Valve wins case against Vivendi
Part of it anyway.
Half-Life 2 creator Valve Games has announced that a legal complaint filed against publisher Vivendi Universal Games in August 2002 has been upheld by a US court, but several other cases remain outstanding.
The complaint in question alleged that VU Games - or Sierra On-Line, as then was - had breached its contract with Valve by placing copies of the company's games in cyber cafes around the world.
The US Federal District Court in Seattle has now upheld that complaint, confirming that Vivendi's actions fell outside the terms of its license for Valve's products and that as such, the publisher was breaching copyright by distributing the games to cyber cafes.
"We're happy the court has affirmed the meaning of our publishing contract," Valve boss Gabe Newell said in an official statement today. "This is good news for Valve and its cyber café partners around the world."
However, the court has yet to decide what damages, if any, to award to Valve for this breach of contract, and this is only the first battle of what looks set to be a protracted legal war between Valve and Vivendi.
Several other complaints remain outstanding between the two companies - with Valve still waiting to hear judgements on other breach of contract claims related to alleged unpaid royalties and the delay of Counter-Strike: Condition Zero past Christmas 2003, while Vivendi has counter-sued with allegations that Valve misled the publisher regarding the development of the Steam online distribution system.
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Comments (18) Latest comment 7 years ago
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Oh I dunno, both involve an annoying bloke in a suit coming out on top again...!
Peej
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A LAWYER!
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I wonder what sort of damages I can get from Valve. For breach of contract. I paid for a finished game but it stopped 2/3rds of the way through...
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Seems a bit rich to me, sales ( and therefore royalties to Valve ) carried on for years after HL was released, primarily driven by the community of modders creating new and improved content. Cafes and LANS played a major part in establishing CS as no.1 competition based games. I'm not sure that would have happened if Valve had insisted on charging people to play the game ( as they subsequently did with Steam ).
I think someone's ego is ruling their brain here.
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You'd better start with Bungie on that one...
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"Seems a bit rich to me, sales ( and therefore royalties to Valve ) carried on for years after HL was released, primarily driven by the community of modders creating new and improved content. Cafes and LANS played a major part in establishing CS as no.1 competition based games. I'm not sure that would have happened if Valve had insisted on charging people to play the game ( as they subsequently did with Steam )."
Yep, it is kind of weird that they're complaining about being successful, but that's the legal system for ya. It's like if someone steals a load of cash from you and invests it in some company - the guy suddenly gets immense profits from shares, but thankfully you can just sue him and grab both the money he stole and the profits he made off it. Backhanded genius.
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HL2 is a different story. From the looks of the charts (HL2 9th) Valve must have sold loads on Steam.
I think VU's problem is that it's releasing loads of console games now and their developers were always geared towards PC. They joined this console generation way too late, hence most of those console games have been bargain basement material.
With the exceptiion of Matal Arms and Riddick, both from external developers.
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Steam gets my vote (although i suspect im in a minority)
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apart from hearing about it going wrong for other people that is...
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