GT5 coming in 2007

"100 times more detailed."

The next home console iteration of the Gran Turismo series is currently scheduled to arrive in 2007 and will be "100 times more detailed" than GT4, according to Polyphony Digital boss Kazunori Yamauchi.

Yamauchi - considered to be the man behind the Gran Turismo franchise, which has sold around 44 million units in total - was speaking in an interview with Croatian car magazine Auto Klub.

While most of the interview related to the older games in the series, Yamauchi commented that he "hopes that GT5 will be finished during 2007", and that the next game will be "100 times more detailed than GT4" - although he didn't say whether this relates merely to graphics or also to other elements of the game, such as physics or vehicle tuning.

The game is likely to be promoted as an early "killer app" for the PlayStation 3, and it's no surprise to see the team trying to return to a two year product cycle after the extremely long delays suffered by Gran Turismo 4.

The next GT game to arrive, of course, will be Gran Turismo 4 on the PlayStation Portable, and it's known that Polyphony Digital was considering creating an online version of GT4 for the PS2 at some point in the future - although whether this plan is still on the table remains to be seen.

Sony has indicated that several PS3 titles may be shown off in some form at TGS this September - and while 2007 is a long way off, it's not unlikely that a concept trailer of GT5 could be on the cards.

Comments (75) Latest comment 2 years ago

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  • sephy #1 7 years ago

    /yawns

    /watches game slip to 2008
  • deaner #2 7 years ago

    Excellent. Gran Turismo remains the best racing title around. I can't wait to see it in next-gen format.

    Reason enough for everyone to own an HDTV.
  • gamingdave #3 7 years ago

    For some reason I read that not as "100 times more detailed" but 100 times more delayed.
  • #4 7 years ago

    My dad is 100 times biggerer than your dad, so narr.

    Maybe the cars do 100 times more damage, and crack a headlamp this time, hahahaha! Shit game, the computer drivers are stupid and can't drive and there is no online again I bet.
  • Bill-Lumberg #5 7 years ago

    They need to study TOCA 2 for how to do good AI. GT4 is awesome for doing hot laps, especially round the 'Ring, but as a RACING game TOCA 2 wees all over it.
  • Celeborn #6 7 years ago

    Indeed. So it isn't the best racing game at all. Best driving experience perhaps. But whats the point of driving without decent and fair opponents to race? :(
  • deaner #7 7 years ago

    It's a different game. It's about the things drivers worry about. Lines, tyres, fuel and braking.

    It's a drivers game - not an arcade racer.
  • davesy #8 7 years ago

  • jmctavish #9 7 years ago

    "100 times more detailed." Wow!!!!!! That will make it like the bestest game ever! That is so cool!1!!!!1
  • 8bitMofo #10 7 years ago

    'It's a different game. It's about the things drivers worry about. Lines, tyres, fuel and braking.'

    Not crashing and wrecking your car though.
  • deaner #11 7 years ago

    No, because drivers avoid collision. They don't smash their car into another and say "Wow - what a cool dent!"
  • Freek #12 7 years ago

    Apologetic nonsense. GT is and always has been a racing game, later versions just coulden't evolve more. Hopefull the new hardware will expand on the gameplay and racing experience aswell as the visuals.
  • Dizzy #13 7 years ago

    GT? Ha.. yes.. that game with no-online play, no car damage and no AI. Maybe they should concentrate on that first instead of making it 100x more detailled. True next gen?
  • nick_f Verified Senior Producer, Microsoft #14 7 years ago

    They've added another 2 decimal points to the physics simulation!!!
  • pollster #15 7 years ago

    PS3 Launch title perhaps? It would certainly be the one to have
  • kalel #16 7 years ago

    It'll make your hair 38% softer too!
  • teabagger #17 7 years ago

    "...100 times more detailed..."

    Meh. Unless they've also made significant AI improvement I'll be leaving it on the shelf. I like pretty visuals, really I do, but the whole package needs to evolve and not just the polycount. Also, doubling the amount of, in this case, cars does not make it twice as good. This seems to be a common misconception among game designers.

