GT5 coming in 2007
"100 times more detailed."
The next home console iteration of the Gran Turismo series is currently scheduled to arrive in 2007 and will be "100 times more detailed" than GT4, according to Polyphony Digital boss Kazunori Yamauchi.
Yamauchi - considered to be the man behind the Gran Turismo franchise, which has sold around 44 million units in total - was speaking in an interview with Croatian car magazine Auto Klub.
While most of the interview related to the older games in the series, Yamauchi commented that he "hopes that GT5 will be finished during 2007", and that the next game will be "100 times more detailed than GT4" - although he didn't say whether this relates merely to graphics or also to other elements of the game, such as physics or vehicle tuning.
The game is likely to be promoted as an early "killer app" for the PlayStation 3, and it's no surprise to see the team trying to return to a two year product cycle after the extremely long delays suffered by Gran Turismo 4.
The next GT game to arrive, of course, will be Gran Turismo 4 on the PlayStation Portable, and it's known that Polyphony Digital was considering creating an online version of GT4 for the PS2 at some point in the future - although whether this plan is still on the table remains to be seen.
Sony has indicated that several PS3 titles may be shown off in some form at TGS this September - and while 2007 is a long way off, it's not unlikely that a concept trailer of GT5 could be on the cards.
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Comments (75) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/watches game slip to 2008
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Reason enough for everyone to own an HDTV.
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Maybe the cars do 100 times more damage, and crack a headlamp this time, hahahaha! Shit game, the computer drivers are stupid and can't drive and there is no online again I bet.
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It's a drivers game - not an arcade racer.
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Not crashing and wrecking your car though.
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Meh. Unless they've also made significant AI improvement I'll be leaving it on the shelf. I like pretty visuals, really I do, but the whole package needs to evolve and not just the polycount. Also, doubling the amount of, in this case, cars does not make it twice as good. This seems to be a common misconception among game designers.
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as Kaz has said he wants damage in gt5 they better get it done right...and since they've never done it before i hope they've been experimenting for a while, they are badly behind the times.
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Alfa's are the true driver's car.
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"This seems to be a common misconception among game designers. "
Oh come on, thats a pretty broad statement to make. Perhaps you meant something like,
"Of the designers that make car games, some of them appear to give excess weight to the idea that players like lots of vehicles to choose from".
Don't forget that car choice is often a marketing point, in fact I doubt the designers of many racing titles actually get to choose which and how many cars get licensed. That is probably more in the hands of the publisher, and they know from experience that variety of vehicles IS a major selling point (not for everyone of course, you being one example of a player who isn't interested in that, but for many).
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Have any of you Playstation muppets even played another racing game, probably not!!!!!!
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i do like the handling physics on gt though. although the driver's aids should default to 'off'. it feels a whole load better with them off.
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Actually I know people who prefer GT2 cos of how many cars it's got, you see? World don't revolve around one gamer's view, do it?
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I imagine most of the readers here have played a variety of racers and have their personal favourites.
That tends to be a decision based on games available for the system and personal taste.
why starting insulting people just because they don't own the same console as you?
seems a bit sad to me really.
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The point I was trying to get at was that they need to keep evolving the core game mechanic. 400 (or however many) cars is nice, but it isn't a substitute for solid gameplay through decent AI etc. etc. especially when there are titles like Forza after the racing crown. I just think they need to do more with the next version than simply making it look nicer and having loads more cars that, lets face it, only a small percentage most people can be arsed to drive.
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I prefer real driving with my Golf4 GTi, good car for chainsmokers hehehe
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Yeh, 'cause real drivers prefer to bounce off walls and cars to help them around corners!
Anyway...
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As for 100 times more detailed, I'll be impressed when I see some decent footage closer to the time. As for now, it's pure SnakeWaving from Poly.
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Duncan, I have one of those sheep herding machines with GT, so I have seen both sides of the fence.
I think GT is a good game & if it wasn't for that Forza would never of been made. People just need to let go, you know, try something new, there are better things out there now.
I like to see what Sony can come up with to compete with PRG3, another CGI movie probably!
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*LOL*
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I also agree that it must have been hard for Polyphony to squeeze in damage modeling, really nasty AI and online play on the PS2 with its tiny amount of memory. Then again, LOOK WHAT THEY DID SQUEEZE IN. I hope the PS3 version finally addresses those problems and re-claim the crown from (GT-inspired) Forza.
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When I worked on a toy car game, It was a real pain getting any real car models into the game. This was a few years ago now. We ended up designing new toy cars and some of them actually got made which was very cool
Forza is a better game, and ups the ante, but all that means is that both GT5 and Forza 2 have to better it, so for racing sim fans its good news all around. The one area where GT4 beats Forza is in the replays, Forza replays don't have any drama in them and are pretty boring to watch. GT4 has far more interesting angles and a heightened sence of speed.
At the end of the day there is no substitute for driving real cars though.
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I'm sorry, forgive me!!!! You PS2 fans are really sensitive.
I have both, in fact the only reason I bought a PS2 was for GT. But alas, as soon as the Xbox came out it started to collect dust.
"Don't you guys know that GT was the inspiration for the Forza team? ANd also, can someone please explain why Forza STILL doesn't look as good as our own GT4? SImply put, there are no developers out there more talented than Polyphony. "
Talha, we all know this, but better graphics my arse, have you even palyed Forza! Just because the PS2 can paste a pretty background on to look at while driving along, you suddenly think it has better graphics. I guess modelling all that extra detail like the track, textures & car damage is not as good then! GT is like going for a sunday drive, slow cars & sh*tty AI.
This is fun, you all react so easily.
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Have any of you Playstation muppets even played another racing game, probably not!!!!!!"
