ngmoco's Eliminate Pro now available
Free FPS supported by microtransactions.
ngmoco has released its iPhone first-person shooter Eliminate Pro, and, in case you've missed the build-up, it's available for free.
That's because the ambitious four-player deathmatch game, which works over 3G and Wi-Fi, is supported by microtransactions.
The method is quite interesting. You start off with a stock of power cells, and it's only while you have these cells that you earn credits, which act as experience points and in-game currency for purchasing upgrades.
Once you run out of power cells, you have to wait over an hour for the server to refresh your stock of them. This is free, but if you want to continue earning credits in the meantime then you can always buy more cells via microtransaction.
In other words, Eliminate Pro is a free-to-play deathmatch game where you can speed up your character development by investing real money, but where you can still achieve the same goals for nothing if you spend more time playing.
As you can see from the screenshots on the App Store page, it's also a pretty handsome affair for the little old iPhone, and thanks to ngmoco's Plus+ network it supports friends lists (with invites) and leaderboards.
Controls-wise, it uses two on-screen joysticks for movement and aiming, and you can fire your weapon by tapping the screen or enabling auto-fire in the options.
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Comments (8) Latest comment 2 years ago
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Interesting way to get people to spend money on it, I very much doubt I will though.
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You can't argue with the value (free), and production standards are high, but something inside me refuses to play it after seeing the price of in-app purchases... I can get Uncharted II or Batman for that kind of money.
The fact that it costs more for lless skilled players and anyone who doesn't get along with the control scheme, iis well off.
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The purchases are entirely fair - you pay only if you want to play for hours on end, while earning in-game credits.
If you don't want to pay, you'll have to not earn in-game credits. It's not like you pay to play, you can easily play the game forever without spending a penny, but the in-patient players might want to buy their energy refills.
I won't be, but I can't fault them for their method.
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I'd be happy to pay a fiver up front for unlimited play, even pay for in-app updates. But I want to play when I want to play, and not at my expense. Their loss, simple as.
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I suppose that is the main issue with a free game app. As it didn't cost money there is a lot less incentive to spend much time getting into it. It's much easier to balk at the badness and delete it!
Visually looked ok and ran smoothly, but again and sorry to go on about it but the controls are just unworkable!
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