Just Cause demo on 360/PC
See how island living suits.
A playable demo of Avalance and Eidos' Just Cause has parachuted onto both Xbox Live and, er, the PC. Internet. Thing.
The full game's due out next month on PC, Xbox 360, Xbox and PS2, and sees players tackling the huge free-roaming environment of San Esperito using vehicles and all sorts.
The demo, meanwhile, features a bespoke island section that's just a tiny spec compared to the full game.
It weighs in at 632MB on Xbox Live, where it's available everywhere except Hong Kong, Japan, Korea, Singapore or Taiwan, and the PC demo is 543MB.
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Comments (79) Latest comment 6 years ago
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As a leftie I use mouse in left hand and arrows for control with right hand, I can't use WASD, what kind of idiocy is involved in makes the controls completely fixed?
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I guess it is a very popular demo.
I will try and get the rest tonight…!
Edit: I realy realy realy want this game..! But i want to try the demo... Ahhhh, i hate to wait...
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Everything on high. No AA, but doesn't need it. The luscious environments and slight motion blur at speed more than make up for it. Combat is really well done too.
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The inability to get away from the WASD settings was just another source of discomfort when i tried that Bad Day in L.A. demo (the main source of discomfort of course being the actual game itself).
I wonder what the percentage of leftie PC gamers is? Can't be too high if no one bothers to make they feel wanted when they release demos...
Guess I'll won't be downloading this demo either then
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If so how long..?
Is worried..!
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the most ps2 port'd xbox 360 game ever
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I'll be making sure that ArmA has a leftie default profile built in, any suggestions Email me: lacebo@bistudio.com">Placebo@bistudio.com
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Also the auto saving is horrific, keeps saving when im totally screwed.
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Also the mission briefings are confusing and it took me a good few attempts before I knew what to do, succeeded at the initial compulsory mission and was able to just run around at my own leisure. I hope this is improved for the full game.
Still the over-the-top action almost makes up for it but I think it's more a good game with flaws rather than an amazing one on the 360. Being bigger doesn't mean better.
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It is quite pretty though.
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Hmm, I was planning on getting a 360 for this.
Maybe worth holding and seeing how close the Xbox version comes . . .
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Must. Suppress. Complaint.
EG, any idea of whether this is just a demo oversight or whether the lack of support will be an issue in the full game too?
I don't want to bury this thread in LHS chit chat as I'm sure there are more important aspects of the demo to discuss for a majority of gamers. So I'll zip it on the subject now.
Aside from the dodgy political propaganda aspect of this game (which I shall also shut up about now) the trailers I saw looked really interesting.
As always, it comes down to the implementation and no amount of free roaming goodness will save it if the rest isn't up to par, but I am looking forward to playing the demo and seeing what it has to offer.
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/* Continues to wait patiently for some more decent software releases
/* Thinks about a DS to fill the gap.
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It was FUN.
Something that saints row most definitely isn't.
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All the ingredients for a decent game are present, but the demo itself is pretty awful - you really cannot veer far from the mission at hand, and if you wait too long before taking out the target, you get unceremoniously dumped out of the game. Also the game quickly devolves into a Benny Hill style chase affair, with the entire country's airforce, army and police all intent on following you everywhere you go and shooting at you until you are dead.
The controls are rather clunky. I was particularly disappointed by the way (during free-fall or parachuting) the game "cuts" to you suddenly being on top of a car, after you press the "land on car" button. Yuck! Also, When you run out of grenades in the middle of trying to "liberate" a settlement by taking out the roadblocks, there doesn't appear to be much you can do other than re-start from the last checkpoint.
If this small selection of missions is representative of the final game, this isn't anything to look forward to. It's a pity because the big concept is great, the over-the-top action etc, and all the bits they need to make a great game are there. This could be a case of "good game, bad demo" but if I was Midway, I wouldn't release the game in its current state.
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That said, the flying in FarCry was crap in am much as it was a slow decent without a climb worth mentioning on the hang glider.
**small spoiler alert** but Muchos Bastardo fun as it may say in JUST CAUSE
In this demo for the third mark you need a helipcopter, which is fun, but even more fun is having shot down the other one you can gain masses of height (be careful with the height as a rather unforgiving “you have left the mission area” pop’s up about 2 seconds after stating you are in danger of leaving the area due to your climb). At this point jump out an release your shoot ASAP and marvel at the volumetric clouds which lower and on the ground look like a “sky box” but are in fact fully 3d when your close enough to them (a bit like the treetop foliage I guess.
With the engine being “Jack of All Trades” it certainly isn't the master of low level detail but as a scalable engine I am sure UBISOFT (who purchased the Crytek engine in FarCry) may have done equally as well if not better by purchasing this one.
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I thought the demo (PC) was a lot of fun, even if you can't apply AA or re-map the controls. Comabt was nice, there are some great views and even the vehicles were fun too.
On the other hand, I only played for about half an hour - I got frustrated attrying to control the helicopter, but I'll definitely be going back to it this weekend.
