Ubi boss loves PS3 controller
Lots of support promised.
Microsoft bigwigs may be lining up to take a pop at it, but Ubisoft president Yves Guillemot loves the PS3's motion-sensing controller - promising that plenty of Ubi titles will support it.
Guillemot's comments came in an exclusive interview with Eurogamer TV, due to be broadcast soon, with the publisher boss revealing: “We were so happy to see that Sony was taking that direction - we think it will help to have a better experience so we are going to use that a lot.”
Guillemot did not specify any PS3 games which might incorporate motion-sensing - but given Sony's announcement appeared to come as a genuine surprise to most of the games industry, any such titles are probably a long way off.
It's not just the PS3 controller that Ubi's keen on, of course. The publisher recently proved itself to be one of the leading third-party supporters of the Nintendo Wii's remote controller, showing off titles such as Red Steel and Rayman Raving Rabbids.
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Comments (71) Latest comment 6 years ago
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...yeah i can....
PS3's CONTROLLER GOT PRAISE.
Wow!!
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Thanks Ubi guy.
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Think I'll stick to the 360. Although I'm willing to take a good look at the Wii, where ITS NOT A LAST MINUTE BOLT ON.
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Are you really that sure that gamers don't want the tilt sensor controller? I know poeple rant and rave about it on here, but I've never trusted mass hysteria as a means for garnering accurate market info and now isn't the time to start.
I think that Ubisoft have shifted a few games in their time (and if they "weren't listening to gamers" they wouldn't be making sales, right?), so if they say they like it we should at least hear them out.
As for the "copying nintendo" angle, I second what JediMasterMalik but I'll go further. For me its not a matter of it being true or not, for me its a matter of "I don't give a f*ck who copied who, so long as the games are good".
We aren't talking about someones GCSE geography homework here. We are all adults (I presume) so when it comes to copying, frankly who cares?
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Let me extend my mantra to your good self (and please take it in the light hearted spirit in which its intended).
I don't give a f*ck if its a last minute bold-on, so long as the games are good.
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I never keep my hands perfectly still when im playing a game and i dont want something on screen to represent my "scratch nose" action...
It seem as though you would have to be pressing pause every 30 secs..
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yer, but consdering it is a last minute bolt-on, the games are much more likely to be rubbish and laggy (as nintnedo reported when trying to usee the wii controller for the gamecube originally...)
plus, consdering ubi like the motion sensing bit, most of their support will probabbly end up with nintnedo instead...
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We're roughly six months from the arrival of the first PS3 games. Warhawk implemented its controls in just 10 days, and it worked excellently.
@ ShekkyBoy
None of the technology in either Wii's or PS3's controller are new. Just the application of it, and its inclusion as standard in the system. Sony's eyetoy team publically talked about working with gyroscopes and accelerometers years ago - Nintendo did not invent this technology.
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Still, fanboys will FUD and flame away until these things are actually in the shops / Hell freezes over.
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1 - all the people who reported using the controller for warhawk said it was responsive and felt natural.
2 - They've been working on this since 1999 at the latest
http://v3.espacenet.com/textdoc?DB=EPODOC&IDX=JP1109 9284&F=0
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I still have reservations about its value in a game.
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Is that being ironically stupid? Or are you yet another person who doesnt know what the difference between the wiimote and the ps3 tilt sensor?
That wont work.
You can port games which just use tilt from the ps3 to the wii. But a full on fps game using the wii controller properly wont work on the ps3 tilt pad.
Surely this isnt so complex for people to understand?
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He was being sarcastic, the "
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But the number of forums ive been to where people just dont GET that there is a huge difference between the two is quite shocking.
Which might be a problem for nintendo, if joe public believes the controllers to be the same.
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the eurogamer review (i know not always the best source but still...) said it was laggy, but responsive
i.e. u turn, then it turns....
go find it...
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"2 - They've been working on this since 1999 at the latest "
Then it would still be a rip considering that the Sidewinder Freestyle Pro was there already.
