SiN Episodes gets Steam release
Episodes every 3-4 months.
Ritual Entertainment's long-awaited sequel to SiN is to be released episodically over Valve's Steam digital distribution system, with chapters lasting around six hours each to be released "every three to four months" for around $20 (£11.38) a pop.
Formally known as SiN Episodes (taking place in what's been described as the SiN 2 universe), the first chapter is set to be released on Steam this Winter, but it's not yet known whether the game will also be released in boxed form at some point.
In a rare interview with PC Gamer, Ritual CEO Steve Nix said: "We've been talking to Valve about Steam for about four years now, and we've always wanted to get back to the SiN universe.
"We talked to publishers about doing it, but we never felt able to make the product we wanted to make with the next SiN." That is, until the relative freedom offered by Steam came along; something several developers must be seriously looking into at this point.
The Valve-Ritual relationship is to go even further than that, with SiN Episodes being developed using a tweaked version of the same Source engine that powered the legendary Half-Life 2.
An exclusive eight page cover feature on the game is the main focus for the UK version of PC Gamer (available to subscribers today, and on sale in newsagents soon), and goes into detail regarding the hopes of the team, and some of the core innovations. Check back shortly for an overview of what to expect.
Interestingly, the Ritual feature is followed by an exclusive four page interview with Bill Van Buren, Marc Laidlaw and Bill Fletcher from Valve - the key men behind Half-Life 2.
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Comments (42) Latest comment 7 years ago
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Krudster?
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Ahh, my mistake. That's pretty decent then. If this uses the HL2 engine to its full potential I might consider it.
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£10 for a 1 hour episode though, hmmm maybe not, I'll wait and see what quality, length etc the first couple are before deciding.
It is the future of distribution it seems.
/ sighs
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/dons tights and jets off in firework powered rocket.
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I like the irony of this story as well. The original SiN was largely ignored because Half Life was released at roughly the same time. It didn't help that Activision rushed it out the door early because of HL's release - presumably because HL had a similar modern-day-to-very-near-future setting, even though the games were very different thematically. It ended up with some show-stopping bugs, insane level load times etc. and even the first level - which was well received as a demo - just didn't grab people.
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I'd say £10 tops tho at the moment.
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/inevitable loading time joke
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if it makes me want to play more i`ll buy the next one, ad infinitum.
I think its a great idea.....devs cant release shit because every episode sells every following one.
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/realises ive used about ten hyphens
/goes to punctuation school
/doesnt learn; much
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And if you do like it, well, then you can pay for more of the same. Whats there not to like about this system!
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To all those who say "meh". Don't bother posting you sound like a moron.
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Isn't .hack on the PS2 released episodically?
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"I smell a ripoff - if this thing is more than about three episodes long, it'll cost more than a "normal" game would at retail. The episode thing is just a gimmick to make them more money
You can always stop buying episodes when you've had enough. Thought I can see how you would get trapped into buying mroe episodes in order to finish the game. On the flip side, if it sucks you have only spent £10 to find that out.
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Isn't that what most games are already? This is purely a sales mechanism and I don't see how it should change the content of the game.
Also, I would expect that eventually they will release the whole thing as one complete game (possibly still only available by download), just to catch those extra sales.
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Sorry this is a bad thing that should be opposed. When I buy something I want a complete product, I don't something that I pay £10 for that lasts only slightly longer than a free demo.
This is just a way of milking us for more money because £10 a time seems cheap, I'd bet you anything 6 hours is an upper limit with quite a few chapters being significantly shorter. Oh look, SiN 2 has some crippling bugs like the first game that make it unplayable, don't worry, this is fixed in the multiplayer map pack 1 which only costs £9.99!
Seriously, this kind of thing should not be allowed to happen. Do we seriously want our PC's in the future to get filled to the brim with Playonline, Steam and a thousand other proprietry connection agents that may or may not be filled to the brim with spyware where you can only find out what happens next if you pay £10 and if your computer needs a reformat you lose possibly hundreds of pounds of software or a weeks worth of bandwidth at the very least as you re-download content you don't have on DVD?
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I'm all for Internet distribution and I don't get the hate for episodic content, like I don't get what some people in this thread mean when they say SiN will be more expensive than a normal game. It's 20$ an episode, wich means 40$ for twelve hours of gaming, a very common length these days.
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Oh, now you're just grasping at straws.
Here's another one: If I buy a game I don't want to be put on hold for three fucking months waiting to get past a certain point. After two updates, which will last about half a year according to this, and seeing that you've already paid more than full price and you haven't finished your game yet, everybody is going to be fed up and stop buying episodes.
Along with countless reasons already mentioned. People want a full product. This sucks.
<a href=http://penny-arcade.com/view.php?date=2005-04-25&res=l>This</a> is something I was reminded of.
At least the Guild Wars developers have the right idea.
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Seriously; if this isn't how you want your games, then fine. You can always at least try it out for the paltry £10, and if the episodic nature of it isn't to your liking in reality (rathar than all your negative opinions of how it will turn out without any proof); then you don't need to continue. Who knows how the episodes will end? They could be self contained rathar than a whole game cut into sections. You just don't know.
It's not for everyone; but to slam the game as being padded and bug ridden that requires charges to fix the bugs.... well, thats scare mongering based on no proof at all.
Someone in the industry is trying to be a bit innivotive and offer more choice in how you buy and play games. For gods sake let them have a chance!
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Anyway, like I said, I think this is a great idea. It gives Ritual an oppurtunity to explore their world in a way that they probably couldn't have done with a full-fledged, boxed release and it means that anyone who is interested always has something to look forward to.
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Then there's the Halo 2 multiplayer map pack (£19.99) I saw advertised in ECW...
It's no good saying "if you don't like don't buy" because the companies know that as long as they can convince enough people to buy things, eventually you won't have a choice but to buy as everyone will be doing it.
Case in point : incomplete games rushed out requiring huge patches to fix things that should have been sorted out before release (something which is now happening with console releases thanks to things like xbox live). ISP terms and conditions that state they can chuck you off for no real reason whatsoever (you try and find one without this get out clause). Games and software which even though they're pirated and cracked way before release require you to perform online activation, online games and services which even though you can pay with vouchers force you to input a credit card so they can charge you for an entire year the second a voucher runs out...
The list goes on of crap things we now have to deal with because people just sat back instead of taking action.
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I say go for it - the zombie masses are at your disposal.
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It's an ace idea. Future of videogaming, or something.
KG