'Most games are really boring' – Katamari Damacy creator
Well, except Ico.
Fresh from claiming that Namco basically coerced him into making a second Katamari Damacy game by threatening to do a rubbish one without him, our current favourite game designer Keita Takahashi has apparently told Hardcore Gamer Magazine that he isn't a big gamer and finds most of them boring.
Asked if he was trying to appeal to female gamers, Takahashi-san reportedly said: "I didn't try to appeal to any group in particular. I'm not a big gamer, so I don't feel as though I am locked into the same design patterns as most game designers." Then, asked why he didn't play many games, he said rather grumpily, "Most games are really boring." Brilliant.
You could argue it's an obvious point - most games are pretty boring, or at least only marginally better than mediocre, by virtue of the fact that for every good one there are about five awfuls - but it's still funny to hear him say it. There aren't many developers who get to talk like this these days without being beaten up by their own PRs and told to SIT DOWN AND MAKE HACKANDSLASHES and MAKE SURE THE AI IS BLOODY FANTASTIC.
So what does keep Takahashi-san interested? "Lately the only game to interest me is Ico." Someone give that man a cookie.
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Comments (54) Latest comment 7 years ago
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Why doesn't the man get a new job, there are loads of people who'd like his position and actually think the industry and its products are pretty exciting.
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What a great guy! I don't think he'll be asking for an X360/PS3 for his birthday!
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+1
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even my favourite games of late all seem to run on that premise, they just try to do it in a more interesting kinda way.
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At least Noel Gallagher would consider himself a musician.
How can anyone who posts on a gaming website agree with him that all games are boring - if they were, it wouldn't be your hobby, would it?
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Who said all games are boring? He certainly didn't, he said most games are boring. And they are. For every Halo there are many, many Driv3rs or 187s or whatever else is shit.
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If he can only find one game in four years that he likes then, like I say - why is he even in the business?
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It just disappointing that a man who made a game that gets so much praise around here (yes, I've never played it) should have no love for the business he's in.
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although i am sure my other half would love me to accept your advice!
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And on another note, I personally found Ico extremely boring. Just not my cup of tea.
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/runs
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See if you can find people actually talking about the CURRENT games they're having fun with. I think you'll find most people are only interested in getting excited about games which are COMING, or hardware which isnt out yet than the games which are out currently which they can actually play.
Who buys games which are more than 3 months old for example? Do people just buy games to have the next "big cool thing" or to actually have fun with them?
If you look around forums, i get impression most people dont actually enjoy playing games, they seem to spend their entire time looking forward to the "next big thing" than enjoying what they have?
But that's just the impression i get from forums....
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It's not always the case though - on the forum I moderate we have a Battlefield 2 thread with 2193 posts and a Football Manager thread with 800 posts. Neither are particularly original, but people seem to have a lot of fun playing them.
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Thats why I particularly like buying party games , sports , games , fighting games , racing games , the extra human element makes those games a blast !
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Enjoying the hype is plain old human nature. People always want something to look forward to and people are generally not grateful for what they have. There is nothing more fascinating than the unknown.
As for hating your own job, yours truly is a prime example. I am the Audit Manager of my company, yet I do not daydream about being on the job! As Dilbert so rightly said,
1) Work sucks
2) Work is defined as anything you'd rather not be doing...
Beat that.
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I want games that floor me the way I've been floored the first time I saw a Megadrive running Sonic. Right now they don't.
I would develop, but this article on GameDev.net says it all.
http://www.gamedev.net/reference/articles/article2227.asp
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What better reason could someone possibly have to stay in the industry? If he thinks that most games are boring and that the ones he makes can improve the quality - and he might be right on that one - then why should he leave?
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The situation has gotten much worse as the industry has matured and moved towards more mainstream acceptance - and, in so doing, games have become homogenised and commoditised.
It has also gotten much, much worse since the advent of the CD/DVD-ROM business model popularised by the Sony Playstation. Uptil then, the cost of manufacturing and publishing games onto ROM cartridges acted as a natural barrier against 'throwaway' and 'me-too' titles, mitigating the worst excesses of pretentious dialogue and soul-crushing FMV and social-realism.
Must get round to playing Ico one day...
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The man talketh sense, methinks
Anyway, who's to say he got Ico at launch? Perhaps he's only just recently picked it up.
I certainly feel the same as him when I'm standing in a mainstream game shop looking at the shelves. Box after box after box after box of utter, utter shit.
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And by the way, Myst popularized CDs as a format for games, not PSX.
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I can just see all the casuals rushing off to track down Ico now...!
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He said he finds a lot of games boring, that doesn't mean he finds developing them boring. So its not strictly true to say he doesn't like the games industry (as some posters suggested).
I constantly tire of the pseudo macho attitude that I encounter from time to time, that suggests you can't be a good games designer unless you play >10 hours a week. I didn't buy into that when I played loads of hours a week, and I still don't buy it now I am down to around 3 or 4 hrs a week.
Playing games and designing them are two different things. Sure it helps to be able to reference and plagarise ideas and mechanics, but its not the be all and end all.
I thought his points were quite reasonable. its clear to see from KD that the sort of game he likes designing and playing is a far cry from most of the generic tat that fills up the shop shelves.
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I'm more interested in what the games medium's potential is. We could be doing some truely fantastic things, but for business reasons, and player apathy about anything new, we're stuck in trends.
Still, you do what you can to slide out of them.
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The fact that most games are shit keeps sites and games mags alive - if 9/10 games were fantastic, we'd not need them.
Obviously, we'd all still frequent the EG boards to flame consoles that haven't been released yet.
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I actually spent a second reading that, and I can't get it back you know. You owe me 1 second of your life now.
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Euphemistically I would say that is your opinion and naturally you are entitled to it.
One the other hand I would like to to think... "you muppet"
And of course most games are boring.
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Also, you are comparing apples with oranges. VW is an upmarket mainstream maker, while Volvo, at least in desperate wet dreams of Ford management, is a 'luxury' brand - different ranges entirely.
And try as I might, I cannot imagine a racing Volvo - sorry.
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And yeah, there aren't a lot of games that really excite me anymore. GO figure. If this guy wants to change things, then all power to him.
http://www.gamedev.net/reference/design/features/genreaddict/
This is good reading.
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That didn't stop me from blabbering of course.
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And I sadly have to agree that nowadays most games are indeed boring. You can sense that most games are made by industry people without having any feeling for them and not by programmers who love (their own) games (like God Of War and Ico for example).
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No, it's conceding that your life is an utter void and you live in the vain hope that a mass produced commodity can offer a sense of fulfilment.
But yes, the majority of games are boring. How many offer an experience that is preferable to walking away from the screen and doing something real, visceral and genuinely exciting rather than offering the illusion of excitement? Not very many. Erm, in fact, none. The best games can hope for is to be entertaining. Hopefully it won't be long before it's realised that endless formulaic sequels are not enough to offer even that.
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