    Edited by 1 at 23/08/05 @ 16:57
  • Darkedge #18 7 years ago

    100 times more pointlessly complicated menu system - the one on GT4 SUCKED ARSE.
  • ishigo #19 7 years ago

  • sonmi451 #20 7 years ago

    we know they can do the graphics and the car handling physics. let's see them make this the ultimate driving and racing sim by having realistic AI and damage. i don't buy into this 'GT is not about crashing'. a realistic element of driving, especially racing, is collision.
  • Lost_in_Darkness #21 7 years ago

    i just hope it looks a lot better than that vid they showed off at e3...i know it was just a proof of concept, but it looked pretty much exactly like gt4 just slightly better.

    as Kaz has said he wants damage in gt5 they better get it done right...and since they've never done it before i hope they've been experimenting for a while, they are badly behind the times.
    Edited by 1 at 23/08/05 @ 17:29
  • sonmi451 #22 7 years ago

    Ferrari's are driven by rich stupid footballers.

    Alfa's are the true driver's car. ;)
  • T4RG4 #23 7 years ago

    I honestly think GT is fallen from the tree of late... really hasnt improved for a long time. RACING, get that in for gods sake, you get enough cash and dev time to make it work!!
  • kangarootoo #24 7 years ago

    @teabagger

    "This seems to be a common misconception among game designers. "

    Oh come on, thats a pretty broad statement to make. Perhaps you meant something like,

    "Of the designers that make car games, some of them appear to give excess weight to the idea that players like lots of vehicles to choose from".

    Don't forget that car choice is often a marketing point, in fact I doubt the designers of many racing titles actually get to choose which and how many cars get licensed. That is probably more in the hands of the publisher, and they know from experience that variety of vehicles IS a major selling point (not for everyone of course, you being one example of a player who isn't interested in that, but for many).
  • Vaddar #25 7 years ago

    Yes Forza was better, & yes Forza 2 will be even better, but which one sold the most. Yep you guessed it, the one released on the sheep herding machine!

    Have any of you Playstation muppets even played another racing game, probably not!!!!!!
  • sonmi451 #26 7 years ago

    i will have to try Forza. although i don't have an xbox.

    i do like the handling physics on gt though. although the driver's aids should default to 'off'. it feels a whole load better with them off.
  • Teeth #27 7 years ago

    "Also, doubling the amount of, in this case, cars does not make it twice as good."

    Actually I know people who prefer GT2 cos of how many cars it's got, you see? World don't revolve around one gamer's view, do it?
  • #28 7 years ago

    Vaddar can I politely ask you to comne out from under the bridge?

    I imagine most of the readers here have played a variety of racers and have their personal favourites.

    That tends to be a decision based on games available for the system and personal taste.

    why starting insulting people just because they don't own the same console as you?

    seems a bit sad to me really.
  • Dr_Fripp #29 7 years ago

    Ah, so most football fans here think it's beyond the capacity of GT's developers to add car damage to their game. I'm glad you're not the ones making the games then.
  • Dr_Fripp #30 7 years ago

    Maybe because it's not something you happily run along with your extensive driving physics and graphics engine, on just the resource of a single PS2. Gee, it's such a hard conclusion to draw.
  • smelliot #31 7 years ago

    Looking forward to seeing this in Christmas 2008.
  • Furbs #32 7 years ago

    Vadder = Balor I reckon...
  • teabagger #33 7 years ago

    @ teeth:

    The point I was trying to get at was that they need to keep evolving the core game mechanic. 400 (or however many) cars is nice, but it isn't a substitute for solid gameplay through decent AI etc. etc. especially when there are titles like Forza after the racing crown. I just think they need to do more with the next version than simply making it look nicer and having loads more cars that, lets face it, only a small percentage most people can be arsed to drive.
  • Diabeu #34 7 years ago

    it's not the drivers game, it's an interactive car catalogue, makes me sleepy

    I prefer real driving with my Golf4 GTi, good car for chainsmokers hehehe
  • Carrybagma #35 7 years ago

    100 times more detailed - what a very Sony thing to claim.
  • Yaz #36 7 years ago

    "No, because drivers avoid collision. They don't smash their car into another and say "Wow - what a cool dent!""

    Yeh, 'cause real drivers prefer to bounce off walls and cars to help them around corners! ;) :p

    Anyway...
  • Nemesis #37 7 years ago

    I think we've done the Lots Of CarsTM thing to death. PGR3 has....80. Which is a bit of a relief; I can't be doing with 200 cars I'm never going to drive. I wanna drive the stupidly fast stuff, not the concept lawnmowers.

