Nintendo moving into online within 3 to 4 years
DS to go online "sooner than we think" - Miyamoto.
Comments attributed to Nintendo's Shigeru Miyamoto in this week's Famitsu magazine indicate that the company is planning to bring its systems online within a three to four year timescale, with DS leading the way.
Miyamoto, credited as the design genius behind key Nintendo franchises including Zelda and Mario, told the magazine that online gaming will reach the mainstream within three to four years, and that Nintendo will be moving in that direction as a result.
In the current generation of console hardware, only Nintendo has shied away from providing online gaming services on their system - arguing that online play is not of interest to the majority of consumers as yet.
However, a translation of Miyamoto's comments in Famitsu which has been posted on the Internet reveals that he expects the Nintendo DS to get online games in the near future, which would lead Nintendo's movement into the online space.
DS online functionality would presumably use the system's wireless LAN capabilities to hook up to the Internet. At present, these functions can be used to communicate between DS units for wireless multiplayer or chat.
Intriguingly, Miyamoto implied that Nintendo is working with Square Enix on developing the online system for the DS. Square Enix formerly developed the PlayOnline system for the PlayStation 2, which was used as a launcher for Final Fantasy XI but had the capability to be used as a more comprehensive online gaming system.
Square Enix has confirmed that it is working on titles for the Nintendo DS, with a handheld version of its GameCube multiplayer RPG title, Final Fantasy Crystal Chronicles, expected to launch next year. As yet the publisher hasn't commented on the possibility of this title having online functionality.
Elsewhere in the interview, Miyamoto also confirmed that a new Mario title, which is still being called Mario 128, is still in development for the GameCube - not for the company's next-generation Revolution console, as had been rumoured previously.
He also mentioned that Nintendo is working with "strong allies" to create a new Pokemon title for the Cube, but could not reveal further details of what this title would be.
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Comments (72) Latest comment 7 years ago
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Nintendo has left the building!
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I've still yet to see a valid argument for Nintendo online.
Aside from Multiplayer Blast Corps II! I'd buy it for that!
Peej
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/coat
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Online games outselling PS2 games because of Live. I am sure Microsoft is very unhappy.
Maybe only 2-3 million play online games on consoles but you should not underestimate the perceived consumer value when somebody sees a friend play online on PS2/XBox. People think of the Nintendo products as a toy and X/PS2 as a much broader console (even if they do not use online). When XBox2 comes along, MS will keep Live. Live is not an XBox add-on, it is their online platform and a way to bind customers. When they get an instant 1-2M users that migrate to X2 because they want to keep Live I am sure MS will be crying all the way to the bank.
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Give an example, please.
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Who that jealous guy trying to cut down the tree with a chainsaw?
Oh my! It's "Sony"!!
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In 3-4 years it may well be that just about everyone will be capable of playing an online game. I still think it will be a very small percentage of those people who actually do, and that for the most part it will be the same people who are playing now.
The whole 'in a few years everyone will be playing online' thing is just nonsense.
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Err...
Recently SW:Battlefront for example
(http://www.evilavatar.com/module s.php?op=modload&name=News&file=article&sid=6525)
But there are more... sniff around on the NPD stats if you *really* want to know... but I don't think there is any doubt that XBox Live is becoming an advantage. Hell even EG has separate reviews for Live features and today a big chunk about the PES review is about Live.
10% of people going online might not be a "majority" by mathematical numbers but you can bet that 10% of any market is a BIG deal for companies selling stuff. And in 3-4 years it will probably be 30%. Nintendo will be hopelessly late to the party if they don't start next year, Sony is even sweating a bit trying to catch up. I am sure PS3 will launch will full online support.
>Well 1 million times 50 euro a year is not bad for Live
This is like having a free 1M seller (I doubt keeping up Live costs as much as developing a full blown game for 2-3 years) and it will only get better for MS. They might have 2M Live players soon.. who knows.
/cannot believe I quoted myself!
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The DS going online "sooner than you think" (everyone must have heard of WarpPipe's plans by now...) suggests that it will possibly be online by the European launch or shortly after that.
Experimenting with your "third pillar" handheld in the online sphere is possibly a very, very good idea. Once you've perfected that model, transferring that over to a home console should be mere procedural.
