No evidence connecting games and violence, says BBFC
Board defends Manhunt decision.
The BBFC has accepted there is no proven link between anti-social behaviour and violent videogames - but said more research is required to conclusively rule any connection out.
Speaking at the appeal hearing yesterday Andrew Caldecott, representing the BBFC, stated, "The board's position is that there is insufficient evidence to prove, as a fact, there is a causal connection between violent games and behavioural harm... It's a perfectly fair point, and one which we accept, but it's not by any means a complete answer to the question the [Video Appeals Committee] has to decide."
On the subject of research presented earlier by Rockstar in defence of its argument, Caldecott said: "The research certainly achieves the objective of establishing that research does not demonstrate that there is a causal link. But what it certainly does not establish is that there isn't."
He went on to observe that neither side had suggested Manhunt 2 was suitable for people aged under 18 at any point during the hearing. "For a young person, this is a disturbing game, it is a shocking game, and there are issues about innocence and matters of that sort in relation to young people.
"In a Utopian society, you would have effective measures where the over-18s could play what was suitable for them without being cluttered by the fact minors will see them. But you can't make classification decisions without regard to the social prevalence [of games]."
Caldecott went on to present the BBFC's response to the argument that videogames should be judged by the same standards as films such as Saw and Hostel. He told the appeals panel, "Film is a different medium; it is simply is a different experience. There are ways in which it is perhaps more involving, because you are dealing with absolute reality, with real people, in film.
"On the other hand, many people watch horror films to some extent from the point of view of the victim, or the point of view of what's going to happen - not with this very distinctive point of view of being the person who's wielding the weapon, and is rewarded for killing in the bloodiest way possible."
Caldecott also argued that games could not be effectively compared with films because of the nature of the technology they use. "Games and technology develop incrementally... If you take the comparable argument to its extreme, you get a gradual creeping towards ever more graphic violence, but you never draw a line at any particular point.
"If you're not careful you get into a peculiar game of Grandmother's Footsteps, where everybody's shuffling forward but Grandma's never allowed to turn round and say, 'Stop'... Is there never a point at which you can say, 'This is unacceptable'?
"If there is a point, the question then becomes much more difficult: where do you draw it?"
Caldecott later suggested that videogames with violent content are more likely to be seen by children than violent films. "A videogame is inherently less likely to be strictly supervised, and that is supported by research," he said, adding that violent films are usually watched late at night.
"You don't come home from work, have your tea and watch Saw 3. Games are played at all times of the day when children are about in the house."
Turning to Manhunt 2 specifically, Caldecott focused on the nature of the game's violent content. "In this particular game, the victims are people. They are not aliens or griffins or Daleks... You see lots of human beings quite mercilessly kicking and punching other human beings as you move through the game.
"It's a frequent theme of level one, which is the only one I've actually played right through. Even when you're not killing someone yourself, you're passing someone who's getting a good beating or having an unpleasant time."
He also pointed to the weapons used in the game as a particular area for concern. "They're not magic wands or Excalibur; many of them are everyday objects."
Concluding the hearing, the chairman of the appeals panel declined Caldecott's offer of a walkthrough of Manhunt 2. He confirmed the panel had played four levels and said all its members are "quite content we really have got a grip on what this is all about".
He added, "We have taken on-board the point that playing and watching a videogame are two different things.
"This is a very important case and there is an awful lot we must consider. We will work hard at it and get you a decision as soon as possible."
The Video Appeals Committee has yet to set a date for the results of the hearing.
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Comments (52) Latest comment 4 years ago
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I thought for sure the BBFC were going to rule against Video Games when I first heared they were investigating them.
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I don't know. Maybe the article will tell me.
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"The research certainly achieves the objective of establishing that research does not demonstrate that there is a causal link. But what it certainly does not establish is that there isn't."
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...
Question is then, why give anything an 18 rating? Why have ratings at all? The point of a ratings system is to give advisory ratings to people who are buying it as to the content contained within. If the BBFC are uncomfortable with parents buying it for their teenage children, then I'd certainly say that isn't a fault with the game, or the ratings system - it's a much wider social problem where parents do not pay attention to the content their children are exposed to, and when things go wrong they find a means to absolve themselves of any hint of bad parenting or blame or guilt.
There is certainly a point where things become unacceptable, but in the movie industry I think we're already there - but there is a large slice of society that enjoys this kind of thing. The BBFC are being hugely hypocritical if they believe that we're not - if there already - dangerously close to that threshold with movies, as effects and the visceral gore become more anatomically correct and more realistic. Many movies demonstrate some of the most unbelievably sadistic routines, and how it can be done with very little effort in some cases - in others, with objects we see as eveyday. It's there to shock, to scare, to repulse. But if some can be impressioned then it's only serving to give them ideas, surely? I don't see them rushing to ban the next Saw film.
