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Price explains Resistance online News

PlayStation 3 News by Eurogamer staff

2 November, 2006

Despite being one of the best-looking titles for the PlayStation 3 at launch (unless you're Ridge Racer 7 fetishist Tom, it's between this and MotorStorm really), Insomniac Games' Resistance: Fall of Man will not be integrated with the console's online functionality, specifically the built-in buddy list - instead, it will use its own buddy list, clan management system, and so on.

That's according to Insomniac boss Ted Price, who was speaking to Eurogamer's Rob Fahey earlier this week in an interview for the ThreeSpeech blog. While the decision to make the game run its own buddy list and so on is a blow to Sony's claims of an integrated online service - and in fact, it harks back to the bad old days of the PS2 online system - Price apparently left the door open for the possibility that the two systems could be reconciled in future, saying that "it is definitely possible to update the game via online."

At least the news about the rest of the game's online functions is more positive. According to Price, the game supports four player split screen, and up to 40 players online - with games being hosted on Sony's own servers for low-latency play. He claims that the team has played matches from locations as far flung as the USA, Spain and Japan without any problems, which is promising.

Price also speaks in the interview about what sets the game apart from the World War II shooter genre - aliens, science fiction weapons which heavily utilise the PS3's prowess in the physics department and environments based on real British cities such as York, Nottingham, Manchester, London and, er, Grimsby (no, seriously) seem to be the main factors - and explains how Insomniac has brought its close relationship with Sony to bear to ensure that Resistance looks more like a second wave title than a launch title.

"We worked closely with Sony at the very beginning to understand what the architecture was going to be all about," he explains. "We participated in that early aspect of development, before we even had dev stations. As a result, we were able to get ready for when those dev stations came - so as soon as we got the dev stations, we jumped on it, and we had our levels up and running very quickly. We began building assets long before we got PlayStation 3 development stations."

You can read the rest of Rob's interview over at ThreeSpeech.

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disc
02/11/06 @ 18:04
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That's a disgrace Sony. To not be able to launch with a functional system when you've had several years to get something up and running.

Heck you had a delay of the launch by 6 months, what would the system have been like if it would have been released then?


Seriously Sony, this thing and the Sony Online Entertainment usage of Xfire are two idiotic things that should be remedied immediately. Either make the Xfire support global for all games, constantly, or remove it. Also, if a second-party developer cannot get a simple buddy-system running how do you expect third-party developers to gain any confidence in your online system?


Shame, shame on you.
effinwooly
02/11/06 @ 18:08
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and so it begins................
disc
02/11/06 @ 18:09
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Yes but I'm not an Xbot.

Also, they can easily patch this later. However, the buddy system and ingame messaging was the only thing they had to prove for the launch and now they dont even seem to be able to do that.

Disgrace.
Edited 1 times, most recently on 02/11/06 @ 18:10
Steroyd
02/11/06 @ 18:20
#4
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awe cool i get buddy lists seperate from the main list.

But seeing that i don't do online gaming with friends and shit this is bound to get someone else riled.
Der_tolle_Emil
02/11/06 @ 18:23
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Surprised me a bit actually.
Canadian_Mike
02/11/06 @ 18:23
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" disc
02-Nov-06 18:09:27

Yes but I'm not an Xbot.

Also, they can easily patch this later."


...thats actually a good point.
JediMasterMalik
02/11/06 @ 18:24
#7
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So Sony have a seperate Buddy List in the system for friends, which games can choose to have integrated or not? Why didn't they do it, or is it difficult to do? The servers working well is a good thing though, even if I can't have the same buddies in my system as I do in individual games.
rhinoxious
02/11/06 @ 18:33
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Agreed, i'm amazed they didn't sort this out properly, not impressed.

I'm more surprised they are hosting all the Resistance games on Sony servers, how long will that last with a free online system (as opposed to the subscription live service, which doesn't even do this).

