25 to Life gets more flack
This time from Taser charity.
Eidos' forthcoming PC, PS2 and Xbox gangbanger 25 to Life has come under yet more fire - this time from charity organisation the Taser Foundation.
It was set up by the makers of the Taser stun gun last year to give grants to the families of police officers killed in the line of duty, and has donated $560,000 so far.
Taser Foundation director Gerry Anderson is angry that 25 to Life, which is based around the ongoing battle between crims and cops, features a Taser-like weapon as part of the police arsenal. It's not an actual Taser as such since the name is trademarked.
"Games such as this actually dehumanise police," Anderson says.
"They trivialise the real danger and risks that police officers face every day." Anderson also complains that the game presents a negative image of law enforcement officials.
Anderson's comments follow earlier criticisms of 25 to Life by a US senator, who is asking retailers not to stock the game, and legal analyst Nancy Grace. You can read the full story here.
Eidos is sticking to its guns (or indeed Tasers) on this one, stating once again: "Eidos believes that video games are a creative art form and we produce a wide range of content aimed at various age groups including games specifically targeted for the over-18 player.
"On the issue of who should be allowed to purchase our products, we have a very strict two tier rating system in the UK to send a clear signal to both customers and retailers as to the appropriate audience for each game.
"25 to Life will have a BBFC 18+ rating, which means that it is illegal to sell it to anyone under that age; retailers face a £5,000 fine and up to six months in prison if they do so."
25 to Life is out in the UK next spring.
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Comments (18) Latest comment 7 years ago
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It's a game of cops and robbers - doesn't that enforce the ideals of good and bad in society? He's just pissed off because they have unlicensed tasers
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Well, I doubt Jack Thompson will shut his hole anytime soon.
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Announce you're going to make a game based on killing famous people like Princess Diana, Lincon, John Lennon, JFK and George Bush... (bugger ain't got round to him yet , he's a little further down the list)
After you ride the tidal wave of media attention, slap a crap flash game in a cornflakes packet and put a logo on there.
Laughing all the way to the bank and the only ones to suffer are the gaming public
I think we're getting a news item like this every week.... should adopt a name for them.
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Besides, if you don't like the crime genre, then why play it? I don't like Dungeon and Dragons style RPGs, doesn't mean they don't have a right to exsist.
And at age 16 you've already seen it all, it won't mess you up to play an 18 rated game. Infact most games rated 18 in one country are rated 16 in another. It's just a matter of where they drew the line to write down that particular law.
We're all gamers here, most of us have been playing Mortal Kombat at age 12 and we are not homocidal maniacs. It doesn't matter.
And before it was video games it was horror movies that kids watched for the gore, diden't mess them up either.
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"25 to Life isn't a "fuk da police" game. It's a multiplayer shoot em up where you choose to be either the cops or the robbers."
- I don't think I ever specifically claimed that 25 to Life was a purely "fuk da police" game. However at least 1/2 of the game, so to speak, is concerned with eliminating police officers and yes, there is a choice but a what stage does a game where the idea of making an active choice to murder police officers become something worthwhile putting out. The argument people make is we should be free to make that choice but if people actually stick to their guns and real beliefs then no - why not not provide that choice? What would somebody say if they made, for example, an adult mystery adventure-style game where you played a kid who was being stalked by a paedophile - would you then demand that you were able to play the game from the point of view of the paedophile - of course not! If you present the choice then you are presenting people with moral choices with little consequence. If you just don't present the immoral choice then people playing make the assumption that the immoral choice is unthinkable. So I'll say it again: why don't developers show some real balls and take some sort of moral stance in their games.
Freek's second comment: "Besides, if you don't like the crime genre, then why play it? I don't like Dungeon and Dragons style RPGs, doesn't mean they don't have a right to exsist."
Firstly, what on earth is the 'crime genre'. There is not a 'crime genre'. In computer games the genres describe the style of gameplay as that is the overriding concern e.g. RPGs, Adventure Games, FPSs. The crucial element that links these games are the gameplay mechanics (Mercenaries is the same genre as GTA but certainly isn't crime). I play these games because of the mechanics, not because committing crime appeals to me! I really genuinely worry if you play these games merely because they let you commit crimes. Finally you state that if one doesn't like something that it doesn't mean it doesn't have a right to exist. Correct - I never said that, I merely said that critics should be more critical and demand something more intelligent and creative than generic copycat titles that exhibit a 'fuk da police' attitude. We have a right to speak our minds but certainly not to inhibit others.
Freek's final comment:
"And at age 16 you've already seen it all, it won't mess you up to play an 18 rated game. Infact most games rated 18 in one country are rated 16 in another. It's just a matter of where they drew the line to write down that particular law.
We're all gamers here, most of us have been playing Mortal Kombat at age 12 and we are not homocidal maniacs. It doesn't matter.
And before it was video games it was horror movies that kids watched for the gore, diden't mess them up either."
I'm sorry - am I missing something here? An 18 is an 18, which means it's an...18. So it shouldn't be played be kids under....you guessed it....18! These rules should always be observed because they're there for a decent reason. Yes most kids can deal with these things with relative ease but I work in the education sector and have worked with a number of kids upon whom these games really do provide 'inspiration'. These games can actually have a negative impact (much like other stimulus materials such as books, films etc) and the point is we try to monitor this as a society and protect children until they really do reach an age where hormones and the like have stopped playing their part. Finally the statement "And at age 16 you've already seen it all" - this just quite simply is not true. The average age for children to lose their virginity, for example, is 17. You've never been married, you've never raised kids (unless you really are a lost cause) etc, etc....