Admittedly, movies are not interactive but you'd be an idiot to think that they're not translating something across to the audience, demonstrating some of the sickest things you couldn't imagine. Where is the difference with videogames? It's all well asking where you stop with games, but where do you draw that line with films?
But back to the ratings issue - if they don't trust that ratings work to deter this content from filtering down to minors, then that is a serious, SERIOUS issue that should be taken very seriously. Manhunt 2 may end up a casualty of this but it's something that they should be doing a better job of getting across, something that needs a lot more work - ad campaigns in prime-time TV slots to remind parents to pay attention to the ratings, for example (if we can have advice to drink in moderation, stop smoking, drive carefully etc. then why not have a campaign to remind people that ratings are there for a reason?).
I have thought long and hard about this and I truly believe that censorship serves no purpose for Manhunt 2. It makes it more desirable, and it won't stop people from importing it (correct me if I'm wrong but I don't think there's any law making the import of an unrated game illegal). Classify it as 18, get to work reminding people about ratings and let us see what all the fuss is about. And, if what people say is true, let the market see that all that visceral gore can't make an average game any better than average.
It's a stupid case. If we're at this point in censorship, then we've got deeper problems than a videogame using visceral gore as a cheap marketing ploy...
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The BBFC guys sound like honest and smart persons, but with an unfortunate blind spot
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And then comes homophobia, and so on...
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"You don't come home from work, have your tea and watch Saw 3. Games are played at all times of the day when children are about in the house."
It's very reassuring that Caldecott wants to oversee how people raise their children.
No, hang on. It isn't. It's actually quite creepy. How people raise their children has nothing to do with the BBFC, never has and hopefully never will. Some parents don't give a fuck what the BBFC says about a film, or indeed any other media, and still manage to raise children who are not violent sociopaths.
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I see. So the BBFC now admit that their age rating system is a failure so decide to ban anything not suitable for children rather than educate parents and work on consistent rulings. Genius logic. Nice one. Really.
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To help keep crap games away from our kids.
Violence is one thing in this game, but the shock value is the only thing it has going for it. The rest of the game is a mindlessly boring stealth 'em up.
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Well, it seems Caldecott's statement covers this too! -
"The research certainly achieves the objective of establishing that research does not demonstrate that there is a causal link. But what it certainly does not establish is that there isn't."
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If a kid has shit enough parents not to stop them being exposed to that kind of content they have much bigger problems than videogame exposure to worry about.
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Uh, yes you do.
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I come home from a stressful day at work, having thought about in great detail, yet never acted upon, the killing and brutalizing of all the co workers and superiors that really don't add anything good or decent or worthy to the world, and I blow off some steam with violent video games and movies instead. I watch whatever the fuck I want whenever the fuck I want. Its one of the freedoms of currently being single, without sprogs, which I'm sure is a view a lot of people can agree on.
It can be a shitty world out there, and some people choose to over eat, drink, or do drugs, or be promiscuous, in order to deal with their lives without going insane. some people do go insane. its different strokes for different folks. I choose to self medicate and offset any potential madness from stress by playing violent video games. it has worked extremely well so far.
If anyone can say hand on heart that they do not engage in any of the above activities, then congratulations, you must have found religion.
My point is thus: Should I switch to alcohol, overeating, drug abuse and promiscuity?No. Is this good advice? No.
Then why should I pay because of shitty parents who couldn't give a fuck about the raising and supervision of their own spawn?
Its the cunts who want the freedom to live how they please, who want everything on that list except the games, but want the benefits of having a family, or not wearing a condom, or living for the moment and crossing bridges when they come to them, without taking into consideration their offspring and the future they all share, that are making me suffer.
Its the pricks who want governments to basically take care of their mess, instead of taking the initiative and being responsible for the raising of their children, the rules in their house, what is acceptable and what is not, and what they allow their children to play, watch, and do, that are making this whole debacle worse than it needs to be and putting my carefully controlled self medication in jeopardy.
Its much easier to blame the government when it hits the fan, and in turn shift responsibility to an inanimate object that cant really argue back or defend itself.
first it was graphic art, then literature, then it was music, then movies and now games. it was never the fucking parents fault that little johnny liked to bite the heads off chickens was it?