Now, all Ninty need is a few HUGE ideas to back the whole thing up!
Watch this space...
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PS2 doesn't really count since it doesn't have build-in Online features.. so it is not an accurate device to measure online take-up. But yeah, you will probably insist, for PS2 it is only 5%.
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Just something I bet the stats don't take into account.
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I myself am an Xbox owner, a broadband owner, and have no intention of joining Live as there really isn't the interest for me as a gamer...
Halo 2 was one of the biggest letdowns of my gaming life. Ok, the multiplayer may be its biggest seller but still, meh...
I need something new, fresh and inspirational than generic squad-based FPS with a half decent IP slapped on top of it. And for me Nintendo is the company that can (when it feels like trying!) breathe life back into the carbon-copy circle that we are presently stuck in.
Oooooo, pretty graphics and identical gameplay! Meh...
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Edit:
Look at it this way - if Cube Mario Kart had had an online mode, would people have been happier? Yes, a small percentage would. But would it have sold more copies? No, not a chance.
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PS2 has 70% of the market in total, and about five per cent of those are online, as a rough estimate,
In total, you're looking at about 5% of the console market being online enabled, in other words. Of that, there are probably a significant number who don't really buy online games - like the 250,000 PS2 users in Japan who have online exclusively for Final Fantasy XI, or thousands of Xbox Live users who use it for content updates rather than playing online.
Battlefront was online on both Xbox and PS2, but it looked far nicer on Xbox. Saying that it sold better on Xbox because of Live is a fallacy - you have absolutely no proof of that. Also, I doubt Sony are losing any sleep over a sub-10,000 sales difference on a relatively low-selling title.
Online WILL be important. Right now, it doesn't really matter a damn.
Consider this: around 75% of people who have bought Halo 2, one of the most hyped online titles ever, don't play it online and don't even have Live accounts.
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And thats the Japanese date.
On a serious note though, I will keep my Cube if Mario 128 is still in development. Almost binned it after SMS.
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FYI GameCube is also nowhere in Japan. What does this have to do with argument anyway? Are you saying Japanese don't wanne play online? Just look at Korea.
>Oooooo, pretty graphics and identical gameplay! Meh...
So why did you buy a Cube?
>like the 250,000 PS2 users in Japan who have online exclusively for >Final Fantasy XI, or thousands of Xbox Live users who use it for >content updates rather than playing online.
You just gave two arguments in favour of online gaming dude! I never said it was "only" competitive online play. So wait. FF sold 250K just because it was online? And some harddisks? Maybe some extra network adapters? Not to shabby deal for Sony. Oops... maybe .5M people paying 50 euro just to download stuff? Nice! Even better since MS doesn't need to fiddle with complicated matchmaking servers for those people.
God... this is my last post. You guys can play around with % as much as you want. Fact is that a lot of games have online features on XBox (and it would be same on PS2 if it had the possibilities). So money is being invested in this. Maybe you should tell the publishers... they could save some money. Fact is that MS and Sony believe in it. They must be stoooopid. Fact is that games websites and magazines are talking about online features (and even up/downgrading scores based on it), so in the eyes of consumers it must look important as well. Fact is that yesterday 450000 people played online Halo 2. That is a lot of dedicated gamers with money to spend on potential online stuff. Fact is.. Nintendo is nowhere with online.
You know having features that other products do not have is a way of competing for customers... even if they don't use it. So of those 5% that play online I wonder how many bought an XBox instead of a Cube because they "thought" it was a better console because it has more "features".
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(thats my estimate based on typical nintendo support for europe!)
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So online gaming is massive to me, but I still enjoyed Fable and Halo2 campaign.
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Are you just suggesting they are to late? I dont think so. In the next gen online may well be of interest, and they will be involved. Were Sega to early?
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Oooooo, pretty graphics and identical gameplay! Meh... "
The thing is that Nintendo is also stuck in that carbon-copy circle for the past 7-8 years (with some major exceptions of course).
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You see where I'm going with this? What IPs does Nintendo have that would really offer anything that great online?
Or...(rubs chin) maybe they'll do something NEW! MMORPG Animal Crossing? Cor that'd be the best game ever though wouldn't it
Peej
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I think it is more of a might be. They could glue a bannana onto the top of an xbox but this tastey vitimin rich extra isn't going to help win customers. Unless they are very hungry.