It's a lot of servers to run in the long term with no revenue coming in to maintain them.

EDIT on the other hand if Sony want to pay to host big lag free games YAY!
Edited 1 times, most recently on 02/11/06 @ 18:34
lambtron
02/11/06 @ 18:37
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@Jedi

A unified service isn't necessarily an easy thing to do. The reason they probably haven't done it is the same reason we heard feck all about anything online PS3 until recently is simple. It ain't ready yet. Remember Neversoft saying there will be no online in the PS3 version of TH - that's probably why.

Disc pretty much said how I feel about this.
insane_cobra
02/11/06 @ 18:40
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It doesn't surprise me, but what's next? "You know, our online service is not exactly free..."
Inflatable
02/11/06 @ 18:44
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Like expected.. Did anyone really think the PS3 was gonna offer the same unified online system Xbox Live does? You knew this was gonna happen once Sony announced they were leaving it up to the individual developers again..

Xbox Live will remain the premium online service where you have the same friendslist and online awareness accross all games, so you can always see what your friends are upto, and can always send all kinds of messages and invites to friends no matter what game they are playing or doing on their console, aslong as they're online.. That's why you pay 5 euro a month for it..

Only thing I would like to see MS do though is offer dedicated servers for some games, so they can put more players in games.. Atm all Xbox 360 online game sessions are peer to peer which limits the ammount of players.. Resistance on the PS3 uses dedicated servers, that's why they offer upto 40 players online..
SeesThroughAll
02/11/06 @ 18:48
#12
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A unified service isn't necessarily an easy thing to do.

Well then, they shouldn't have promised too much. Deliver whatever you can, when you can.

Is MotorStorm going to be playable online at all??



I'll just stick to the PSP. A handheld is enough for casual gaming. F*** the PS3.
Rambaldi
02/11/06 @ 18:52
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A real Live killer then?
JediMasterMalik
02/11/06 @ 18:54
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Motorstorm will be online.
disc
02/11/06 @ 19:00
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Well I dont know about you STA but I think they dropped the ball regarding the PSP online as well. It would have been the perfect platform to develop the service on, sure maybe people wouldnt send messages but they would sure like to have a global buddy /friend system and Sony could have worked on that for the PSP and refined the system for the PS3 launch.


And I dont know about you but I would like to have the friend and messaging service on the PSP. Just to be able to see what other people are playing would make it so much more worthwhile and make it easier for me to start a game up. I never play with strangers any more as they are mostly obnoxious and loud people who cannot stand losing.
Edited 1 times, most recently on 02/11/06 @ 19:01
SeesThroughAll
02/11/06 @ 19:09
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yep, I think so too, disc.

But in a handheld, online is more like a bonus. I really don't need online in order to enjoy games like E3, I think. Adhoc is mostly sufficient for two-player. Some of my friends also have PSPs, and we always manage that way.

Video-chatting in the PSP? Sounds nice. Great portable screen. Sony could have made it possible with the upcoming camera, but once again failed to make full use of the hardware they produce themselves. Word has it, it even requires a UMD in the slot in order to run as an ordinary camera. Which is really not handy.

Ok, on the upside, there are also rumours that there will be games supporting cross-platform (PS3-PSP) multiplayer. It would be nice, I guess.

But the online service is not looking that good to me at this stage, anyway.
Edited 1 times, most recently on 02/11/06 @ 19:11
JediMasterMalik
02/11/06 @ 19:18
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What exactly would having a unified buddy list mean? I think the most important thing to me at least, is being able to play online for free, on good conenctions, and to have an interface with which I can more easily connect to games. As long as Soy can deliver that, I will be happy, unified Buddy list or no. At least the unified log in is confirmed.
TeddyBoy
02/11/06 @ 19:18
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Looks like those clowns at Sony did it again. What a bunch of clowns.
urban
02/11/06 @ 19:28
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nice nice.
penhalion
02/11/06 @ 19:36
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The servers haven't been tested yet and I don't really think 40 insomniac guys playing resistance is any kind of test do you!

