Dawn of War coming to 360?
Relic boss says it's a possibility.
Speaking to our sister site, GamesIndustry.biz, Relic Entertainment boss Ron Moravek has revealed that forthcoming PC RTS Company of Heroes could make it onto next-gen consoles - along with previous hit Warhammer 40,000: Dawn of War.
When asked about the likelihood of a console version of COH, Moravek replied: "We're keeping a close eye on it. We've done a lot of work to see how we would do it, and we same to the same conclusion as I think the Lord of the Rings guys did; we're watching Lord of the Rings going to 360 very closely.
"If it's successful, I think there's a good chance we could bring Company of Heroes and even Dawn of War over."
But while Relic is keen to support both the Xbox 360 and PS3, the studio has no plans to develop any titles for the Wii at present.
"We make more mature-rated games, and more high-end graphical games, and the Wii is going in a little bit of a different direction; they're not going to play the same game as the 360 and the PS3," Moravek explained.
"You never know - if we came up with something cool we could do it, but right now our plan is not to... You can't do the same types of games on the Wii because the power is a lot different. It's a different type of technology."
However, Moravek is confident that the Wii will sell well despite the fact it's less powerful than rival consoles: "I think it was really smart for Nintendo to break out on their own and do their own thing. The platform's going to be really successful."
You can read the full interview over on GamesIndustry.biz. Look out for a full preview of Company of Heroes soon.
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Comments (55) Latest comment 6 years ago
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"You never know - if we came up with something cool we could do it, but right now our plan is not to... You can't do the same types of games on the Wii because the power is a lot different. It's a different type of technology."
Another day, another dismissal of the Wii from a 3rd part developer. And his snivelling platitudes to Nintendo ring hollow when his studio can't even be bothered to put their money where their mouth is, and develop for the Wii.
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I know its alot more complicated than that, with money etc etc.
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Of course he nailed it. There will be four major gaming platforms this generation. PC, Xbox 360, PlayStation 3 and Wii. Three of them are graphic and physics powerhouses. Now, if 3/4 machines are powerful, who do you think most games will be made for? The Wii will be condemned to odd-one-out status, because it lags so far behind the others. Do you think that developers are going to favour the Wii for exclusive games? Not when the PlayStation brand is so strong, and Xbox 360 already has a healthy lead over the Wii. Therefore, Nintendo's machine will be reliant on a stream of 1st and 2nd party games, as well as hoping that some 3rd parties will bother their arse to scale down Xbox 360 and PS3 games to fit the technical constraints of the Wii. In analogical terms, Nintendo has cut off its nose just to spite its face, in shying away so melodramatically from processing power.
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Did Miyamoto bugger you when you were a child or something? Maybe your dad put on a Mario costume and an Italian accent when he shagged you.
You are now officially the biggest troll on this site. Well done.
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Although I definitely won't be buying it!
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Oh. My. God. I swear, I am sick and tired of this now. Sick and tired. Why should Relic be under any obligation to try anything new? Somebody correct me here, but is the current RTS formula actually broken yet? Especially when you consider that it has hardly been a mainstay genre on consoles traditionally, so for many console gamers, such games are still pretty 'new' and 'innovative'. Myself included. So why must they be different for different's sake? Because Nintendo said so?? And why would the game be any better were it using a Wiimote? Because you could simply 'flick' your units where you wanted them to go, as opposed to just shifting the control stick and then pressing A when the cursor is over the desired spot? Wowee. Somebody get a freestyle controller on the Xbox 360 STAT! Us control pad gamers are getting a raw deal!!
It's nonsense posts like that which really boil my piss.
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Nonsense because you say so, does not make it that. I never said it would be better to play an RTS with Wii controller, I said I would be probably be great, as in FUN!
I don't give two hoots what you think is right or wrong, but i do hope your piss is boiling right now.....
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+1
If Nintendoites are expecting the Wii to be some wholesale force for good, a harbinger of innovative and, like, totally new games MAN, then they'd best be rechecking their expectations. Because they're in for some serious dissappointment. Of course, Nintendo's first party studios will do wonderful things with the Wiimote. And their slew of second parties will be party to all the tricks of the trade. But if they're looking for across-the-board innovation from 3rd parties, I reckon they'd best set their face for stunned. Stunned at how generic many of Wii's 3rd party games will actually be.
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How in honest-to-God's-fucking-name would a Wiimote version be any more or less fun than simply using a standard control pad? It would still be the same game, wouldn't it? Only with a different user input device. Honestly. Do Nintendophiles honestly think that the Wiimote is an actual magic wand? Because I'm beginning to wonder.....
