Sonic demo on Live now
'Hog all the bandwidth.
Although presumably we'll have to wait a little while for the full impact of X06's Live Marketplace offerings to be made apparent, one particular bit-crater over which the dust has settled contains a demo of SEGA's new Sonic the Hedgehog title.
Shown off on both PlayStation 3 and Xbox 360 at the Tokyo Game Show last week, and previewed and everything, the new title sees Sonic and a few of his friends (including the blasted Tails) taking on Sonic Adventure-style levels, which mix insane speed and puzzle-solving.
New characters include Silver the Hedgehog, who can use telekinesis to manipulate things, which is great for solving puzzles/showing off SEGA's newfound love for real-time physics.
The demo version on Live Marketplace tonight weighs in at 314MB, although it doesn't offer any details on what's in it and I'm too busy downloading DOOM to care. Sorry.
Edit: I mispelt Tails' name. That's how much I hate him.
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Comments (33) Latest comment 5 years ago
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/sticks to SA1 and 2.
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I mean, at least Pacman works like its supposed to
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Come on sega YOU can do better than this!
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3D killed Sonic.
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Non Sonic fans needn't apply though. It takes more getting used to than you can afford with a tiny attention span.
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Very disappointing.
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Worst Sonic game I've played since the Dreamcast.
WHY?!
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I loved Sonic games, from Master System through to Dreamcast (Sonic CD the best platform game ever perhaps?).
I was really looking forward to this version, horrified to find the controls totally destroy the experience. Very very frustraiting and not even that nice to look at. Shocking waste of time and money.
And this from a 360 fanboy
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Thought my five year old daughter might enjoy it but we both sat there and ripped the game to shreds, poor show Sega, shame on you.
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I know the developers chose to make it that way so that the player it always facing in the direction they're supposed to go but would it be so difficult to have an onscreen arrow instead, or considering that so few of the controller buttons are used, the ability to press a bumper button to have the game point you in the right direction if you get lost?
The demo was, otherwise, the same old enjoyable but flawed Sonic 3D game we've been playing for years since his arrival on the Dreamcast and hasn't really moved with the times.
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As for the camera, I simply center it with L whenever I feel like I have to see what's ahead of me. Usually I have a pretty good sense of where things are in relation to myself, and it's easier than ever to jump off a rail, take out baddies and return to the rail again. I honestly have no idea how people can find the controls so bad, especially people who were fine with the SA games.
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Yeah, cos Sonic was *never* about easy, pick up and play fun now, was it?
My main issue is that theres no sense of cohesion - its just a random bunch of platforms floating in space, like in Sonic Heroes. Levels like Emerald Coast in Sonic Adventure were proper environments with a sense of progression, and so much more exciting to play through as a result. On Heroes (and this too, by the looks of it), for all I know they could just swap the textures over from one level to another and be done with it.
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I for one really enjoyed SA's 1&2, excellent games throughout - perhaps the RPG sections should have been designed a little better though. Sonic Jam on the Saturn was also pretty reasonable, even if it was only a collection of previous titles with a little 3D thrown in.
Sonic on 360 plays nothing like any of the previous titles, it's horrendous !!
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Loved the old Sonic games and the GBA, but whats with the FF-esque anime style cutscenes, awful camera and appalling oversensitive controls in this pile of crap? I know it's only a demo, but it's possibly the most frustrating and least enjoyable things I've ever played on a games console.
Releasing this pile of crap in demo form was possibly one of the worst mistakes Sega could have made, as it's surely going to persuade people NOT to buy it.
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home in on enemy,
miss,
falls off into the bottomless abyss,.
rinse & repeat.
Really, atleast be on par with SA1 & 2 (I loved both), but this was just cack.
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That may be true. but I just can't fathom how what is probably the worst and most frustrating gaming experience i've suffered in recent memory could ever turn out to - all of a sudden - be great, as it didn't seem to be down to any typical 'demo' lack of polish, but purely down to terrible gameplay mechanics. Stuff which surely isn't going to be that different to the retail version.
I know it is pre-E3 and all, but have Sega have actually completely changed the whole game since then? Doubt it.
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it's sure sign the game is crap when tards defend with their sad little life
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I refer once more to the video I posted earlier ^^^
If the game is so shit, how come I can even play it? It has a learning curve, it doesn't feel like every other 3D platformer, and just like any racing game when you don't know how to take curves properly you'll cock up until you do.
Writing off the ones liking this as stupid fanboys is just ignorant. To some, it's a really enjoyable game.
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It certainly had potential, but at this stage the whole thing is just too rough to play. And camera controls are just plain awful.
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OR maybe the controls and camera are badly designed, and bounding around on tiny floating platforms whilst moving at high speeds causing you to fall and die before you realise what has happened is a actually what the game is all about, and in that case, i am a total pro at it already.....
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