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@gingerlink
"the games are much more likely to be rubbish and laggy"
I really feel that comes down to design. Some tilt utilising games (both for PS3 and Wii) will undoubtedly suck, but I'm sure some wil be very good on both platforms.
Think about it, tilt control is neither new nor particularly original. I mean, its what many real life controls do already. Even a joystick is a tilt controller of sorts with a hinge at one end.
I sigh when people flip out like the PS3 tilt it will end all games of depth. Is anyone really suggesting there wasn't gimmiky crap back on the Atari 2600 with its single button joystick, or on the SNES with its basic D-pad and buttons.
Cynical attempts at a quick buck will always be around and they will almost always result in sub-par games. A controller is just that, nothing more. It won't create quality where it doesn't exist but netiher will it kill a good design just because it might be viewed by modern witchunters as "gimmicky".
I'm sure the hot air balloon and the microwave oven were seen as gimmicky, and they are a damn sight more inovative than a simple tilt controller.
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Jeez.
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You are totally right. In the end it is going to be up to the developers to make sure the games take advantage of the hardware in a useful and non-gimmicky way.
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"I really cant see how this ps3 controller can work really...
I never keep my hands perfectly still when im playing a game and i dont want something on screen to represent my "scratch nose" action...
It seem as though you would have to be pressing pause every 30 secs.."
------------------------------------------
Thats exactly what I have concerns about... its going to be very frustrating when little natural movements cause your plane to take a nose-dive towards the rocks below (for example).
I'm just interested if Sony have discussed how they will combat this problem on another site or something?
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I'm looking at Eurogamer.net's E3 hands-on preview of Warhawk here:
http://www.eurogamer.net/article.php?article_id=64446
There is no mention of lag. In fact, it just talks about how "incredibly natural" and fun it was.
Go read IGN's impressions, or Gamespot's, or 1up's, or Ars Technica's also - they're all glowing, in particular with regard to the controller.
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Fixed to reflect reality.
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..hang on he's the boss of a company, no chance on that glass crack.
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[sarcasm]
Oh that's right because he is remotely important and runs a business, he must be immoral and taking bribes.
[/sarcasm]
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i love the new controller too! it's basically the ps2 controller which is very good at what it does
each and every one of these 'unnessisary' 'news' reports is spin, or at least so many of them that it's hard to see the wood for the trees, so the moment any of these 'unassociated' people give a little felatio in any direction you have to ask... why did this come out in the first place? were eurogamer desperate to know the ubi bosses take on the new controller so much they beat his door down?
its a sony reach around.
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I will miss rumble though. I was just playing Shadow of the Colossus last night, and they use rumble to great effect. It just won't be the same.
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Sounds like a goot thing then.
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You guys must be damned cack handed if you can't scratch your nose without waving the other arm about. Well, I guess you're screwed.
I'm curious what you do at the moment, seeing as all current controllers are two handed affairs. Can you play Burnout with one hand whilst scratching your nose with the other? Impressive! I can't think of any current flight sim (or any other action game) that's wise to put the controller down without pausing.
Though I guess we're all familiar with one handed Tomb Raider players...
And what disease do you (and apparently Bill Gates) have that requires you to scratch your nose every 30 seconds? Consider an antihistamine, maybe?
A little realism please. Like any analogue controller (wiimote included), it will be calibrated (and probably in game calibratable) to allow it to ignore small twitches, and respond to deliberate motions. In fact, it's one of the selling points of both - you'll no longer be tied to millimetre thumbstick movements, and can control with larger tilts and waves.
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EDIT: No. That was Clint Hocking, Ubisoft Montreal's creative director. Ubi's left hand doesn't know what its right hand is doing!
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EDIT: No. That was Clint Hocking, Ubisoft Montreal's creative director. Ubi's left hand doesn't know what its right hand is doing!
OMG, you mean 2 people in a large company don't have the same opinions on something. The world is doomed.
