Namco PS3 games cost loads
To make. They need to ship 500k of each to make money.
Namco Bandai must sell over 500,000 units of its PS3 titles before it begins to make a profit, according to president Takeo Takasu.
The price of graphics alone costs the second-largest Japanese publisher one billion yen (EUR 6.5 million), more than double that of titles for Nintendo's Wii, according to a report by Bloomberg.
"We have to sell at least 500,000 copies per title worldwide to make a profit on PlayStation 3 games," said Takasu.
Namco Bandai released Ridge Racer 7 and Mobile Suit Gundam for the PlayStation 3, both of which were the highest-selling games on the weekend of release, shifting around 22,000 units each.
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Comments (38) Latest comment 5 years ago
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??? RR7 is the same as RR6 on 360 and Mobile Suit Gundam doesn't have any graphics. Maybe he is begging
people to buy games?
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o_O
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I'm kidding! I'm kidding!
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Infact in many cases the ps3 seems to be missing things. Have a look at the following link.
[link url=http://www.gamebrink.com/forums/showthread.php?t=11711
]http://ww w.gamebrink.com/forums/showthre...[/link]
500,000 my arse!
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Not all is dark and grim.
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Would probably make more money on it than trying a retail release too. Everyone’s a winner (apart from retail obviously! lol)
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"Developers are more than happy paying double, even triple what they would to develop a game for another console. After all, we're Sony! Whether or not they make their money back is of no consequence because they should just feel lucky to be able to create a game for our PS3."
He obviously didn't actually say this, but I could see him doing so.
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$2K for a Wii dev box? *Im* almost tempted to buy one just to explore whats possible on the Wii (and Im not neccessarily talking games here). In fact if I had $2K I would
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What is next I ask you? Games with real-time chemistry?
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Or...
this is awful news. It simply means the makers will rely on tried and tested formulas, big licenses and sequels, after all - one commercially unsuccessful game for a small developer could ruin them, even if the game is amazing.
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Ridge Racer is also a disappointment for me.
Namco try again, or a least try!
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Good luck finding developers starting new projects.
This also explains the loss of exclusives. With these numbers in mind, 3rd parties would demand a lot of money from Sony for staying exclusive to the PS3 (as they couldn't make money by selling titles alone), which Sony can't / won't pay.
Good luck sorting this mess.
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Thanks in advance
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kill off the traditional artists and have procedurally generated content using cold hard mathematics.
it looks like it'll be the only way that ps3/x360 titles will make any decent returns without pissing millions up the wall producing the art assets for each title.
<a href='http://www.gameboar.com' >http://www.gameboar.com& lt;/a>
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Why do you think Sony acquired so many talented PS2-devvers recent years to become part of Sony's First Party Family. Guerilla (Killzone), Zipper (Socom), Naughty Dog (Jak&D) Incognito Studio's etc etc.
Sony knows it's too difficult and expensive to dev for PS3 (exactly the same as it was for PS2-devs in the early days) for a smaller inexperienced devcompany, and by building a larger FirstParty-arsenal they are sharing the PS3-knowledge and experience all these devhouses are learning together with Sony's own inhouse studio's like SCE Santa Monica, Sony UK, Sony Japan and the likes of Polyphony Digital and Team Ico.
Sony is ofcourse hoping it will produce some very high quality games with this strategy, that will utilise the machine in a much better way than most of the PS3 multiplatform-port-games right now do. Looking at games like Motor Storm, Lair and F1, they are probably hoping right. Together with some good third party support from Konami, Square, Rockstar and Capcom you have enough players in the field to make enough excellent games.
Oh, btw, by the time GT3 came out at the PS2, the machine was sold only around 2 million worldwide, the game managed to sell 15 million times in the end. When a popular console becomes widely available, it will keep growing and selling the good games like hotcakes even long after release...