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Final PS3 hardware to be more powerful than E3 demos? News

PlayStation 3 News by Games Industry.biz

27 June, 2005

The PlayStation 3 hardware used at E3 last month was running at only 75 per cent of the final system speed, according to reports which have emerged this week - confirming comments made by SCEE development boss Phil Harrison at the show.

"It only gets better from here on in," Harrison told our sister site GamesIndustry.biz at the time, referring to the performance of the system. "As you get closer and closer to production hardware, you're using more and more like the final silicon, which will be more and more like the final clock speed."

Now Japanese website ITmedia has revealed that the development kits used to run demos including Epic Games' stunning Unreal Tournament 2007 demo were running on hardware clocked at just 75 per cent of the final projected speed.

The Cell chip in the development kits runs at 2.4GHz, according to ITmedia, while the final chip will be at 3.2GHz; and the graphics part used for the demos wasn't the final RSX chip, but rather a different NVIDIA GPU which may not have been optimised for the PS3's high-speed RAMBUS memory interface.

Of course, Sony wasn't the only company showing off titles on unfinished hardware at E3. Microsoft claims that the Xbox 360 titles it showed off weren't representative of the final games, since they were running on alpha-version development kits which have as little as 25 per cent of the power of the final system.

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Comments: 1-50 of 126 in total | next 50 »

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CrispyXUK
27/06/05 @ 08:31
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meh
drumbaby
27/06/05 @ 08:33
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PSM magazine are saying that the Killzone footage is indeed using the game engine, and is definitely not CGI, but was only running at 5fps max. It was sped up for the sake of the presentation.

Now hopefully this extra 25% performance will translate to more than just another 1.25 fps in the finished Kzone 3 game.

:)
markypants
27/06/05 @ 08:42
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Blah Blah Blah, look how big my willy is, Blah Blah Blah.
tpfkanep
27/06/05 @ 08:42
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"As you get closer and closer to production hardware, you're using more and more like the final silicon, which will be more and more like the final clock speed."
- Which sounds more and more like bullshit, Phil.
octo
27/06/05 @ 08:44
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*Commits Sepuku*
teabagger
27/06/05 @ 08:44
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tpfkanep: Actually, that's true mate and always has been with new devkits. Final devkit hardware is usually changing right up until a month or two before launch.
drumbaby
27/06/05 @ 08:46
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"- Which sounds more and more like bullshit, Phil."

Or simple common sense, depending on whether you've actually got any yourself. :)
groovychainsaw
27/06/05 @ 08:50
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PR guy #1: Oh no! Microsoft have said that their hardware will be more powerful than at E3 - we need a strategy now!
PR guy #2: I know! What if we say our hardware will also be more powerful, so nobody can compare anything until both consoles are launched?!
PR Guy #1: Geniuus! - To the pub, comrades!
teabagger
27/06/05 @ 08:50
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Yeah, I don't know why they keep insisting KZ2 was in-game. It's almost on a par with that Iraqi guy "There are no American tanks in Bagdad".

Heavenly sword was a capture from the game engine though, which is nice.
drumbaby
27/06/05 @ 08:51
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PR guy #1: Oh no! Sony have said that their hardware will be more powerful than at E3 - we need a strategy now!
PR guy #2: I know! What if we say our hardware will also be more powerful, so nobody can compare anything until both consoles are launched?!
PR Guy #1: Geniuus! - To the pub, comrades!
Dizzy
27/06/05 @ 08:51
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What demos?

And BTW how can anybody tak Jan-Bart seriously. It is not like these guys have proven they can make groundbraking new games??? It's not like they are the forerunners of killer game design.
Edited 1 times, most recently on 27/06/05 @ 09:56
Blerk
27/06/05 @ 08:53
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Hang on, arnie - didn't you forget to write "omfg, POS3 is teh suXX0r5!!!11' just then? :-)
Blerk
27/06/05 @ 08:55
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I wish they'd stop blathering about how powerful it is and actually show us some bleedin' games.

