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Mizuguchi drops Rez sequel hint News

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News by Tom Bramwell

31 July, 2006

Tetsuya Mizuguchi has once again hinted at the possibility of a sequel to his cult Dreamcast and PS2 classic Rez.

"Stay tuned!" he said, when the subject came up during a recent 1UP interview.

It's not the first time Mizuguchi - former SEGA developer and current chief creative officer at Q Entertainment - has dropped hints about a Rez follow-up.

He's been discussing the game in current terms in interviews for some time, talking about the effect it's had on his ability to acquire music for titles like Lumines.

Speaking to us at E3, he gave his firmest indication yet. "I'm currently seriously considering it," he said of the possibility of a sequel. "It's always there. I'm always thinking about it. [Grinning] Also Space Channel 5."

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Comments: 1-27 of 27 in total

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morriss
31/07/06 @ 09:39
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Do it!!!!! Multi-format this time though! (discounting the DC version of course!)
dbeamish
31/07/06 @ 09:48
#2
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wonder if the new rez will ship with a rabbit instead of the clit bustser the one before did...
SimonM7
31/07/06 @ 09:50
#3
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Space Channel 5 NEEDS to be a Wii game, and I'm really thinking Rez "2" would be great for it too.
disc
31/07/06 @ 09:54
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Rez 2 would require a vibrating controller.
A vibrating wand controller.

Perfect.
jlaakso
31/07/06 @ 10:13
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Please do it. Right there on the 360.
Rash'
31/07/06 @ 10:20
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Interesting. Rez was a very unique and special game. Sometimes sequels aren't a good thing and I don't know if this story is a good one. It's like the ICO 2 project. Many wanted a game to rekindle the experience they had with the original, in the end the devco intelligently opted to create an original property that had a similarly unique experience as the first game. So we ended up with two brilliant and very special games, each offering a very unique and different experience from the other. I don't know, maybe my opinion will change.
disc
31/07/06 @ 10:24
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Rez is quite different to Ico.

Ico was all about the story, some people may say it does not have one but a story in a game is not about the words. Same with Shadow of the Colossus, different stories in the same world.

Rez was all about the music and the visual effects. Different music and visual effects is all you really need for a sequel.
SimonM7
31/07/06 @ 10:43
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Seriously, sodding SC5 can only be accepted by someone who hasn't played the infinitely superior Part 2. That game is so awesome it's barely even funny.
w00t
31/07/06 @ 10:45
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Yay for more Rez goodness.

Do it! Hypnotoad commands you...
Rash'
31/07/06 @ 10:57
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disc & ManicMinerUK, The point I'm trying to make is that all three games share that one thing that most games lack these days, a genuinely unique experience. The uniqueness of that experience I feel should be tresured rather than turned into a series of games that might take away some of that charm. Anyway, this is my initial reaction. Maybe it will change once more is known of what Mizuguchi-san has planned. Additionally, I never felt the original Rez was lacking in content. It was such a rewarding experience that I took the game to the limit and got 100% on everything which inturn opened up all the extras which further lenghtened the game. Brilliant! An absolute classic.
Edited 2 times, most recently on 31/07/06 @ 12:01
phl0w
31/07/06 @ 11:05
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I doubt all of you "more Rez" shouters have completed the original Rez one. And by completion I mean REALLY completed, not just finish the stages, that's not what shooters are about, they are about perfection (100% at everything, highest possible score, all boni unlocked, well unfortunately playtime counts towards unlocking stuff too...) But 5 minutes a level? If you really can finish Stage 5 in under 5 minutes hats off to you, isn't possible though ;)
That said, I'm still struggeling to get all the beyond mode options unlocked (no, playtime doesn't count for me!). It's kinda impossible to get a shot down rate of 97%+ in Stage 5, for me, that is.
Besides, Rez belongs to DC and I doubt there will be yet another DC version.

Rez and ICO don't really have something in common, except that they are unique and awesome games and just for the record: I found SotC extremely dull and an unworthy "sequel" to ICO.
erp
31/07/06 @ 11:16
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i'm always thinking about space channel 5 too.
Cappy
31/07/06 @ 11:18
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Besides, Rez belongs to DC and I doubt there will be yet another DC version.

Rez was released on the PS2 a day after the Dreamcast version, Rez was always a multiformat release.
Rash'
31/07/06 @ 11:50
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Cappy, "Rez was released on the PS2 a day after the Dreamcast version, Rez was always a multiformat release."