    As for 100 times more detailed, I'll be impressed when I see some decent footage closer to the time. As for now, it's pure SnakeWaving from Poly.

    Edited by 1 at 23/08/05 @ 20:08
  • valli #38 7 years ago

    100 times better force feedback? :) SunekuWabingu indeed, however TGS will hopefully reveal more.
  • Vaddar #39 7 years ago

    Furbs, if I was Balor I would of made an even bigger a*s of myself! He seems so loved here!!!!!

    Duncan, I have one of those sheep herding machines with GT, so I have seen both sides of the fence.

    I think GT is a good game & if it wasn't for that Forza would never of been made. People just need to let go, you know, try something new, there are better things out there now.

    I like to see what Sony can come up with to compete with PRG3, another CGI movie probably!
    Edited by 1 at 23/08/05 @ 22:28
  • captain-future #40 7 years ago

    so the finally will get the motor sounds right?

    *LOL*
  • squaylor #41 7 years ago

    sonmi451 - I assume you drive a ford? ;)
  • brombeer #42 7 years ago

    Vaddar, then stop using the name 'sheep herding machine'. It's not. It's just a decision that 80 million people made to buy an PS2. Or are you a Master Ant in the Microsoft Zen Ant Colony?
    Edited by 2 at 24/08/05 @ 06:48
  • Talha #43 7 years ago

    Sheep Herding machine my ass. You XBox fanboys can feel all pretty since there is no few of you compared to us sheep herding fans. And a fair point has been made in this thread: just because you own an XBox doesn't mean you have the right to insult PS2 gamers. What did Forza do? Added the two things most missed in the GT franchise and bingo! they have a winner. Don't you guys know that GT was the inspiration for the Forza team? ANd also, can someone please explain why Forza STILL doesn't look as good as our own GT4? SImply put, there are no developers out there more talented than Polyphony.

    I also agree that it must have been hard for Polyphony to squeeze in damage modeling, really nasty AI and online play on the PS2 with its tiny amount of memory. Then again, LOOK WHAT THEY DID SQUEEZE IN. I hope the PS3 version finally addresses those problems and re-claim the crown from (GT-inspired) Forza.
  • evak #44 7 years ago

    car damage often has more to do with licensing and the manufacturer. MS managed to get damage for all cars, which meant they could add the feature. I wonder how much they paid.

    When I worked on a toy car game, It was a real pain getting any real car models into the game. This was a few years ago now. We ended up designing new toy cars and some of them actually got made which was very cool ;)

    Forza is a better game, and ups the ante, but all that means is that both GT5 and Forza 2 have to better it, so for racing sim fans its good news all around. The one area where GT4 beats Forza is in the replays, Forza replays don't have any drama in them and are pretty boring to watch. GT4 has far more interesting angles and a heightened sence of speed.

    At the end of the day there is no substitute for driving real cars though.
    Edited by 1 at 24/08/05 @ 06:55
  • Vaddar #45 7 years ago

    brombeer,

    I'm sorry, forgive me!!!! You PS2 fans are really sensitive.

    I have both, in fact the only reason I bought a PS2 was for GT. But alas, as soon as the Xbox came out it started to collect dust.

    "Don't you guys know that GT was the inspiration for the Forza team? ANd also, can someone please explain why Forza STILL doesn't look as good as our own GT4? SImply put, there are no developers out there more talented than Polyphony. "

    Talha, we all know this, but better graphics my arse, have you even palyed Forza! Just because the PS2 can paste a pretty background on to look at while driving along, you suddenly think it has better graphics. I guess modelling all that extra detail like the track, textures & car damage is not as good then! GT is like going for a sunday drive, slow cars & sh*tty AI.

    This is fun, you all react so easily.
  • Blerk #46 7 years ago

    2007? Going on past form, I'll believe it when I see it. :-)
  • zErOb_cOOl #47 7 years ago

    "Yes Forza was better, & yes Forza 2 will be even better, but which one sold the most. Yep you guessed it, the one released on the sheep herding machine!

    Have any of you Playstation muppets even played another racing game, probably not!!!!!!"


    You have to be joking. I have played Forza....admittidly not that much, as I got truly bored, but it was rubbish. It really was. Dull graphics, it felt sloppy. Graphics were ok technically, but no where near what I expected.