You have to be joking. I have played Forza....admittidly not that much, as I got truly bored, but it was rubbish. It really was. Dull graphics, it felt sloppy. Graphics were ok technically, but no where near what I expected.
GT4 just feels so sharp and effortless. You really think you are driving a car in that game. And before somebody says this illusion is ruined by no damage, I crashed loads of times in Forza and hardly noticed any damage at all. Woo hoo. Damage rocks....or maybe it something Forza fanbois keep mentioning aimlessley. I seriously, swear on my grave, IMHO thought Forza wasn't a patch on GT4. The paintjobs were pretty cool though. They should definately have them in GT5.
.
Also, I don't know why TOCA2 and Forza keep getting mentioned as good examples of driver AI. I've not noticed that they are any different from games like Wipeout or Mario Kart.
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However GT4 isn't the best racing experience out there. Tocca and Forza beat it in terms of a racing challenge. IMHO.
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real driving means that it should include car damage also, look what happens when you go head to head with other car in GT, cars act like paper boxes
graphics are not the most important thing in this business
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I don't know how to explain it, but Forza feels dull, sloppy and blunted, while GT4 feels sharp, responsive and basically more real. Add to this the more realistic (IMHO) physics in GT4, and it does make it extremely close to "The Real Driving Simulator", damage or not.
I mean how bloody close can you get using the PS2 hardware, especially when using the 'Box hardware, Forza fell even shorter from the mark?!
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So 1 then =)
I didn't really miss them in GT4 TBH. They are such a cliche choice anyway. I did want to drive the enzo though. Mmmmm. Enzo....
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/pedant
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Cars in Forza handle like computer game cars.
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In the real world of racing those conditions are extremely important. There are no reasons in GT4 to not hit another car, mess up a corner, damage the car & have an impact on your race. Opposiing drivers that follow a predicted line & never leave it, never make a mistake are so real!!!!!!!!
So the feeling you get from Forza of the car starting to loose traction while cornering & using you analogue triggers to feather the throttle/brakes to keep control is rubbish then!! Some people, some of you who make these comments probably don't even drive yet!!!
GT4 is like driving a go kart, about as much feeling as a plank of wood.
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Double meh!!
/Goes back to Rallisport Challenge 2
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As for the whole crash damage issue... do you really think that Forza has crash damage? Balony! Crashing into a wooden fence at 50mph can write of most cars, yet these games offer a few scrape textures, or dented bumpers when you smash head-on into a wall at 160mph. Crash damage my arse. I believe PD have avoided crash damage because when they do it, it will be done properly. But then everyone will moan when they can't get round a lap without losing a wheel, or busting a wishbone after rear-ending a competitor at 60mph. Just like in real life.
Sure, I've gone off the recing sim genre, but GT is where I'll go when I return.
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Yes I agree you can get away with bad driving in GT4, but not always. Try hitting a car from behind and see how much speed you lose. However, the AI is one area where GT needs improvement.
As said before, I don't know why GT is hated so much - I think it is because everyone knows that their two-bit excuse for a driving simulator cannot even come close. GT is a product of passion, while Forza is a product of customer clinics, surveys and polls. Trust me, it shows. PLEASE NOTE THAT I AM NOT SAYING FORZA IS BAD. Not by a long shot and its a stellar product for a first effort.
In other areas, like the variety of cars available (that really DOES matter to car nuts), the graphics, the force feedback, the landscapes, the tracks, the car models, the human models, the Goddamned framerate - GT is absolutely incomparable not only to console games, but PC games as well.
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Anyway, I've got Forza, Toca race driver, GT4 (With GT4 FF wheel) and the best one is... whichever one you fancy playing at the time.
For multiplayer lan stuff, it's currently Forza. It was Toca but Forza is still new and uncompleted.
Single driver fun, well, GT4 and Forza are pretty much equal as complete packages go, and I've got both, so why pick a 'favourite'.
You fanboys go argue the toss over how brilliant damage is, or how shite the AI is but I really don't see the point. You wont ever get a "oh my, you're right, how silly of me to have my own opinion when yours is obviously the right one" response.
Meh...
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Yes, you can tell it's the school holidays when you see people actually posting the 'word' "meh".
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Sorry about that.
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Thanks for sharing that cause I was beginning to think I was the only one struggling against the AI racers , that is if I'm driving a car with similar spec to the AI.
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As for the MR2 mk2 - You have to get it from the 90s garage (used cars) in Gran Turismo Mode.
Talking about the game speed in Arcade Mode... I don't know, I was always too busy playing Gran Turismo Mode.
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As for this gt4/forza bollox, what a load of crap - stop pretending that you have a life - real no-lifers own and enjoy BOTH. I personaly can't wait for rFactor...
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As for Forza's damage modelling being superficial, all you're doing is showing you only played forza for 5 minutes
"In other areas, like the variety of cars available (that really DOES matter to car nuts), the graphics, the force feedback, the landscapes, the tracks, the car models, the human models, the Goddamned framerate - GT is absolutely incomparable not only to console games, but PC games as well."
Simbin's effort beats it in everything but the variety of cars.
Audio, graphics, force feedback, weather, tracks, car & human models, telemetry, handling
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No....they say "wow! Cool adrenalin rush!"
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Audio, graphics, force feedback [...] car & human models,"
What bullshit is that. Graphics? Higher texture res != better graphics. The respective car models look like cardboard boxes compared to GT4's superb modeling.
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Try a decent spec PC, 1600x1200 8AA/4AF.
ps, I found GT4(and forza's for that matter)'s models to be rather blurry and indistinct, that's what happens when I play on a 25" TV.
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But hey, there are a lot of PC enthusiast who had trouble seeing this when they first bought their shiny new pc, so you're not the first. You'll get used to it.
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http://ww w.eurogamer.net/articles/gran-t...
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