Resident Evil 4 PS2 dates set
Coming sooner than we thought.
Capcom's masterful slice of survival horror, Resident Evil 4, is coming to the PS2 somewhat sooner than initially anticipated, with both the US and European releases now confirmed for a pre-Christmas release.
While the U.S. will get a street date of October 25th, PAL gamers will pleasantly surprised that the European release is set to follow just over a week later on November 4th.
The game's absence from Capcom's E3 line-up seemed to suggest the game was some way off completion, with many expecting the PAL launch to slip into early next year.
But Capcom Eurosoft reps told Eurogamer recently that print magazines have already been given a taster of the PS2 version of the game, and will be publishing their preview spreads on the game in the last week of August.
With that in mind, we'll be heading over to Hammersmith in the near future to see how the port is shaping up for ourselves, but we're reliably informed that it's "surprisingly close to the GameCube original".
Apparently a few minor compromises have been made to squeeze the game onto the PS2, with slightly less rich texturing and less facial detail, but that in all other respects the game will be identical to the GameCube classic.
Check back in late August/early September for our first impressions of Capcom's big title for Christmas, or while you're waiting, why not have a read of our GameCube review?
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Comments (79) Latest comment 7 years ago
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In fact, I'd be buying this if I hadn't already bought the Cube version.
Are there any extras in the PS2 port?
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BTW: I see Wallmart have leaked the 360 price and game prices... see <a href='http://www.geek.com/news/geeknews/2005Aug/bga2005 0803031677.htm'>geek.com</a>
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PS2 will prob be pants.
Comple in 320x240 resolution, 16 colours and jerko vision!
No way can the PS2 ever do it like the cube version
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The PS2 version will be excellent otherwise they wouldn't be bothering doing one.
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odd... the PS2 has more texture memory than the gamecube, maybe they're using that for something else...
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Nah, not unless they completely re-did it from scratch. Games will normally only look as good as the machine they were originally written for.
As for people getting excited about ps2 version? Why not just buy a gcube VERY cheaply and resi (which is also now quite cheap) and play it as it was intended? And while you're at it, you can play killer 7 without the really long load times too.
"Capcom - they know the PS2 better than most. "
Yeah.. but then killer 7 (another capcom game) on ps2 is quite bad when compared to the cube version.. I dont understand why people dont just pay peanuts for the cube to play these games.. ho hum
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PS2: 4MB embedded ram in the GS (from which you have to subtract the space need for frame- & z-buffer)
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Well... not everyone wants to buy multiple consoles. If you already have a PS2 then £30 for the game rather than £30 for the game and an extra £40 or so for a second hand Cube is quite a bit more expensive, especially if you're not interested in any other Cube games.
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Did you have your eyes shut? They look fine.
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the game cube version has borders which in essence makes the screen size smaller therefore making graphics look a little beter than they wouldbe without borders, look at ninja gaiden no borders and graphically brilliant, shudders to think how good resi 4 could look on an xbox
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ps. dont hate me for telling the truth
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eh? Wtf are you on about?
"They're so bad compared to the GC's its almost tear jerking ! "
Hmm.. whereas i agree they dont look as good as the cube, and i expect loading times/framerate MIGHT be an issue, and i doubt you'll have the nice stuff like heat haze, etc. I dont think that "almost tear jerking" is really fair. Sounds a bit fanboy-ish to me.
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Since these issues are common to most PS2 games, RE4 should look right at home on that format and I doubt it will look noticably different in any major way, which is great news for PS2 owners.
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i didnt say that. I said the comment sounded fanboy-ish
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"Cube version rocks.
PS2 will prob be pants.
Comple in 320x240 resolution, 16 colours and jerko vision!
No way can the PS2 ever do it like the cube version"
Well, graphics-wise no. And is it such a good game it relies totally on graphics? I think not.
And have you even seen PS2 games recently. GT4, Tekken 5, God of War? Games that demonstrate exactly what the PS2 is capeable of.
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Because that will cost £70 (at least) and not £30?