What if little Johnny realizes that he is going to continue to bite the heads off chickens and potentially much worse, long into his life, but exercises self control and restraint with a carefully regimented system of letting off steam in a style that brings no harm to anyone or anything? Just long enough until he can join the army, or become a surgeon, or join a boxing club?
Well thats tough shit Johnny, because we know best
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Maybe Rockstar will make better games in future instead of going for shock tactic bullshit like Manhunt. Games shouldn't have to rely on gore to sell. A good game with gore as part of it should sell, but not one that relies only on gory deaths and nothing else. If Manhunt had no gore whatseover, had clean deaths but was the same game, would it have sold any copies in the first place? I doubt it.
For the record I thought Hostel was shite as well. But those European girls had nice jugs
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"I dislike it that they still have an instinctive hard-on for censorship..."
Best. Analogy. Ever.
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Admittedly, movies are not interactive but you'd be an idiot to think that they're not translating something across to the audience, demonstrating some of the sickest things you couldn't imagine. Where is the difference with videogames? It's all well asking where you stop with games, but where do you draw that line with films? "
I think you've missed their point somewhat. Or simply not given it enough thought.
Violent movies invariably make us empathize with the victim, hence, as you've pointed out, the resultant inclination to be shocked, scared or repulsed.
Violent videogames place you in the position of the killer, where shock, fear and repulsion are not the intended reactions for the player. By definition a violent videogame HAS to reward you for committing a violent act. The whole concept of videogaming is based on just such gratification. Therefore you're essentially being told to feel GOOD about committing acts which, under other circumstances, would shock, scare or repulse you.
A good analogy is this:
A violent movie is the equivalent of a nightmare in which you are under threat of/victim to the most heinous and unspeakable acts.
A violent videogame is the equivalent a dream in which you're committing the most heinous and unspeakable acts. Which sounds like the healthier dream to you? There's a rather explicit difference.
So don't bundle the violent movie argument into a discussion on violent videogames. There is a very clear distinction to be made between the two.
"But you can't make classification decisions without regard to the social prevalence [of games]."
You've got to see where they're coming from with this - and this is where the "line" comes into it, determining the "line" that shouldn't be crossed. The reality is, kids can get their hands on absolutely any game that is commercially available in whatever territory they live in. The reality also is, that parents cannot police their children to an extent that ensures their kids don't play these games. So the ultimate reality is that the classification system is extraordinarily ineffectual. Which brings us to the "line". These guys have to say to themselves, "we know kids are going to play this game", and then they have to ask themselves "can we live with that?" Gears of War, yes I can live with a kid playing that game. Bioshock, yes, I can live with a kid playing that game. This has to be what these guys are saying to themselves in some part of their brains.
And then, of course, it all boils down to, well, who gives these guys the right to draw that line? A perfectly viable question. But in fairness, the BBFC seem generally to have their heads screwed on. Some people just have a problem with others telling them what they can and can't do/watch/experience. But that's like complaining about having a government running your country or having parents growing up or having to adhere to societal norms when it comes to mating. Just be thankful you don't live in Germany (Gears) or Australia (LSL:MC) or Singapore (Mass Effect).
It's obviously a contentious issue, but an important one that's worth talking about without entrenched views that have come about in large part due to the vitriol of the anti-gaming lobby.
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Is this how game reviewers judge a product, or for that matter the BBFC?
"Well we watched the first half an hour of Saw 4 and it looked O.K. Give it a PG"
Play the whole thing in order to judge it fairly. They may be a twist at the end where all the people turn out to be Aliens, Griffins AND Daleks!
If you don't experience the entirety of the product you can't judge effectively whether the ban is deserved.
One more case of gaming being fobbed off.
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As i've pointed out in other threads they have used the "but minors might still see it" line before with horror films allow an 18 cert for the cinema version but then requiring cuts or a total ban when it comes to releasing it on DVD
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Excellent post there by BarretBonden, couldn't agree more. The gaming medium can't be subjected to the same rules as films due to the very thing that makes it better than films- the interactivity. Perhaps it is time a board simply for games was introduced to better deal with issues such as these. Then it might be more reasonable to expect a thorough inspection of every game rather than just playing the first level.
