Lara Croft yanked from Core's clutches
Even Eidos thinks Angel of Darkness was a farce.
Trading statements are usually pretty dull from our perspective. There are a few numbers to digest, shareholdings to discuss and directors to promote, but Eidos seems determined to put some fun back into those wire announcements of late. Take this morning's trading update, for example.
Nestled beneath news that all but 500,000 copies of Tomb Raider shipped within Eidos' last financial year is the staggering announcement that "the Board has concluded that it will transfer development of the [Tomb Raider] franchise to its Crystal Dynamics studio in the US." Lara Croft has been expatriated, folks.
It seems that since Jeremy "10/10 for Angel of Darkness" Heath-Smith stepped down from the boards of Core and Eidos, the publisher's directors have been considering the Tomb Raider franchise and Core Design itself very carefully. Indeed, "the company will now be evaluating the Core Design studio's on-going direction and contribution as part of the group's overall development capabilities." Is this the kiss of death for the once-proud studio that revolutionised action-adventures?
It seems like a harsh way to go out, certainly. Way back in the mists of time, a certain Toby Gard led Core Design into development stardom with a little third person adventurer starring a buxom heroine named Lara Croft. She didn't say much, and she didn't seem to have much to talk about - she just pranced and danced around various grisly locations from the top to the bottom of the earth, dispatching bears, wolves and even dinosaurs with her trademark twin pistols, and puzzling her way through ingeniously concocted platform levels.
Even this writer, long since a Tomb Raider refugee, fondly recalls the square room with a pool at the bottom from the demo, and struggling up platforms suspended around the room whilst occasionally tumbling into the glossy waters below.
But these days Lara Croft means something else entirely. Back then was a simpler, more innocent time, when the idea of a gaming heroine was almost unheard of. Since then Lara has multiplied and intensified, and has long since lost sight of where she came from. Subsequent games have focused more on what's inside her bra than what's inside the gamer's head, Toby Gard was dispatched from Core and has been busy with the still unreleased Galleon ever since, and Tomb Raider has grown into a mere marketing tool, rather than the epitome of subtle and self-effacing brilliance from whence it came.
And now it seems that Core Design is set to bite the bullet for a long line of marketing men and focus groups, which have gradually whittled away whatever good was left in the Tomb Raider franchise. The next instalment, developed by Crystal Dynamics, is due out in the financial year ending 30th June 2005. But with an awful game just out the door and an awful film on our doorsteps, surely nobody has time anymore for a geriatric marketing tool, and you can bet that the next instalment won't be taking up residence at the peak of the All Formats Top 40.
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Comments (40) Latest comment 7 years ago
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Tomb Raider Racing?
Tomb Raider Pinball? (The less said about bouncing orbs the better methinks)
Time Raider: Tomb Crisis?
Final Farcity?
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That blame shifting backstab from the movie makers probably didn't help though
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Flogging a dead horse
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Lets see if CD can make something of the mess that is TR.
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Read as - shit games. I know what you're saying but there's only so many times they can do that before someone notices. If they keep getting away with it, it'd never change.
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1) That whole "Let's nick bits from Metal Gear Solid" thing - Boring
2) Trying to change the whole game dynamic. Sure, the old one had been done to death but let's be honest, if they'd just updated the first one with the graphics of Angel of Darkness it'd probably have been a much better game
3) Alienated the female gamers who'd consumed Tomb Raiders 1-4 in their millions by constantly harping on about Lara's "fabulously modelled assets"
4) Done away with the grisly murder of all sorts of wildlife.
Oh and while we're on about Toby Gard, where the fucking hell is Galleon? Is this going to be another case of "4 years in development, thus it looks like a 4 year old game?"
Peej
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Interesting.....I've never known a marketing team that can code as well. Please let me know exactly what part of the game engine the Eidos marketing team programmed?
Marketing is often clueless, ill informed, over opinionated, naive, arrogant and patronising but christ, a shit game is down to the developer. Marketing may polish the turd by claiming that games are something they are not, but developers turn it out in the first place. And don't talk about deadlines! Duke Nukem and Daikatana are what you get if development is not reined in.
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Nope - me! Well, I did try the first one for about 5 minutes (on the PC) but didn't really like it, and I've never felt the need to go back to the franchise since.
This is sad news insofar as Lara Croft was one of British gaming's biggest success stories, and there's some national pride to be had in the history of the franchise, but I won't lose sleep over this from a modern, forward looking gamer's point of view.
Besides, DMA Design / Rockstar North were/are the best of British games design imho
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But you can't really blame Core for that. They made a great, great game - Tomb Raider. Then they went away and created a 'not as good' sequel. But then, management/marketing realised that it was their biggest seller and demanded a new game every Christmas. Given that 12 months is next to no time in the world of games development, the only thing they could do was to roll out what was basically a new set of levels with a few engine tweaks. Then it comes to PS2 and Angel of Darkness and everyone decides they want something new and different, which is fair enough. The trouble is, they then don't give them the time they need to do it properly - throwing out the old 'it's been delayed too long, fuck it - let's just chuck it out at the end of the financial year' chestnut.
I still think Core have been given a bad deal where Tomb Raider is concerned. They might be better off without it in the long run.
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What are you on about fluffy?
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I bought TR1 or 2 or 3 or 4, can't remember which one, for £10, cos I stumbled into HMV stoned out of my mind. I got as far as some leaky industrial ship, at the bottom of an ocean, but then got bored. It wasn't that bad, but Prince of Persia, Flashback and Another World were much better, and they were 2D.