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Its Upsetting to see so many misguided folk on here.
Perhaps they had *Special* Mushrooms when looking at the PS2 version to make them deluded enough to even compare it to the Cube?
Have you seen how tripe PS2 games look now?
Have you seen how the development community constantly makes jokes about the pre-50's architecture in the machine?
Have you see how crap the normal textures look on ANY PS2 game?
Which planet are these people on?
RES4 is far superior on the cube and currently the best looking game on owt. including xbox
Yes i have seen 3DMARK 2005 but it only runs at 15fps on a 3.2Ghz PC with a Nvidia 68000GT. Also its not really a *game* is it.
I went out and bought a cube just for RES4 when i saw it.
Cube rocks!
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PS3 version of RES EVIL 5 - now that WOULD be awesome.
My gist is this: Credit needed when credit is due.
And Capcom blew all of us away on RES4 for cube. PS2 version will be gameplay good. But simply a shadow of its former Cube big brother.
We out....
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Where are these goddam' screenshots anyway?!
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...or isn't there anything else interesting in RE4 besides the visuals?
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/shrugs
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Funny how when nintendo says gfx dont matter so much that all the other fanboys jump in and laugh isnt it? But when shoe's on other foot..
"because it's not like the PS2 has the far superior games selection"
There's a VAST difference between quantity and quality matey.
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Obviously the hard disk helps for some games, but personally I don't see any difference between Xbox and GC graphics.
/shudders to think how good Ninja Gaiden could look on a GC
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The GC has hardware S3TC texture compression does it not?
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http://www.gamespot.com/ps2/adventure/reside ntevil4/screenindex.html
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I can't quite figure out why it's so important to anyone that the version of a game on 'their' console is regarded as the 'best' version. I've already bought and played the Cube version and thoroughly enjoyed it. I hope the PS2 version turns out to be top so that the people who haven't had a chance to play can have their turn.
Why should it matter what another version is like if you've already played and enjoyed your own copy? o_O
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Looking forward to actually seeing and playing the finished version and deciding for myself.
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There's a PS2 trailer? Must go hunt it out and have a look.
not as nice (certainly not the GFX splendour I was expecting having read various reviews etc) as some of the fanboys and 'me toos' apparently contributing to this thread would have you believe
It's not graphically spectacular in a 'wow, look at those graphics!' kind of way. To me it's the attention to detail. Little things. The world is very believable and it's the things you normally wouldn't notice that make it such an achievement rather than the number of polygons or the quality of the textures. Atmosphere, y'know?
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Trailer should be on IGN btw.
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lol cheers tengu , thought its better to be light hearted bout it
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"Xbox version plz" - No plz. The same thing i said before applies for the xbx controller.
Its a shame really that the next version wont be gc really. Unless they can bring up similar games, i dont recon that i could be interested to buy a gc.
;\
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Xerces, it's not for you - it's for the people who haven't already played it.
I see no reason why the PS2 or Xbox pad can't handle this very nicely, btw.
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Perhaps the wrong word (And I disagree that it improves on that aspect over the others), it just seemed that each area was box, tunnel/corridor, box, tunnel/corridor, box all in a nice straight line led by the hand progression. In other words, I expected 'compartmentalisation just not to the extreme it appears in this title, exploration and puzzle solving is limited and certainly watered down. As I said on another forum it could have easily have been "generic action franchise no1547" rather than a Res Evil game, it felt at times as if the Res Evil things where thrown in simply to advantage of the franchise name. Don't get me wrong (And why is it people always do), I'm NOT saying it's a bad game, I'm NOT saying it's a bad looking game, all I AM saying is that it's not as nice looking or perhaps as good as people seem to go on about (Certainly feels a bit 'lite' compared to Old School Resi stuff). Sometimes I think the fact it hit a Ninty machine first clouds peoples judgement, I believe Uncle Clive covered this terrible afflication a while back
I repeat, once more for the bleachers, it IS a good and nice looking game, just not the be all and end all people seem to think, and as such, having seen the pics and trailers I feel it's premature and downright mindnumbing silly for people to be automatically writing the PS2 version off and especially spouting silly statements such as 'Jerko-Vision' and '16 colours' etc.
