Saints Row patched
Mostly multiplayer fixes
I'm going to try and write this news story without a single childish, puerile reference to "multiplayer gang-banging", a phrase which I believe our American brethren take to mean something entirely different to what it means among sniggering, smutty types up and down the land here in the British Isles. It's going to be hard. Wish me luck.
After all manner of reports about technical problems with the multiplayer mode in its next-generation GTA-'em-up title Saints Row, developer Volition has reassured fans that it's hard at work on a patch which will have them popping caps in recalcitrant asses all over Xbox Live in no time.
The patch, whose existence was revealed in a post on the studio's own website, will fix a number of single and multiplayer game issues, with the chief improvements to the multiplayer aspects being better network latency, fixing connection ratings so that more large-party games are possible, and sorting out the matchmaking system to get people into games faster.
"At this time, we have no ETA on when the update will be available," the post reads. "We want it to be available soon, but we also want to make sure it addresses as many issues as possible."
There you go! Didn't I do well! No? Oh.
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Comments (25) Latest comment 6 years ago
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However, what are things coming to when even consoles are no longer safe from "release now patch later" development. 90% of the time, companys know about bugs but ship anyway knowing they can patch later (PC, recent consoles). Suddenly the SNES seems like the future!
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That was my worry when the last generation of consoles touted their online connectivity. When Star Wars Battlefront refused to work online without having a 2.6 Meg patch taking over a third of a memory card I knew it had come true. And now Hard Drives are to be a console standard it can really only get worse.
Console games are supposed to just work. If this becomes a regular feature of games I'll be waiting till they've been out at least a month, and anything that needs parching, I'll refuse to buy it. I can only hope consumer power might keep the practice to a minimum, but people always want to have the latest shiniest game on release day, so there's not much hope of it.
Welcome to the future.
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"This is a known issue and will be patched via xbox live. You do not
need to be an xbox live paying member to receive patches via live. I
apologize, this should never have gotten through our QA, THQ's QA, and
Microsoft's QA. Apparently it was a bug introduced because of a last
minute fix required by Microsoft. We are very embarrassed about it."
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Just abut to type that. I re-read the title and had to re-read the article as I thought I might've missed the bit where it'd been released.
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I couldn't find it today.
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Where you trying to play a player match or ranked match? there are lots of people playing ranked matches... i played 4 games of 12 player 'protect the pimp' and waited no longer than 1 min for the room to fill/start of game
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Im not worried about the patching thing, atleast until reviewers begin to ignore them, even the casuals will catch onto it if it becomes as regular as some here have suggested(sales will drop, image and reputations damaged ect.).
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And some people will accept any bugs and glithces in games.
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This situation should however improve as game makers get more and more experience of what works and what doesn't work on Xbox Live.
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Or, they release the game a month from now, and you have absolutely nothing now, and end up waiting an extra month and paying the same amount for the game with fixed multiplayer in a months time.
So what's so bad about the patch? Not to mention that online features with many players and many different types of connections all over the world are very hard to rigorously test internally.
I rather have a console that I know will download patches and fix games when bugs are found, than one that if the game has a bug, your stuck with it forever.
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I've been playing single player to death in the last few days and I haven't come across any bugs. So clearly I'm enjoying the game far more right now than I would be if it was still unreleased.
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"Wherever goods are bought they must "conform to contract". This means they must be as described, fit for purpose and of satisfactory quality (i.e. not inherently faulty at the time of sale)."
"Aspects of quality include fitness for purpose, freedom from minor defects, appearance and finish, durability and safety."
And lo! the epeople of the magical kingdom saw that it was a good thing, and protected them from being sold shoddy tat. But their happiness was not to last forever, for one day a thing called "The Internet" came along, and now things could be sold that didn't work properly, on the promise that they would be mended with "patches" later. And for some reason, people tolerated this shitehawk practice, and it was bad.
People who played games on consoles went about their lives happily, unaware of the creep of this shameful practice. Then one day a company called Microsoft decided that consoles should be more like PCs, and thus it was. And many people bought these consoles that were more like PCs, and they were happy.
Then the games on consoles stopped being delayed until they were actually finished, and the "patches" began to spread like a plague across the land, and the people saw that this was TAKING THE FUCKING PISS AND SHOULD FUCK RIGHT OFF!
...and that's the end of my story.
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But it is still fun and way better graphics and controls than GTA.
Plus it is available in Oz.
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Its not so simple as just delaying release. Time costs money and a game that goes over schedule is a problem. Its rare that anyone would delay the release of a game over something so lightweight as lag on a network game.
Plus a developer can't just delay release if the publisher says no. I am sure there are loads of people out there enjoying the game right now. So in this instance, it seems a patch is the right way to go.
Also, the problem may not have even been visible until the game was released and thousands of people tried to play online. No QA department has the resources to test network game in a completely realistic environment. Thats why companies run public beta tests, to see how things behave when hundreds of gamers are online at once.
If you want to boycott the game until the patch is available then that's your right of course. Just saying the reasons this sort of things happens is not so straight forward as you are assuming.
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That may be a bit of an over reaction - I've played the game for about 10hrs and have not found anything that could be described as a showstopper bug in the single player game.
I'm a reasonable man and Saints Row is in my experience 'of satisfactory quality', it's certainly 'fit for purpose' and it is 'as described' in as much as marketing ever describe things truthfully.
Not that I would want to deprive you of your ranting, it's what the Internet was made for!