    GT4 just feels so sharp and effortless. You really think you are driving a car in that game. And before somebody says this illusion is ruined by no damage, I crashed loads of times in Forza and hardly noticed any damage at all. Woo hoo. Damage rocks....or maybe it something Forza fanbois keep mentioning aimlessley. I seriously, swear on my grave, IMHO thought Forza wasn't a patch on GT4. The paintjobs were pretty cool though. They should definately have them in GT5.
    .
    Also, I don't know why TOCA2 and Forza keep getting mentioned as good examples of driver AI. I've not noticed that they are any different from games like Wipeout or Mario Kart.
  • RumpyStumpy #48 7 years ago

    GT4 with the logitech forcefeedback wheel and playseat is the best driving experience out there. I know I invested the money in them :-)

    However GT4 isn't the best racing experience out there. Tocca and Forza beat it in terms of a racing challenge. IMHO.

  • vpin #49 7 years ago

    Only 100 times, eh? Hahaha, why not go for the knock out blow and say, 100 zillion jillion kabillion times more detailed and better? har har.
  • Diabeu #50 7 years ago

    one things makes me laugh, they call it "the real driving simulator"
    real driving means that it should include car damage also, look what happens when you go head to head with other car in GT, cars act like paper boxes

    graphics are not the most important thing in this business
  • zErOb_cOOl #51 7 years ago

    All this has been said 1000 times before. Forza has great AI while GT4 has none. Forza has damage modelling yadda which doesn't really matter.

    I don't know how to explain it, but Forza feels dull, sloppy and blunted, while GT4 feels sharp, responsive and basically more real. Add to this the more realistic (IMHO) physics in GT4, and it does make it extremely close to "The Real Driving Simulator", damage or not.

    I mean how bloody close can you get using the PS2 hardware, especially when using the 'Box hardware, Forza fell even shorter from the mark?!
    Edited by 1 at 24/08/05 @ 09:29
  • drumbaby #52 7 years ago

    100 x more Ferraris than last time.
  • zErOb_cOOl #53 7 years ago

    "100 x more Ferraris than last time. "

    So 1 then =)

    I didn't really miss them in GT4 TBH. They are such a cliche choice anyway. I did want to drive the enzo though. Mmmmm. Enzo....
  • teabagger #54 7 years ago

    no, that'd still be 0 ferraris - 0 x 100 = 0 ;-)

    /pedant
  • deaner #55 7 years ago

    Cars in Gran Turismo games handle like cars.

    Cars in Forza handle like computer game cars.
  • Dizzy #56 7 years ago

    You gotta love the GT fanboys...
  • Vaddar #57 7 years ago

    How does not having good AI & damage make GT4 a more realistic driving experience than Forza.

    In the real world of racing those conditions are extremely important. There are no reasons in GT4 to not hit another car, mess up a corner, damage the car & have an impact on your race. Opposiing drivers that follow a predicted line & never leave it, never make a mistake are so real!!!!!!!!

    So the feeling you get from Forza of the car starting to loose traction while cornering & using you analogue triggers to feather the throttle/brakes to keep control is rubbish then!! Some people, some of you who make these comments probably don't even drive yet!!!
    GT4 is like driving a go kart, about as much feeling as a plank of wood.
    Edited by 1 at 24/08/05 @ 10:28
  • Pike #58 7 years ago

    A new GT game announceed you say.

    Double meh!!

    /Goes back to Rallisport Challenge 2
  • davyuk #59 7 years ago

    I never understand why GT commands such hatred. It is one racing game out of many that has its own unique selling points, just like the others. The chalk and cheese comparisons don't hold water. Basically, GT is car porn for those who want an interactive and comprehensive library of cars that's surpassed by no other game. Sure, Forza got close, but it still slips into the realm of arcade racer.

    As for the whole crash damage issue... do you really think that Forza has crash damage? Balony! Crashing into a wooden fence at 50mph can write of most cars, yet these games offer a few scrape textures, or dented bumpers when you smash head-on into a wall at 160mph. Crash damage my arse. I believe PD have avoided crash damage because when they do it, it will be done properly. But then everyone will moan when they can't get round a lap without losing a wheel, or busting a wishbone after rear-ending a competitor at 60mph. Just like in real life.

    Sure, I've gone off the recing sim genre, but GT is where I'll go when I return.