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Fan Boy? Me 2 ?
I have access to right next to me as I write, a PS2, an XBOX, a GC and a soon to be Power PC.
I know what im talking about. Credit given when Credit is due...
Its not about Sales, or PR or PS2 having more games (sure im fine with all that etc...) but about this. I neglected the GameCube.
Much like the rest of the world it seems!
However, i was blown away by RES4 on it. Its funny ppl saying its not that good.
OK - You make something better from such a small peice of kit then....
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http://www.eurogamer.net/article.php?article_id=59148 It's been there since E3.
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Yes the PS2 version is gonna look a little worse than the GC offering. But the GC release missed one important thing...sales. It sold really poorly and the amount of marketing push in the UK by Nintendo and Capcom was really quite silly.
The PS2 version while not superior will mean the game gets the recognition its due.
If you already have it, why bitch? you got a great version. For everyone else its an opportunity to play the best in the RE series.
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Lets hope that this sells, as none of the other Capcom Cube exclusives ported over to the PS2 have. Well not in large numbers anyway.
PS: Some Sony fans might think they are buying 'Devil May Cry'.
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These would be the ones who haven't seen the plentiful screenshots/ trailers/ previews and reviews, right?
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------------------------------------------------------------ ----------------------------------
Good way to put it
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Exactly, but I back up my opinion mate, many could learn from that, for the record I adore the Res franchise but however I think you and a lot of others are way off on the assesment of Resi 4 (Just IMHO off course), some people like meat, some people like potatoes, I prefer meat AND potatoes on my plate, and thus for me Resi 4 was inferior to say Resi 1 or Resi 2 (best in the series by a country mile). If anything it also felt much like the survival aspect had all but upped and left town.......
But thats the beauty of gaming, one mans uber brilliant game is another mans Monkey Ball (A game I royally cannot stand).
Edited by me because quite simply that didn't read right before.......although it might not be any better now.......
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I agree completely.
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It Does look almost as damn good, the style is still there even if the finishing touches that make the GCN version one the best of its gen aren't there. And guess what Cubes may well be cheap, but most people have just PS2's making it even cheaper for them to get it on PS2.
"Seeing a very detailed face jump out and scream at you is scarier than a blurred looking blocky one. "
Textures are reduced, 3D detail hasn't been effected. Textures and all the effects that go with them is what makes PS2 inferior to Xbox and GCN in graphics, it's never had trouble pushing polygons. O.o
Apart from Tengu's speculatively off-note statement, everyone here agrees that the GCN version will end up being superior so what is being discussed here? Why bash a game, are you being asked to fork out money for it? Is it gonna effect your life that now more people have access to RE4?
In the same way I was glad that all the PSOne Resident Evils came out on Gamecube so that I could have my whole RE collection on one console, i'm sure theres a Lot of PsOne/2 people who will be glad they can have most of the series on PS2 (Excluding Outbreaks and Zero's for GCN and PS2 respectively )
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Nice to see an out of the blue comment like that
"The cube can push 7 times more polygons than the PS2!"
I didn't say Ps2 was better, I said PS2 has no problems i.e. it has enough of a polygon count to still make games like Silent Hill 3 and Jak 3 look really good, good enough that no ones really worried that there should be more polygons in there.
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Whoa! Hold on there Lavalant... 7 times?... geez... you sure?
I thought the one thing that PS2 had going for it is the amount of polys it can push. 7 times... really? Wow.
"...the dreamcast could anti-alias, the PS2 (like 8-bit consoles) cannot."
Eh? It may have lots of games that don't use anti-aliasing, but it CAN anti-alias.
In any case, I don't think the PS2 is going to have problems making Resident Evil 4 look good - its the frame rate I worry about...
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Guess we'll just have to wait and see.
