Vivendi snubs Metal Arms sequel
The French say 'non' to Swingin' Ape.
A planned Metal Arms sequel has been rejected by Vivendi-Universal, despite the critical praise lavished on the Ratchet & Clank-esque original, released to little commercial success during the Christmas maelstrom late last year.
Swingin' Ape�s art director Scott Goffman reportedly said: "Unfortunately it's true, VU Games is not interested in a Metal Arms sequel at this time. We have a ton of ideas for Metal Arms 2, including new character, weapon, and environment designs, so we're hopeful that we'll be able to come back to the Metal Arms universe sometime in the future.
"Meanwhile, we're working on several potential projects; I can't give any details at this time, but they'll definitely have the same level of action and quality that people loved in Metal Arms. Well, the few people that bought it, anyways."
While the all action gadget oriented shooter wasn't perhaps the most original title ever made, it had some great technology behind it, and may well have fared better had Vivendi perhaps realised that releasing new brands at the same time as 300 other games isn't the smartest move. As it is, the developer suffers once again, and we'd be surprised if we ever see this charming little brand ever again.
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Comments (18) Latest comment 4 years ago
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This doesn't surprise me. Though it is a shame...
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Nice of the art director to give me his personal thanks.
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/coat
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And an absolutely shocking frame-rate to boot!
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Framerate, blimey i forgot it was multiformat, xbox was fine.
oh couldn't find my coat, someone pilf'd it.
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And Vivendi is just a wannabe-EA (but who not LOL). They don't know a crap about games (I remember they call Radical one of the leading developers in the world or something) and their 'great' LotR-games. But worse, they don't know a shit about marketing. They wanted to sell their division, but nobody is going to buy that for that amount of money, so they are now stuck with their own crap game-division.
Maybe Swingin ape should ask MS and made it a XBox-exclusive and a potential R&C/Halo beater.
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[...] may well have fared better had Vivendi perhaps realised that releasing new brands at the same time as 300 other games isn't the smartest move.
I guess it must sound smart in a "lazy statistics-addicted market analyst" kind of way.
>As you can see on this diagram, the time period hereby referred to as the "Christmas season" generates [insert massive percentage here] of the video-game industry annual income, with the average household spending more than [insert probably correct estimate here] in electronic entertainment. We would be CRAZY not to release our best titles in this time frame.
Still, it just feels so familiar to hear the people at Eurogamer mocking that. Before you know it, your forums and comments will be buried under messages of people who say they cried watching Ico's ending or that Rez was a revelation, amongst other "Prince of Persia should have sold better" declarations.
Then again, maybe it's just fine by you, I don't know.
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Edge has a feature on it in the latest edition; I had lot's of fun with this game, much more than more critically apraised games, like the aforementioned Halo.
I wonder what happened tp Swingin Apes, last I heard they were working on StarCraft Ghost, but that's been cancelled hasn't it?