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Once you get over the appallingly crap control system (which you do "learn" after a while so it's not so much of a problem) and get past that absolutely shite Parisian Ghetto bit and into the "tomb raiding" proper, it actually gets a lot better. There are parallels with the first game once you get to the Tomb Of The Ancients, with some nice vertigo-inducing drops and 4 different "elemental" sub-levels. I'm still only a small way through the game as far as I can tell but I think I might actually persevere. Of course this might have something to do with the fact that there's bog all else out at the moment that ignites any spark of interest. If KOTOR was out here in the UK already then AoD probably wouldn't get a look in but I won't start one of those bloody release date arguments again - they do get tedious.
Score-wise, I'd actually give AoD a 6.5/10 at the moment (I'm a forgiving guy - you get used to the control system after a while, as I said).
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Honestly, who cares anymore?
CD is a pretty talented developer, no doubt, love the Soul Reaver games. But why not really kill this bitch once and for all...
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The final nail in the coffin is the forthcoming Prince of Persia game - for all those who said the TR concept couldn't go any further, here's a new version of the game TR was inspired by.... It's packed to the gills with cool new ideas and gameplay, looks fantastic and the buzz is that it's going to be a Christmas hit.
If one good thing has come out of this, it's made people realise that it doesn't always make sense to wring every last dollar out of your cash cow franchise. Hence no GTA this year, for example - after last year's Vice City update, Rockstar are wisely taking their time to avoid pissing off their fans with a cheap cash-in. Now, just imagine if GTA was published by Eidos....
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The standard of education today....
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On that note.... I'm off to post something on the last Kain thread. Follow me there!
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that was the second game
The first two games were great at there time. The third chapter had become too difficult. I tried the demo and i didn't had a clue what to do. The whole franchise sunk after Toby Gard left the team i think. Perhaps Core shouldn't build their own engine but license one, like the unreal engine or the engine which "Indy and emperors tomb" uses. I enjoyr IJATET much more than all tomb raiders after the second part.
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LARA! Lara! Lara Lara Lara Lara Lara Lara!
Christ, you'd never believe she's the 'most well known video-game character ever'.
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Realist - I've no doubt that the majority of people at Core are hard-working and talented, and it's a real shame to see them shafted in this way. I agree that it's the execs who must take the blame, as they are ultimately responsible for whatever direction "Core" takes - it's their job to ensure that the development stays on course and takes the right direction, and here they've manifestly failed to do so. Who's actually going to take the punishment is another question, sadly...
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At some point, someone in Core was thinking they can put out an excellent game is a short timescale or that it didn't matter what they did because people would buy whatever tat they churned out. Either way, they dropped the ball and CD seem to have been given it...
Sucks to be Core but they've got no-one but themselves to blame.
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Ding-Dong Lara!
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No it's not that bad at all, once you get past the shite beginning (see my mini review further up the page) which is something I believe nearly every review I've seen has noted. It's just whether or not you can persevere to get used to the bloody controls
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There was nothing much wrong with the old control system though (aside from a few "Oh look she's stuck her head through the wall" camera issues) but I guess they thought they'd just jump on the stealth wagon (as I see EA have done with the new Bond game)
Peej
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Although you can only polish a turd so much...
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Wait...aren't those both essentially the same thing?
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Uh... Eidos didn't throw anything away. They just gave the job of developing future games to someone else. They still get to publish the games and hence rake in the cash...
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"The intial design for the new Tomb Raider was drawn up and it was nothing earth shattering. It centred largely around tombs and the raiding thereof, a solid plot and fmv sequences were planned.
Technology wise it was going to build on code already in place from previous games (even though a lot of this was past its sell by date and despite programmers best efforts to point this out).
Work began working around this initial plan when marketting discovered that tombs were out, tombs weren't cool people liked dark, urban settings... and stealth, and metal gear.
So the tombs were removed, the management talked about Oil Rigs, eventually, largely urban environments were settled on with a darker, more gritty and therefore markettable plot.
Unfortunately this invalidated most of the design already in place, the
puzzles involving massive bits of architecture etc, suddenly the game was absent from the game and sooo many art resources had to be thrown away too.
As appose to slowing down and rethinking the design from scratch, work
actually increased to fill the gaps left by this change in direction.
Doing daft hours and without a proper plan, production continued, dissenting voices at the new 'direction' of the game were ground down by the remarkable manner in which all their observations, comments and ideas were simply ignored.
The game came into being by default as appose to design, stuff stayed in
merely because the asset existed, hay sayers kept there mouths shut to save breath.
Towards the very end of development it was noted that there was nothing
'different' about the game, and a weird 'strength upgrading' system was
bolted on to slightly extend playtime and add a bit of difference.
It was late, it was rushed and by this time so much of the 'core' (ha ha) TR staff felt so alienated from the project that they felt they couldn't do
anything to make it better.
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At this point in time Eidos have removed the TR licence, they have
"postponed" our payrises and given no-one any work to do; 40+ people... with nothing to do at all and no management to be bothered by it worries me... I'm off to spruce up my CV."
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http://www.gonegold.com/nightcall/2003/07/30.shtml#link a> Sorry can't be arsed to make a proper link.
Its for about the only decently written American games site. Gone Gold.
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Look at when the story was posted.
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