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Mate, DS is beating the PSP for three clear reasons. 1. PSP is too expensive for a mere handheld console. 2. The PSP is trying to squeeze PS2 games onto a control system that is two buttons short, and minus a crucial second analogue stick. 3. The PSP's games are not well fitted for short-burst hadheld play.
Basically, and possibly like the PS3, Sony totally fucked up the PSP's design and ethos, and have handed the initiative to the DS on a plate. End of story. If the PSP was £100, I absolutely guarantee you it would be a totally different story.
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IMO DoW is still the best RTS out there, not hugely complicated but well balanced and fun - perhaps it has more chance of successfully translating to console than most of the genre.
I'll still play it on PC though, mouse and keyboard ftw !
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I do love your Nintendo hate, its very funny.
It only means your going to miss out.
xxx
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Typical.
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albundy hates nintendo because he thinks RTS's won't work on the wii?? Are you a retard? Of course it wouldn't work on the wii and even if it did, like he said, it still wouldn't work aswell as a controller/keyboard and mouse..
So what would be the point?
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Again, I did not say it would be better on the Wiimote, I simply said it would be fun. Yes I think being to access troop movements with a flick of a wrist would be interesting and different to how things are currently played. I feel your comments are made because you blindly hate Nintendo, nothing more.
@GuiltySpark
If you read his posts, it has nothing to do with an RTS not working on a Wii. If the games will not work on a Wii, they will not work on other consoles. If you cannot see that the you could use a Wiimote to play RTS games then is indeed you that is the retard.
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Yeah, all those quickkeys and the very precise on-screen control prolly?
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Then again, I'm still utterly conservative about FPS on a console, heck in 5 years consoles are probably the main platform for RTS, and there is not a damn thing I can do about it.
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Ironic that you, of all people, should say that.
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Hating Nintendo is not the question because we don't.
It is simply that they are entering the next gen with a totally outclassed machine thats one and only saving grace is a silly controller.
Nintendo have given up the console war in favour of a kids play toy.
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The 360 and PS3 don't offer anything new, only more power. There are still going to be the same type of games out that won't offer anything new, only prettier graphics and more models on screen. They have some great games coming out for them, which is why they will both sell well, but as machines they just have nothing to excite me. Maybe HD, that will look nice, but nothing really apart from that.
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Firstly, I think the Wii would be great for an RTS with the controler effectively working like a light pen. Quick navigation - just like mice.
Secondly, the "RTS loves PC 4EVA!" bridage make me chuckle. BFME2 works great on a console and hopefuly is paving the way for more RTSs on next gen machines. If it is: so what! Get over it! Why shouldn't your console bretheren enjoy RTS? Why are you all so precious?
/wonders if it's because it's the last genre (worth playing) that's still got it's console chastity belt on and once it's cherry is well and truly popped, the old "PCs are the best gaming machines" argument will be running on fumes (some would argue it already is
P.S. What's wrong the PS3 and 360 offering nothing new but more power? If I'm not mistaken, the entire history and evolution of video-gaming has been built on just that: more power in each generation. Heck, tell PC gamers shelling out £300 for a graphics card that more power is a cop-out! Next-gen literally means "more power". If you believe otherwise, you're both kidding yourself and falling victim to Sony/MSs hype machines.
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"Nintendo have given up the console war in favour of a kids play toy"
EG Posters have given up the intelectual war in favour of ill-informed, short-sighted, knee-jerk comments?
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Theres nothing wrong with it, I look forward to playing games using that extra power, I just sometimes feel that its the only focus in games design when more innovation in the design of the actual games would be just as useful. If you take the jump from 8 bit to 16 bit, then 16 bit to 32 bit and so on, the jump from current to next gen doesn't have anywhere near the impact increasing the power did back then. There's just not as much difference between the current and next gen, the power increase doesn't really allow for new types of games to be designed. It's innovation from console and games designers in the next gen that will be of more interest to me, not the next big FPS with better graphics but the same gameplay that I can get on my current machines.
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Re-inventing the wheel is an overrated concept that 99% of the time results in poorly designed solutions that are done for the sake of it and primarly for the enjoment of the creator, not the end user (Tom Yorke's solo work for example compared to Radiohead's 'The Bends').
And no, I don't bracket the Wii in this group. Only time will tell if it's novelty lasts however. Don't forget though that as 'innovative' as the Wii may be, it will (probably) simply allow us to interface with tried and tested genres in a new way, rather than define any genres of it's own. Let's see, eh?
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I would love to see a co-op defensive squad based multiplayer game on a FPS. A mode on any good FPS where you and several other players have to defend a location against increasing numbers of enemies. You could choose different equipment for each player to counter different enemies (one of you with a rocket launcher for example) and fall back to different rally points, that kind of thing.