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Overall I really like it, and the more I played it the more I liked it, definately gonna get it when it comes out, it was fun, and a refreshing change from GTA.
If I had one gripe I agree its the animations and characters look a bit dated, the rest however, beatiful and ace!
(PS I played the 360 version)
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As for the driving, at high speed you would hope that an ever increasing ring expanded relative to speed for you turning cycle on the analogue stick (thus still offering full turn if forced wide) as the steering seems to become a little too sensative at high speed, resulting in snaking sometimes (obviously I never slow down, ever! Lol)
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Based on the demo I wouldn't buy it, I'll get a lend of someone else's copy when they do
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One of the most amazing things is to grab a helecopter, ride it up as high as you can without ending the "mission", and then chuting out. The view is awe-inspiring, it really is. I didn't experience a single bit of pop-up either, I guess that's PC-related as well, nor was there any slowdown to speak of even when I looked directly down at the entire (mini) island. Brilliant, just brilliant.
Once you get the hang of the controls it becomes a different game. At first I thought it was clunky and unpolished, but I soon got used to it and was chuting all over the place, jumping from car to boat to helecopter and having a riot.
Have pre-ordered this on the strength of the demo alone!
*edit* Oh yes, on the third mission, I hijacked the helecopter the "mark" was trying to fly away in. Surprisingly, he stayed inside (although the pilot fell to his death) and I was thus able to fly the helecopter into a cliff and jump out in the nick of time, resulting in the fiery death of the third mark. Top stuff.
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Maybe the PC version isn't as good as the 360 one, and all you people saying "this isn't next-gen"....it's not! It's a current-gen game with a beautiful 360 conversion, what were you expecting?
If you play through the missions, it gives you a nice little taster of whats on offer.
My only gripe was the way there were bad guys constantly after you: you'd drive down a road and BLAM one would suddenly ram you from nowhere. I hated that in GTA and I hate it now.
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The pain in the arse mission structure is only in the demo because it starts mid way through a mission. I had no problem getting around this anyway. Just kill the first guy by parachuting onto his car and then you can go off and do whatever you want for 30 odd minutes before the mission fails. This is really not important at all in a demo.
So once past that I found it great fun. I grabbed a motor bike and drove all the way across the island until I hit a hair pin bend at which stage me and bike went flying over a cliff. I pulled the parachute then went flying over some oil facility where I was able to land on some truck and steal that. I then drove right up a really high mountain with some police in pursuit but jumped out of the truck on a bridge where I then paraglided down a valley and out to sea where upon I landed on an island and stole someone's speed boat. A battle then took place with my speed boat and a load of gun boats.
All in all great fun. I even think the graphics look prettty dam good considering this was due to be an Xbox game.
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If there's no joystick support (seems odd considering the game goes into a lock on mode when shooting from the 'chute or turret), no analogue controls for the vehiclles would kill the game.
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That said, I really enjoyed Mercenaries, and fairly enjoyed thi sdemo, too, though I haven't had time to play it all the way through yet. It does seem to have some fiddly bugs, though.
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A.I. is as dumb as muck, the auto-lock on for shotting takes away some of the challenge. You character seems to be invincible when getting shot, bugs aplenty (especially when you just stand around on the docks and the boats try and get you. Controls for the vehicles are spongy and just general a poor game.
OK, the parachuting / freefalling onto a vehicle was cool, but it doesn't save the rest of the game.
Was mildly intreseted by this, but going to stay well away now.
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Must be VERY hard to do a demo of a sandbox game. IF you had a demo of GTA for instance, one of the missions alone would be a bit poo.
GTA has to be judged as a whole to be appreciated, so i presume this does too!
EDIT : Anyone got a NON 3d-gamers link?
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http://ww w.gamershell.com/news/32322.htm...
Went top speed for me last night.
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The parachuting and jumping around on cars was fun, just a shame the rest is so average.
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Jumping from helicopter to helicopter is fun. My only gripe with the demo is that they left out the grappling hook - this seems to make some of the stunts unnecesarily hard.
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But isn't that what demos are for?
The Just Cause demo is one of the more generous I've played. It certainly lets players sample the whole sandbox nature of the game so I think it's more than fair to judge on the basis of it.
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But I keep thinking about what i'd think of GTA if i played that as a demo, and i'd probably think that sucked too.. Its not until you play the whole of GTA and experienced the story and the sandbox, etc that you realise how great it is. As a demo it'd suck!
Which is what im THINKING about this. Although as i said, i havent played demo yet.
Even if i hate demo, i'll hold off on full judgement until i've read reviews of the full game i think.
I have faith
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GAH!!! Too many abbreviations for my brain to cope!
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I have faith
To be honest it's just stuff that requires tweaking that bothers me the most, like tightening up the car handling and having enemy grunts that don't require numerous headshots to die.
It could even just be a strange difficulty setting in the game that's doing this. 'tis puzzling as it has the makings of a great game.
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Test Drive Unlimited, Saints Rowe, Dead Rising and Lego Star Wars 2.