<a href=http://www.gamespot.com/gamecube/advent ure/residentevil4/screenindex.html>GC screens @ Gamespot</a>
<a href=http://www.gamespot.com/ps2/adventure/reside ntevil4/screenindex.html>PS2 screens @ Gamespot</a>
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Fanboys, go to hell. Don't create tension.
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I have the GC version, but that's probably the main reason I'll get the PS2 version.
It'll be a bonus that Capcom will undoubtedly redesign and improve parts of the game (like they did with Code Veronica X), and maybe add additional content.
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As Koala said, the frame rate is the only real question mark over the PS2 versions head O.o
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But most AAA PS2 titles are anti-aliased and shimmer-free:
Snake Eater, Silent Hill 3/4, Tekken 5
Even Tekken Tag Tournament had decent anti-aliasing, though I think that was only limited to the PAL version. Japan got the flicker-fest edition
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There was also the IGN head to head thing from a while back with Rubin and one of the Factor 5 guys crowing on about power etc. Again, same sort of conclusion. Also, the Red Faction 2 devs, Volition, where quoted as having probs working round the smaller main ram and less ommph of the cube while porting RF2. Another interesting one was Criterion who where quoted as saying that due to the way in which the PS2 displays it's GFX the PS2 version of Black would be the better 'looking' now I don't know what was meant but there you go regardless.
Now I'm not saying I'm an expert, far from it, but I'll believe real world devs with games on the shelves before I believe any random dude on a forum spouting nonsense like he understands it
With Res Evil 4, the PS2's problem, as I understand it, will be in pushing the same quality of textures as the Cube and maintaining the framerate, thus you'll have slightly less quality textures and a bit of Aliasing but hopefully a comparable framerate with all the lighting and particle effects intact, if they can reproduce some of the hardware based GC effects that is without too big a hit. You never know, if the code is re-written well enough for the PS2 then we may see some improvements in certain areas.......
Note -The last paragraph is purely speculation on my very loose understanding of how these things work, and, more importantly, it's more than likely weeeellllllll of the mark
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From what I've read of developers comparing consoles, they tend to believe that the PS2 can offer them more felxible on-screen visuals than other available consoles. Despite the difficulty in programming. I believe this is largely due to the configuration of the co-processor and vector units - but I don't know the details.
What really lets the PS2 down is it's lack of any dedicated z-buffering technology. This gives polygons jagged edges. It can be overcome with skilled and careful game coding, but most of the time developers don't bother. A good example of when they do - is the Gran Turismo series.
Both the GameCube and the XBox have dedicated anti-aliasing technology, and other facilities, such as increased memory bandwidth to allow for more improved finishing on display graphics, but with a slightly reduced array.
All that aside, there's not a great amount of difference between the current generation of consoles. What probably makes the XBox a little better is the Hard Disc and the superior (to the PS2), online service (though you do have to pay for it - unlike the PlayStation Network).
If they wanted to and with a little hard work, I dare say any game on any system could be ported to the others. Exclusivity dealings are all that prevent that.
What really makes the PS2 more appealing and more popular is the games. It has a much larger and more varied catalogue of games.
Oh, and it's the only one with a sensible controller.
But I'd say the one console you could live without would be the GameCube. Games are limited in range and generally suffer a lot of the old Nintendo failings, such as irresponsive controls.
But they are cheap, that's why I've got one.
Now I await the onslaught of Wikipedia enthusiasts to tell me why the PS2 is crap and everything I've said is wrong because Microsoft and Nintendo haven't published it.
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Incidently look here if you don't believe me
http://www.ninten do.com/techspecgcn
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Maybe for Pro Evo, but the left analog stick on the GC controller is significantly better than the sticks on a Dual Shock when it comes to the minute adjustments needed for aiming.
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48 ?? Where did you go to school young man ??!!
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Well... maybe
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Edit: Also it seems that the fuckwits at sony dont learn because the latest issue of edge has confirmed that the PS3 has the same flaws (as in no specific anti-aliasing kit ) so once again its all left down to the game developers . Edge reckon the first flush of PS3 games may well still suffer with the sad old jaggies look even untill the poor developers find a way round it.....360 for me.