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Cecil: 'I've not left Revolution' News

PC PlayStation 2 Xbox
News by Kristan Reed

3 November, 2005

Revolution boss Charles Cecil has confirmed that he is very much still part of the York-based developer, despite his collaboration on The Collective's forthcoming title The Da Vinci Code.

"To clarify any misunderstanding, I have not moved to LA to join The Collective," he told Eurogamer this morning.

"Indeed, rather than non-stop partying in Hollywood with celebrities like the delightful Audrey Tautou (who plays female cryptologist Sophie Neveu), I am very much still at Revolution Software in York," Cecil quipped.

"My role on the Da Vinci Code has been as a consultant," he said, "and it's a project I'm delighted to be involved with. It's given me the opportunity to work with many people in the film and video games industry that I respect."

Meanwhile, Cecil added that he is also working on Broken Sword 4, which he said is "progressing extremely well," and said more news on the latest instalment of the series would be coming "soon".

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Comments: 1-19 of 19 in total

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Teeth
03/11/05 @ 14:14
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What, eh... oh, Revolution Software.

/navigates away
MrAtheist
03/11/05 @ 14:25
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Enough of this nonsense, post a news item about the Star Wars Galaxies 'reset' so we can all start to moan about the size of George Lucas chin!
boo
03/11/05 @ 14:27
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Charles Cecil.
Please can we have Broken Sword 4 back to 2D like 1 & 2, and not the awful 3D effort that was BS 3.
Stand out from the crowd, man!
oerhört
03/11/05 @ 14:45
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Brilliant news. Can't wait to get my hands on Broken Sword 4, and to hear that it's "progressing extremely well" warms my adventurous heart.

Go Revolution!

(Also, don't care about the rabid conservatives' demand for 2D. Go for what you feel will be best for the game. Broken Sword 3 may have been a bit hit-and-miss, but it was mostly because of the story itself - being a bit clichéd and suffering for lacking 3D power - and not because of the game mecanics, which worked well for the most part.)
space ace
03/11/05 @ 14:52
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yes, sure, but bs1 was one of the greatest adventures ever!
sleepless
03/11/05 @ 15:00
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BS3 story was OK. Game mechanics sucks greatly. No more boxes puzzle and badly implemented action elements (btw: I am all for properly implemented action elements) please!!!

No matter how good rendering engine is used 3D graphics could never match style and beauty of hand drawn 2D games such BS1 or BS2 - in my eyes of course. I don't mind if BS4 will be in 3D, but 2D is still my preferred choice.
Empedocles
03/11/05 @ 15:13
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For my money BS3 was the best of the series, 3D and all.
oerhört
03/11/05 @ 15:18
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Ah, but you're wrong.

3D has come this far in 2005:
http://eurogamer.net/article.php?article_id=58704
http://eurogamer.net/article.php?article_id=55324
http://eurogamer.net/view_screenshot.php?image=assets/articl
es/a57169/2.jpg
http://eurogamer.net/view_screenshot.php?image=assets/articl
es/a56420/2.jpg

3D is very much capable of doing stylish things nowadays. If Revolution would be up to the task, however, we can only speculate... But if we take a look at Broken Sword 3, I believe large parts of that is actually quite competent. Now, some more detail, some more hi-res textures, and perhaps an ever more distinct visual style, and they might have what's needed.

But yes. Of course. The earlier games WERE beautiful.
space ace
03/11/05 @ 15:51
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not being content with bs3 and all, i have to admit the 3d style distinctively matched the style of the previous games. that wasn't enough though...
sleepless
03/11/05 @ 16:24
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I don't want to argue who is wrong and who is right. Because nobody is wrong and nobody is right. Everybody prefer something else :) I do love style of many 3D games but in case of Broken Sword..hand drawn is simply the best option for me.
kangarootoo
03/11/05 @ 17:43
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Anyone who hasn't seen that Okami game (oerhört's second link) in motion needs to find a movie of it asap. It looks absolutely stunning. Their paint on canvas shading is superb, but also their art style choices are spot on as well. Boooodiful.
Xerx3s
03/11/05 @ 17:54
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sprites 4 the win!
sleepless
03/11/05 @ 18:32
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Okami is game Iam waiting for with high hopes..especially after playing japanese demo..art style is....simply wonderful and gameplay as well..to bad I dont know japanese because of story in demo
Nige
03/11/05 @ 20:14
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Oi Cecil! Bring back Ratpouch, or I won't let you have your hair back...

:-p
oerhört
03/11/05 @ 20:40
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sleepless: perhaps i was a bit harsh there, i just meant to say that i disagree. My point? Only that it's not the technology that matters -- it's the way it is used.

Yet you have to agree 3D gives creators more freedom to create something supsenseful and captivating? I'm not saying BS3 was a better game than the first two, but I believe it'd still feel a bit of a step backwards if BS4 emerged as a brand-new point-n-clicker. I mean, SCUMM was the best LucasArts could do .. around 1990. I find it probable there are better ways to do interfaces and adventure storytelling in 2005. Gabriel Knight 3 wasn't bad, for example, and Fahrenheit works pretty well, even though it could have used some more polish.
Ecanem
03/11/05 @ 23:08
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My wife love the adventure games, but whenever there's action bits she's totally lost and put off.. - which means I sometimes have to take over and to be blunt some of the "action" bits in BS3 were horrible.. they felt totally out of place and was just poorly implemented.. Don't mean to come across as too harsh as I like what you've done otherwise but you should play to your strengths and if you STILL want to add action bits make them optionable - like adding another way to get by a certain obstacle (one classic adventure solution and another action style solution)..

Just my 2 cents..
Zero Beat
03/11/05 @ 23:20
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Brilliant news! BS2's my favourite of the bunch and I preferred BS3 to the original so I have high hopes for the new game.

Pleasepleaseplease still have George's voice actor.
sleepless
03/11/05 @ 23:55
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oerhört: We both mean the same I think. Only the words are different :)


I agree with you. 3D gives creators more freedom to suck me in their games/creations. But I also think it really depends on developers and execution of their visions. If they decide to go with 2D and do it perfectly, then I am happy. If they decide to go with 3D and do it perfectly then I am happy too. But there are only few third-person games with good camera, which is also really important.

Fahrenheit is perfect example of really great game, which would be for me immortal classic if the camera were not so horrible, mainly in flashback mission, which should not be in the game in first place.

Shadow of the Colossus is another example. It is charming piece of gaming art..but camera is nearly useless.

In the end I would prefer 2D or fake 3D Broken Sword 4. But I won’t mind if Revolution goes with complete 3D Broken Sword 4. What matters is execution of their visions and ideas.


Markusdragon
04/11/05 @ 18:15
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Huzzah! More BS!

... That came out wrong.

Comments: 1-19 of 19 in total

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