Rainbow Six Vegas demo
On Live Marketplace now.
Ubisoft has uploaded a demo of Tom Clancy's Rainbow Six Vegas to Xbox Live Marketplace.
There's no word on quite what's in the demo, but we do know that it's 477MB, and, interestingly, it's not available in the US, Canada or Mexico.
Apparently that's because of an exclusive coverdisk deal organised with the American version of Official Xbox Magazine, so those of you over there will have to wait for that to get a taste.
The full game's due out on 24th November, with PC and PSP versions following in December, and a PlayStation 3 version due out alongside the Sony console next March.
You may also like...
-
Warp Review
-
Why Can't Games Do Sex?
-
The Kickstarter Conundrum
-
Assassin's Creed 3 release date announced
-
Huge range of PlayStation 2 Classics storm European PlayStation store
-
Full-length Far Cry 3 cinematic trailer
-
Remedy's message to Alan Wake PC pirates: "enjoy the story!"
-
Dear Esther Review
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
NCsoft confirms Guild Wars 2 on console
-
Japan PlayStation Vita sales at lowest ever weekly total
-
Assassin's Creed Revelations getting Desmond single-player DLC
-
App of the Day: Tongue Tied!
-
Indie game Dear Esther profitable in less than six hours
-
Syndicate launch trailer blasts out the dubstep
-
Far Cry 3 release date revealed by leaked trailer
-
PS3 exclusive JRPG Ni No Kuni out in Europe Q1 2013
-
Notch can match Schafer's $13m Psychonauts 2 budget valuation
-
Solitaire Blitz Preview: Why PopCap's Approach to Facebook Gaming is Anything But Casual
-
Valve selling a virtual Team Fortress 2 ring for $100
-
Will there be a PS3 version of The Witcher 2?
-
Alan Wake PC version footage
-
The Walking Dead screenshots shamble in
-
Ubisoft and TrackMania dev announce ShootMania Storm
-
PS2 Classics God Hand, Maximo on PlayStation Store today









Comments (34) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Peej
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Apart from all the impressions on your own forum as well as all the other biggies!
Get out of your little bubble, Tom!
It's a single player level in a casino still under construction, taken from the E3 build of the game.
And it's bloody great.
Comment below viewing threshold Show
I am running out of money here
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
God I must remember to preorder!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh, and yeah, it's really quite good. A shooting game that gets the shooting right, seems so simple!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Roll on CoD3 !!
Comment below viewing threshold Show
indeed you do mate, check out IGN, they have some really good videos showing face mapping and online multiplayer
best small squad based shooter ever made?
i was really impressed by the demo, although i am only buying it for its online mode
Comment below viewing threshold Show
Controls were a bit of a pain in that I kept pressing B after zooming in (cancel) and of course that's a grenade (kept blowing myself up!!!) but that's my fault not the game's.
I admit I was hoping for something better graphically, though maybe further in the demo it gets better, gameplay seems spot on though. Would rather play on PC though due to Mouse aiming (sorry), and better anti-aliasing.
Comment below viewing threshold Show
Comment below viewing threshold Show
Quite impressed with this, the squad control is a lot less convoluted than GRAW, and the squad AI seems better. And I think graphically, it's very nice indeed.
Comment below viewing threshold Show
@Sharpfish - I thought exactly the same thing as you; that R6V is an upscaled game running at 720p (like PGR 3 and Battlefield 2 MC which run at 600p) rather than a natively rendered one. The bad scaled HUD text and jaggies kind of give it away really but I guess that was the only way the developers could get the game running without v-sync tearing? Maybe?
Comment below viewing threshold Show
Comment below viewing threshold Show
If your HD TV has less vertical pixels than 1080 then expect shimmering and
edge aliasing because that is your TV doing it's downscaling thing to suit it's
native display which I bet is around the 768 vertical pixels mark.
In that case I would set the output of the 360 to a 720P display using component
output.You will see a much sharper picture unless your TV is one
of those that has problems with vertical sync or de-interlacing fields.
Comment below viewing threshold Show
She seems to be suffering from five o'clock shadow too.
Comment below viewing threshold Show
Perhaps the demo is from the E3 build, it's hard to tell, but for those people who own Splinter Cell and have played the single player game, you would be hard pushed to see a quality difference between UE2.5 in Splinter Cell and UE3 in Vegas.
In fact, in terms of sharpness, Splinter Cell has it beat at this stage.
It defiantly has the feel of a game which is not running at native 720p.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
ChromeMud > Yes you are right, but the problem is I play ALL my games in 1080i and they ALL look stunning (inc pgr3) I have tried both 720p and 1080i and there is little in it. If I want it a bit smoother I go 720p. My Toshiba 32" is 1366x768 hooked up via Component and it looks great on RR6, PGR3, Dead Rising etc. On this demo it looked pretty crap to be honest, it's all based on reference to other games and having been playing smooth as silk RR6 a lot lately this game stood out as not being "that special" from a tech standpoint. Anyway, basically the setup is fine and the TV is more than fine it's definitely something in the game.. perhaps those that don't notice it are actually running on SD or lower quality HD tvs so "are used to it" but I can notice it doesn't look quite as sharp or impressive as I would expect a 360 title coming out now to look. I doubt very much this was optimised for the 360 and has taken the usual multi-format blows. Having said this, it's nothing against the game itself, play it for the gameplay but it's just too grainy/pixely for me compared to what i'm now used to. Splinter Cell demo looked fine BTW and seemed a lot more slick.
The gfx themselves are fine, just the serious jaggies on *everything* - strafing for me is a pixelstorm!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Gone from not to bothered to Vegas Vs COD3
Recommended
Comment below viewing threshold Show
I'll will try it out later.
@ SomaticSense
You will need the manual for your TV to find out it's
native resolution but unless you paid way above the usual price
for your HD TV,the resolution is most likely best suited for 720P.
It may be hard to find and is most likely detailed in the technical
pages at the back of the manual.If it's 1388*768 or similar then it's the
second number that is important as that is the vertical resolution
so in this case I would set it to 720P.
1080i suffers with movement because of interlaced fields and
because of this it is more like 540 lines when movement occurs
in game.720P is superior because it never downgrades when
the picture is moving.In terms of data bandwidth 720P contains
more data than 1080i so graphicaly 720P is the overal winner
unless you like to watch a static screen which is the only time
when 1080i wins.
Sports programs and action films involving fast scrolling scenes
will all benefit from 720P whereas news programs with a presenter,
mainly static camera shots will be better in 1080i.
1080P is the most data intensive which is why it will take some time
for cable companies,etc to offer this kind of detail which won't be
cheap and is unlikely because most people don't have 1080P anyway.
As for games,720P will be the norm because it means you can add more
effects and detail while keeping a good framerate.
1080P is possible but at great cost to cpu/memory bandwidth which will
be wasted when downscaled to suit 720P displays which is what most
HD owners have.For now 1080P is largely irrelevant and only a numbers tactic
to confuse Sony fanboys into believing you'll see a difference without the
required hardware.
Hope all that helps
Comment below viewing threshold Show
Soooo - can anyone hazard a guess at *how much* graphical improvement the game will undergo before release on the 360?
I absolutely loved the gameplay, but I wouldn't be so forgiving of the major jaggies with shadows and slowdown during explosions if it were a finished game..
Comment below viewing threshold Show
f**k
Truly the most next gen feeling game yet, best sound, smooth without vsync issues (come on microsoft had anti aliasing on the gamecube i think)
Just feels right