Be quiet and finish the funting thing. Then come back with playable things.
Blerk
27/06/05 @ 08:55
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why do i have to be a fanboy when discussing cold, hard facts?

Aw, bless ya, arn. I'm only pulling your leg.
Frogger
27/06/05 @ 08:56
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Teabagger : "It's almost on a par with that Iraqi guy "There are no American tanks in Bagdad"."

Or on a par with that american guy "There are weapons of mass destruction in Bagdad".
JHuxley
27/06/05 @ 08:58
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"PR guy #1: Oh no! Microsoft have said that their hardware will be more powerful than at E3 - we need a strategy now!"

25% is extremely optimistic. 75 is a little more realistic, at least. It will probably just imrpove frame rates for the early games. Nothing unexpected.
tpfkanep
27/06/05 @ 08:58
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teabagger: Fair enough. But as the Blerkster stated:
Be quiet and finish the funting thing. Then come back with playable things.

Nintendo, I salute you.
drumbaby
27/06/05 @ 09:06
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TGS in a couple of months. Shall we all be really boring, and STFU until then?

No way! What'd be the fun in that? :)
Yaz
27/06/05 @ 09:07
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"so what does that sony rep say now i wonder?"

I'm just wondering what Tom and Rob have to say now, since at E3 they swallowed it hook, line and sinker. ;)
Mint
27/06/05 @ 09:08
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I give this thread 15 minutes before the anti-Sony lunatics come out in full force.
deaner
27/06/05 @ 09:15
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I thought this was all made pretty clear at E3.

Still, it's nice to be reassured.
Kafeen
27/06/05 @ 09:19
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Just because something looks better than you expected it doesn't mean it isn't genuine. I remember reading something on IGN, I think it was when they were shown a game, Burnout3 I think, when the guys showing the demo left they were laughed at because IGN thought all they had was pre-rendered FMV. Turned out it was actual in game footage when the game was released.
Wash
27/06/05 @ 09:25
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More the fools at IGN then cos Burnout 3 wasnt that spectacular visually.
JHuxley
27/06/05 @ 09:29
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Arnie, I'm not saying the Killzone trailer was realtime, but 'representation' can mean a lot of things. You're reading too much into it.
JHuxley
27/06/05 @ 09:33
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"the killzone trailer was a pre-rendered piece of video"

That part. Nowhere in that interview are the words 'pre-rendered video' used.
Xerx3s
27/06/05 @ 09:33
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In other news, man has landed on the moon. After centuries of wonder, we actually found ppl who where stupid enough to go for us.

[...]

Duh, they have ALWAYS said that the ps3 and xb2 where running on 75% power. However, thats does not break down the fact that EVERYTHING for the ps3 was PRERENDERD. 75% of a cpu that is dedicated to FP is still NULL, ZILTCH, NADA, NOTHING, ZERO.

Anyway, humor us EG, tell us something new (and no, we already know that the UK was cut off from the main land by sea several million years ago)!
Blerk
27/06/05 @ 09:39
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Duh, they have ALWAYS said that the ps3 and xb2 where running on 75% power. However, thats does not break down the fact that EVERYTHING for the ps3 was PRERENDERD. 75% of a cpu that is dedicated to FP is still NULL, ZILTCH, NADA, NOTHING, ZERO.

I thought the 360 was running at 33%?

And wasn't the Unreal Engine demo on the PS3 'playable'?
lefizz
27/06/05 @ 09:41
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Killzone2 was pure CG and was I garantee done by Axis. I couldnt give a toss what sony or anyone else says a mate works there and sent me a link to the video the day of the sony presentation saying 'this is what we have been working on for the past 8 weeks'. I watched it and it just made me laugh how much all the major site around E3 ie IGN, Gamespot and even EG were 'just blown away' by this peice of video.