I'll wait to see if it all keels over after a million plus people have managed to buy PS3 not just a few hundren thousand
MadMirko
02/11/06 @ 19:38
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Disc is right, it's a disgrace.

They couldn't even copy what's been around for a long time: Live. They didn't have a strategy for online, or we could see it right from the start. I get the feeling that they haven't thought much about their console and were just confident that the PS3 would manage the same way the PS2 did: Just the same basic package, updated with current technology.

I can believe they were suprised by Nintendo and their controller, but there has been no surprise in Live, why are they forced to rush and shoehorn in this area as well? Something went seriously wrong.
Xerx3s
02/11/06 @ 19:42
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:(

Hope that this isn't a sign that they are going back to the ps2 online again. :\
Xerx3s
02/11/06 @ 19:43
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I'll wait to see if it all keels over after a million plus people have managed to buy PS3 not just a few hundren thousand

I think that ppl will have moved on to better games by then, don't you?
Lex_Luthor
02/11/06 @ 19:44
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"I think that ppl will have moved on to better games by then"

Played it? Or did you just mean to type 'other' games?
Edited 1 times, most recently on 02/11/06 @ 19:51
Steroyd
02/11/06 @ 19:49
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I think that ppl will have moved on to better games by then, don't you?

Apparently people are still playing on Halo 2 so who knows....
Edited 1 times, most recently on 02/11/06 @ 19:50
wired009
02/11/06 @ 20:01
#26
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PS Online is free now because they don't have enough features or content to justify charging you yet. Point being I wouldn't get too excited just because it's been announced pre-launch that signing on will be free. It's pretty obvious that the intention is to sell you digitally distributed content and upgrades at the least.
Shadar
02/11/06 @ 20:02
#27
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" disc
02-Nov-06 18:09:27

Yes but I'm not an Xbot.

Also, they can easily patch this later."


...thats actually a good point.


Just what I want! Patching in console games! Rush the game out the door and add promised features later. Or, you know, if the game doesn't do that well, save the money and fuck over your customers instead. They won't care.
Lex_Luthor
02/11/06 @ 20:06
#28
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"Just what I want! Patching in console games!"

Yep, be terrible when that starts happening...
Shadar
02/11/06 @ 20:12
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Would you like to see the problem exacerbated? Additional content is fine with me. At least I can elect not to buy Bethesda's shitty horse armour and fifteen minute quests. I got rid of Saints Row a long time ago, and didn't care about whether their netcode was broken or not. Because, quite frankly, the online play was utter bollocks.

What I don't want to see is patches like we get for Dark Messiah of Might & Magic. "Oh, we couldn't be arsed to finish the game, so we shipped it. Look, there's a slight problem about loading the second level, and the sound stutters throughout the entire game. Oh! And there's a memory leak in there that causes high quality textures to triple the game's system requirements. We'll sort it out some time. Maybe."
disc
02/11/06 @ 20:26
#30
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Well in this case it is not the developers fault but rather Sony not being able to supply functional libraries in time. The big problem would be for developers not actually bothering to implement the networking functionality just because they are not convinced by Sonys ability to provide.

Which happened to Tony Hawks Project 8.


Will the PS3 launch be the worst in gaming history?
Edited 1 times, most recently on 02/11/06 @ 20:29
Feanor
02/11/06 @ 20:31
#31
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Joystiq are claiming it's a bit dodgy for journalists like Shinji to be part of a corporate blog like ThreeSpeech.... what do you guys think?
jiveguy
02/11/06 @ 20:47
#32
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Sony like Rob Fahey because he generally has only good things to say about their consoles. It does nothing for him though because anyone with sense know by now to take anything he says about Sony or their competitors with a grain of salt.
disc
02/11/06 @ 20:47
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I'm guessing Sony wanted someone who was a bit more professional than Blogwriters such as Kotaku or Joystiq and they are now jealous. ;)
OhWiseOne
02/11/06 @ 20:48
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"Sony in Let Down Shocker" - is this news any more?

