More DOA Volleyball 2 news
Cameraman mode promised.
Team Ninja boss Tomonobu Itagaki has revealed that the sequel to Dead or Alive Xtreme Beach Volleyball will feature a cameraman mode.
In an interview with Famitsu, Itagaki said you'll be able to take shots of all your favourite scenes and preferred poses. And to make sure the ladies you'll be photographing look lovelier than ever, Team Ninja is designing a whole new beach wear range, using fancy cloth simulation technology.
There will be a variety of modes to choose from, and they won't all be based around volleyball - although that's all Itagaki's saying for the moment. He also declined to reveal whether all of the modes will be playable online.
According to Itagaki, the game is coming along nicely - Team Ninja were hard at work throughout January and February, despite the fact they were also producing an online update for DOA4. Itagaki joshed that if Team Ninja were developing games any faster, he'd be dead.
He admitted that disk space had caused problems for the team when it came to Dead or Alive 4 - apparently they used all the available space up far too fast, and had to make lots of last minute adjustments. They're keeping a closer eye on things when it comes to DOAX2, though.
Team Ninja is set to reveal more of the game at E3, including the non-volleyball related modes - so roll on May.
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Comments (26) Latest comment 6 years ago
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Or not. I feel no shame in wanting to buy this game...
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Still, cant wait to see the visuals on this
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/blathers
/dribbles
Can't wait!
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I meant it filled (or even went over) DVD5 but was nowhere near filling a DVD9.
And I've just checked the "iffy/dodgy/arrr" version of DOA4 spans 98x 50mb volumes so the iso is probably only about 6gb. Apparently there was a big "dummy" file.
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I was part of the Ninja Hackers comunity, and did some skins myself back in the day the forums weren't closed and the administrator wasn't in court...
So, let me explain better why I believe DOA4 takes up the 9 gigs.
-First the devs said so, and they said they needed to cut on stuff
-Seccond, all the FMVs, are in High Definition - which obviously takes a whole lot more space than Ninja Gaiden's FMVs. All story characters have ending FMVs, and then there is the monster FMV that shows the link betwen all FMVs when you finish with Helena (that FMV alone must take up a ton of space).
Finally, the textures, both in clothing (look at Kasumi C1 kimono - we can finally see clearly that's blue velvet), and in scenary, must take up a whole lot of space. DOA Ultimate Vol 1, which featured no FMVs what so ever, had a Iso of 4+ gigs if memory serves me.
What's so hard in believing that DOA4 took 9 gigs? It's only natural, specially when it comes to Team Ninja texturing methodes (if you opened up their textures, you'd be amazed at the ammount of detail which was mostly useless - for example in Dead or Alive 3, the dogtags arround Bayman's neck, feature a 64x256 texture with all his personal data (blood type, name, etc) - despite not being "seeable" during gameplay). Various layers of clothing are many times fully textured (so that if a jacket opens, you see the clothing bellow) - to the point of having fully textured "boobies" (lacking nipples of course, and back in DOA3, lacking stars as well) behind many kimonos and tshirts (despite the full boobie never coming into view during gameplay).
Yea, I have no doubt DOA4 takes 9 gigs. If you are really curious and don't believe I'll check the ISO size.
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I'll have to check my HDD though, I've ripped NG:B to it and theres no way its 9gb. Maybe the ripping software I used relinked files.
From what you're saying though, it simply sounds like they are very inefficient when it comes to coding - using models that arent needed or are never seen. To me that still justifies my call of "bullshit" since its perfectionism to the point of non-viability. Not to mention filling a disc with FMV and then complaining you are running out of space is taking the piss slightly.
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Modeling the breasts behind the clothes even they are not to be seen, putting the details in Bayman's dogtags, etc. it's just some of those things that show that they won't compromise their artistic integrity...
There is some waste - there always is in every game. In DOA3, there was a unused Hitomi model (hitomi in a pink bikini with scuba gear and flippers), and there was a move-list for Tengu, despite Tengu not appearing in DOA3, among other stuff people discovered.
But it's fascinating to see what techniques they used. For example, the reflections in the puddles of water, etc, used a secondary low poly low detail model (which was a replica of the costume you were using).
And the breasts behind the clothes? That's just pure bonus. This way we could change the clothes as we saw fit (by chaning the alpha layer, and making certain parts of the texture invisible), and not worry about showing up holes under the clothes. For example, you could change Tina's short shirt, into a netshirt, and have her show her breasts (or a bra for example) behind the shirt. If the breasts weren't there, when you changed the shirt into a net shirt, it'd show a hole... One of my skins, had Jann Lee all battle damaged, with a couple of tattoos and scars, bandages all over the place, and his pants torn and ragged at the bottom... It wouldn't be possible if the legs weren't modeled bellow the pants.
Keep in mind they didn't model everything bellow the clothes. They only modeled bellow most "free clothes" (in other words, clothes that reacted to phisics, like the shin part of large pants, the arms on large sleeves, etc).
I'll see if I find some pictures of my skins and post here =)
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Are there any good forums back up and running now or is it still awkward?
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http://www.geocities.com/cyberclawx/mai.htm
The Kasumi model was a "test" of a Mai skin, and this picture was basicly a color test (I was asking people if they wanted a bright red mai (like the 2d version of mai) which probably would feel out of place with the other characters, or a more "realistic" dark red mai, which wouldn't be as accurate, but more in the style of doa clothes and colors).
To the right you can see a skin of Hayabusa which I made just for kicks. I covered his shoulders, added a mouth piece, and painted his hair white. That was my very first skining atempt ^_^ (I made some nice stuff later, specially tag team skins, and goth hitomi - but I don't have pictures of those)...
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If you want to try my skins, add me to MSN, and I'll dust off my XBox and take the skins from my HDD for you (they also include my personal favs, like Ein as Crow, Hitomi as a black haired, with red high-lights goth (Hitomi being my favorite char, that's definitly my fav skin), etc) my email is cyberclawx [at] hotmail [dot] com
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Blu-Ray FTW
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REAL pornography £20-25
whats the point???
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Splendid work!
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needs to get outside once in a while and stop being such a pervy saddo.