GT creator plans revolution
PS3 is his weapon, apparently.
The latest PR missive from the Sony mothership in Tokyo comes this week in the form of a video interview with Gran Turismo creator Kazunori Yamauchi, which is hosted on the firm's official PS3 "concept" website and explores the Polyphony Digital boss' great big love for the forthcoming console.
Okay, yes, it's quite clearly a carefully PR-managed piece of spin masquerading as a real interview, and it's universally positive and glowing in its praise for the PlayStation 3 (a bit like all the other PR-conducted interviews and, dare we say it, ostensibly "unofficial" but clearly corporate-approved insider blogs which have sprung up like a rash around the industry of late) - but buried in the marginally-more-tolerable-in-a-foreign-language hype are a few interesting titbits about Yamauchi's view on next-gen development.
For a start, Mr Gran Turismo reckons that he's now finally happy with a videogame console in terms of physics modelling power. PlayStation and PS2 couldn't manage the degree of simulation he wanted in his games, he tells us - but the PS3 will do "true" physics, which is presumably code for "good enough to look real".
Assuming it's not just more "jacking into the Matrix" style spin, this could be worth considering for fans of simulation-style racing games; like it or loathe it, Gran Turismo is a game which prides itself on its realism, and if Yamauchi reckons PS3 (and presumably, by extension, other next-gen systems such as the Xbox 360 and high end PCs) packs enough of a punch to bring physics in those games up to scratch, then this generation could be a golden era for simulation-focused games.
On the topic of graphics, Yamauchi says that he's "surprised" at the major impact of moving everything to high definition, and thinks that players will probably be somewhat shocked by how much of a difference it makes to the games they play. Yes, we know the Xbox 360 users are looking smug right now, but bear in mind that this interview is for the Japanese market - they sell more condoms in the Vatican in an average week than they sell Xbox 360s in Japan.
Interestingly, Yamauchi also claims that while making high definition content is really hard for developers because of the level of detail involved ("on the same level as movies," he claims), he does believe that game developers have a big advantage over those working on bringing other types of content into high definition. Games have "unusual potential" because they are the fastest and simplest way to produce high quality hi-def content, he says, which could give them the edge over movies.
Of course, it wouldn't be a PlayStation 3 PR interview without a lovely soundbite which Sony will now proceed to be mocked over for months. This time, it's Yamauchi's claim that as a developer, he wants to make products that "change society." "For us, the PlayStation 3 is a weapon for revolution," he concludes. Whether he'll be spurring this revolution by jacking into the Matrix and fighting a giant enemy crab remains a closely guarded secret.
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Comments (42) Latest comment 6 years ago
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Is that a coded Japaneese way for saying "we'll now apply damage models to cars"
I hope so.
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I prefer it like it is. You know, when cars don't run over you just because you're in the way.
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Whether we will actually see that other 90% will still depend partly on the manufacturors - some, for instance, are very sensitive about at which speed their car is going to flip over when you twist the wheel hard at high speed. (Some people may remember a certain famous 'Moose test' done on a certain low-price version of a certain well-known German automobile manufacturer)
This comment, in other words, is not in any way related to the graphics - unlike, say, his comment on HD. The latter is of course also a prelude to GT:HD in which case he's suggesting that just bringing GT4 up to HD resolution makes all the difference.
(By the way, after we also had the Nintendo Revolution for a while, I'm starting to suspect that the word revolution has more subtle meanings in Japanese ... )
Oh, and as always, Kaz' primary weakness is actually getting a game out there. If GT:HD is actually released near launchtime with some kind of online functionality, that'll be a small revolution in itself.
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He's talking about consoles specifically, but I know what you're saying. GPL was presumably doing 'true' physics (whatever that means) about a decade ago.
I wonder what GTR on the 360 will be like...
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Surely though you could get better physics by lowering the graphics standards, so more of the console's resources are devoted to physics?
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You'd think that, except physics doesn't sell games because it's dull.
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He shoots. He scores! GOOOOAAAAAAAAAAALLLL!! \0/
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Excellent comparison, if the next GT delivers the same impact GT3 had when it first came out!
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Let's hear a W0000000000t For the EMOTION ENGINE!!!!
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Wonderful, more cars and prettier graphics it is then...
