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360 cut off from PS Universe News

Xbox 360 News by Tom Bramwell

26 April, 2006

Those of you looking forward to Phantasy Star Universe on Xbox 360 will have to encourage your friends to do the same - SEGA's confirmed that while people with the PS2 and PC versions will be able to play together, Xbox Live players will be closed off to them.

Following a report on fan-site PSO World, SEGA's since confirmed to Eurogamer that the team decided to keep Xbox 360 players separate - although we haven't been told why.

Phantasy Star Universe for 360, announced last week, is due out at the same time as the PS2 and PC versions this autumn. It's a big old single-player adventure as well as a multiplayer one where squads of up to six can make their way through a world where hundreds of players mingle.

We should see more of PSU at E3 next month.

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Comments: 1-16 of 16 in total

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dllord
26/04/06 @ 16:45
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Nothing but good news as far as i'm concerned! Equal playing ground, voice chat, friends list, 2 million+ players on Live. All those reasons make me think this is for the best!
Pirotic
26/04/06 @ 17:01
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PC and PS2 version won't talk to each other either if the current build is anything to go by.
kangarootoo
26/04/06 @ 17:09
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With XBLive being the service that it is, I can understand why they made this choice.

I don't really play MMOs so I can't really judge whether this will matter to those that do. Seems like a bit of a pain though if you already know people that play on PS2 or PC.
coojam
26/04/06 @ 17:12
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i cant see it mattering that much, most friends have the same systems anyway.
Krun
26/04/06 @ 17:17
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I assumed this would be the case. Xbox live is a closed system. Letting a PC game have a doorway in would make a great backdoor for hackers.
Hunam85
26/04/06 @ 17:24
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Hmm, as much as friends have the same system's thats not usually true, or only half true, me and my friend do have the same systems, but he is predominatly a console gamer while im a pc gamer, and his ps2 isnt online, and he's buying a 360 for PSO, so looks like ill have to make the step to 360 version of PSO just to play with my friend
HarryB
26/04/06 @ 17:43
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Krun, how can a game that connects to the same network as a PC make it a back door to hackers? it's a game, you ....ah forget it :)
ilmaestro
26/04/06 @ 17:51
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Piro: Really? All the Famitsu reports that I've read have been saying PC/PS2 should be interconnected. Could that be one of the reasons it is being so chronically delayed?
Gledster
26/04/06 @ 18:07
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Whilst this doesn't surprise me, I'm impressed that the PC/PS2 versions will talk to each other. I always assumed Xbox Live was a closed system, guess this proves it.
widow88
26/04/06 @ 20:36
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Yea I think I can find 6 on my friends list :) Cut off, not!
Edited 1 times, most recently on 26/04/06 @ 21:37
Krun
27/04/06 @ 00:27
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Thanks wonga that was exactly my point. I didnt realise I'd have to spell it out to HarryB.

When I play on my 360, I know I only play against others with the same set up. If some cheat/hack is developed for a game, the 360 system will eventually be updated to block said cheat/hack. Users that cheated get banned and that puts off further cheating. If you let PC's and PS's connect to it as well you cannot police these machines, therefore destroying your closed network advantage.

Dizzy
27/04/06 @ 06:07
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>Xbox Live players will be closed off to them

That is actually good news.
kangarootoo
27/04/06 @ 10:49
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@HarryB

"Krun, how can a game that connects to the same network as a PC make it a back door to hackers"

Err, because it connects you to the same network as PCs which users control, rather than 360s which users don't "control" (unless they are somehow running homebrew).

That little point right there should be underestimated when it comes to hacking. Network access is the first step, if it is provided to you in any form it counts as a vunerability.

Not that XBLive is insecure and this probably wouldn't make a difference, but all the same it was a valid point for Krun to raise.

@blackdog

"It all makes sense. No Playstation owner wants to be seen running around a game world in the company of M$ fan boys"

If you are happy to be seen running about in the real world wearing your mums underwear, I can think you can probably stomach the company of a few 360 users in cyberspace ;)
Teeth
27/04/06 @ 11:42
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Voice chat would ruin PSO, the whole beauty of the game was the symbol chat IMO.
The Bodybuilder
27/04/06 @ 23:33
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>"Voice chat would ruin PSO, the whole beauty of the game was the symbol chat IMO."

Why are thier always "old school whingers"?
How do you know that voice chat won't be MUCH better? (as it most likely will be).
The Bodybuilder
27/04/06 @ 23:33
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>"Voice chat would ruin PSO, the whole beauty of the game was the symbol chat IMO."

Why are thier always "old school whingers"?
How do you know that voice chat won't be MUCH better? (as it most likely will be).

Comments: 1-16 of 16 in total

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