Resident Evil 5 coming to PS3 and Xbox 360 says Famistsu article

Revolution to miss out?

Resident Evil 5 will be released on PlayStation 3 and Xbox 360, according to an exclusive feature in the latest edition of Japanese gaming mag Famitsu.

Translations of the article reveal that a Nintendo Revolution version has not been confirmed – something of a U-turn from the position it adopted on Resident Evil 4. Indeed Capcom’s survival horror classic was intended to be a GameCube exclusive until the Japanese company later back-tracked and decided to commence work on a PS2 port.

Few concrete details have emerged as yet, but scans suggest that we’ll see proper zombies making a welcome return, while an altogether brighter, sunnier setting appears to be the order of the day. Speculation suggests that Chris Redfield (star of Resident Evil and Code Veronica) will be making a comeback.

In terms of the gameplay style, the over-the-shoulder view favoured in Resident Evil 4 has been retained, while Jun Takeuchi (of Street Fighter 2 and the Onimusha fame) is said to be acting as the game’s producer.

A release date has yet to be confirmed, but fans will have to wait until late next year at the earliest. One nugget of hope is that Capcom will port over Resident Evil 4’s game engine to the next gen platforms and save itself considerable development time; but as ever we’ll have to wait and see.

With the news now ‘out there’ it’s expected that Capcom will be keen to formally announce Resident Evil 5 in the coming days. Check back for more news soon.

Comments (57) Latest comment 7 years ago

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  • Blerk #1 7 years ago

    No link to the piccies, lads? They look very nice indeed. :-)

    Anyway - 360 and PS3, much as expected. Will be looking forward to this one!
  • space_ace #2 7 years ago

    capcom does xbox - and they said they wouldn't!
  • Darkedge #3 7 years ago

    "One nugget of hope is that Capcom will port over Resident Evil 4’s game engine to the next gen platforms and save itself considerable development time; but as ever we’ll have to wait and see."

    so porting the game engine from the lowest power current gen console is a good idea?

    *shakes head*
    Kristan don't be stupid.
  • Blerk #4 7 years ago

    Technically it's the 360, not the Xbox. :-)

    And they'd already announced one 360 game before this.
  • trousers #5 7 years ago

    "so porting the game engine from the lowest power current gen console..."

    Don't read leaflets from Dixons please.
  • Wash #6 7 years ago

    "capcom does xbox"

    yup, they have unfortuantly most of them have complete and utter turds of game, of the worse kind. Dino Crisis 3 comes to mind. Steel Batallion is the only thing thats come good from them, if my history serves me right
  • Dizzy #7 7 years ago

    Hmmm.. 2 Capcom zombie games on the 360.. let's hope we get some online killing from one of them :)
  • AtomicBanana #8 7 years ago

  • Derblington #9 7 years ago

  • JHuxley #10 7 years ago

    Wow...looks good. If this is the quality we can expect from 'renderware' style games, I'm sold. Thanks for the links AtomicBanana.
  • Tweakmonkey #11 7 years ago

    Yay for Resi goodness! I hope they make different games for each platform like they have this gen, thus continuing the collect-em-all nature of the series.
  • bionutz #12 7 years ago

    well, I hope they'll bring it to Revolution, as I will NOT buy anything from Sony anymore!
  • mcmonkeyplc #13 7 years ago

    well if your not buying from sony anymore there's always the big MS.

    or are you still in the vain that they are evil?

    MCM
  • Darkedge #14 7 years ago

    gamecube:
    great GPU woefull processor and bugger all memory.
    It IS the lowest power current gen console ninty fanboy.
  • Derblington #15 7 years ago

    "gamecube:
    great GPU woefull processor and bugger all memory.
    It IS the lowest power current gen console ninty fanboy."

    After the PS2.
  • Eraser #16 7 years ago

    "gamecube:
    great GPU woefull processor and bugger all memory.
    It IS the lowest power current gen console ninty fanboy."

    Yeah so that's why RE4 on PS2 is an extremely watered down version of the GC version 0_o


    It's a generally known fact that the PS2 is the least powerful console. It's no shame either, as the PS2 was released a year before the other consoles.
  • RabidMonkey #17 7 years ago

    Both Viewtiful Joe and Killer7 on the PS2 are technically inferior to their Cube counterparts and a game as richly detailed as Metroid Prime would never be possible on the PS2.
  • jlaakso #18 7 years ago

    Shame that Nintendo can't keep its old buddies along, but of course it's very bad business for Capcom to stick with a partner who can't shift units as well as the competition.

