Forza 2 trailer dissected

Devs talk you through it.

Microsoft has released a video of Forza Motorsport 2's developers talking through the trailer used to announce the game during E3.

Showing on Eurogamer TV right now, the video features art director John Wendl and game director Dan Greenawalt walking through the 90-second preview and explaining how it relates to the game the developer's aiming to ship this Christmas on Xbox 360.

During the video Wendl and Greenawalt discuss how they decided to show the car being pulled apart - with textures and other elements removed until it's just the broad-stroke design lines upon which the car is based, in an attempt to tug on the viewer's "car lust".

At one point in the E3 trailer the car comes apart so that you can see all of its component parts, and the big idea here, the guys say, was to underline the customisable nature of the game - that you can add a supercharger, change engine and suspension parts, the body kits and paint jobs. "[They] have a real effect on the performance of the car and the physics of the car, so it's a great chance for us to kind of communicate that complexity," says Wendl.

Then it's on to the wheel to wheel action, which is a nod to online gaming - something that Greenawalt reckons Microsoft Game Studios does better than anybody. "Between Project Gotham Racing and Forza Motorsport, we're just always pushing the boundaries of what people can expect in online racing."

Later the trailer shows the damage done to a Corvette that mis-times an overtaking manoeuvre, and he idea there was to show, for of all, that the damage model "keeps people driving in accordance with each other, respecting each other in the online space". "It's also really important because it's a key part of simulation... and it's really fun," Greenawalt adds with a smile.

The video concludes with a runthrough of the trailer in case you missed it. Check the whole thing out on EGTV.

Forza Motorsport 2 is due out on Xbox 360 this Christmas.

Comments (17) Latest comment 6 years ago

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  • #1 6 years ago

  • Lukus #2 6 years ago

    Since when has a breakdown of a pre rendered trailer been newsworthy?
  • ccfb #3 6 years ago

    since they become popular and widespread.

    Making Of Trailers, sheesh.
  • Lukus #4 6 years ago

    Who'd have thunk it eh?
  • Rodster #5 6 years ago

    Fucking great stuff, can't wait for the game. :D
  • Steroyd #6 6 years ago

    wait... why are they showing a Pre-rendered trailer 7 months before the games being launched?

    *scratches head*
  • king_skins #7 6 years ago

    It used in game assets... but its still pre-rendered.

    I think they haven't had much time to make videos/take screen shots as they are trying to get the game out before Christmas. From there pitpass post the other day they did mention that the game was going to be seen by the press pretty soon. So hopefully some videos/screenshots then.
  • Steroyd #8 6 years ago

    So what the hell is all this hooha about Sony lying wid teh Pre-rendered then?
  • neilka #9 6 years ago

    If I ever develop "car lust" then someone please stab me in the face.
  • Glitch #10 6 years ago

  • Calgon #11 6 years ago

    Steroyd because they never tried to pass it off as in game... they didnt try and put a speed dial in there, try and make it look like someone was playing parts of it or shout in-game. Its like they said, an anouncement trailer which gives you an idea of what to expect in the new game. Same thing with Fable2, Sony on the other hand are known for outright lying their asses off, where we have to wait untill after an event, where a dev will come forward in an interview to tell us the real deal, to shut up the deluded dribbling fanboys.

    Atleast this year Sony backed off(a bit) on those sort of shinanigans, the MGS4 trailer wasnt in game and they never told us or tried to make it look like it was, which is how it should be done, just gave an idea of what to expect. We will see soon enough how the E3-06 games with flashy trailers look, in-engine, in-game assests aside there will be differences obviously.
  • Mr_Brown #12 6 years ago

    I like Forza, cannae wait for Forza 2
  • freedumb #13 6 years ago

    Calgon, Hideo Kojima has already said since the Tokyo Game Show last year that the showings of MGS4 are all in engine, in game (cutscenes), they're not pre-rendered.
  • Mordum #14 6 years ago

    Massively looking forward to this one... PGR3 was all well and good, but this is the drving game I've really been waiting to arrive on the 360.
    Although... what actually is the point of this article? is this what passes off as news on Eurogamer?


    @freedumb
    "Calgon, Hideo Kojima has already said since the Tokyo Game Show last year that the showings of MGS4 are all in engine, in game (cutscenes), they're not pre-rendered."

    Well... we'll have to wait and see how true that statement is... just as with the Forza trailer supposedly using 'in-game assets', I'll wait for the actual in-game shots/videos to arrive before believing any of it.
  • chronom4n #15 6 years ago

    "- that you can add a supercharger, change engine and suspension parts, the body kits and paint jobs. "[They] have a real effect on the performance of the car and the physics of the car, so it's a great chance for us to kind of communicate that complexity," says Wendl." does he really need to say that again. that is a given within a racing game of this kind. Anyone who plays any of the 2 big sims GT/FM wants to hear something different. And again when has a trailer become so important as to warrant a discussion?
  • Steroyd #16 6 years ago

    @Calgon

    Hideo Kojima has never used pre-rendered what you see is what's going to happen in the game, the gameplay will look exactly like the cutscenes Hideo has been showing off to date.

    I thought people would stop shouting pre-rendered at Hideo's creations, after all this happeneing with MGS1 and MGS2 you'd think times would change.
  • Calgon #17 6 years ago

    freedumb & Steroyd

    Can people stop jumping the gun, where did I say it was pre-rendered?(there isnt even one instance of the word in that post)
    I think the last sentence was clear enough as to my stance on that matter... "in-engine, in-game assests aside there will be differences obviously. "

    I was actually praising the trailer(sort of thinking I shouldnt have bothered mentioning it, as that was an afterthought, which bizzarly, two Sony fanboys homed in on, mistaking it as an attack on MGS) , in contrast to some of the trailers Sony have shown off in the past(do you see? I wasnt talking about MGS games, but to say "the gameplay will look exactly like the cutscenes" is simply not true, not unless you've seen gameplay to support that claim yet, because no-one else has)

    Yes there will be differences(or to be fair more than likely, since neither of us have seen it), maybe you don't know what to look for and thus will not notice. The fact is the trailer was not in-game conditions(please dont bother arguing before you read that properly and think about what that means beforehand, maybe do some reading up). Also since its a just a trailer, who knows what the real framerate has been on the ps3 so far?(some googling about framerates and you may find that its beleived some parts have been sped up to hide inconsistances which people with a keen eye picked out anyway certainly the E3-05 trailer and maybe the E3-06 trailer... but its forgivable since its a trailer and theres plenty of work yet to be done).

    I never said there will be a huge difference either, because alot of what was in the trailer is easily beleivable and in some cases falling a little bit short of "the real next-gen", dare I say? if you know what to look for:

    Variable texture quality, some good and some not so good... ground textures for one.

    Less than impressive draw distances, although it's never been a game thats needed them, it's still nice to have.

    Only bloom lighting, to be fair, it works well with the colour pallet theyve chosen and the fact that it's not aiming for real world looks.

    Anyway the post simply pointed out Steroyd's error... the difference was, there was no lie whatsever from the Forza2 team or MS, the trailer itself was not misleading(nobody was led to beleive it was in-game, certainly not anyone whos seen an announcement trailer before or even followed an E3 before). The only surprise has been positive, it used in-game assets and later we found out what the devs are aiming for with the new engine(which was another impressive surprise, lets hope they deliver).
    Edited by 4 at 27/06/06 @ 02:06