Next Champions Online update revealed
Nemesis Confrontation has Lair, costumes.
Cryptic has published details of the next update to its superhero MMO Champions Online, Nemesis Confrontation, which will be released next Tuesday, 24th November.
Featuring a Lair and some new costume sets, it's not a huge update, but it's coming out just a month after the last patch Blood Moon so we'll let Cryptic off. Plus, it headlines our favourite feature of Champions Online - player Nemeses.
The new Lair pits a team of max-level players against alien gladiators and the villain Shadow Destroyer, but also against their individual Nemeses, whom the Destroyer has recruited. You can play it to unlock costume sets themed around the Lair's enemies, or pay for the same sets in the game's item shop.
More info at the official website.
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Comments (8) Latest comment 2 years ago
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They still need CoX style grouping though. A low level hollows or Perez style map with massive +5 mobs should do the trick. And scaling mission instances would be a boon too, dont know why they left that out tbh.
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Failed to do what exactly? It hasn't 'failed' in the slightest. The game is still running and has a decent number of subscribers. The average any mmo should normally expect and is certainly sufficient enough for the game to keep up and running.
Of course mmos will 'fail' to meet WoWs number of subs, they always have and always will. They don't need those numbers. You need to realise mmos have always had a smaller, niche player base and have always functioned that way, very few have ever collapsed.
WoW is in a league of its own and should be considered outside of other mmos, as it's the ONLY one that has ever seen that kind of popularity.
mmorpg's are still a niche market. WoW isn't.
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The game was glitchy and performed poorly (I have a decent PC, so it's not a h/w problem), and made me realise that Cryptic learnt very little from CoX about engine optimisation.
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Yeah I agree. Perceptions have changed too. I guess that since the publicity for mmo's has gone up due to wow, the average 'wow player' has become more aware of the genre itself. However, when these players grow bored of wow and look into other mmo's they expect the same standards and sub numbers which just aren't possible for the vast majority of the genre.
This problem also effects publishers and developers too, believing that it is somehow possible to achieve similar success they forsake the smaller, actual 'mmorpg fan' market and arguably make a loss at both. I don't neccessarily see them as complete failures despite not having achieved their goals.
Hopefully developers will develop for the market that has been there for them all along, the mmorpg player rather than the wow player.
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