Baten Kaitos 2
Why, what did he do?
Wah, death of the Cube, wah wah etc. NONSENSE. Among other things, the tail end of the year will also see the release of a sequel to Namco's rather excellent Cube RPG Baten Kaitos. Which appears to be a prequel, despite being called Baten Kaitos 2. If we could tuuuuurn back tiiiii-aaaam. [Apologies. I'm guessing we just hit medication-o'clock in the darkest corner of the office. – Ed]
Revealed in Famitsu just prior to the Tokyo Game Show, Baten Kaitos 2 takes place 20 years prior to the events of the original game, and sees players taking control of a spirit that occupies one of the empire's Elite fighters, a chap called Sagi. As the spirit, you get to offer Sagi advice as the game progresses, which sounds interesting.
Sagi's on a mission to find out what's changing the world, and along with new friend Miri and a strange doll called Giro (no idea), he'll meet up with characters from the first BK including Gibari, Savyna, Geldoblame and Ladekahn. Fans of the first will also be pleased (or not – who knows?) to learn that the Magnus card-based battle system returns.
We should be in a position to measure the pleasure shortly after the game's release in Japan this December. The last one made it out in Europe through Nintendo, so we'll let you know if we hear anything.
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Comments (24) Latest comment 6 years ago
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Man, you should post on here more, you'd fit right in.
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Afraid to put any story inconsistencies into your game? Just do a prequel...
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Chortle.
Never played the first one, looked at it and thought "blergh, cards", was I totally wrong?
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Believe it or not, card-battling was the best thing about the first game. But that's not saying a lot.
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really?
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/hopes they can even out the difficulty in the 2nd, frist spiked quite a lot! o_O
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Beautiful.
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Very, very good Namco.
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That's Baten Kaitos IMHO.
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Cliche plots work when done well (Tales of Symphonia). Baten Kaitos didn't do it well.
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The graphics for Baten Kaitos was good if you still think the graphics for FF8 or 9 are up there with this genreation's offerings.
And that damn card system wasn't even a proper card system. Its like taking the materia system from FF7 and making it randomised. A very, very poor game.
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Don't get where Scimirad is coming from on the music, though. I thought that was pretty awful.
I suppose I should admit here and now that I didn't have the will to finish the game after I'd gotten to the unforgivingly drawn-out 'find the invisible switches in the snow' bit where you can't save for, no joke, about an hour and a half.
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/hated the character design and the battle system though
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The game also suffered badly from "invisible wall" syndrom. A quest early on was to get some milk for some npc, you go two doors down and theres some milk in buckets. Two comlete the quest you had to wait until you were given blank magnus cards. Honestly, this guy is capable of saving the world but can't ask for a cup to put some milk into. There were quite a few quests where you had to use magnus cards no matter how illogical it was just to suit the designers need to be clever with the magnus system.
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I feel very alone.
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There has never been any announcements of a PSP version, just a DS
So no Baten Kaitos PSP coming any time soon.
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There was a lot of stuff I really liked about Baten Kaitos but I just thought the battles were way to random. Also managing the cards was way too much like hard work. I would probably have gone back to it but my GC doesn't seem to want to run the disk anymore...