    I was hoping for Revolution to attract the same kind of developer attention as the DS has, but so far people are putting very little trust on Nintendo's next-gen outing. I dunno, could be because they aren't telling people anything about it. (That, and their ever-continuing dismissal of Europe.)
  • Blerk #19 7 years ago

    Yeah so that's why RE4 on PS2 is an extremely watered down version of the GC version 0_o

    And you know this because....?

    The shots look very good - I see no reason why the PS2 can't do a very capable version of Resi 4, albeit with slightly worse graphics and longer loading times.
  • trousers #20 7 years ago

    "The shots look very good - I see no reason why the PS2 can't do a very capable version of Resi 4, albeit with slightly worse graphics and longer loading times."

    I had trouble telling the shots apart when I saw a side by side platform comparison on some forum or other. Even if it does look slightly worse it's always going to be one of the best games of this generation.
  • Eraser #21 7 years ago

    Ofcourse RE4 will look fantastic on the PS2, but still worse than the GC version. I admit that using the term "extremely" in that sentence was overdoing it a bit.
  • Tweakmonkey #22 7 years ago

    Performance from the PS2 is all about how you exploit the unusual architecture. Most ports don't do a very good job of this, but with some love and care it can cope without about anything.

    /looks forward to PS2 RE4
    /orders GC RE4 just in case
  • Darkedge #23 7 years ago

    the main point statnd - why is porting a game engine from one generation to the next a good idea? Answer me that.. all it does is save dev time and usually means the console's power isn't used to the max. It's a bad thing.
  • ruttyboy #24 7 years ago

    Because Darkedge it means we'll actually have something to play on our shiny new consoles while they tinker away with a new engine for RE6. It's not hard.
  • krudster #25 7 years ago

    Porting an engine from one current gen platform to a next gen one is common practise for Capcom. For example, Onimusha started life as an N64 title and ended up on PS2. It happens a lot more than you might imagine, especially when devs need to get projects out quickly.
  • RabidMonkey #26 7 years ago

    Onimusha started life as a PS1 title NOT an N64 title.
  • JHuxley #27 7 years ago

    Plus the RE4 engine deserves another outing.
  • ruttyboy #28 7 years ago

    Yes, perhaps to the coast :) We could take along a picnicn and it would all be splendid :)
  • JHuxley #29 7 years ago

    ruttyboy: well, I was thinking on the 360 or PS3, but if you want to take a videogame on a picnic I'm not going to stop you... :|
  • ruttyboy #30 7 years ago

    Consoles are our friends. Why would you not invite them on a picnic if you were going? 0_o
  • sephy #31 7 years ago

    a better example of crossing over would be RE:0 from n64 to GC
  • deaner #32 7 years ago

    Jill...? Wesker...? What happened to Jill and Wesker?


    The only words I'm interested in hearing with regard to the Resident Evil franchise.
  • Wash #33 7 years ago

    I'm confused the engine from RES4 werent that special to me :s the controls while a helluva improvement over res of old were still to slow and archaic. Was it me or could you not move and fire *classic alan partridge scene comes to mind*...
    Things like this got on my wick and i stopped playing res4 shortly after the first sack head guy i killed....

  • krudster #34 7 years ago

    Rabidmonkey - I think it went from PS1 to N64 then to PS2, but the point is the engine tech was ported over.
  • deaner #35 7 years ago

    Onimusha 2 was hugely disappointing. Just like Resident Evil 3.

    Swapping atmosphere for action.
  • RabidMonkey #36 7 years ago

    Shenmue started life as a Saturn title before being converted to the Dreamcast and split into two chapters. Also, deaner, I consider Onimusha 2 to be the best of the series with 03, in my opinion, being the worst.
    Edited by 1 at 20/07/05 @ 15:10
  • DaveTheHutt #37 7 years ago

    Why do so many people complain about RE4's controls? I thought they were more than fine. Would they rather it played like an FPS? If so, why? After all, it's not as if there's not enough identikit shooters cluttering GAME's shelves.

    I liked the fact you couldn't run and shoot - (a) it's about 100 times more realistic than gliding around in a sideways arc strafing everything that moves, and (b) it helped build tension.

    Hutt out
  • Wash #38 7 years ago

    "(b) it helped build tension." thats a fair opinion. Like the way doom 3 didnt let you shoot and use the flashlight at the same time. To me both ways are unrealistic and is a cheap method in building tension. No i dont want it to play like a FPS, just a little more freedom in controls would be nice.

  • Dizzy #39 7 years ago

    > it's about 100 times more realistic than gliding around in a sideways arc strafing everything that moves

    I dunno about you, but real people can do that in real life. ;)
  • Derblington #40 7 years ago

    "To me both ways are unrealistic..."