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The simple point is this - video games and movies have come to the SAME crossroads at more or less the same time. That is, we're at a point where the gore level is getting more anatomically correct and much more accurate, as well as getting to excessive levels that most of us find uncomfortable, unreasonable and at times frankly unnecessary. Movies are being allowed to pass. Games are not. They may be two seperate mediums, but the end result is still going to be painful if they succesfully keep Manhunt 2 from a rating. It means more prevelence is given to one medium than the other. That's not good for gaming as an artform, a medium or in general - setting the industry back quite a long way and leading to more censorship as a result as people protest over things like Resident Evil 5. It's not going to be good for movies which will eventually just hit a point where no-one can take it because they're allowed to go further, allowed to push boundries of taste and decency to breaking point - and at what point do the BBFC say, "No more!"?. And it's not good for us as consumers of both mediums. As for DVD's... yeah, that's why we have so many "uncut" versions on sale. Please spare me, I'm not buying it at all.
In short, as much as I am loathe to admit it, I back Rockstar on this - IN PRINCIPLE ONLY! Manhunt 2 does not register on my radar as a game I want to own at all, but I am aware of the serious repercussions that unsuccessfully rating the game will bring. Everything I've heard is that it's a shit game. If there hadn't been this fuss it would have failed miserably (I hope it would have at least). But no, we're discussing about gore levels - gore levels which apparantly aren't a patch on a lot of the gore movies you see today in movies. You may cause the action but there has been worse violence in videogames - caused by and to the player.
I fear Manhunt 2 is being used because of it's notoriety. It's being held up as some sort of demon, when the truth is - we've had worse in movies, games and TV. The BBFC get to look like they're doing something, but my hopes that our censors understand the implications of what they're doing is gone. My faith in the age ratings system is gone now the BBFC admit that they don't think people pay attention to them any more. In such a scenario, why do we have the same system and why does the BBFC see the need to censor something because the ratings system doesn't work the way they want it to?
The seriousness of this case goes far, far deeper than Manhunt 2. My greatest fear is if they keep Manhunt 2 from a rating, they'll sweep it all under the rug and the issues like age ratings and the lines that can be drawn and a public campaign or considering a change in ratings or such forth will never see the light of day. I want Manhunt 2 to get a rating now more than ever so the BBFC and all parties involved can get together and consider why the system doesn't work as they intend it to and what can be done to make it so we don't fall into this trap again. THAT is important, now more than ever before, and if it means we need a 21+ rating now or some other changes to the system - count me in for at least giving it a chance.
All this case highlights for me is;
1) Our ratings system doesn't work.
2) The BBFC admit this.
3) To counter this, they'll refuse to rate anything that they worry will fall through the system to minors.
Which brings us back to (1).
Any questions now? The BBFC have bigger problems to worry about than not rating Manhunt 2. If the system doesn't work, why do they bother and more to the point, why do they exist at all?
Questions they won't ask because this is their job and they would prefer to not look at the failings of a ratings system that isn't working. Oh look, there's that nasty "No accountability" thing that we've had a lot of the past few weeks in the UK. It seems to be highly contageous.
For real, seriously. Manhunt 2 is the worst example in the world to hold up as a pillar of gaming. I know this. Everyone who reads this post knows this. Just the ramifications of it falling are many and varied. I'd rather it was passed and the BBFC got around to debating how to change the system so it does work, than win and do nothing just to censor something else down the line as well.
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"Violent videogames place you in the position of the killer, where shock, fear and repulsion are not the intended reactions for the player. By definition a violent videogame HAS to reward you for committing a violent act. The whole concept of videogaming is based on just such gratification. Therefore you're essentially being told to feel GOOD about committing acts which, under other circumstances, would shock, scare or repulse you. "
I disagree. Maybe you havent played the Manhunt games?
The premise of Manhunt is simple. You kill or be killed. And the people who you are killing/maiming/mutilating are not run of the mill bystanders. They are not like those innocent victims you see in the films.
The victims of Manhunt are actually ruthless killers themselves. Not only will they kill YOU on sight, but frequently in the game its made clear. Your victims will often be found torturing other people - being sexually perverted - or conspirators to end your life. Now, over here, the player is given a choice. You can either feel :
1. Gratification and satisfaction that you erased one of these vicious creatures off the earth.
2. Shock and horror at the way you brutally killed him.
Incidentally, i might add that the player is even given control over the amount of violence they want to give - furthermore, the only "reward" you get from the highest level of violence is the execution sequence. You dont get "achievements" or "points" for it. A "gruesome" kill makes you susceptible to other enemies around you because it takes so long to pull off.
My point is simple, if Manhunt 2 (or even the first Manhunt for that matter) was a game where you pranced around brutally killing INNOCENT people in this manner, i would've totally agreed. But it just so happens your own victims are probably, even more vile than you are. And killing them so brutally well, thats exactly what makes Manhunt sell. Not just the "shock factor violence" as some people like to claim.