I don't know about worldwide but here in Europe Rez came out on DC months in advance of the PS2 version. I know cause I was working in a game store at the time. Also because I did 100% on the DC version and the when it came out on the PS2 I did the whole thing again.

phl0w, perserve on the last level with the shot rate. That 100% is a achievable. The best boni in my opinion is the trance mode, which if I rememeber correctly is the hardest to get and latest in the list. Pure abstract bliss.
Cappy
31/07/06 @ 12:01
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When games come out in Europe counts for nothing in the scheme of things. Rez was originally a multiformat release. Fact.
Nithron
31/07/06 @ 12:25
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Rez's targeting system would be fantastic with the Wii controller.
The only problem is, of course, that Rez would benefit from next-gen graphics abilities... I'm thinking HD here, which the Wii lacks. It's one of the few games where the graphics really ARE part of the experience, not just periphery.
SimonM7
31/07/06 @ 12:31
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I've got Rez for both PS2 and DC and I can honestly say it's better in pretty much every concievable way on the PS2. I know, lynch me and all that. The sound is better, it runs at 60fps, it loads faster, and the controller vibrates without you shelling out for a vibration pack.

There is hours upon hours of playtime in Rez, I don't think that's what a sequel would be about (more of the same I mean). I think a sequel would be spiritual more than literal, and I don't neccessarily think it'd use the same mechanics at all. At least I certainly don't hope so. I think everyone agrees that Lumines 2 is superfluous.
tachikoma
31/07/06 @ 12:39
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He won't be doing "Rez" unless Sega allows him to.
Kikimaru
31/07/06 @ 13:00
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Fear is the mind killer!
disc
31/07/06 @ 13:45
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Rez is not really much as a brand.

He could just call it.

Zer.
Rash'
31/07/06 @ 14:48
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tachikoma, "He won't be doing "Rez" unless Sega allows him to."

Good point.
Rash'
31/07/06 @ 14:57
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"When games come out in Europe counts for nothing in the scheme of things. Rez was originally a multiformat release. Fact."

Actually, if you want to get technical on this than Rez was a DC only title. It was because Sega moved into multiformat publishing that released the game into a multiformat title. So, technically, it wasn't originally a multiformat release... Since you want to make a point of it.
neuroniky
31/07/06 @ 15:27
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I want an inflatable doll this time. And listen to how Mizuguchi uses it under his feets instead of the most obvious uses one could come with.

Ban this sick filth!

Oh, I'm getting carried away...
Cappy
31/07/06 @ 16:17
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Actually, if you want to get technical on this than Rez was a DC only title. It was because Sega moved into multiformat publishing that released the game into a multiformat title. So, technically, it wasn't originally a multiformat release... Since you want to make a point of it.

Yeah, and they ported it to the PS2 in just one day. :P
Rash'
31/07/06 @ 18:53
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"Yeah, and they ported it to the PS2 in just one day. :P"

Well, you don't know much history about this game.
phl0w
31/07/06 @ 19:10
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Rash':"phl0w, perserve on the last level with the shot rate. That 100% is a achievable. The best boni in my opinion is the trance mode"
OMG, really? Fine, I'll have to insert an extra rez-shift this night then ;) I guess what it all comes down to is excessive usage of overdrives to get that 100%, right? Also, does the boss count towards shot rate? Because it's nowhere near possible to get a 100% shot rate at eden without overdrives...
You mean the Trancemission or the Direct Assault: Trance? Because Trancemission sucks imo, it's just the same wave of enemies over and over without any recognizable scenery and the music score is nowhere near the quality of the stages' one.

Rash'
31/07/06 @ 21:45
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phl0w, The key to that fifth level, is to know where your limits are so you can prep an overdrive for those points. When play make sure you have an overdrive planned for those moments. You'll have to practice a few things to figure out where you want them, though it sounds like you're beyond that. There's plenty ODs so no need to worry about whether you'll have enough. The shot rate isn't affected by your boss performance. If you do it, you'll be ready for direct assault. That'll be a serious test of your skills... When you do it though, it's immensly gratifying.

Personally, I like trance mode because it's like a chill out lounge. No pressures of the game, just a chill out session. It's quite immense.

Let me know how you do. It's always go to hear about other peoples triumphs.
Edited 1 times, most recently on 31/07/06 @ 22:45

Comments: 1-27 of 27 in total

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