I think that nintendo are going to have last mover advantage. They'll cherrypick from other online offerings. add in their own stuff and strike when there is a bigger market for it. The others are either going to have to build on what they have done both good and bad design points, or ditch a whole generation to compete on a level playing field.
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Nope, im thinking more along the lines of a MMO Pikmin, complete with having to amass armies of men to build your base (adding a new element to pimkin of resource management) and bulding up stocks of fighters to go on a rampage.
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Advantage of the last move! Only a company with killer PR and marketing can make good use of that, and Nintendo isn't one of them. They can only make great games (even though they becoming more rare with each passing year).
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Sure, they have the foundations/structure in place now, but it sure as hell hasn't been good for their bottom line.
Sony, in fairness, realised quite quickly that online wasn't gonna be a major factor in this gen - they never busted a gut or spent a whole load of cash chasing a market that was never really going to grow large enough to offer any kind of useful returns.
All three companies will be online next gen (many in fact believe that the 'revolution' will act as a wireless hub of sorts), this gen was just one too early.
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Ironic, especially as Gamecube was actually the first console here to OFFICIALLY go online... (remember the launch of PSO I&II)
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I don't see the problem there, but maybe it's just me.
IMO they will only be handicapped by going in later than Sony and MS if customers are really that loyal between gens, history would tell us that they're not.
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Anyway, this would seem to coincide with nintendo's 3-4 year policy, so maybe there's something in it....
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I'll assume you're not counting the DC as being part of the current hardware cycle (I'm fairly sure that was online in Europe prior to the others). However, this also suggests something else which is highly improtant. Specifically, most software publishers in the console market don't consider it economically worthwhile to go online and are only prepared to do so when someone else is paying the bills.
After all the only hardware with a wide range of good quality online support is the X-Box. Microsoft lobs lots of money at developers to go online and picks up most of the cost of the server side and network infrastructure IIRC. Sony's attitude is that it'll offer support if you as a developer want to go online but you're going to be paying all the backend costs whereas Nintendo's attitude is that you can do what you want just don't expect them to pick up any of the bill.
Even Microsoft can't, and won't be prepared to, pick up everyone else's costs forever...
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Recently Famitsu Magazine had an interview Mr. Shigeru Miyamoto. Surprisingly he revealed some things that we didn’t know. Here’s what you have to know:
Within the next 3 to 4 years, online gaming will be mainstream. Nintendo knows that and will try to move into that direction.
The Nintendo DS will get online gaming sooner than we all think.
Square-Enix and Nintendo are working on getting the Nintendo DS online.
The recently announced Mario Baseball is a joint project with Namco.
Mario 128 is still in development for the GameCube (not for the GameCube successor, codenamed 'Revolution'). Miyamoto could not tell when the game will be released.
Nintendo is working on a new Pokemon game for the GameCube. Shigeru also added that this game is in development with strong allies.
Gamecube-Europe's original source was from a lesser known website something like gba/n64.com, cube-europe have removed the source so I'm not sure of the address or whether the story is official. Miyamoto's statement has been misquoted by idiots who are from the " Let's laugh at Nintendo school of journalism. " As others have also pointed out Miyamoto said " Within the next 3 to 4 years, online gaming will be mainstream. " He never said " Nintendo moving into online within 3 to 4 years. "
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Something like that, yeah. But most of those people are/will be on 56k connections and hence unable to use online gaming.
Online gaming is still a very expensive passtime. If you don't play 'a lot' it's a waste of cash.
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but anyway, i am in the same boat as Blerk. I care not for online. Not a bit.
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*yawns at online gaming*
I prefer multiplayer all-nighters on the couch with 2 or 3 people and plenty of food anyday.
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Yep, but this is a country in which service providers can get away with calling 156kilobit per second "broadband" so 'online' might simply mean that they have a telephone or can alternatively communicate by carrier pigeon.
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As the companies get the biggest return per user from this sub group then these are the people who are targeted.
Simple as that.
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I love games but with online play I’m becoming less tolerant of all the obnoxious 12 year old yanks yelling down my headset about how much they're getting off on the fact they've beaten me to a pulp again.