H. -
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Is this how game reviewers judge a product"
yes actually in about 80% of reviews
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on the other hand, i just had a round of zuma, now excuse me as i go throw bowling balls at pedestrians. Good job i haven't just played paper mario, all this "violence" that video games "might" induce would have made me bend space-time to jump on people's heads from the next dimension (although that would be funny... like wtf what's jumping on me zomg !!!!!!!11111111!!!!!!)
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This is not the fault of rockstar or any adult gamer that wants to play adult themed games.
Its a very weak argument.
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In the first Manhunt, with it's Most Dangerous Game plot, this was certainly true. In Manhunt 2 you're playing a mental patient and the only reason we know who the bad guys are is from his point of view. He's supposedly framed and incarcerated unfairly, but it's the very definition of the unreliable narrator. The game even drops hints as to whether or not you're playing a truly wronged man or just a paranoid lunatic. That the idea is to kill pretty much everyone you see certainly doesn't help. In a film, like American Psycho, this device can be used to add a layer of ambiguity - it's never clear, for instance, if Patrick Bateman really is a serial killer, or just a yuppie narcissist who fantasises about being a serial killer. It becomes a commentary on greed, power and the 1980s themselves. In Manhunt 2, the device is mostly used for gruesome yuks with no moral context. Kill everyone. They might be evil, or you might just be nuts. Who cares? The result is the same.
But more than that, the entire premise of these games is that you're sneaking up on people and killing them. In Manhunt 2 in particular, the "kill or be killed" concept is not as cut and dried as in the original. Before, you were being hunted and had to fight back. Now you're the hunter. Whether they're conspirators against you or not, when you attack they're frequently unaware, unarmed or otherwise defenceless. Once you've begun the execution sequence, there's no way for them to fight back. At that point it ceases to be a game of skill and becomes spectacle. The brutal tortures that ensue are therefore heightened - you could even say defined - by your victim's helplessness. Coupled with the uncertainty about the mental state of the character you're playing, this has to be a problem for the BBFC.
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""Caldecott later suggested that videogames with violent content are more likely to be seen by children than violent films"
This is not the fault of rockstar or any adult gamer that wants to play adult themed games.
Its a very weak argument."
Maybe, but it's a reality and one that the BBFC is aware of. Maybe they should do absolutely nothing and just cross their arms and tut? Until the ELPSA ratings are taken more seriously and games retailers have the same attitude and responsibilities as film retailers and cinema operators and parents are educated, something has to be done, as an interim measure.
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+1 for well thought out post.
+10 for making me draw a parallel between Manhunt 2 and The Great Gatsby, thereby cementing in my head that the game is going to be an empty, self-serving disappointment.
@ Barretbonden (who I missed first time around)
+1 (and +1 for tardiness on my part)
Reasonableness FTW!
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But it's got to do with division of resposibilty. The BBFC has a clear remit, to classify the age suitability of a published work.
They are not supposed to speculate on how well the lands laws are enforced and how good parents are at supervising and raising their children.
If kids are going to see all games anyway then what is the point of any rating system?
Should not all 18s rated games be banned by default then?
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However, even if the perception of the public is different a game should not be banned as it is to be respected as an art form in the same way as a movie, a book, etc.
The industry as a whole must act together in this and EDUCATE PEOPLE. Explain them that things have changed and that videogames are not anymore about blue pixels chasing yellow ones...
I am a gamer since the days of Pong and understand this very well: no violent videogames are played in the house before the kids are put to bed and the only ones they got a chance to play are the likes of Mario & Co. The same applies to movies.
Actually, most of my - so called enthusiast - gamers friends understand this as well. The ones that do not seem to get it are the - so called - casual gamers. I visited one this w-e : he was very proud to show me his new ps3 running COD4 in front of his 5years old kid...
In a sense, graphical fidelity (i.e. photorealism in games) will help move things forward: when you won't be able to tell the difference between a character killed in a movie and a game, people should get the point.
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R* are better than this, They've done much better games. This is just taking the piss.
Hopefully, this won't pass the ban and R* - and other developers - will now know where the line is drawn and en devour to make good games. Whether they are violent or not.
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My opinions on this were well documented on the original thread and well debated, and they haven't changed. The BBFC are tying themselves up in bumbling knots and desperately trying to justify themselves having been picked apart by everyone with half a brain cell. Let's hope the appeals panel sees sense and overturns this despotic decision.
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Rather than keep asking "why they are censoring this game?" you should be asking "why am I so desperate to play a game with these images when the game itself is widely known to be crap?"
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