  • Talha #60 7 years ago

    Vaddar: we all know the shortcomings of GT4, so no need to rub them in. And guess what, I have played almost every driving game. To me, Forza still falls a bit short. The damage model is SUPERFICIAL AT BEST, and it seems as if the Forza team intended it just to be a bulltet point on the package. And please, don't even TRY comparing the driving dynamics, since GT4 is still unsurpassed in that respect.

    Yes I agree you can get away with bad driving in GT4, but not always. Try hitting a car from behind and see how much speed you lose. However, the AI is one area where GT needs improvement.

    As said before, I don't know why GT is hated so much - I think it is because everyone knows that their two-bit excuse for a driving simulator cannot even come close. GT is a product of passion, while Forza is a product of customer clinics, surveys and polls. Trust me, it shows. PLEASE NOTE THAT I AM NOT SAYING FORZA IS BAD. Not by a long shot and its a stellar product for a first effort.

    In other areas, like the variety of cars available (that really DOES matter to car nuts), the graphics, the force feedback, the landscapes, the tracks, the car models, the human models, the Goddamned framerate - GT is absolutely incomparable not only to console games, but PC games as well.
    Edited by 1 at 24/08/05 @ 11:18
  • SneakyNinja #61 7 years ago

    Jeez, you can tell it's the school holidays.

    Anyway, I've got Forza, Toca race driver, GT4 (With GT4 FF wheel) and the best one is... whichever one you fancy playing at the time.

    For multiplayer lan stuff, it's currently Forza. It was Toca but Forza is still new and uncompleted.

    Single driver fun, well, GT4 and Forza are pretty much equal as complete packages go, and I've got both, so why pick a 'favourite'.

    You fanboys go argue the toss over how brilliant damage is, or how shite the AI is but I really don't see the point. You wont ever get a "oh my, you're right, how silly of me to have my own opinion when yours is obviously the right one" response.

    Meh...

  • deaner #62 7 years ago

    SneakyNinja: "Jeez, you can tell it's the school holidays. ... Meh..."

    Yes, you can tell it's the school holidays when you see people actually posting the 'word' "meh".
  • SneakyNinja #63 7 years ago

    Ok, fair point, not a real word.

    Sorry about that.
  • chronom4n #64 7 years ago

    morning to all, i have to say that in defence of GT4, what other racing sim offers the force feedback option? considering that i have more or less played racing games with a steering wheel for aboutt 3 years and recentlybought the force feedback wheel and racing seat setup for gamepod.co.uk, nothing on the planet touches GT4 for pure racing thrills. every corner with the dual force pro wheel feels awesome. O.k. so GT4 does not have crash damage, but it has at least tyre wear which is more challenging than having crash damage. and fuel wear before i forget to mention. All you guys can dismiss GT4 for its bad A.I. but how much of the game have you played. 10%, 20%, 50%, 75%. all you guys and gals out there play the game in-depth and then complain about the likes and dislikes of yor chosen game. With regards to crash damage, PD said that they would like to add it in, but in reality all the cars would be written off. That is not for me personally. I have played Forza and PGR1 and 2 so i do have my fair share of experience. Ultimately if you want crash damage GT4. you guys know that GT4 can't offer it due to hardware issues and also the A.I. is also limited due to the amount of effort they put in to other areas of the game. But what i have noticed about the a.i. in gt4 is it depends on your level of racing expertise. only the best guys can challenge the top a.i. racers. i have experienced this so many times it cant be me imagining this.

  • Talha #65 7 years ago

    CHronon4m: Congrats buddy for delivering the final sucker punch. Most of the people extolling the virtues of Forza over GT have given up having completed 1.25% of the game and sneering at the 1998 Civic they have to show for their efforts.
    Edited by 1 at 24/08/05 @ 12:52
  • old_skool #66 7 years ago

    only the best guys can challenge the top a.i. racers. i have experienced this so many times it cant be me imagining this.

    Thanks for sharing that cause I was beginning to think I was the only one struggling against the AI racers , that is if I'm driving a car with similar spec to the AI.
  • deaner #67 7 years ago

    Polyphony struggle to get certain licences because of exclusivity deals. I wouldn't be surprised if Ferrari are entirely bound to F355 Challenge.

    As for the MR2 mk2 - You have to get it from the 90s garage (used cars) in Gran Turismo Mode.