It gets tiresome and very rarely do me and my friends get to play a game against a decent bunch of people who at least seem to be in it for a bit of fun and not some form of digital jerking off.
As more and more people sign on to the service the worse the signal to noise ratio is getting.
I think Nintendo have perhaps made a little bit of a boob in not following the current 'trend' because they don’t have a tick in the box where online is concerned but at the same time I think they realise that Online games have got to change quite a bit before the mass market actually care about it.
Getting you're arse kicked by 8-12 year olds every time you go online is not most peoples idea of fun and it takes an incredible amount of time and effort to be good enough to compete, time and effort the masses balance with other activities such as that thing called life.
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Erm...Smash Brothers. Thats about it for me really.
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I have loads of chav friends and when I asked them if they played online games they replied "Why play online with strangers when you can kick your friends ass on multi-player"
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You're right. With the right people it is a lot of fun and in that respect I also think Halo 2's online game setup doesn't quite work for me, nor does the proximity / push to talk thing. I think Bungie's intention was good and in theory it all sounds like the 'answer' but in reality it spoils the 'party' type atmosphere that (as you say) can be achieve with games such as PGR2.
With PGR2 / Counterstrike etc.. once a game was full of good fun players that get on well with each other it stays that way all night and no one wants to leave. It’s difficult to achieve this in Halo 2 without adding tons of players to each others friends lists then sending private party invites etc., which becomes a bit of a mess really.
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I have a predictable answer...
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But the other players aren't in the same room...
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/ha ha ha
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I'm thinking Pokemon.
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That said, I'm also not really playing much online PC stuff these days. Online is great for having a discussion or a chat with someone. When it comes to playing a game against them, I'd rather have them sat on the sofa next to me. Personal preference, and one I know I'm not alone in.
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Nintendo may be right but the competition learns NOW how the Online Market works...
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So, if Nintendo going online means that the splitscreen, the only way gaming can be considered a social activity, will be downplayed, I'd rather they never went online. Most of my friends don't even own a console, and so the only times they play is when they play multiplayer. Publishers would do well to remember that games like Goldeneye 64 carried such massive appeal because gaming suddenly wasn't exclusive to antisocial nerds in dank basements.
Let's face it, online gaming is only interesting for those gamers who spend their nights in front of some sort of screen. Feeling lonely, and going to sleep with their mouse/joypad on the pillow next to them, I'm sure that the whole online was a perfect match. After all, their horribly disfigured, acne-riddled faces would be hidden to their opponents.
I think Nintendo should play to their strengths and focus on being the console for social gamers. They really ought to ignore the small, but vocal, minority of hardcore gamers, or nerds, who use most of their salary on things such as Zbox live or Everquest, while living in their parents' basement. They spend a lot of money, but they have little to no influence on the mainstream market, or society for that matter.
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(just to add an opinion)
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If you're genuinely not interested then fair enough, but as for the "bother of figuring out how to get my Xbox connected to Live" you could've probablty googled it in the time it took you to write that post.
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Personally, I'd rather they added a second TV modulator to the next gen consoles, so you could hook up 2 TVs with independant pictures. Local multiplayer without multiple consoles / copies of the game / split screen is the multiplayer way to go IMHO.
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ditto.
very overrated single player game if you ask me.
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What a load of baloney. Who the heck gets broadband just to play their console online. Most people get broadband for use with their PC so using your console on it is just a bonus.
Broadband is still bloody expensive, regardless of what you use it for. We (in the UK) are getting ripped off compared to the rest of Europe, and no mistaking.
There are thousands and thousands of console owners who don't even own a PC. Saying that 'everyone has broadband anyway for using with their computer' is just crap.
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I don't have broadband for my PC. I have no interest in getting broadband for my PC because I already have a fast connection at work which I can use freely for 'other stuff'. Therefore if I wanted to take my console online to play games it would be very expensive. There are many, many console owners who don't even HAVE a PC.
Broadband IS expensive, at least in the UK. There's no two ways about it. The less stuff you have that you could potentially use it for, the more expensive it seems.
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I'd hardly call a Gamecube an expensive luxury for being able to play the exclusives that DO get released. You can snag a Cube for less than three months broadband charges, *and* get a game with it too!