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Imagine getting no feedback when your shooting someone with a machine gun playing an FPS, imagine no bump feeling when you stack your Ferarri into a crash barrier at 200mph playing a racing game, imagine NO SUBTLE RUMBLE FEEDBACK WHATSOEVER FOR ANY GAME.
Personally, you Sony Fanboys can keep your motion/tilt sensor. Even if it is implemented exceptionally well I'd still take rumble any day.
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To me, right now, anyway.
EDIT: To thoe who think rumble doesn't matter I say this: Try playing Table Tennis without it!
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Meh, it won't really bother me. It doesn't when I play portables or on my wavebird (remember that?). To me the redesign takes one superficial element and replaces it with one that actually does something for the game. This as they is a moot point.
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We've been playing PC FPS's and other games for years on end without rumble. Any PC FPS gamer can tell you that PC FPS's are better ion general that console FPS's. Your point is partly valid, but doesn't quite garner the same enthusiasm if you think about it more carefully. If you don't have rumble, you will get used to it. It's not essential to having fun.
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For fucks sake people, it has NOTHING to do with the motion sensor. The only reason we have no rumble is because Sony have lost the lawsuit with Immersion every time, and they will lose it again. If the pad didn't have motion sensor, it still wouldn't have rumble.
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Rumble in FPS is bullshit.
It is other games where the rumble feature gives genuinley good feedback. As I have mentioned before, the implementation of rumble feedback in Table Tennis is superb, and you actually wouldn't be able to play the game at all well without it.
I know this won't bother you as you seem completely closed to the idea that the 360 could be a good platform - forgive me if I'm wrong.
I have played FPSs before where the on-screen feeback when you're being shot is inadequate, and I have died not even knowing I was being shot at. The use of rumble for this is infallable.
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I did know this (and lots of other people also I'd imagine). And in this respect, Sony should pay up and bite the bullet. Of course, they won't as they don't want to lose face, millions of dollars, AND end up paying MS royalties for using this technology - that would really stick in the throat of Sony execs. I just think that a last-minute add-on bit of functionality is a bit lame, although I am sure it will distract the masses who will still buy a PS3 and only realise about the rumble when they get it home and start playing.
@ Jedi Master Malik
Your point about FPSs on PCs is a valid, and good, point. Being a console gamer I am used to automatically thinking about playing games on consoles - and rumble is such an established feature that I really think it will feel odd to lose that. Any FPS gamer is bound to sing the praises of their chosen platform and I wouldn't expect it any other way. Personally I find clicking a mouse cursor on someones head is not as satisfying as having to accurately gauge a movement on a stick in order to bring a reticle to an exact position for a head shot - but don't want to get into that debate today ;-P
I am not saying no rumble = no fun. Just that I think it will be sorely missed by a lot of console gamers playing the PS3. At the end of the day, if you play on a PC, the presence of a tilt-sensor and lack of rumble in the PS3 pad doesn't affect you anyway.
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Your statement "To me the redesign takes one superficial element and replaces it with one that actually does something for the game" is a silly one considering rumble is an established, well-implemented design feature that for the PS3 is being replaced by a rushed add-on. The tilt-sensor feature is the definition of 'superficial' - hurried, shallow and implemented largely for show.
Now stop making 'Rash' comments...
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I have a Sony MP3 HD player with excellent rechargable battery performance.
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It'll be just like on a PC and we all know how unsuccessful PC FPS's are.
I would have liked to have kept the rumble feature but in all honesty the tilt sensors were nothing to do with its removal.
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Lots of developers were happy to hear this at E3. Criterion see big things for it in the next Burnout. The controller works excellently by all accounts from E3, that's all that matters beyond the politics of competition, and that's what matters to developers - and ultimately what should matter to us.
You are joking, right? Did you even see how poorly Phil Harrison coped with it on Warhawk!?
And as for Burnout, that'll be great! Tip it forward to accelerate, back to brake, and left and right to steer...
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But it's a shame the rumble must go.