    But it's a game. Demons from hell and possessed zombie villagers aren't realistic either.
  • KraftWerk #41 7 years ago

    I didn't mind the missing flashlight on the guns in Doom3. I just lived with it, and it DID build tension (the complete lack of variation, progress and a growing boredom was what made me skip the game about 2/3 finished).

    Problem is, that missing flashlight didn't make any sense at all. It was just silly. Standing still while you try to pin a headshot isn't silly.

    I haven't played RE4 though, but the fact that I can't waste ammo running around missing things in the game isn't what's keeping me from playing it. If the game had been built around the possibility of having to run and shoot at the same time I might not have wanted to try it that much. Unless the GC had a mouse and a keyboard.

    I guess RE5 and every other freshly announced next-gen game still have at least a year or so until launch, and with Nintendo still fiddling around with the functions of the Revolution's controller, I guess most developers are still judging what titles suits it the best. I can't remember seeing anyone saying that they -won't- develop games for the Revolution.
  • Wash #42 7 years ago

    "But it's a game. Demons from hell and possessed zombie villagers aren't realistic either."

    True, maybe realistic was the wrong word to use.. replace with "made no sense" + "lameness" considering the situation. i.e the guys a cop if he cant move at all when firing he may be short lived. Doom 3 we can put men on mars, but not flashlights on guns. They shine through as intentional "flaws" in the design purely to build tension.

    Resi 4 was that pretty either.
  • trousers #43 7 years ago

    "Resi 4 was that pretty either."

    www.specsavers.com
  • Feanor #44 7 years ago

    "so porting the game engine from the lowest power current gen console is a good idea?"

    Please shut up.
  • Burton2000 #45 7 years ago

    even if it is true revolution will get it eventualy as theyll do what they did with re4
  • Galvanizer #46 7 years ago

    I'm sure Nintendo don't wantt their version announced yet. After all they haven't even shown the controller and their first party games. I'm sure when Ninty fully announce Revolution and it's controller they will show all the games currently in development for it.

    Resident Evil 5 will be one of those titles.
  • deaner #47 7 years ago

    It's doubtful following the less-than-we-could-have-hoped-for sales figures of RE4 (GC).
  • darkmistx #48 7 years ago

    Does this mean we're going to see Dead Rising on PS3 as well?
  • Derblington #49 7 years ago

    "Does this mean we're going to see Dead Rising on PS3 as well?"

    I reckon MS will fight for that one.
  • Donglebomb #50 7 years ago

    > says Famistsu article

    Famistsu?
  • darkmistx #51 7 years ago

    ""Does this mean we're going to see Dead Rising on PS3 as well?"

    I reckon MS will fight for that one. "

    I don't think they will. It's not exactly the best looking next-gen game or a killer app, but I'll be pretty annoyed if they don't release it on PS3 as well.
    Edited by 1 at 20/07/05 @ 17:41
  • Derblington #52 7 years ago

    It looks pretty good to me and it's another exclusive.
  • Tonka #53 7 years ago

    Sh!t, I was hoping to get away with just one console next gen. But since I lurve zombies I guess I'll have to get myself a 360 to go with the Rev. Well I was planning to anyways since Dead Rising seems to be right up my alley
  • Xerx3s #54 7 years ago

    Shame, RE(0) & RE4 where THE reasons for me to have a GC. I will like it on the 360 all the same.

    "so porting the game engine from the lowest power current gen console..." - Err, dont want to spoil you dream mate, but i think the ps2 is the console with the least power.

    Anyway, seems fanboys started a flame war again :\
  • Nikanoru #55 7 years ago

    I literally groaned when I read the title. "Xbox360 and PS3....again?"

    Amongst the flurry of new nextgen games, have there been ANY announcements for the Rev at all, other than vague mentions of "yeah Donkey Kong will probably be on it" or a lousy three second video of Samus posing?

    Either Nintendo are indeed having every developer take a vow of silence on their Rev ports, or Nintendo are in big, big trouble. I have every confidence in their ability to do things that will make their competitors' products seem dull and boring, but, no games = no console.
  • gerg #56 7 years ago

    The reason they have stated no Revolution port as of far is because they don't know anything about it. Not even it's final look. So, I'll just wait for later info.
  • smelly #57 7 years ago

    "The reason they have stated no Revolution port as of far is because they don't know anything about it"

    And you know that how?

    If you look at nintendos past console launches, NO games are ALLOWED to be announced for the console until the console itself is properly announced. They tend to make an announcement at same time announce all the games as a big announcement/demo thingy.

    I might be wrong.. But IMHO this is a better way of doing it than announcing a machine and then showing a load of pre-rendered videos of games no where near being even half started... They make announcements with playable games.

    Well that's what they did with the cube and the n64.. cant see it changing here.