Ok maybe the model might be used in game but what ever they do they cannot recreate the level of detail in that sequence. How could you recreate something that took days to rendered in Lightwave on a renderfarm in realtime. Not yet i dont think.

Usual Sony Bollox, no one remeber 'The emotion Engine'.

If you want a real idea what to expect from PS3 and Xbox 360 go read the excellent write up on Anandtech at the moment, superb read.

My comments are 100% garanteed, the person who told me from Axis knows less about the Games industry than i do about flower arranging, just works in animation and wanted to show me what they had been working on.
Gurgeh
27/06/05 @ 09:41
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For a sensible discussion of the hardware inside the PS 3 and XBox 360 go to

http://www.anandtech.com/video/showdoc.aspx?i=2453

"At the end of day 1, when running mostly single threaded code, the performance difference from a CPU standpoint between the Xbox 360’s Xenon and the PS3’s Cell processor is basically a wash. The 360 has more cache, while the Cell has a lower latency path to main memory. In the end, the first generation or two of games will mainly be a GPU battle between the two consoles, and both will offer significant improvements over what we have with current consoles. "

Other bits:

"The transition to multi-threaded development alone will increase development time 2 or 3 fold... The Xbox 360 is clearly going to be the easier of the two to develop for once a game engine is multi-threaded, just because of the general purpose nature of its hardware. That being said, it won’t be impossible to get the same level of performance out of the PS3, it will just take more work"

"Graphics-wise the 360’s Xenos GPU and the PS3’s RSX are fairly different in implementation, but may end up being very similar in performance."

JHuxley
27/06/05 @ 09:44
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Blerk, you keep forgetting that Xerx3s had exclusive access to the PS3 demos at E3. So they're obviouslly ALL rendered and the PS3's processor is USELESS.

*waits for someone to post a link to an article 'backing up' said claims*

EDIT: Wow, Gurgeh beat me to it. Uncanny!
Edited 1 times, most recently on 27/06/05 @ 10:46
Blerk
27/06/05 @ 09:45
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... and for an interesting take on Anandtech's comments, read Arbiter's post towards the end of this thread. :-)
username
27/06/05 @ 09:47
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So what's that in Teraflops?
Blerk
27/06/05 @ 09:54
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I can't believe anyone actually cares whether it was real or not. It wasn't a game, what does it matter?
captain-future
27/06/05 @ 09:57
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*hmpf*

lets see and wait until Q4/2006 resp. Q1/2007 when the PS3 launches in Europe.
teabagger
27/06/05 @ 10:01
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"EVERYTHING for the ps3 was PRERENDERD"

No. It. Wasn't.

I agree Killzone was, but Unreal was realtime, Heavenly sword was captured directly from the game engine, techdemos were realtime... I can't think of anything else mind.
Blerk
27/06/05 @ 10:05
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it matters more now because sony are actively pursuing a campaign of fraud by continuing to attempt to pass killzone 2's pre-rendered video as real.

they are lying to their customers.


Sony and every other company on the face of the planet. It's called 'Marketing'. Ever watch adverts for stuff on the telly? Nothing is as good as they say it is, you know.
teabagger
27/06/05 @ 10:16
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Oh FFS arnie, why is it always about points scoring with you?
Blerk
27/06/05 @ 10:18
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Well of course I do. Sony lies to its customers, as does Microsoft, Nintendo, MacDonalds, Nike and Budweiser. If anyone told the truth about their product nobody would ever buy anything.

"Budweiser - it's beer. It tastes alright but is a bit expensive."
"MacDonalds - reconstituted cow skin and fat - it'll make you unfit!"

I just don't see the point in going on and on and on about it like Sony are the first company ever to 'bend the truth' in order to build up their product.
Dizzy
27/06/05 @ 10:22
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>I just don't see the point in going on and on and on about it like Sony are the first company ever to 'bend the truth' in order to build up their product.

I guess the problem was that EG believed it.

