Aonuma talks realistic Zelda
And why there's no voice acting.
Legend of Zelda producer Eiji Aonuma has spoken of the difficulty in using "realistic graphics" for the basis of the series' latest GameCube instalment, Twilight Princess, and explained why there will be no voiced dialogue in the game.
Speaking to Wired News at E3, he said: "When you shift to realistic graphics, you can't fool the player any more. It no longer makes sense to have the player swing a sword with their left hand, killing an enemy that's on his right."
And there are a number of creative reasons that it still doesn't make sense to include the work of voice actors, he said. "When the player is reading text on the screen, they're inserting a part of themselves, their imagination, into the reading. They fill out the world. But with fully spoken dialogue, everything about the character becomes fixed in place, and you lose a bit of that imaginative aspect."
However, he added, Nintendo has "some ideas" about how to use vocals in a new and interesting manner, although nothing's been finalised yet.
Aonuma also said that the game's sense of realistic visuals would carry through to other elements of the game - like the physics. "You have to be able to feel the weight of Link's sword as he swings it," he told Wired News.
Although Aonuma wouldn't say much else about the game, he was prepared to say that one of his other projects - a Nintendo DS Zelda title - would make use of the stylus. Although we could probably have worked that out for ourselves.
The Legend of Zelda: Twilight Princess is due out on the Cube later this year. You can read what we made of its E3 showing here, and the full Wired News article, which also quizzes other noted Japanese designers, can be found here.
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Comments (36) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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\o/ -o- \o/
Yyyyyyyyyyyyes!
/punches air
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yet it's just a lame excuse for "solly oul disc is just too small to suppolt voice acting and we spale the time fol othel thing like left-handed light-standing enemies killing...
Zelda is the only game that doesn't get problems with this - the excellent Sphinx was reviewed to death because of the missing voice acting...
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I think it adds alot to a character.
Anywho... realistic graphics :S
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zelda never has voice acting, it's just part of the series now.
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Ignorant prick. Have you no respect for ppl of a different culture?
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1. It takes too long, as mentioned.
2. It's rarely any good whatsoever.
3. As mentioned in the article, you have less room for the player's imagination.
I really hate it when it can't be turned off or subbed.
edit - tpfkanep: don't feed the trolls
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Rant: publishers, when I play a Japanese game I want to hear the original Japanese voices with English subtitles, just like I would when I watch a Japanese film. Why do I never get that option?
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Rpgs - bioware have proven time and again high production voice acting works well, even Fable has good vocal shennanigans.
I'm not saying Zelda should have it, but voice acting is a good thing.
I cant think of one genre where well produced voice acting hasnt added to the game.
shenmue 2, where on the DC with japanese voices and english subs i believe to ave been much better than the dubbed xbox version... my memory might be playing tricks tho.
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Having said all I have already, I can't imagine Resident Evil 4 for example with text instead of voice acting.
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M
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Ignorant prick. Have you no respect for ppl of a different culture? "
I agree with you tpfkanep.... captain-future is a stereotyping racist bastard, and im suprised others on this forum havern't picked up on it... if it was meant as a joke, then it was in very poor taste....He should be banned from playing any games from japan forever.
in reguards to the article tho, i can see Eiji Aonuma's point about using voices in his game, the zelda series has never had to deal with giving Link a voice and it never has to, he really doesnt need to justify the lack of voice in Z:TP...so far it looks great, and as long as it plays as well as all the others, then it will be an instant hit to zelda fans and non-zelda fans alike.
roll on release
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They are two different kinds of quasi-role-playing-games, but they both held onto anime style visuals long after the natural switch-point.
I like voice acting in RPG's - if only because Nippon never *quite* translates and characters have some surreal outbursts. But it's not really a necessity, especially in an action (rather than dialogue) driven title.
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way to contradict your point there!
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"Jill? Wesker? What happend to Jill and Wesker?"
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Not wanted by me in Zelda.
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This is probably due to the voices being recorded then the action made to fit the voice rather than the other way round.
Some games with 'better' voice acting are still let down in places, which to me totally suspends the immersion. Look at EQ2 for example where they have over 900million hours of voice overs, most of them are weak, all of them ultimately boring as you read the subtitle and click next to get on with it. There seem to be a couple of companies specialising in game voice overs and you can recognise the actors accross multiple games, even though they are not very good actors.
Some of the blame has to be placed squarely with the developers and their plain terrible scripts. Even Olivier would have trouble delivering some of the lines and sound even half convincing.
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Yeah, voice acting ruined Half Life 2, Resident Evil 4, Devil May Cry 3 and Xenosaga 1 & 2. Umm, I mean the voice acting was good to great in all those games and really added to the experience.
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Feanor, what are you smoking? The voice acting in Resident Evil 4 (and all other Resident Evil games!) is WOEFUL. Thats not to say anything bad about the game, which is fantastic. In fact, I wouldnt even say the game shouldnt have voice acting - its part of the cheesy charm. But to say that the voice acting is good is just plain wrong.
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Where have you been the last decade?
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\o/ -o- \o/
Yyyyyyyyyyyyes!
/punches air
err, you really like Zelda then?
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Very few games have good voice acting, and most have terrible scripts. The Zelda games aren't exactly known for their natural, flowing dialogues. This isn't Kevin Smith writing the exchanges here: they're supposed to fill roles in the context of the game and convey information about the game world.
I don't want the game to ruin my often troubled immersion by instructing me verbally to click the A-button, and that I can assign various items to the X and Y-buttons via the menu system. And if Jade Empire is an example of great voice acting, I actually want to have the option of switching off voices in my games from now on.
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EDIT: Oh yeah, the topic. Hm, well, on the whole I like voice acting, I would say, but I would NEVER vocalise a Zelda game. I thought Link showed too much expression in Wind Waker (Gods, I hated that game for its bitter betrayal). The only emotions adult Link should convey are angry, hateful, justice-driven vengence (how many people can help mentally shaking down and thinking "RIGHT, young-sonny-me-lad, now you are FOR IT, mate!" when he does this?), and the characteristic Zelda-surprise. Happiness is only acceptable for Young Link. And WW put me right off'f him...
I like the voice acting in Tales of Symphonia. What? Yeah there's better, but that statement is on a par with 'I like anime/manga style artwork.' Yeah on some (Western) levels its kinda shoddy (almost), but that doesn't matter BECAUSE, Mr. Future, I can appreciate cultural transition.
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wait... people are still listening to him?
/realises Teeth is becoming annoying and boring
/changes record
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As for 'listening'... well, I'm sure you can see the sarcastic comment lining up in my brain already.
^_^
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Totally agree about the bad script given to a good actor, the end performance is going to be bad no matter how good the actor is.
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As for feeling the weight of the sword, I hope he means metaphoically as I'm a bit of weakling.
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