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B.C. development suspended News

Xbox News by Tom Bramwell

25 October, 2004

Lionhead has suspended development of ambitious prehistoric action-adventure B.C. for reasons unknown. Commenting on the suspension, managing director Peter Molyneux said the company hoped the game could be revived "at a later date", and added that the Guildford-based developer intended to retain as many members of the B.C. team as possible.

B.C. had been in development exclusively for Xbox at Lionhead satellite studio Intrepid Games, and despite its obvious ambition - the idea was to guide the evolution of a small tribe as they learnt to survive in the harsh face of nature - had seemed to be well on track. Speaking to Eurogamer earlier this year, the developer even admitted it had "plans for a feature rich multiplayer sequel for future development".

"The decision to suspend work on any games project is always a very difficult one, particularly when it is a title with the potential of B.C.," Molyneux said in a statement released on the developer's LHTimes.com website. "We hope to revive the project at a later date and will endeavour to assign as many of the team as possible to other Lionhead projects."

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Comments: 1-13 of 13 in total

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masterson
25/10/04 @ 10:31
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Bet it will be. On a next gen machine.
Bummer, this was looking pretty cool.
Mark II
25/10/04 @ 10:35
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:(
Blerk
25/10/04 @ 10:46
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for reasons unknown

*cough* venture captialists *cough*
Bezzy
25/10/04 @ 10:47
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Yep - you'd be hard pushed to resume it without pulling a Galleon or a Duke Nukem Forever. Either you put it through a new art iteration, or it ends up looking very dated - not that this is a concern of mine, but it is for a lot of the buying public, and thus for publishers.
Tiger_Walts
25/10/04 @ 11:04
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They must be stuck on how to implement a good and evil system...
dadrester
25/10/04 @ 11:39
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shame. i had my eye on this. so i guess getting money from venture capitalists doesn't give you quite the creative freedom molyneux would like us all to believe, nor the amount of money a publisher can offer. fucking loinhead management halfwits.
Harlequeen
25/10/04 @ 11:45
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The heartfelt love of venture capitalists is not just limited to the Games Software industry. We've just vowed never to deal with them again at the technology company I work for, because they've screwed us for the last time. VC's, especially British VC's are wasters in general.
Blerk
25/10/04 @ 11:52
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so i guess getting money from venture capitalists doesn't give you quite the creative freedom molyneux would like us all to believe

No it most certainly doesn't. It's like selling your soul to the devil. Only this devil loves money even more than sticking forks up bottoms.
pjmaybe
25/10/04 @ 12:09
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Bugger...

Was looking forward to this one.

Peej
Mike P
25/10/04 @ 13:08
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Or, instead of completing a game that's shaping up well they're going put the staff and the unexpectedly large pile of cash from Fable into "The Return of Molyneux's Folly Part Three: The Movies".

Pirotic
25/10/04 @ 19:45
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Fable is a bloody brilliant game, if it hasn't made them a mint then at least its raised the public profile of the company and its satalites.

Such a shame about BC, was the game i was looking forward to the most on xbox - it also seems rather late in the life cycle to cancel it, with a sequel semi-confirmed and so forth.

maybe they're going to move it over to xbox2,
jumpdeveraux
26/10/04 @ 01:06
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Poor Mr Molyneux lured by the VC's suitcases of money, now his balls are in someone elses hands and they have a tight clammy grip.

One has to wonder about 'The Movies', is this next...?
AOFanboi
26/10/04 @ 16:03
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Yes, Peter Molyneux = "promising", not "delivering", that was Fable's downfall. Without the hype/"promising"it might have gotten a better reception. As it was, those that actually believed it would be more free-form and exploratory were dissatisfied and scored it thusly.

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