Anway... we will see when we get to play the games.
Wash
27/06/05 @ 10:26
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Hey i contest 1 point.

Wanna know why maccies burgers look the way they do:

A: Fat, stuck-up arsehole customers cant wait 300seconds for a burger to cook.
B: The wages for the work suck. It could be one of the suckiest jobs in the world.

The answer would be to stop eatin there, let the company die. but no...

/rant over. ex-maccies employee.

I think the point has to be, and i'm treading lightly. Sony are the leaders of the market so there comments can have a greater effect than say those of realitive minnows Nint£ndo and M$. I miss my dreamcast.
deaner
27/06/05 @ 10:26
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There's no evidence that anyone is lying.

Prove me wrong.
old skool
27/06/05 @ 10:27
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Quote from Gurgeh
"The transition to multi-threaded development alone will increase development time 2 or 3 fold... The Xbox 360 is clearly going to be the easier of the two to develop for once a game engine is multi-threaded, just because of the general purpose nature of its hardware. That being said, it won’t be impossible to get the same level of performance out of the PS3, it will just take more work"

Here's an interesting point from Toshiba about Cell development
http://techon.nikkeibp.co.jp/english/NEWS_EN/20050425/104149
/

"In the demonstration, Toshiba used an operating system environment it had developed to increase the efficiency of Cell software development. One of the environment's key features is that application software developers can program software without considering which threads will be allotted to each of the different SPEs, because the environment allows the automatically scheduling software to SPEs."

If Microsoft and Sony develop a compiler that does what Toshiba's does then development shouldn't be that much of a problem.
Blerk
27/06/05 @ 10:28
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The answer would be to stop eatin there, let the company die. but no...

Mate, I never started eating there! I prefer my food to be, well, y'know... food!
Wash
27/06/05 @ 10:34
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lol, Blerk..

It is food, burgers are no different to that you'd buy at asda.. all beef. fries are just the same. Theres just not much care put into burgers when you have to do 6 macs in one go while the ravenous unwashed are calling for blood out front.

The problem doesnt lie with the materials, just the way in which tehy are put together.
Tweakmonkey
27/06/05 @ 10:43
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The problem doesnt lie with the materials

I like McDonalds, but I'm not foolish enough to think that all the ingredients are of the finest quality or even fresh.

Also an ex-McD employee.
Milbe
27/06/05 @ 10:43
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Why is it so difficult to believe, those graphics could be real (when it is released)? Just look at Resident Evil 4 and multiply that quality to the nextgen teraflops level and the least you can expect is what Killzone shows. If nextgen is only there to have the same games again with some normal-mapping added, then there is no point.

You can call me naive, but still...
27/06/05 @ 10:45
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After all the geek articles I've read recently, here's the deal in human terms.

For at least the first two years of Xbox 360 and probably a lot more of the PS3's life, the games on them, won't be better than anything you have seen on the PC, both visually and technically. In most cases the physics won't even be as anywhere near as good as those in Half-Life 2. All games in development now, and in the near future are made for a single core.

After this time, there is still no guarentee that developers will be fully able to exploit the multi-core nature of the machines to any extent and being that the graphics part of the PS3's is just a nVidia Geforce 7800 and the Xbox's ATI part only slighty better the visuals won't improve that much at all, certainly nowhere near the level of Killzone trailer.

It's all bullshit, SONY is talking shit, and Microsoft are the only realists in this generation pre launch hype. Read any real technical outlook written buy anyone who doesn't work for or on the respective machines, they'll say the same.
Wash
27/06/05 @ 10:48
#48
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"foolish enough to think that all the ingredients are of the finest quality or even fresh."

Only as much as any frozen produce you buy i spose theres no real way of telling.
Teeth
27/06/05 @ 10:48
#49
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It's really funny how the same people turn up in all the same threads saying the same things, and people still respond to them!
Blerk
27/06/05 @ 10:52
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So... what's your take on MacDonalds, teeth? :-)

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