Duke Nukem details
Just a few, mind.
Whatever your feelings on Duke Nukem Forever, the sequel to classic first-person shooter Duke Nukem 3D, which came out a new Doom, a couple of Quakes and two goalpost-shifting Half-Lives ago, it's still interesting to hear how the game's progressing.
So it was nice to see George Broussard, CEO of developer 3D Realms, popping up on a forum thread recently to clarify a few details.
Most interestingly, given the recent advances made by the likes of Max Payne 2 and Half-Life 2 and DN3D's own relative strength in this area, was Broussard's revelation that, in terms of the level of interactivity, "you can play with everything". DNF will be making use of Meqon physics tech, which looked very impressive at this year's Game Developers Conference.
The full game will apparently feature 15 enemy types, more than one boss fight (including the implied return, DN3D fans, of Battlelord), while the team is hoping to find time to explore some wacky weapon ideas before the game reaches completion, with most of the current base set of weapons already complete.
As for when the game will launch... Well, presumably the 3D Realms forum regulars know better than to ask, but we heard talk of it appearing at next year's Electronic Entertainment Expo. Who knows?
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Comments (37) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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*Fingers crossed*
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Jesus Christ thats something worth shouting about.
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Anyway, this is just a status report. They're working on adding in more enemies, according to George.
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building, landing and successfully completing its mission of
sending 2 rovers to Mars since the game was announced.'
Which is always stated at the mere mention of DNF and is getting tiresome as a joke.
I agree with everyone else: who cares?
The day they give out a full preview and announce a date I might be interested.
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Seriously, why would anyone still visit the 3DR forum?
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Sorry, THE Phantom launch title.
Sorry again, the Phantom title.
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shake it baby
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I've got a better idea.
Sod the wacky weapons and just finish the damn game as soon as possible.
Right now I dont care if its good or total shite, I just want closure on this whole sorry shambles.
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Jesus Christ thats
something worth shouting about."
And how many enemy types were there in, say, HL2? Not counting the different-coloured combine soldiers. 10? Hell, some of them only appeared in one level then pissed off for the rest of the game.
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lol!
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Don't worry about the specifics we have 10 slightly different pigs with slightly different weapons. How great is that!!
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Do we?
/Sits with glazed look in his eye, not caring if they never release another FPS ever again.
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forum?"
For endless amusement?
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I'm not sure on the exact details, but that is just not true.
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So they've stuck with the Unreal engine, and the rest is their own code.
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