    Talking about the game speed in Arcade Mode... I don't know, I was always too busy playing Gran Turismo Mode.
  • ruckus #68 7 years ago

    Yay - another GT game - just a pitty that 2007 seems so long away.
    As for this gt4/forza bollox, what a load of crap - stop pretending that you have a life - real no-lifers own and enjoy BOTH. I personaly can't wait for rFactor...
  • chronom4n #69 7 years ago

    talha and old skool, may thanx for recognising my comments. In this iteration of gt4 i have noticed this in the arcade mode.... put the speed of the a.i. upto maximum and then try to beat them. man it becomes one of the hardest things to accomplish. but i suppose one of the aims of PD was to create a sim where driving becomes a pleasure. And for me they have accomplished this. I have spent many hours in my bucket seat and the dual force pro just driving the nurburgring, suzuka just to name a couple. I do hope that in GT5 they offer this, marbles coming off the tyres, mechanical breakdowns including subtle damage, manual changing using a clutch (I know that this has been done in my copy of TOCA2 on Xbox) indicators working including reverse lights, and for tracks they should include the new istanbul circuit and the coolest track in the world, spa-francorchamps. other things that would be awesome would be pit-lane disasters!! Oh one other thing, PGR3 is going to really up the stakes in terms of graphics. now they are goiing to model interiors of the motors. They are really upping the ante. weather effects like the one in MOTO GP2 URT. the water effects for anyone who has seen internal view will lay testament as to the awesomeness of the water effects.
  • ave #70 7 years ago

    I prefer Forza to GT4, GT4 has slightly better car textures, Forza has better shadows, and extremely better tracks&trackside detail.

    As for Forza's damage modelling being superficial, all you're doing is showing you only played forza for 5 minutes :)


    "In other areas, like the variety of cars available (that really DOES matter to car nuts), the graphics, the force feedback, the landscapes, the tracks, the car models, the human models, the Goddamned framerate - GT is absolutely incomparable not only to console games, but PC games as well."

    Simbin's effort beats it in everything but the variety of cars.
    Audio, graphics, force feedback, weather, tracks, car & human models, telemetry, handling :)
  • Madder-Max #71 7 years ago

    "No, because drivers avoid collision. They don't smash their car into another and say "Wow - what a cool dent!"

    No....they say "wow! Cool adrenalin rush!"
  • Dr_Fripp #72 7 years ago

    "Simbin's effort beats it in everything but the variety of cars.
    Audio, graphics, force feedback [...] car & human models,"

    What bullshit is that. Graphics? Higher texture res != better graphics. The respective car models look like cardboard boxes compared to GT4's superb modeling.
  • ave #73 7 years ago

    "What bullshit is that. Graphics? Higher texture res != better graphics. The respective car models look like cardboard boxes compared to GT4's superb modeling."

    Try a decent spec PC, 1600x1200 8AA/4AF.

    ps, I found GT4(and forza's for that matter)'s models to be rather blurry and indistinct, that's what happens when I play on a 25" TV.
    Edited by 1 at 25/08/05 @ 17:18
  • Dr_Fripp #74 7 years ago

    Well yeah, try decent spec. For even higher resolution. That's what I wanted to tell you, that hardly improves the graphics ITSELF. The way the textures are made, the models are shaped, the way the filtering is handled to combine polygonal models and textures and lighting into something that looks realistic and not as flat-shaded and cartooney as the stuff that goes on in Simbin's offering. It looks ok, but it's hardly an artistic spectacle. GT4 does a lot better in this respect, things look way more dynamic, and that's hardly a surprise considering the difference in experience/talent between the teams.

    But hey, there are a lot of PC enthusiast who had trouble seeing this when they first bought their shiny new pc, so you're not the first. You'll get used to it.
  • Kengro #75 7 years ago

    Hmmm... If you want a good simulator go for gtr fia racing on pc. Gt 4 got some serious issues with it's tries, there just ain't enough grip there. And yes, i've been driving car's on track. So i know just a little about this... Gt4 have got to light cars, forza got to heavy cars... And so on... If you want the best just get a car and go on a track, these two ain't close to that
    Edited by 1 at 26/08/05 @ 22:29
  • regmund #76 2 years ago

    not gonna happen.
    http://ww w.eurogamer.net/articles/gran-t...
    Edited by 1 at 02/02/10 @ 13:31
  • tachometer #77 2 years ago

    By the time this is released I'll be an actual GRAN (turismo)!!