SONY = Shocking bunch of Clowns who are throwing away everthing.

PONY ShiteStation 3

Forget online with Sony, they can make pretty boxes, but nothing else.

Clowns.
OhWiseOne
02/11/06 @ 20:50
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One more thing, Rob, you are King Canute, shit in your chair while the sea engulfs you, you moron little twerp.
















Tool
jamesbee
02/11/06 @ 21:00
#36
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If you read the full article they mention that the game will support 'parties'. For me it was the best idea in multiplayer gaming, since, ever! Halo 2 was a joy to play online with my friends because we could all jump into a party and move around getting our asses kicked by everyone. Why has no xbox game since used this idea?! (Not any I am aware of)

I wish more games used the Halo 2 method of matchmaking. I tried to get into the GRAW online recently after missing months of it. Ranked only a 1, nobody wants me in the room and I was kicked from about the first 6 rooms I entered. The only room that didn't boot me for being too 'crap' was the one where the Admin appeared to be away. This is all before I even managed to fire a single bullet to prove my non-crapness.

Nothing is more annoying than a ranking system that then allows the admins to decide if you are good enough to be in their team. It's like school sports day all over again!

I gave up trying after an hour.

Microsoft, if you are listening, somehow, make parties part of the xbox dash! Across all games, let me get some friends in a group and jump into a match, no hassle, no problems!

I guess a lot of people won't agree with me, at the launch of Halo 2 there was a lot of people angry that Bungie had removed hosting control, problem is, you give people control and they fuck it up, always!

Sidenote: None of the above relates that much to this news item, other than the parties bit of course.
Edited 1 times, most recently on 02/11/06 @ 21:03
JediMasterMalik
02/11/06 @ 21:01
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People are really gonna listen to you now aren't they? Jackass.

Edit - I was referring to the apparently not so wise one.
Edited 1 times, most recently on 02/11/06 @ 21:02
Penguinzoot
02/11/06 @ 21:05
#38
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For me the non-integrated buddy-lists is very disappointing. What happened to Sonys assertion that PS3 was designed from the very outset to be online capable? Doesn't really seem like it to me - more like a bolted-on afterthought TBH. Again.

Anyway, R:FOM still sounds and looks interesting.
Edited 1 times, most recently on 02/11/06 @ 21:53
ronuds
02/11/06 @ 21:26
#39
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It's going to be a bitch trying to remember separate screen names for every game!

Ha ha!

Oh, and I loved the comment how there wasn't any lag playing between the US and Japan and so on. Like the guy would've said if there was lag.
Xerx3s
02/11/06 @ 21:28
#40
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Joystiq are claiming it's a bit dodgy for journalists like Shinji to be part of a corporate blog like ThreeSpeech.... what do you guys think?

Well that's an obvious one, isn't it? Even if he stays 100% unbiased, it damages how much credit and faith readers can put into his writings in related articles. One of the fundamentals of all credible journo is that they should remain disassociated in any way with the parties that they write about.
Not that I mind THAT much, I pretty much know what to expect from him and am yet to stumble onto something that is utter bull written by his hand. But still...
JediMasterMalik
02/11/06 @ 21:38
#41
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A seperate buddy list does not mean different log in names, it simply means you may have to put your friends name in twice if you have the same game as him. Not that big of a deal to me, but still would have been nice to have. Sony need to tell developers to incorporate these things, I'm sure they can, they just aren't.
The Bodybuilder
02/11/06 @ 21:54
#42
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>"Joystiq are claiming it's a bit dodgy for journalists like Shinji to be part of a corporate blog like ThreeSpeech.... what do you guys think?"

So let me get this straight....
Shinji, a person accused many times of being biased towards sony, shows the fact he isn't biased by.....joining a sony corporate blog?

