NFS Shift console demo on Thursday
PS3 and 360 test-drive details within.
EA has just trumpeted that a Need for Speed: Shift demo will be offered this Thursday on PS3 and Xbox 360.
The sampler opens the Circuit de Spa-Francorchamps and London River for testing, and puts four cars at your disposal: BMW M3 (E46), 2008 Dodge Viper SRT10, 2006 Lotus Elise 111R and 2008 Nissan GT-R. If you can unlock it, the 2006 Pagani Zonda F is also up for grabs.
The PC demo is already available from the Need for Speed: Shift website.
Need for Speed: Shift has already been released, and its core-racing makeover debut was solid and commendable. Whether that's enough to stand up to Forza Motorsport 3 in late October, we'll have to wait and see.
Pop over to our Need for Speed: Shift review to find out more.
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Comments (20) Latest comment 2 years ago
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Would love Digital Foundry to calculate it - end up constantly over correcting until you develop a predictive style of steering input which is completely alien to almost every other driving game I have ever played.
Dirt 2 is much more fun and probably slightly better looking. Forza 3 on the other hand has the best steering wheel input in ANY 360 game - the extra information you feel through it (torque steer, loosing traction on turn in etc) is highly impressive for such a poorly produced steering wheel.
Save your money avoid buying Shift and decide between arcade style thrills of Dirt 2 and the semi-simulation of Forza 3. Also bear in mind Shift & Dirt use motion blur (horrible for accurately judging barrier height apex turns) and Forza runs at 60fps which is also a win for me as it still manages to look almost as good as the other 2 while having to pump out twice the framrate..
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I think the DiRT 2 demo was utter shite, it feels far removed from any rallying now with the "gnarly men" shouting in your ear constantly, and didn't like the handling of GRID.
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There's plenty of Rally-cross and Rallying (including a special Colin McRrae inspired rally once you get far enough in - and a small reward if you complete it).
Dirt 2 rally cross and rallying feels very much like the original McRrae on playstation i.e. central pivot point based steering. The Malaysia rally stages look like a 21st century version of exactly how you imagine it should. Link below
http://www .youtube.com/watch?v=ScUu68TEi9c
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Agreed on SHIFT's high speed cars breaking the game, you need to develop Jedi like levels predicting the future to guess the turn and traction for cornering accurately for precision driving.
End up bunging it in to the corner then trying to keep off the barrier with constant post slide full lock on/off. It's terrible.
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And the sense of speed in Shift is second to none, which definitely makes for a thrilling experience.
I'll refrain from commenting on whether Shift is a "sim" or an arcade racer (though with that G25 hooked up it most certainly feels more like those PC games I just mentioned than even GT5P do), but I definitely consider it an extremely enjoyable racing game.
Assorted videos have proven that there are some fairly severe bugs in Shift - like cars bouncing excessively (more than simple track surface unevenness should account for) and time seemingly slowing down briefly on occasion, but personally I've yet to experience these problems after around 10-12 hours of play.
Framerate drops are there in certain places on some tracks though, but they are no worse than I can live with them. Hell, on some of my older PCs I also lived through 15-20 fps at the starting grid and until the cars had spread out when I raced large fields in GTR2 etc., and the drops I'm seeing in Shift aren't that severe and much briefer.
Let's hope patches are released to fix the issues though - at least a thread from the community manager on the official forum suggests that they are gathering info and working on fixing the problems.
But going by comments in general on various forums this definitely seems like a whole lot more of a love it or hate it game than the generally high review scores would suggest.
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And with the 360 having a steadier refresh than the ps3 am surprised you say it plays so well...
Another thing I forgot to mention that I do not like is the drifting - its crap.
I can drift like a charm in "normal" racing - in drift it's very hard to keep it going with the wheel - again no doubt due to the massive input lag
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Input lag? I haven't noticed anything resembling that at all, neither with wheel and pedals nor when I played it with a pad (but as mentioned there were certainly other things that could be considered problems with the latter, like the sometimes extremely twitchy handling and the tendency for most cars to slide around corners, something that's all but gone now that I'm using a wheel).
As for the drifting - I hate drifting in racing games, so I've only tried a single drifting event in this game (fortunately you can easily bypass those entirely), while I was still using the gamepad.
As expected I found it awful, but since I both hate it and suck at it, it's a bit hard to me to say whether the game was to blame for that. I suspect it wasn't.
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http://me gagames.com/news/html/console/x...
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EDIT: It's there now
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Please, someone, what do I change in Adjust Control to make this go away?
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Are you using a wheel? I felt the steering was way too dead using the MS wheel, so went into contoller set up options or something, and changed wheel sensitivity from 50 to 75 and high speed wheel (or something) from 50 to 80, and throttle sensitivity from 50 to 75. This really improved it, but didn't have time to try any other adjustments.
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* Steering Dead Zone: 15%
* Accel Dead Zone: 10%
* Brake Dead Zone: 10%
* Steering sensitivity: 5%
* Acell Sensitivity: 5%
* Brake sensitivity: 5%
* Speed steering Sensitivity: 100
This did absolutely nothing, there's still a second and a half or so between moving the stick to steer and the car actually doing anything. The game is borderline unplayable as a result (and that's before I get into the AI which seems incapable of going around corners at more than 5mph) and that's a real shame.