Zelda producer slags own game
Wind Waker "dull", says Aonuma.
Zelda creator Shigeru Miyamoto and Wind Waker director Eiji Aonuma have admitted that the last instalment in the GameCube series wasn't quite up to scratch - promising they'll do a lot better with Twilight Princess.
Aonuma told Swedish magazine Reset that the gameplay in Wind Waker was "dull", admitting that he was in a bit of a hurry when it came to working on the triforce piece hunt.
"At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete," he said.
"I apologise that we didn't fix the triforce hunt at the end of the game. It was slow and dull."
But lessons have been learned, according to Aonuma: "During the development of Twilight Princess, I refused to repeat the same mistakes.
"It means more responsibility for me, but this time we can't let things go wrong."
Miyamoto echoed Aonuma's comments, telling Reset that he wants Twilight Princess "to contain all sides of what people think of the Legend of Zelda series.
"I have absorbed the criticism we got from The Wind Waker, that the sea was too big and the number of dungeons and caves were too few," he said.
"The new game will have more dungeons. Many more."
As previously suggested Twilight Princess will be a lot darker than previous Zelda games - Link is an adult now, and the storyline is "long, complex and occasionally serious," according to Miyamoto and Aonuma. It's slated for a November release and, as you'll know if you read our first impressions of the game, it's shaping up very nicely indeed.
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Comments (49) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Which other bloke are you taliking about
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/needed to say that
/don't know why
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but make it harder, for gawd sake!
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Kudos
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Tri-force search was dull though. Even I found it boring and I have a lot of patience. I had many islands left to visit though so that lifted the tedium a little, but it was still too much sailing.
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"At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn’t feel complete. I apologise that we didn’t fix the triforce hunt at the end of the game. It was slow and dull."
CONTEXT PLEASE!!
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But that isn't really important, as I said it's just refreshing to have a developer be so open about something like that.
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Ever.
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If Twilight Princess is going to be more focussed then that has to be a great thing
Most exciting game of this gen imho - can't wait!!!!!!!!
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Being able to buy new weapons like in the GB Zelda
Not having a find item - use item system - mix it up a bit like in Minish Cap so you are using all your skills all the time!
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Professional, I suppose.
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I just get fed up of people comparing the old classics to the newer additions to certain series, for example: FFVII, Zelda: Ocarina of Time, Super Mario 64, Halo and so forth.
I hope this game will send the GameCube out in style before closing the curtains down.
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I loved it too. \o/
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Very untypically of Japanese people to stomp on their on creations.
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You're not the only one. I loved sailing on that boat (to that stirring music and bright blue ocean and sky) and exploring the game world too. The only thing that irked me was using that conductor to change wind direction again and again and again.
I remeber getting to the first town island (Windfall?) and thinking how great Zelda WW was! Then after several hours more I realised there were not going to be any more towns!!!
Exactly how I felt! Towns mean activity, talking to people, exploring buildings, having lots and lots to do...
It's strange how people look at past titles with rose-tinted specs. Zelda: Ocarina had it's fair share of faults too. I'd MUCH RATHER search the tri-foce pieces (slow and dull as it was) in the open sea then be stuck in that blasted water temple in Ocarina.
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Very much looking forward to the new instalment. Yes.
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I got bored and thought how crap it was of nintendo to pad out the game in this way.
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gave WW a 9 / 10 and stand by my decision, it was the second best reason to own a cube. reason number one was of course resident evil.
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Nice idea and mechanics.
Good fun for few hours.
Eventually puzzles get rather obscure meaning endless wandering about hoping to bump into what to do next or resort to a guide.
Give up and get bored.
Come back to it a while later.
Realise that you've forgotten what to do and there are no cues to help you on the way.
Stick on shelf to gather dust.
Above has happened (sooner or later) with every zelda game i've bought. Going to give this one a miss i think.
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No game is everything to everybody.
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Most grumpy "my way or the highway" award for me goes to the moody sunglasses wearing chap who was behind Ninja Gaiden. When commenting on players who found the game too hard he said something along the lines of "they should stop complaining and fight". Whether you thought the game was too hard or not, that sort of attitude is just childish. Plus, anyone who wears sunglasses in a dark room (medical conditions excepted) is to be mocked and ridiculed.
Anyway, I'm going off topic, time for a nice cup cake.
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in the UK, you're legally an adult when you are 16 (though bizzarely your parents still ave legal custody over you until you are 18). Also according to judaism you are an adult at 14.
Yeah, I'm in a smart-arsed mood today.
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Exactly, how professional EuroGamer
Anyway, yeah they admitted the treasure hunt was dull and I agree, far from exciting like the overall game, this only makes me more excited about Twilight Princess, oh and for those complaining about TP taking a dark approach, Majora's Mask already did that and it was excellent all round. Nintendo's ideas are usually inspired and come from a Director/Producer's creative vision, not just make a game dark because they have to or want to appeal to a wide audience.
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Still my favorite game of the last few years and God knows I'm easily bored.
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Well it all depends on who's making the games-
A "Darker" American game = Warrior Within = Shit
A "Darker" Japanese game = Majoras Mask = Shit Hot
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....thank you so much, Nintendo.
/tears of joy
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Who forced you to approve them? Are you making excuses? Are you? Then you deserve to be fired.
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The good thing is that they've had ample time and still do to work on Twilight Princess, so its obviously going to benfit the game this time round.
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From what I can tell, Twilight Princess is just "darker", while Warrior Within tried to be grim and moody. Wasn't there kitties and stuff in TP? Hardly "smoldering with generic rage" imo.
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Don't forget who you're talking about, Otto! :-D
I am a HUGE fan of this series, but I never liked Wind Waker. It has always been a thorn in my side, and the sailing/triforce farce was only a fraction of the problem. And before anyone says... no, I loved the cel-shading.
This is very good news.
Thanks to gerg and Mattigan for clearing those points up for me, also
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Plus having a massive sea to sail about on was great... more dungeons in the next game... YAWN...
I WANT OPEN SPACE NOT MORE DUNGEONS CRAMP DULL ROOMS TO SKULK ABOUT IN...
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And before someone dredges up the "oh look, ANOTHER Mario game" argument, whoever said that revolution had to come with new IPs? Nintendo stick to their franchises, but they add to and improve upon them like no other developer.
Chances are strong, especially after this interview, having recognised their mistakes, that they will not let Twilight Princess become a victim of the kind of EA-style repetitiveness that some of us (myself included) fear.
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