 @ 00:18
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The demo is absolutely epic.
Toonster
24/03/09 @ 00:45
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I watched someone play the demo for this. Apart from the visuals, it looked a bit pants. The score definitely surprised me!
muters
24/03/09 @ 02:20
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Genuinely expected this to fall afoul of the 2-or-3/10 bug, if for no other reason than it having a name only second to X-Blades in the Gratingly Generic Titles league table. Nice to know it isn't shit, especially after a month in which my 360 ran Shellshock 2, Onechanbara and Eat Lead.
FenderMaster
24/03/09 @ 03:24
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funniest review ever

you're about to deliver a justified pummelling to the evil leg or a justified pummelling to the air near the leg, or whether you're about to run into the leg and receive an unjustified pummeling.

on what other website/magazine/paper do you get writing of this calibre?
N@
24/03/09 @ 04:46
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Given the choice, I'd rather watch a cut scene than partake in QTE's. Demo was shambolic.
Gnort
24/03/09 @ 05:39
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Somewhat surprised to read such a positive review. I do suspect that Kieron had way too much sugar before writing this, though.

I thought this sounded pretty awesome when I first heard about it, a ninja action game made by people who somehow thought that Ninja Gaiden was too realistic and sensible. However, I downloaded the Japanese demo when it came out a few months ago, and was so apalled by the QTE-fest (and I don't usually mind QTEs nearly as much as some people here) and the dull, clunky combat that I took it right off my wish list.

From the review, it doesn't sound like the finished game is particularly improved from the demo, just that the bizarre spectacle of it all has been turned up to 11.
Scimarad
24/03/09 @ 06:17
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"A good cut scene shouldn't need QTEs to keep you feeling involved in the game."

What he said. If it's a choice between QTEs and watching I'll just watch, thanks.

Still, despite this the game sounds great!
DUFFMAN5
24/03/09 @ 06:39
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For fuck sake how many more times do we need to say it
WE DON'T WANT QTE's IN GAMES!
Please someone who cares, take notice.
These stop me spending money on most games, that I may have otherwise taken a punt on.
space ace
24/03/09 @ 06:45
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there are crazier ninja games, like the one on ps2 where you kick air-to-air rockets from the wing of a plane.
ninja blade the demo has a very realistic version of west shinjuku, which was kind of cool
drumbaby
24/03/09 @ 08:17
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"on what other website/magazine/paper do you get writing of this calibre?"

http://www.microsoft.com ?
lambtron
24/03/09 @ 08:20
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eh?
menage
24/03/09 @ 08:33
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Sold,

in about 3 months for 20 euro

I liked the demo, I didn't like it 60 euro worth.

All the people complaining about QTE. If the game's selling point is one it's not for you. so no need to bitch.
Edited 1 times, most recently on 24/03/09 @ 08:35
Quint2020
24/03/09 @ 08:37
#31
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Lol, awesome review.

I played the demo for all of about 5 minutes and thought "meh I'd rather just play through Ninja Gaiden II again", I was probably being a little unfair with it, this sounds like it should be my kind of game, perhaps I'll try the demo out again soon.
BillyBrush
24/03/09 @ 09:34
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i would think your demo impressions would be more of a guide than keirons review tbh.....if it's cheap and japanese he'll mark it up a bit
creepylizard
24/03/09 @ 09:41
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I thought the demo was absolute cast iron, copper bottomed shite...
Darren
24/03/09 @ 09:49
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The demo of this game was middling and had too many QTE bits as others have commented. It was probably on a par with Ninja Gaiden 2 (although visually it was more impressive) but I didn't think much to that to be honest.
Quint2020
24/03/09 @ 09:51
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I didn't really give the demo a fair chance though really, so on the back of this review I'll probably play through it again and give it a bit more time to "click", we'll see whether it makes any difference to my initial impressions.
BillyBrush
24/03/09 @ 10:03
#36
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@Darren...you thought from the demo it was on a par with Gaiden 2??


hmm...i'd have to disagree, each to their own
Monkey_Puncher
24/03/09 @ 10:10
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I was expecting the worst when I turned on the demo, but it's not bad at all. It also seems to realise how crazy it all is, I've seen one bit where he rides a motorbike into the face of a massive monstaer thing to kill it.

Probably pick this up at some point, just not at full price.
Eurolamer
24/03/09 @ 10:15
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Sounds quite appealing. Always room for more bonkers games, that is games that aren't afraid to be mental if it produces a decent playing experience. And that's what we're all here for, right?
darm
24/03/09 @ 10:20
#39
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I don't understand why are people bitching about QTE these days. Were they bad in God of War? Were they out of place in SWTFU? I liked them a lot.

It's only weird a bit that QTEs in Ninja Blade can be failed without ANY penalty. But, as review pointed out, it's still much better than having to restart entire boss fight or something if you fail.

That being said, this game is tremendous fun. It's so silly and so packed with action. Well, maybe sometimes even too silly, the finishing sequence of one boss with a bike nearly made me puke, but most of the time you just slash everyone and press forward wondering how crazy can it get.
Vertical Stand
24/03/09 @ 10:37
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I don't like QTE, its like Mega CD gaming all over again, and while polished my views are the same for God of War, especially the PSP one, the analogue is a bit cack making it more difficult than it needs to be.

