Resi film director speaks out
On why his job is so hard.
British director Paul W.S. Anderson, the man who brought us the Mortal Kombat and Resident Evil movies, has declared that it's no easy task to put games on the big screen - since gamers are a seriously demanding lot.
Speaking at the Hollywood and Games Summit, Anderson began by explaining how he first got into games: "As a nerdy young boy growing up in the north of England, I often contemplated the nerdy future ahead of me. Playing Dungeons & Dragons, the inevitable sexual frustrations afterward, and then playing more Dungeons & Dragons." (Anderson was once engaged to Resi star Milla Jovovich, by the way, so don't feel too sorry for him.)
"In the 1980s, I took shelter from a rainstorm in an arcade in London," Anderson continued.
"There, I saw a dozen boys gathered around what looked like a black monolith out of 2001. That game was Space Invaders. And on that rainy night, I played so long that I had to walk home in the rain because I spent my bus fare playing that game."
So what's a Hollywood director who likes his games to do but start making films based around them? Which is what Anderson did, of course, though it hasn't been an easy path.
"Clearly, it's a minefield. And it's a minefield as a film-maker you'd better learn to navigate," he said.
"If you stray too far from the source material you're doomed, but if you stay entirely true, you're equally doomed."
And that's not your only problem - there's the challenge of working out how to appeal to your target audience. Take Mortal Kombat, Anderson explained: "If it was to be a successful movie, it had to be PG-13 or the kids who actually played the game could not come and see it. Or worse, they would buy a ticket for another movie and sneak in."
Mortal Kombat ended up with a PG rating, of course, much to the displeasure of some fans. "Were there a few complaints that we didn't rip Liu King's heart out then pulped it in front of his eyes? Sure!"
So how do you make a good game movie? Well, "Sometimes you have to break the rules," Anderson reckons, "But in order to break the rules, you have to learn them.
"You have to develop a true love of the IP. You have to love it as much, or even more, than its most hardcore fan base, because really, only when you have that knowledge and you're equipped to not only satisfy the fanbase, but also broaden it to a wider non-videogame playing audience, can you have a successful movie."
It also helps "When the games themselves are cinematically influenced", according to Anderson - hence Resident Evil is Sony's second most profitable franchise after Spider-Man, while the 1993 Super Mario Bros. movie failed to perform at the box office.
"I believe that some games weren't meant to be movies," Anderson concluded.
"Movies about plumbers are a genre that has passed us by."
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Comments (22) Latest comment 6 years ago
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Anyway, gamers aren't an overly demanding lot - just make a film that doesn't suck. Simple!
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It's called a *game*. This is why your movies sucked Anderson. How many gamers yelled "man, this IP rocks!!" during a game of Resident Evil 4?
Bueller? Bueller?
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Resident Evil two: 2 gorgeous women, zombies, more action, less scares, and a bad "final boss".
All in all the first one was better than the second, but they were both fun in a popcorn movie way. Now I want to see the third chapter... I sense it will be something like this:
3 gorgeous women (one with psi powers), zombies, even more action and some pretty scary f.e.a.r. like psi scenes.
Edit: BTW, are all the nerds entitled to engage in an affair with a Milla Jovovich equivalent after all those sessions of D&D? I think I deserve two of them, then
Can't wait.
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""You have to develop a true love of the IP. "
Se when he says something like this I want to punch his face. You obviously don't love RE or you would'nt have put Michelle Rodriguez in it.
However if you look at one of the films he made that was'nt based on a game it was actually quite enjoyable. Event Horizon.
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There actually was a movie based on Super Mario Bros. And yes, it was horrible. Not even Uwe Boll could have anything as bad as that one...
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Well that depends on how good the source material is. I.e. Mortal combat isn't to deep in the storyline area, so there you can take some liberty. With a universe such as halo, there as a ton of detailed descriptions ( 3 books, 2 games, 1 conversation manual, etc.) and if you stray from that, your fucked. Btw, I quite liked mortal combat I as a nobrainer, did he make that as well? But then again, I thought that the sequels where absolute rubbish.
"Were there a few complaints that we didn't rip Liu King's heart out then pulped it in front of his eyes? Sure!"
Do I smell a directors cut version on the way there?
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Understand this people, the Resident Evil story, is mostly there, to fit the gameplay and medium, and a RE game is made to last plenty of hours.
A movie on the other hand, lasts 1 hour and an half, so it has to have a much simpler story, (specially in the case of an action/horror flick, where the rules must be established early, to give room for the character development and action sequences, 2 classical examples, The Ring - you understand from early on, that people get 1 week to live, together with freaky phonecalls, if they watch the doomed tape, and Die Hard XYZ - the XYZ was taken over by terrorists, the Hero must save the day by going into Yippee-ki-yay mofo mode). Sure, after you understand the "rules" (be it people get doomed after watching the tape, or hero gets trapped in a building filled with mooks ready to be shot down, or even simply, espace from somewhere alive), the story has some little twists and turns to keep you interested (someone else gets doomed, the hero gets closer to save the day but fails, etc), but there isn't much space for heavy story.
In a movie (back to RE case) what might be a interesting premise in a game, quickly becomes something boring (specially in a action flick). How boring would it be if all the hero got to explore was a old mansion? Obviously anal retentive fans would even go as far as demanding a semi-acurate replica of the mansion in RE1/RE0, which would make the movie even more limited (specially in terms of action stunts). Realistically, all we can expect, is some character likeness, as well as lots of bonus scenes (like when in the first movie, the end shot is arranged in the same as the first scene where you play in RE2, etc).
If anything at all, most games don't make good movie adaptations and vice versa... RE was good enough, and mostly because they chose wisely what use from the games, and what to change. People who didn't like the game liked the movie, and that's really important, it shows that the movie itself was decent/good.
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In games like Resident Evil, where the story fits the game (each game is obviously built upon the last one, we don't see misteries left behind or unsolved on purpose, there isn't a real continuity for the Squels), it's more acceptable to change the source, and is in most times necessary. I see the RE movie, and I don't see more changes than those made by RE4... Gamers just like to complain
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This man is a hack and before Uwe Boll came along, he was THE hack in Hollywood.
Don't let him do movies anymore, please.
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Although pornographers would have you believe otherwise.
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the movies, that is.
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AVP
Need I say more? I see he is now down to direct Castlevania and DeathRace 3000, he's not a believer in original works then!
He's also producing DOA: Dead or Alive and Driver. Waiting in anticipation to get involved in Animal Crossing: The Movie.
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Also, know your material Mr Anderson, it's Liu Kang not Liu King. Unless EG got that bit wrong, but I doubt it.
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My point is that the films are fun, fast, have plenty of in-things for the fans, and lots of new materials to entice new people and keep old fans entertained as well. I'd find it dull if he regurgitated the old games exactly as they were, shot-for-shot (after all Capcom seem to be doing a pretty good job on that front with the number of RE1 remakes we've been getting
Personally I think he's doing an OK job.
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