Hitman demo on Xbox 360
Demo of a showman.
Those of you who'd rather play the new Hitman game on Xbox 360 than PC can log onto Marketplace and start downloading your own version of the PC demo released this week.
Weighing in at over 700MB, it'll take a while to get your sleekly gloved hands wrapped around its innocent throat, but it'll be worth the wait if you fancy a go on the "Death of a Showman" level.
The full game, which sees Agent 47 sojourning to Americaland to kill for a bit of pocket-change, is due out on Friday - also on PC, Xbox and PS2 - and we'll have a review of it up very soon.
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Comments (20) Latest comment 6 years ago
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Not "the real next-gen" but might be jolly good fun none-the-less.
/Thinks - may be best to employ a rental strategy for games like this and save the wonga for real quality, logevous titles.
/Holds head in shame for buying PDZ.
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LOL. Played that game for about 30mins and thought it was absolute cack. Luckily I borrowed it from a mate so have never had to play it since...
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I will pay you to take it off my hands...!!!!
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Although I only played the demo this morning, the full game arrived in the post shortly after I started it so I'm looking forward to checking out the game proper later on.
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A friend and I played some co-op over live the other day. We vowed never to play that game again.
I can't even begin to list my problems with that game - I could really go on all day.
It was played because it was the only thing out there to play. COD was a bit more simplistic (and is only now a reliable multiplayer game) and Kong didn't have multiplayer. Quake was nothing new.
God, that game bugs me so much.
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@jamesphilp
I guess you are talking about PDZ? I wasn't much enamored with SP mode, but found co-op to be quite good fun. The sniper alley type level was good, the rest kind of entertaining enough. Not worth the money overall though IMO.
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Yeah PDZ was what I was on about - sorry should have made that more obvious!
Yes, the first few levels of PDZ co-op are OK. Just don't delve too deep - they get pretty godawful!
e.g:
What's the point of a hovercraft when I have no friggin idea where I'm supposed to be going?!
What's the point of the yellow arrows (pointing towards you co-op teammate) when they point through a locked door!?
/Gets frustrated /almost throws game out of window /vows never to play again.
Oh and a gun that looks EXACTLY like n uzi, but all of a sudden projects a hologram - WOW - amazing. It's set in the furture right - why not design a gun that actually LOOKS like it could display a hologram?
A FAMAS that makes you invisible? etc etc. - Just lazy, crappy, design.
Everything's shiney - EVERYTHING.
Did I mention how bad the controls handle?
Damn it, why'd you get me all riled up!?
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"What's the point of a hovercraft when I have no friggin idea where I'm supposed to be going?! "
Thats a great sentence, and one I shall try to use in other situations whenever I can. If I ever write a film script, I'll credit you when I include it
I totally agree, there are loads of issues in PDZ that leave you scratching your head (those floor arrows smell like a late "fix" to me, when testers found they were always getting lost). I know what you mean about everything being shiney, occasionally it loks nice but quite often its oddly out of context (I've never seen shiny snow in real life, not once, not even when someone has whizzed on it).
And you don't need to tell me about the controls. If you have read any of my ranting posts on the subject whenever the subject hoves into view, you will know how I feel about it (time to post that link again, all devs please read it).
http://www.gamasutra.com/features/20040714/ng_01.shtml
On a positive note though, the intro music is great. Not something I would buy on a single obviously, but I mean its like a proper fully produced film theme and is a really nice touch of polish.
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If it is the same problem, switch to PAL, change the setting to 60Hz, then switch back to HD and everything should be cool. its just an oversight in the code, where it checks to see it has the right PAL settings even if they are not actually be applied.
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Kangaroo, I could easily take issue with almost every weapon in PDZ, and rant about poor level design poor controls etc for well over 2000 words, but I won't, for everyone's sanity!
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Just... boring.
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It looks nice enough until it moves, frame rate like a damn flick-book on a large screen - quite why that should be when it's multiplatform is beyond me - it used to be the the most powerful machines got the same game with smoother graphics.
Why has the Hitman series been consistently glitchy like this, when the same company (and maybe the same team) used a similar engine for Freedom Fighters, which was -absolutely brilliant-?
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Hitman: Blood Money
Could I have been more 'Meh'?
Clipping issues, framerate dodgieness when it went into the split screen bits (which were completely unnesscary and if anythind ruined the purity of the experience). Rubbish textures (Agh those gates when you're talking to the first dude), bad (terrible) animations, over-the top outdoor lighting, rubbish cut-sequences, bad facial expressions, bad lip-sync, really bad character interaction (again the animations), bad controls, especially sniping, over-the-top blood effects, simplistic level design, really bad implementation of controls, god the list goes on.
I'm sure the game gets more challenging, but I found one play through of this demo much more than enough. Handled dodgily, and not a patch on hitman 2 (the best in the series imo).
Really just left a sour taste in my mouth. When I think back at the fun I had with Hitman 2 on the xbox....
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