Cecil: 'I've not left Revolution'
No LA-based partying for Charles.
Revolution boss Charles Cecil has confirmed that he is very much still part of the York-based developer, despite his collaboration on The Collective's forthcoming title The Da Vinci Code.
"To clarify any misunderstanding, I have not moved to LA to join The Collective," he told Eurogamer this morning.
"Indeed, rather than non-stop partying in Hollywood with celebrities like the delightful Audrey Tautou (who plays female cryptologist Sophie Neveu), I am very much still at Revolution Software in York," Cecil quipped.
"My role on the Da Vinci Code has been as a consultant," he said, "and it's a project I'm delighted to be involved with. It's given me the opportunity to work with many people in the film and video games industry that I respect."
Meanwhile, Cecil added that he is also working on Broken Sword 4, which he said is "progressing extremely well," and said more news on the latest instalment of the series would be coming "soon".
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Comments (19) Latest comment 6 years ago
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/navigates away
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Please can we have Broken Sword 4 back to 2D like 1 & 2, and not the awful 3D effort that was BS 3.
Stand out from the crowd, man!
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Go Revolution!
(Also, don't care about the rabid conservatives' demand for 2D. Go for what you feel will be best for the game. Broken Sword 3 may have been a bit hit-and-miss, but it was mostly because of the story itself - being a bit clichéd and suffering for lacking 3D power - and not because of the game mecanics, which worked well for the most part.)
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No matter how good rendering engine is used 3D graphics could never match style and beauty of hand drawn 2D games such BS1 or BS2 - in my eyes of course. I don't mind if BS4 will be in 3D, but 2D is still my preferred choice.
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3D has come this far in 2005:
htt p://eurogamer.net/article.php?article_id=58704
htt p://eurogamer.net/article.php?article_id=55324
http://eurogamer.net/view_screenshot. php?image=assets/articles/a57169/2.jpg
http://eurogamer.net/view_screenshot. php?image=assets/articles/a56420/2.jpg
3D is very much capable of doing stylish things nowadays. If Revolution would be up to the task, however, we can only speculate... But if we take a look at Broken Sword 3, I believe large parts of that is actually quite competent. Now, some more detail, some more hi-res textures, and perhaps an ever more distinct visual style, and they might have what's needed.
But yes. Of course. The earlier games WERE beautiful.
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Yet you have to agree 3D gives creators more freedom to create something supsenseful and captivating? I'm not saying BS3 was a better game than the first two, but I believe it'd still feel a bit of a step backwards if BS4 emerged as a brand-new point-n-clicker. I mean, SCUMM was the best LucasArts could do .. around 1990. I find it probable there are better ways to do interfaces and adventure storytelling in 2005. Gabriel Knight 3 wasn't bad, for example, and Fahrenheit works pretty well, even though it could have used some more polish.
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Just my 2 cents..
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Pleasepleaseplease still have George's voice actor.
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I agree with you. 3D gives creators more freedom to suck me in their games/creations. But I also think it really depends on developers and execution of their visions. If they decide to go with 2D and do it perfectly, then I am happy. If they decide to go with 3D and do it perfectly then I am happy too. But there are only few third-person games with good camera, which is also really important.
Fahrenheit is perfect example of really great game, which would be for me immortal classic if the camera were not so horrible, mainly in flashback mission, which should not be in the game in first place.
Shadow of the Colossus is another example. It is charming piece of gaming art..but camera is nearly useless.
In the end I would prefer 2D or fake 3D Broken Sword 4. But I won’t mind if Revolution goes with complete 3D Broken Sword 4. What matters is execution of their visions and ideas.
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... That came out wrong.