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I'm glad to see other people think the rumble is important in these games. I can't imagine taking corners without being able to 'feel' how well the tyres are gripping the road... as you take a long sweeping turn, and very slowly you 'feel' the increasing rumble from your pad as your back end begins to get away from you, ample warning to correct it. Really adds to the immersive qualities.
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/turns head and ignores the ten hands that shoot up into the air
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Heh.
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GT4 sucks, said the owner of the game who has gotten all golds on all license tests.
GT3 sucks even more for its on rails phycsics and shrunken in size gameplay.
GT2 good expansion over the original.
GT1 The original cornerstone of a simulator.
GT HD - GT4 again? No thanks.
GT5? True, potential exists but like who's gonna wait for 3 more years to get their hands on a decent simulator? And can we trust Kaz to finally, after 4 attempts (5 if you count GTHD) focus the series on AI and a redifnied career structure?
...btw i was kidding about the intelligent msg thingy. Boo hoo.
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/hugs Mitsubishi GTO
I spent days tweaking that thing. It was the most powerful GTO on the planet!
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I really don't see this an issue - I've got rumble turned off on my 360 and I really can't I've even noticed its absence on PGR3.
Although GT4 is more realistic I have to say the split screen multiplayer on PGR3 is about the most fun I've ever had on a racing game. I think despite the serious lack of content (compared to PGR2 ) the cars are just a lot of fun to drive. And being able to drive any car in any event doesn't hurt.
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"But in terms of physics? I feel that Forza is more hardcore. In GT4 by switching off the TC and ASM, the car was still driveable. But in Forza, switch everything off and the cars become really hard to steer into a turn."
I've never really understood the reasoning behind this. Cars ARE driveable in real life. Less assistance means it's harder, but still very controllable. I don't see how making a car impossible to drive and keep on the road is supposed to be realistic. But somehow the gaming community seems to think harder to control = more realistic. I guess that's because the vast majority of gamers doesn't drive in real life. To me, I've yet to play a game that resembles real life driving physics as close as Gran Turismo. But then I haven't tried Forza with a wheel or more importantly, a force feedback wheel.
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Nice that EG provide this caveat. Other news outlets are not quite so forthcoming.
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fools.
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you should try lfs with a DVP, that could change your mind. Assuming that you're speaking of road cars and not racing cars, Because there are plenty of good racing car sims around.
Gt4 isnt a bad game, but it also isnt that good.
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But coming back to the PS3's lack of rumble, the accessories such as steering wheels and some sort of "official" 3rd party gamepads will probably support rumble. Probably this is some sort of trick to avoid paying massively to Immersion/Microsoft money for their consoles.
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You cannot have damage modelling in GTX (Magnatec?) unless the AI is dramatically improved and I've seen no sign of that happening in any of the GT games. The AI absolutely sucks and is very easy to beat if you play GT often. Playing multi-player with damage would drastically affect the way in which you played (better for some, worse for others) as your 'mate' who isnt very good would wreck his car in ten seconds.
For a multiplayer start how about allowing two players on linked machines to compete against decent AI.
GT is only good for hotlapping on your own or 2-player against an equal opponent.
** Oh, and while I'm ranting I'd just like to say I'd buy ANY console that had a decent F1 racer which was as much fun as Geoff Crammonds GP1/2 (shit after that) ** Sony's series sucks beyond belief.
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Um okaaaay...
First off while you may prefer the visual style of GT4 its obvious you have no idea about the differences between the 2 graphically. Forza is way ahead in those stakes sorry, the only thing Id give to GT4 is 60fps(at the cost of detail and effects) and a more realistic colour pallet(forza's is richer but the realism suffers for this it seems side by side). GT4 has less detail in the tracks --take alook at this side by side screenshot of laguna seca : http://ww w.forzacentral.com/gallery/file... --(heavy use of textures and sprites to hide this... but it seems to hide it well to the untrained eye), lower poly cars(according to the forza devs who gave average figures for both games for comparison... cant remember where I read that interview but Im sure there are some forza nuts here that do) worse lighting and far fewer effects(compared to forza's self shadowing, multiple texture layers throughout, full colour reflections ect)... Its just not fair to overlook these things, but all this aside, GT4 looks good and its a great acheivement for the PS2 hardware.
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Mind you GT's still better than Forza. If GT's watered down Sega with loads more cars to make you think your getting a better game, Forza's watered down so thin there's no taste left at all...
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