JackB
02/11/06 @ 21:56
#43
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Sony fanboys will continue to spin this as no big deal and they'll say, "but it's free, so it's better".

P.T. Barnum said it best, "there's a sucker born every minute". Almost nothing is free in life. These servers cost money to support. They will be shut down or come with a fee at some point. Count on it. It's not a matter of if, it's a matter of when.

Microsoft's peer-to-peer has some disadvantages, but there aren't the big servers to maintain and shut down. Microsoft does have the potential to offer dedicated servers like Electronic Arts already does on Live (damn them for negotiating that with Microsoft!), but by having a unified peer-to-peer system, they have a lower cost system that is much less likely to get shut off. Unless, of course you are doing dedicated servers like EA and shut them off after two years to save money and force you to buy the latest version to play online.

Can't people see, that dedicated servers aren't free. Someone will have to pay. That's why MMORPG's collect the monthly fee to keep those servers running. It's not cheap, but for some reason Sony fans think everything will be free and it will be just "awesome".

Get ready for surprise after surprise in the next 12 months, when it comes to PS3 games online support. It will be the PS2 all over again. Just slightly better. You get what you pay for...

Oh, but Sony will spend the time to give you a great online store.... Enjoy!
Edited 2 times, most recently on 02/11/06 @ 21:58
Steroyd
02/11/06 @ 22:31
#44
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I don't get it... Sony's used dedicated servers for the PS2 for years and I didn't have to pay a penny even today. :/

What's going to be so different about PS3?
Edited 1 times, most recently on 02/11/06 @ 22:33
Mr_Brown
02/11/06 @ 22:43
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Though I'm hardily a Sony fan, but this is ridiculous. I think it was extremely clear why PS2 online didn't catch on as well as Xbox Live and its very clear how it needs to be fixed. So why the hell haven't they sorted their online system out?? If someones paying £420 for a console they expect all the trimmings and rightly so. To say that this is double the price of 360, but isn't even close to comparison with online sysyem is a disgrace on Sony.

But then its this kind of thing that backs up why we have to pay for the XBL service. Quality comes at a price...obviously.
Edited 1 times, most recently on 02/11/06 @ 22:44
Canadian_Mike
02/11/06 @ 23:10
#46
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So, will the system (the PS3) show you as being "online" (on the XMB) while you play Resistance?

Dizzy
02/11/06 @ 23:15
#47
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Rofl.. Sony just doesn't get it.
Krun
02/11/06 @ 23:40
#48
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The PS3 is costs X amount more to buy than a 360. This "free" low rent, messy service is one you just paid up front for; when you buy the overpriced console. You'll keep paying too with poor service and no support.

A now a launch title isnt even going to use its built in features? Will any game use any of the "features" sony want them to? If they can't do it from the start, then when?

Xerx3s
02/11/06 @ 23:48
#49
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I don't get it... Sony's used dedicated servers for the PS2 for years and I didn't have to pay a penny even today. :/

What's going to be so different about PS3?


I think that you just picked one of the worst examples of a free online service in the history of man there.
JediMasterMalik
02/11/06 @ 23:51
#50
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I don't get what the fuss is all about, what advantage does having a unified buddy list give you? The most importabnt thing is ease of use, especially for a free service. As long as you can easily find an online game to play and join it easily there shouldn't be any complaining. So what if you have to put your friends nick in twice, is it that difficult? Are you paying $50 a year for the console to copy and paste nicks? I would much rather copy and paste it myself than pay for it to be done for me.

Like I said before, the most important things for this online service, is not to be like XBL in every way, it is to provide a satisfactory online experience, for no cost. If you want the absolutely best online console experience, go with a 360, if you don't want to pay for it, and dont mind getting a worse service, go with the PS3. See simple.

Besides we've known this for a while, well I have.

PS - Can't you see the console buddy list during gameplay by bringing up the XMB?

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