Seriously would like to see an industry wide rejection of QTE starting with the new God of War, developers should focus on finding ways to give you the means to do those things by yourself, it'll be far more rewarding that way.
Edited 1 times, most recently on 24/03/09 @ 10:38
nickthegun
24/03/09 @ 10:52
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Thats a very concerted effort not to say 'its ninja gaiden with QTEs'.
Darren
24/03/09 @ 10:58
#42
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@BillyBrush - Well I thought Ninja Gaiden 2 was pretty ordinary to be honest and was a predictable, inferior follow up to the superb original. It felt like a lazy retread and was graphically underwhelming given the power of the Xbox 360. It also had some god-awful level design and a diabolical camera.

There again I haven't been impressed at all by any of Team Ninja's 360 efforts this generation; both Dead or Alive 4 and DoA Xtreme 2 were letdowns IMO and even Ninja Gaiden Sigma on the PS3 was a weak port. They strike me as a developer devoid of new ideas really, which probably explains why they keep remaking the same hand full of games over and over again.

Oh and EG gave both Ninja Blade and Ninja Gaiden 2 the same 7/10 score so someone agrees with my comment that both games are on a par with each other, though I'd give NG 2 and the NB demo 5/10 personally. :P
farticusmaximus
24/03/09 @ 11:08
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"Seriously would like to see an industry wide rejection of QTE"

Amen to that!

Tombraider: Underworld did away with QTE's, and was a far better game for it. They have an interesting mechanism that effectively does the same thing but keeps you much more 'in the action' and allows you to concentrate on the character on the screen rather than a hideously obvious prompt.

They used a bullet-time effect, with a limited number of options for escape or completion of the event, so you have the freedom to do all your normal actions, but only a small range of them will result in survival.

It's not perfect and still leads to a bit of repetition, but it's a damn sight better than the obviousness of a QTE.


"starting with the new God of War"

I'd say that a bit of a long shot, unless I missed the announcement saying they arent using QTE's?
Darren
24/03/09 @ 11:11
#44
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When I got to that tediously unexciting QTE boss fight, I just quit the demo and deleted it. Absolute rubbish. I play games to be thrilled not bored to death.
Meho
24/03/09 @ 11:44
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Since Kieron was unusually mild to this game and it ended up getting a seven, which to an innocent onlooker makes it look as good as Ninja gaiden II (or Devil May Cry 4 for that matter) as far as this website is considered, I feel obliged to copy and paste my comment from an earlier article on this game:

"It's not just generic, it's decidedly mediocre. Played through first two missions of the Asian version and the game is trying to ape both God of War and Ninja Gaiden but is simply not in the same league. And the bossfights are simply obnoxious because of the abominable QTEs piled on top of other QTEs. Not that I am against any QTE in any game ever but Ninja Blade takes the piss and looks like Dragon's Lair most of the time. Not only that there are simply to many of QTEs in bossfights (and quite a few outside them as well), but they are not even implemented well. It is fairly obvious that first and foremost they are supposed to make things look cool, but from the gameplay point of view, they are almost game-breaking: you are usually asked to press ONE button in any given moment and if you fail, the game rewinds and lets you try again until you get it right. No punishment, no way to skip or get out of it. To me, this made an already average Ninja Gaiden clone (weak enemy AI, combat system with too long advance and recovery times on most of the flashier moves for them to be effective, half baked platforming) damn near unplayable."

To reiterate: the game is absolutely mediocre in 'normal' moments as its combat and platforming parts are trying to imitate the best games in these genres but not being right there. In bossfights, however, QTEs really manage to ruin it completely.
Meho
24/03/09 @ 11:46
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However, if good arses are what you are after, yes, this guy delivers. Shame that in a lot of the platforming parts he has to run towards the camera...
Thunderbolt!
24/03/09 @ 12:40
#47
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Meh, I say - bargain bin fodder
Gnort
24/03/09 @ 12:56
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@Darren

Yes, Ninja Blade's graphics have more detail in them than Ninja Gaiden 2's (which didn't take much of a step forward, they were barely any better than NG1's on the original Xbox), and the camera in Ninja Blade is certainly no worse than the wilfully awful one in NG2, but in my opinion the games aren't anywhere near each other in quality. After finishing the demo of Ninja Blade I went back and played half of the first level in NG2, and it was like a religious experience by comparison.

I hate to imply that I think the numbers at the end of the reviews are important, but if this had been given to any other reviewer at EG I think it would have struggled to get 5/10.
Darren
24/03/09 @ 13:02
#49
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@Gnort - What would have struggled to get 5/10... Ninja Gaiden 2 or Ninja Blade? ;)

Ninja Gaiden 2 was pretty rubbish. Well OK it wasn't rubbish really but compared to its illustrious predecessor it was. It was rushed, buggy, poorly produced and didn't improve on anything from the original game. Epic fail in my book.
Gnort
24/03/09 @ 13:16
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@Darren

Ninja Blade ;)

I agree that Ninja Gaiden 2 was a bit of a disappointment, and didn't really move far enough forward from the original (which was one of the best, if not the best action game of the last console generation), but many parts of it still worked, and the obliteration technique system was leagues ahead of having to QTE tough enemies to death in terms of keeping the player involved (sometimes less is more).

I can see why others may have hated NG2, but I still really enjoyed it, even if it was not as good as it might have been, so I'm clearly the target market for these sorts of games, and the demo of Ninja Blade put me off it completely.

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