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Is that some sort of Chaucer version
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The Pimp's Tale
The Gangbanger's Tale
The Bitch-ass Motherfucker's Tale
and The Ho of Bath's Tale
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if its as good as i want it to be, it'll probs be the reason i buy a 360.
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There's enough here to be able to judge the whole game. To put it mildly the vehicle handling is fucking atrocious. Seriously, it's really, really bad. Shame because the stunts and combat are good fun (aside from some weird death animations). It's the poor vehicles that really mess it up. As well as the terrible handling none of the cars are particularly memorable and the physics are horrible, no spectacular crashes here. Can only hope they do some major tweaking before release.
Edit: oh, and the auto-aim is irritating but I haven't checked to see if that can be disabled
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And the people bitching about the handling and the bugs are going a bit overboard IMHO. The handling isn't great but it didn't spoil my enjoyment and I can't say encountered any bugs.
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don't get how to fight with the helicopter though... any help?
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J
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Handling was fine for me!
My only bitch was the annoying tutorial boxes which kept appearing and ruining the flow.
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Yes we all know the bridge explodes but, I thought maybe for the super skilful play of getting the Prototype back to the base (if at all possible & obviously avoiding the bridge) I might be rewarded? Think again, when you make it back there with it the red marker points to the floor and never changes, it points to just before a big platform (that ya can also jump off).
Anyone wishing to replicate this – turn left immediately after exiting the garage, drive straight up the slope an hanging a slight right to drive past the windmills (this is all off road). Get back to the crossing, where you can go on the road the leads up to the bridge, but instead go in the opposite direction, build speed and about half way along turn 45 degree’s left an pile it up the hill side avoiding big tree’s (little ones have no collision detection), then get on top of the slope opposite the base. It kind of plateaus out on top an you can then make it across the small valley to come up the side and into the base, as you enter the base the red triangle marker is about 20 degree’s to your right. Pull car up and……….nothing, fire fight with cops an helicopter an watch the sun set faster than the one in Evil Dead 2! Lol
All told, really getting into this game, it plays much faster than GTA or FarCry once ya become slick with the controls (which I now am).
** Good trick to kill the marks for anyone struggling** is to board what ever craft they are in, which thus chucks em out, then run em down, or in the case of the helicopter watch them fall, minus parachute! Lol
++Would have been nice if he had of had one an ya had to shoot him down by parachuting out an having a big gun fight in the air with some thermals throwing you about, but perhaps this will be in the full game, if not get intouch an I’ll write some missions for this Avalanche! Lol
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It's completely unfinished in so many ways.
I can only hope it's from a very old build because there is far to much that needs fixing for it to be any good if not. 'Coming Fall 2006' Not to my 360 it isn't.
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I'll most definetly getting this when it comes out for the 360, along with Dead Rising as well. Makes me glad I've bought a 360 now.
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I reacon most people slagging it off are fools!!!
(probably the same people who intend to buy a ps3 on launch! hehe)
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I reacon most people slagging it off are fools!!!
(probably the same people who intend to buy a ps3 on launch! hehe)
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It felt like GTA on PC, the mouse is badly used for driving and it FORCES auto aim on soo many guns!
the best GTA like i've played soo far, but its no GTA.
P.S M0tOBik3s dont drive well AT ALL!!!
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Does need balancing though, you can take a hit from a grenade and still be ok, but go into freefall 20 feet off the ground and you're toast.
An excellent demo, I thought.
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No explanation of what's going on. Mission keeps failing after a few minutes and no idea how to complete it. Appalling viewpoint while parachuting. Hugely unenjoyable
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If Saint's Row wasn't all serious about being gangsta' I'd buy that one, now I'll just have to wait until I can play a Crackdown demo.
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Comprising:
The Pimp's Tale
The Gangbanger's Tale
The Bitch-ass Motherfucker's Tale
and The Ho of Bath's Tale"
I can't believe nobody's said this yet, but holy crap, that was hilarious. Well done!
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It does seem that a few people are complaining about having difficulties completing missions... sorry to say, but that's probably down to you not being very good at the game yet, give it a few tries and you'll get better. Strangely, as I said, I found the demo a little too easy, you have too much life, etc... I'm pretty sure I have the same demo, my brother came round today, and I let him have a bash at it, did'nt cause him too much trouble either (once he'd got used to the basic controls).
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And surely the best way to demo a sandbox-type game is to, you know, allow people to do as they wish? Isn't that fairly fundamental? Limiting play time and area are understandable, but failing you because you want to get a feel for the gameplay outside of missions seems a nonsensical design decision. Yes, you can work around it, but you shouldn't have to. Makes me worry for the gameplay overall if they're going to such efforts to keep the player so terribly busy with missions - is it going to have the great exploration aspect that GTA had? I would guess no.
PS Chaucer/Gangsta crossover FTW! Earn Respect for your monastery by smiting heretics and selling indulgences! Collect tithes from Holy Relic pushers! Comandeer a variety of ox-carts! Engage in donkey street racing!
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SPAWN OF SATAN!!! BEGONE!!!
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