Halo 2 PC isn't Live Anywhere
Does have new maps though.
Halo 2 may be one of the first games that runs exclusively on Windows Vista, but Bungie says it won't be one of the first to adopt the principles of Microsoft's cross-platform Live Anywhere formula.
Bungie confirmed as much in its latest weekly update. Apparently the Halo 2 Xbox/360 and PC communities will be kept apart partly because "a level playing field would be impossible" due to the gulf between the Xbox and PC launches and partly because "both versions have their controls and aiming system balanced and tuned for that system's abilities and you would have a lopsided situation at best" - which surely raises some questions about how well even games developed from the ground up are going to cope. Still, that's a matter for another time.
On the plus side, those of you waiting patiently for the PC SKU, you can look forward to some new toys and tools - as Bungie intimated while continuing its justification.
"A game like Shadowrun was built from the ground up to run on both platforms with finely balanced cross-platform gameplay," the developer pointed out. "We don't have that luxury, and instead intend to make the Vista version of Halo 2 the best it can be. Add to that the fact that we will have new maps built specifically for the Vista version and a map editor, and cross-platform matchmaking becomes even more complex and less realistic."
Elsewhere in the update, there's news on the retirement of Clanmatch playlists in Halo 2, and even a few words on the possibility of Marathon, Bungie's old-old-days Mac FPS, appearing on Xbox Live Arcade. "Of course it's possible, it's just not on any current agenda," said Bungie. "If it's any consolation, many, many people think it's a good idea."
More on Halo 2 for Vista when there is more.
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Comments (19) Latest comment 6 years ago
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Surely, Microsoft don't want you to pay for something you don't need...surely not...say it's not true...aaaaah!!!!
/world ends
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Basically - on Bungie's part - this news story boils down to:
"We're too busy on Halo 3, so you're getting an emulated version of Xbox Halo 2 just like you did with the original Halo on PC."
Missed opportunity. Whether Xbox and PC gamers gel together is more a question of playground ethics than a fundamental gameplay problem. Personally, I can handle hoardes of potty-mouthed 12 year old Americans.
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Anyway, I'm not upgrading until the gfx card manufs have started putting out the HCP chip as i don't want to have to buy another card again when they do. Vista, i'm preparing to laugh at it's buggy bloatedness but at least the gfx-whores will be happy with their 3d accelerated, alpha blended, animated file icons.
woot or something.
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As a adult that uses his PC for work, I prefer not to fill it with games. I have my entertainment Room where I watch DVDs TV and Play games on My HD Flatpanel widescreen TV.
Console does not equal kids.
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Still, I never saw the appeal in voicechat in games in the first place, except of course in those rare instances when I'm playing with real life friends online.
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That said, Marathon on Live Arcade would make me go out and buy an X360 straight away.
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shoddy move by microsoft to force anyone who wants it to buy vista though... but that's typical microsoft, despite the smiles they put on at e3 for you.
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Halo 2 Vista is going to flop. Guaranteed. There's no market for it - Vista uptake is not likely to be rapid; a large market segment is already sick of it; and even then, it's an Xbox game that won't really feel fast enough for PC gamers, compared to other PC FPSes.
So I can't see how the finances work. They need to improve all the assets for high-res displays, re-evaluate the play balance for mouse (and ideally faster physics), get it working on a variety of disparate PC systems, and that's even before they get to rewriting the entire multiplayer system for DirectX rather than Live!.
Once the game has gone gold they there will be additional costs in maintaining patches and fighting cheaters and hackers and so on.
If they try to cut corners to reduce these costs and turn a profit, the game won't be worth the DVD it's printed on.
I think Microsoft is pouring money into Bungie for this. What does it imply about the market for Vista that they need Halo 2 so desperately to sell it? And is Halo really the best intellectual property Microsoft can call on for the purpose? And why can't Eurogamer come up with these sorts of rhetorical questions?