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SW Empire at War trailer News

PC News by Ellie Gibson

25 July, 2005

A new trailer for Star Wars Empire at War, LucasArts' new PC real-time strategy title, is now available for download.

The hi-res movie features two minutes of cinematic and in-game footage, and weighs in at 68MB.

Empire at War takes place a few years before the events of Episode IV - A New Hope, when the Rebel Alliance is taking shape, the Empire is gathering strength and the Galactic Civil War is about to kick off.

Developer Petroglyph has created an entirely new engine for the game, which is being worked on by many former Command & Conquer designers. Battles take place both on land and in space, and planets such as Yavin IV, Tatooine and Dagobah are featured along with brand new environments inspired by the SW films and novels.

You must choose whether to join the Rebel Alliance or the Galactic Empire, a choice made more difficult by the fact you get to control the Death Star if you take the latter option.

Either way, your time will be spent constructing space stations, factories and ion cannons, deploying vehicles such as Star Destroyers, AT-ATs, speeder bikes and X-wings, and generally managing your troops. And if things start to get a bit sticky, you can call in hero characters Darth Vader or Obi-Wan to sort it all out.

There's a multiplayer campaign mode which lets two players battle it out, and up to eight players can take part in online skirmish games.

Star Wars Empire at War is due out next spring.

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Comments: 1-9 of 9 in total

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Darkedge
25/07/05 @ 12:44
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oh joy more star wars.
jlaakso
25/07/05 @ 12:48
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It's so beyond me why people keep making and playing vanilla RTS games. Bring me a Total War -like Star Wars and I'm buying, or even Ground Control -like. But show me one construction queue or horde of AI-less units climbing on top of each other and it's bye bye.

Then again, SW games have picked up their pace a little bit, so there may be hope.
Pod
25/07/05 @ 15:35
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"a new hope" for the RTS genre perhaps?
Dynamize
25/07/05 @ 17:42
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Make a new TIE Fighter game. Go on, you know you want to.
admir
26/07/05 @ 02:32
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oh no star war agin
Lukree
26/07/05 @ 07:36
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Tie Crawler should be awarded as the-most-ridiculous-sw-vehicle-ever.
http://www.starwars.com/databank/vehicle/tiecrawler/index.ht
ml
Sko
26/07/05 @ 13:33
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They've managed to capture the utter confusion of the dire Ep1-3 space battles completely!
Merefield
26/07/05 @ 15:58
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Tie Crawler should be awarded as the-most-ridiculous-sw-vehicle-ever.
http://www.starwars.com/databank/vehicle/tiecrawler/index.ht

ml


Well, there are many SW vehicles that don't stand up very well to critical analysis.


Take the AT-ATs, huge (no doubt "expensive") fragile walking machines that stand high above any cover and can be defeated with one length of cable delivered by a cheap fast fighter!
UncleLou
27/07/05 @ 09:53
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It's so beyond me why people keep making and playing vanilla RTS games. Bring me a Total War -like Star Wars and I'm buying, or even Ground Control -like. But show me one construction queue or horde of AI-less units climbing on top of each other and it's bye bye.


So you don't like base-building and think noone else should, too? I love Rome (which isn't a traditional RTS anyway), but find RTS games without base building pretty boring. The tactics are mostly just too limited. *glares at Panzers*

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