Mizuguchi drops Rez sequel hint
Sounds up for it.
Tetsuya Mizuguchi has once again hinted at the possibility of a sequel to his cult Dreamcast and PS2 classic Rez.
"Stay tuned!" he said, when the subject came up during a recent 1UP interview.
It's not the first time Mizuguchi - former SEGA developer and current chief creative officer at Q Entertainment - has dropped hints about a Rez follow-up.
He's been discussing the game in current terms in interviews for some time, talking about the effect it's had on his ability to acquire music for titles like Lumines.
Speaking to us at E3, he gave his firmest indication yet. "I'm currently seriously considering it," he said of the possibility of a sequel. "It's always there. I'm always thinking about it. [Grinning] Also Space Channel 5."
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Comments (23) Latest comment 6 years ago
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Do it! Hypnotoad commands you...
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That said, I'm still struggeling to get all the beyond mode options unlocked (no, playtime doesn't count for me!). It's kinda impossible to get a shot down rate of 97%+ in Stage 5, for me, that is.
Besides, Rez belongs to DC and I doubt there will be yet another DC version.
Rez and ICO don't really have something in common, except that they are unique and awesome games and just for the record: I found SotC extremely dull and an unworthy "sequel" to ICO.
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Rez was released on the PS2 a day after the Dreamcast version, Rez was always a multiformat release.
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I don't know about worldwide but here in Europe Rez came out on DC months in advance of the PS2 version. I know cause I was working in a game store at the time. Also because I did 100% on the DC version and the when it came out on the PS2 I did the whole thing again.
phl0w, perserve on the last level with the shot rate. That 100% is a achievable. The best boni in my opinion is the trance mode, which if I rememeber correctly is the hardest to get and latest in the list. Pure abstract bliss.
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The only problem is, of course, that Rez would benefit from next-gen graphics abilities... I'm thinking HD here, which the Wii lacks. It's one of the few games where the graphics really ARE part of the experience, not just periphery.
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There is hours upon hours of playtime in Rez, I don't think that's what a sequel would be about (more of the same I mean). I think a sequel would be spiritual more than literal, and I don't neccessarily think it'd use the same mechanics at all. At least I certainly don't hope so. I think everyone agrees that Lumines 2 is superfluous.
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Good point.
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Actually, if you want to get technical on this than Rez was a DC only title. It was because Sega moved into multiformat publishing that released the game into a multiformat title. So, technically, it wasn't originally a multiformat release... Since you want to make a point of it.
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Ban this sick filth!
Oh, I'm getting carried away...
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Yeah, and they ported it to the PS2 in just one day.
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Well, you don't know much history about this game.
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OMG, really? Fine, I'll have to insert an extra rez-shift this night then
You mean the Trancemission or the Direct Assault: Trance? Because Trancemission sucks imo, it's just the same wave of enemies over and over without any recognizable scenery and the music score is nowhere near the quality of the stages' one.
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Personally, I like trance mode because it's like a chill out lounge. No pressures of the game, just a chill out session. It's quite immense.
Let me know how you do. It's always go to hear about other peoples triumphs.