It would be fairly easy to include a mode like that on a FPS (Call of Duty anyone?) but all we seem to get is the same old deathmatch and capture the flag instead.
I agree with you when you say re-inventing the wheel is mostly a hollow promise, what we need IMO is more innovation along the lines of the above. Resident Evil 4 was a good example of this, took an established genre, kept the core idea but had enough new stuff to be seen in a totally different light.
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Hang-on! There was a mode on the original Unreal Tournament called Assault, which allowed you (pretty much) to do such defensive scenarios. I'm still gutted that they left it out of succesive versions of the game. If only a dev would build a game focused around said experience...
Based on their expertese with amazing AI, perhaps Bungie could take up the challenge?
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A Halo 3 mode like this would be cool, a 5 man squad of spartans fighting increasingly more powerful waves of AI covenant! Would be awesome!
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It's because PC gamers are afraid RTS gaming will suffer, isn't that obvious? The inferior controls with a pad in an RTS game will influence the complexity and the difficulty level. So unless these games are developed seperately for PC and consoles, they'll be a compromise.
Not a coincidence that BFME2 is the first candidate, a masterpiece in mediocrity.
Couldn't care less whether they're on consoles or not if the consoles have mouse/kb support.
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I wouldn't worry about RTS 'suffering' on PCs as some games will always be develoepd exclusively (or at least first) for PCs. FPS is a truly cross platform (as in PC/console) genre and has been for a few years now: years that have seen some truly amazing examples of the genre appear on both platforms.
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Ok then..wii cant do oblivion, does that mean no other console can do it? (not sure if I just took that quote out of context, but whatever)
The whole point of the wii is the different control system, and therefore different games. The wii would need a totally different type of RTS to work properly, because of the difference of the controls. Porting from a mouse and keyboard to a controller is managable in most cases, but porting from m/k to a lightgun? How will that even work?
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You took it out of context, I was referring to the RTS genre directly.
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As for Dawn of War (and other RTSs on the Wii), how well do you think they will control in SD? When you have lots of units, lots of icons and lots of information on screen, but very little screen real-estate to display them in?
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Sad that the amazing success of the PS2 may well hold back widespread next-gen development for a long time to come.
Good point about RTS in SD though. I do feel that Nintendo are being short-sighted with regards to HD. OK, Sony and MS are perhaps going a bit to far the other way, but giving the Wii 720p would have been a good compromise. As more an more people get HDTVs over the next-gen life cycle, the Wii is going to look increasingly dated. Shame.
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This a very important point, and well said. Certainly mainstream gaming has limited the evolution of the industry.
I am still unsure about the HD issue with the Wii. It is still is a small market, like around 1% of the population with a HD TV. It would be nice to have it, but the increase in cost per unit would be quite large, and before you know it they will be competing wih the 360 and PS3.
As long as customers see the Wii as good value, it will be successful.
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Either way I'm getting one for one simple reason (and no - you can forget the controller): METROID
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1) With HD, an RTS could be now played on a tv screen. Some game won't work well, but Dawn of War has the potential to work on an HD screen. On a standard screen... I doubt it will become to fuzzy to be any good.
2) The control system requirement is something you can't just change. If you have played any RTS multiplayer for some time, you already know why you just can't play these games without a mouse and a keyboard: an RTS is FAST, and you need all your shortcut keys at hand to play well. Not to mention the fact that any micromanagement is pure utopia without a mouse. So you just can't have a good RTS without a keyboard and a mouse, because you're effectively stripping out a lot of the elements that makes you good at playing an RTS.
The point number 2) applied to FPS too. And while an FPS like Halo 2 was fun to play multiplayer, a dedicated PC FPS is a much more rewarding experience for whoever thinks that requires much more technique and finesse to be mastered.
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If that applies to FPS, I'm positive it can apply to RTS.
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Actually I think you could make the Total War series on a console, they're easy to control.
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"A reasonable complex RTS is not doable with a pad as the control method."
Why? The mouse movement can be mapped to one thumbstick and the two mice buttons to clicking down each thumbstick. That leaves you (on the 360 pad) with 4 Dpad directions, another thumbstick, start, back, x, y, b, a, lb, rb, left trigger and right trigger for hotkeys - and that's without any combinations such as holding a trigger first before pressing a button.
Face it: it works with BFME2 and could work with a more complex game.
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Face it: it works with BFME2 and could work with a more complex game
Barely so, from forum reports. And that's already a seriously simplified game. Which is exactly what I am afraid will happen - RTS games will get simplified to also work on pads.
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A nice official wireless set would be nice, but I am wondering if MS are worried about effecting the PC market too much with such a release.