First Doom 3 expansion announced
And the Resurrection of Evil will also see the resurrection of the double-barrelled shotgun.
The first official expansion pack for Doom 3 will be co-developed by Nerve Software and id Software and will herald the return of the double-barrelled shotgun, publisher Activision announced this afternoon. Say Hell-o to Doom 3: Resurrection of Evil.
Few details are available about the expansion - we don't even known when it will ship, although we could hazard a guess that it'll be "when it's done" - other than the developer and a few scraps about the story: apparently you hold in your hands a timeless and evil artefact that holds the powers of Hell, and the demons want it back.
The expansion will consist of new locations, characters and weapons, including the classic boomstick arguably made famous in the first-person shooter genre by id Software's efforts with Doom II. It will also feature multiplayer support for up to eight players, rather than Doom 3's four, on a selection of new maps.
"Doom 3 defines first-person cinematic action," id Software CEO Todd Hollenshead modestly observes, "and the expansion pack continues right where we left off - with a terrifying atmosphere, a new story and one of the most classic weapons ever, the double-barrelled shotgun."
The expansion "delivers players deeper into the heart of the UAC to uncover new secrets and technology used to destroy the demon force that's Hell-bent on destroying you," he added.
Although the game is being co-developed by Nerve and id, the likelihood is that Nerve will handle most of the grunt work; assuming the collaboration is in keeping with the trend set by past id Software FPS expansions and sequels. Indeed, Nerve's previous work includes Return To Castle Wolfenstein: Tide of War for Xbox, an online-enabled reworking of an id property originally exported and re-imagined on the PC by Gray Matter Studios.
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Comments (37) Latest comment 7 years ago
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/dives into needless hype
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I don't want to dive deeper into the heart of the UAC though, I want battles outside, on the Mars surface.
Really, I liked Doom 3 a lot, but I am not sure there's the need for an expansion pack.
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i take it i've been playing a different game then, all i got was cheap scares that bored me quickly.
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/puts Uncle Lou on ignore
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so there.
all other points are valid tho
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bleh.
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He's right you know. I never really understood how truely mediocre an over-hyped piece of software could be before Doom3 came along and defined it.
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Either you
a) stupidly bought into some kind of hype, actually not having the foggiest what you would buy;
b) haven't even played it;
or
c) are Commander Dixon
I bought it and knew what to expect, and had a fantastic time.
/shrugs
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Ah.. guns.
Hm. Anyway; Doom3 -- good game. Not very long-lived though, but still.
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Anyway, I'll look forward to an expansion pack, assuming it doesn't cost more than £15. On second thoughts, not gonna happen. Ah well.
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Perhaps the next innovation will be multiple paths through a level rather than deciding whether to walk to the left or right of a pillar.
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It's not trendy it's reality: Doom 3 is a game padded out with miles and miles of identical looking corridors and rooms and they all play exactly the same way: go into room, trigger monster spawn, kill monster infront, kill monster behind.
And it does that same thing, over and over and over. That worked in 1993, but it doesn't work anymore today.
With only having some verry rare moments of glory in the verry last hour of the game, like the Hell level. "You gotta contineu the game, it gets better near the end". Yeah, if you call wadding through hours of repetative nonsense to get to half an hours worth of fun gameplay "better" then yes it did get better.
And the fact that unreal 2 sucks just as hard and got flamed just as badly when it got released doesn't change that.
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I have a feeling this won't change with this expansion-pack though.
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That's all you people do these days.
Doom 3 never pretended more than to be a game with run-off-the-mill gameplay. All that id Software ment with re-defining gaming is the immersion into the game, the atmosphere, the detail with which everything has been set up and the livelyness of the entire world. In each of those points they succeeded IMO. You can disagree with that, yes, but that doesn't mean that id Software "suck" for creating a game with simple gameplay.
Gameplay of this type has been succesful since Wolfenstein 3D. Why fix what isn't broken? I still enjoy shutting my brain off and just blasting away some baddies, that's what it's about. I don't need fifteen million body implants (*cough* deus-fucking-ex *cough*) or so-called advanced AI (Far Cry or better yet... Halo.... bwaahahaha what a joke). Just give me a shotgun with a lot of oomph, a bunch of hell creatures to shoot and I'm happy.
Shit, I've had the time of my life yesterday playing classic PacMan on a Taito game box. PACMAN people. All you spoiled whiny 13 year old people that call themselves "gamers" should take an example out of that. But noooo, if a game doesn't require 15 CPU's to run and 12 keyboards to control then it isn't good enough for you anymore. sheesh.
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I know, the Duct Tape mod... but it would be nice if Carmack would actually acknowledge the fact that it was an oversight.
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I liked the game, but the scripting was so rigid and the base design so non-sensical that I don't think it was believable or that immersive. How come I'm the only one that survived more than 2 seconds? why is no one else capable of what I could do? why do the AI people u meet nigh on completely ignore the monsters and often visa versa . . .
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It's like Star Wars monolpoly. It's the same game with new, jazzed up bits. Why complain because your pieces cannot kill each other or at the lack of sound effects? It's the core gameplay that counts and wheter or not you find it fun. Football is still a good game without the inclusion of jet-packs, innovation and re-invention does not garuntee a good time.
Althouhg the jetpacks would work for me.
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As far as the expansion, since its a followup to doom 3 and adds the doublebarrel shotgun, the logical setting for it would be earth like doom 2.
On the flashlight issue, the gameplay idea behind it was fine in theory, it simply didn't work for most people. Rather than the lazy copout of the ducttape mod's approach in the expansion it would be good if they'd let you use the torch and any one handed weapons at the same time, but prevented you from using the larger stuff and the torch all at once.
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IMO of course
/2 cents
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Oh please, I was merrily reading through the comments agreeing and disagreeing, but wasn't going to post anything, but that is the biggest load of 'hate Doom 3 bandwagon' crap I've ever read! Unreal 2 was awful .. end of.
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Or have a helmet or shoulder mounted light.. I found it rather odd that with all the tech they had at their disposal, he was using a simple flashlight anyway! Maybe have battery life or sommat to keep from overuse..
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